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dragonpurple
Tavern Dweller
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posted October 29, 2010 04:43 PM |
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Sorry, corrected,
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Astaroth
Adventuring Hero
I draw my life myself...
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posted November 03, 2010 08:30 AM |
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Edited by Astaroth at 08:31, 03 Nov 2010.
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Hm... a very long time i have not posted my object's work. Let's see...
Bee house - dwelling special for Bee from MM8
Druid circle/Circle of summoning (as you wish )
Emerald tower - replacer of original WoG objects - Emerald Tower
Tree of Oblivion - replacer of original WoG objects - Time Market
Shining Portal - replacer of original WoG dwelling - Shining Portal
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Warmonger
Promising
Legendary Hero
fallen artist
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posted November 06, 2010 03:07 PM |
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Didn't I already said it's great?
Big thanks for new Emerald Tower, which is actually emerald. However, tree replacing Market of Time seems redundant.
BTW, what is Shining Portal?
Overall, good work. Keep it up!
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The future of Heroes 3 is here!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 06, 2010 03:40 PM |
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Mitabrin
Famous Hero
kłoribaz to kutaspociąg
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posted November 06, 2010 09:01 PM |
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Quote:
It's Mitabrin's site, he should have all these *.def files.
Yes, I have them... not...
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I'm surgeon,not doctor - LizardWarrior
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Zombie_Knight
Adventuring Hero
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posted November 06, 2010 09:19 PM |
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Nice
Nice buildings man...
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I once did a thing.
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Lichking012
Known Hero
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posted November 10, 2010 01:53 AM |
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I'm kind of newbie when it comes to creature making, but I was wonder how do I go about adding new creatures into the game? I understand how to replace a creature, but I'm unsure about how to add one. Any help would be appreciated. Thanks.
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vladud2000
Known Hero
Maestro of Might & Magic
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posted November 10, 2010 07:41 AM |
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there is an addon for WOG called ERA.
and there is a plugin for ERA that allow to add new creatures. add not replace!
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Lichking012
Known Hero
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posted November 10, 2010 08:13 AM |
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Okay thanks\. I'm trying to make an alternative Conflux town called the void (check out my AWESOME idea thread, it will probably even have the first sprites or even models in the next 2 or 3 weeks. But i want to keep the conflux creatures as neutrals.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 10, 2010 09:07 AM |
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ERA is unstable. I experienced a lot of crashes when loading WoG maps, crashes which I never had when using 3.58. Needs a lot of testing still.
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Era II mods and utilities
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Lichking012
Known Hero
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posted November 10, 2010 03:34 PM |
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Is there any alternative then, such as adding creatures to 3.58?
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vladud2000
Known Hero
Maestro of Might & Magic
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posted November 10, 2010 05:23 PM |
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without era - hardcoded tweeks.
only hota coder knows the way how to expand creature limits.
now era's latest version is 1.8 it is more stable. i do not know much of it either.
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Alustor
Famous Hero
ooo da :)
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posted November 10, 2010 05:43 PM |
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shouldn t the version 1.0 be the final(and stable)one?not 1.8 or whatever.and it s still not the final one
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 10, 2010 06:21 PM |
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It does not work like that, it is not a map with a hundred codes to check and address but a whole platform with million of things to test. I am making a list with ERA bugs so far, but it would need one hundred people working at same time.
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Era II mods and utilities
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Alustor
Famous Hero
ooo da :)
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posted November 10, 2010 07:19 PM |
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Edited by Alustor at 19:20, 10 Nov 2010.
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well if we talk about platforms...what are the differences between era and vcmi?'cause in my mind they are a lot alike.and why don t the teams(if the platforms are alike)work together?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 10, 2010 07:36 PM |
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ERA is done, VCMI not, a noticeable difference
About working together, that's very difficult, due to human nature. Myself I experienced the nightmare of working in team and having opposite ideas and no one wanna give up on his. If people were payed for the work, things would be different, but when working for free, you are less flexible because all you seek is personal satisfaction.
I admire how the Grove team succeeded to those difficulties.
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Era II mods and utilities
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Alustor
Famous Hero
ooo da :)
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posted November 10, 2010 08:41 PM |
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when i asked the differences i meant a changelog.if u could post it or point me to a site that has it(i talk about era).and what it is so good about a very bugged released platform?i rather choose the vcmi team as the seek to achieve a stable version(not knowing yet what erma brings and the differences between the 2 platforms)
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 10, 2010 09:06 PM |
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ERA supports TE commands + a few new functions, one precisely which controls a battle character turn. It is not bugged, just unstable with a few scripts, but it may be my fault too, checking. The most important thing in ERA (for me) is DL receiver support (custom dialogs) which may avoid the memory leaks we had in 3.58. ERA log can be found in ERA help files, with all additions listed.
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Era II mods and utilities
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Lichking012
Known Hero
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posted November 11, 2010 04:23 AM |
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Just out of curiousity, what are modding possibilities OUTSIDE of WOG. would I be able to replace a town in a Non-wog environment?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 11, 2010 05:05 AM |
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All you need is produce different defs, so it is doable. The problem is how to install them, as without wog files, the user will have to do endless manipulations or download the whole lod for a 3 Mo change.
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Era II mods and utilities
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