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Maurice
Hero of Order
Part of the furniture
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posted October 07, 2015 04:06 PM |
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If you want to introduce Sanctuary in H7, wouldn't it be a simple matter of extracting all unit models and town models from H6? Or can't you import those 3D graphics into the Unreal engine?
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natalka
Supreme Hero
Bad-mannered
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posted October 07, 2015 04:34 PM |
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Quote: I would suggest to check for Unreal Engine Marketplace. There is some cool stuff in there but most of 'em costs some dough..
Still if you want a particular static mesh, especially like Garden of the Wee Folk or whatever, you probably should create it by your own (or hire some cool and free 3D artist, I'm sure there some cool 3D artists among Heroes community). Don't know if extracting it from H5 will help, because of low poly model in there.. Worth of trying though.
I am willing to pay some money right away. Is somebody interested?
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Sleeping_Sun
Promising
Famous Hero
Townscreen Architect
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posted October 07, 2015 05:08 PM |
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If one wants Sanctuary in H7, a new townscreen is needed.
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ChrisD1
Supreme Hero
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posted October 07, 2015 05:21 PM |
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And at least some new units...
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3lion
Known Hero
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posted October 07, 2015 05:24 PM |
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Sleeping_Sun said: If one wants Sanctuary in H7, a new townscreen is needed.
In addons for H6 townscreens were made with pretty the same technique as in H7. So one could simply reuse it. Although I wouldn't. Because of a different art style.
And... Hell, you need to reinvent a whole faction, because simple copypaste isn't what is good for well made mod.
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Sleeping_Sun
Promising
Famous Hero
Townscreen Architect
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posted October 07, 2015 05:53 PM |
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3lion said:
Sleeping_Sun said: If one wants Sanctuary in H7, a new townscreen is needed.
In addons for H6 townscreens were made with pretty the same technique as in H7. So one could simply reuse it. Although I wouldn't. Because of a different art style.
And... Hell, you need to reinvent a whole faction, because simple copypaste isn't what is good for well made mod.
I wanted to point out that a new TS is needed, because there is a difference in a number of buildings, and because some buildings do not correspond well between H6 and H7 incarnation of the game, such as Moat and Arrow Towers being separate buildings from Fortifications in H7, while they are all together in H6.
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Neraus
Promising
Legendary Hero
Pain relief cream seller
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posted October 07, 2015 06:21 PM |
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So... How do packages work?
What would I need to do to integrate them into a map?
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Noli offendere Patriam Agathae quia ultrix iniuriarum est.
ANTUDO
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ChrisD1
Supreme Hero
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posted October 07, 2015 10:22 PM |
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hmm how about making that skeleton a little more ragged? no spikes, and a more humble shield? take away the gem or just use the same shield the un upgraded unit has. let the difference be the armor.
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted October 07, 2015 10:28 PM |
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Well, I don't have h7, but if you can send me the skeleton's .upk from Heroes7/Cooked PC/Visuals/Creatures/Necropolis I can modify it
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ChrisD1
Supreme Hero
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posted October 07, 2015 10:35 PM |
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LizardWarrior said: Well, I don't have h7, but if you can send me the skeleton's .upk from Heroes7/Cooked PC/Visuals/Creatures/Necropolis I can modify it
hmm interesting... but how will you modify it if you don't have the game? i guess that's your thing. where can i send it to you?
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted October 07, 2015 10:44 PM |
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Use http://wikisend.com/, it shouldn't be too large, then send me the link via hcm or post it in this thread. Also since you own h7 you can re-pack them easier via map-editor and into the core game, I can do the lifting and modify the model and textures.
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ChrisD1
Supreme Hero
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posted October 07, 2015 10:49 PM |
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Edited by ChrisD1 at 22:58, 07 Oct 2015.
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LizardWarrior said: Use http://wikisend.com/, it shouldn't be too large, then send me the link via hcm or post it in this thread. Also since you own h7 you can re-pack them easier via map-editor and into the core game, I can do the lifting and modify the model and textures.
on it. i never got this sending technology
just a sec.
"a couple of mins later..."
TA DAH!
skellies
make those skeleton hoplites ragged with zero bling
maybe make their bones a little more light so we can distinguish the armor? i dunno you decide
also, too much grey.. thank goodness for color coding, but try and make their armor distinguishable...
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foxxxer
Promising
Famous Hero
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posted October 09, 2015 08:42 PM |
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Are you gonna stick this thread or what?
Great job, 1 000 000 000 000
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted October 10, 2015 02:46 PM |
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I finally had some time to work on the skeleton. This is not finally, it's still WIP, so if you got any suggestions feel free to write them.
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Maurice
Hero of Order
Part of the furniture
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posted October 10, 2015 03:11 PM |
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Nice work, Lizzy, but are those eyeballs? Whenever a corpse decays, the eyes are usually one of the first things to rot away . Have you tried a version with empty eye sockets, or does that look like utter crap?
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted October 10, 2015 03:17 PM |
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Thanks. I tried both deleting the eyes and painting them black, as well as making them red, but they don't look that good IMHO, so I decided to stick with the current ones, maybe I could experiment more and try different colors.
edit: On a second thought, black eyes don't look that bad
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Maurice
Hero of Order
Part of the furniture
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posted October 10, 2015 03:55 PM |
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Have you tried glowing lime green?
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3lion
Known Hero
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posted October 10, 2015 04:32 PM |
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What's this? Guts?
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted October 10, 2015 05:38 PM |
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His spine, the color made the vertebrae hard to distinguish, I fixed it now
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Sleeping_Sun
Promising
Famous Hero
Townscreen Architect
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posted October 10, 2015 05:41 PM |
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Lovely! Black eyes all the way. The red eyes could be good, if you manage to pull that of.
Is this basic or upgraded skellie?
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