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vladud2000
Known Hero
Maestro of Might & Magic
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posted November 12, 2010 09:52 AM |
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Quote: All you need is produce different defs, so it is doable. The problem is how to install them, as without wog files, the user will have to do endless manipulations or download the whole lod for a 3 Mo change.
noone needs to download full LODs now cause there are some toolts from grayface that allow to minimize changes in LOD files and compress only changed data.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 12, 2010 11:09 AM |
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vladud2000
Known Hero
Maestro of Might & Magic
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posted November 13, 2010 10:30 PM |
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Quote: Don't forget to post them when get your hands on. Never heard of
http://sites.google.com/site/sergroj/mm#TOC-LodCompare-v1.2
O.o
one compare differences between 2 files
another one merge 2 files together
mmarchive allow you to add files or create your own LODs to fuse them later...
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted November 13, 2010 10:47 PM |
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That does not solve the need of merging two ZEOBJTS.txt files, and this remains the hugest problem. Objects present in LOD but not in ZEOBJTS file will never appear in the editor.
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Era II mods and utilities
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vladud2000
Known Hero
Maestro of Might & Magic
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posted November 14, 2010 09:51 AM |
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yes, it merge only archive files but not part of certain files.
you speaks about lod files and ability to download full LOD but not txt! LOD with 1 TXT in it is not so hard to download than 80mb full LOD only with 1 changed TXT file
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vladud2000
Known Hero
Maestro of Might & Magic
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posted December 12, 2010 04:49 PM |
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<<<1 month passed and no news...>>>
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dragonpurple
Tavern Dweller
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posted December 23, 2010 03:47 PM |
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My new defs:
Lampart is from icewind dale 2.
Download in [url=http://www.wogjednostki.dbv.pl/downloads.php?cat_id=1]my website.[/url]
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packa
Adventuring Hero
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posted December 31, 2010 10:12 PM |
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HAPPY NEW YEAR!!!
DEAR MODMAKERS! YEAH!
GOOD LUCK! HEALTH AND LOVE!
2011!
Respect to all!
Thanks!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 31, 2010 10:22 PM |
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Happy New Year to you too (here we are two hours earlier than in Russia, I did not start to drink yet)
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Era II mods and utilities
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shadowcat
Tavern Dweller
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posted January 02, 2011 01:22 PM |
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Hei! Happy New Year for every Heroes-fan, even if I am late, too!
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lordriton
Known Hero
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posted January 02, 2011 06:35 PM |
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Bonne année !
Happy new year !
...and let's hope H6 can replace W.O.G. for us
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Sorry for my miserable english, i'm french.
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UM21
Adventuring Hero
Hard Defender
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posted January 04, 2011 11:55 AM |
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about creatures
Hello!
Im requesting a big pack of creatures and their dwellings for Wog - expansion. I have tried the WOG and I downloaded Hero of Light Mod with it. Then I got an idea to add everything what able is. And I am thinking to start monsters. (I have got more artifacts though now )
Anyway, does anyone have already kind of packet to get this started, or do I have to always load them as single with h3wupd?
just my 2 cents PLEASE NO FLAMING THANK YOU!
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HeroesLover
Tavern Dweller
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posted January 15, 2011 04:31 PM |
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How you guys to that to make/edit those creatures?
Seems funny to make your own castle in HOMM3! but i don't know how to do it
THANKS
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vladud2000
Known Hero
Maestro of Might & Magic
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posted January 16, 2011 12:52 PM |
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Quote: Seems funny to make your own castle in HOMM3! but i don't know how to do it
THANKS
noone knows that - it is too hardcoded tweeks.
you can just replace existing creatures with new ones.
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HeroesLover
Tavern Dweller
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posted January 16, 2011 01:53 PM |
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Quote:
Quote: Seems funny to make your own castle in HOMM3! but i don't know how to do it
THANKS
noone knows that - it is too hardcoded tweeks.
you can just replace existing creatures with new ones.
you said you can replace old creatures with new ones how you do that? or is that hard too?
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gnollking
Supreme Hero
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posted January 16, 2011 02:38 PM |
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The easiest way is DEFka
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HeroesLover
Tavern Dweller
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posted January 16, 2011 06:13 PM |
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Really good program! and very easy!
I've got only one more question... i used the program to change the peasants into teddy bears xd. I changed the name of the peasants but is there a way to change the portrait of the peasants to a teddy bear?
Because you can't see before battle what it is you still see that it are peasants
Thanks to all
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Breg
Tavern Dweller
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posted January 16, 2011 07:41 PM |
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Ok, im new here but i have a medium experience with working on units. And im too lazy to work with animations, so i give you:
Two commanders for Stronghold
And some units from animal town project (also mine)
Thats not all, i'll show the rest later.
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vladud2000
Known Hero
Maestro of Might & Magic
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posted January 16, 2011 07:54 PM |
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Quote: Really good program! and very easy!
I've got only one more question... i used the program to change the peasants into teddy bears xd. I changed the name of the peasants but is there a way to change the portrait of the peasants to a teddy bear?
Because you can't see before battle what it is you still see that it are peasants
Thanks to all
you should read certain topics that explain how to work with H3 LOD files and what need to be replaced!
replacing only 1 creature not solves problems! you should replace world map mini defs to see creature on map, need to replace masks for that creatures, need to replace big and small portraits + not to forget to add new sound...or your new creature will have old effects. also you cannot replace non shooting unit into archers - every time they shoot - will crash your game! also your DEFs should have enought frames for attack, spell, shoot, death actions.
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Hobbit
Supreme Hero
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posted January 16, 2011 09:40 PM |
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Breg - these creatures are pretty good - especially skirmishers... but we need animations. Defs. Kinda stuff which we can input into the game.
So can you animate your units?
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Horn of the
Abyss on AcidCave
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