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Heroes Community > Heroes 8+ Altar of Wishes > Thread: New Creatures ( and Alt creature production system)
Thread: New Creatures ( and Alt creature production system) This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
Sindbad
Sindbad


Famous Hero
The lost soul
posted August 02, 2006 09:53 PM

Oh man!!! All these ideas are great! Especially I like the idea about pikemen, crusaders, sky calvaries, monks, ghouls, acolytes, death knights, satyrs, sharpshooters, pegasi, nomads, obelisks, sphinxs, troglodytes, medusas, beholders, gogs, incubi, efreeti and mummies. Some of the others should appear in other towns. Here are some of my ideas: death gargoyle(necropolis), fire gargoyle(inferno), cave troll(dungeon)... And some ideas of new towns: Hill fort(dwarves), Stronghold(orcs), Swamp fortress(nagas), Bastion(beastmasters and beasts), human barbarians - noble warriors, Asylum(gnomish bandits)... and some sci-fi: Nexus(cyborgs), Forge(human armored with lasers, flamethrowers...) Hope u like my ideas too !
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted August 03, 2006 03:28 AM

I like the idea, but I also agree with acidblade's first post.  My thought is that the options should be chosen randomly at the begining of a game, so that all sylvans would have the same choices and thus avoid the problem acidblades mentioned.  This would mean that players would have to think on thier toes.  
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 03, 2006 09:25 AM

I will throw in for a good meassure that Actionjack actually won me over to the idea ... I still think it might hold potential, as long as you had the opportunity to change your choice during game by demolishing buildings ... But it should probably have been made in the original game, it probably will not be made as an add-on for compatibility reasons.

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Sindbad
Sindbad


Famous Hero
The lost soul
posted August 03, 2006 07:28 PM

I must tell u guys that I dont like the idea of Daystar and neither the idea about demolishing buildings. My opinion is that the game would be very interesting when its complicated.
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Sindbad
Sindbad


Famous Hero
The lost soul
posted August 03, 2006 07:31 PM

I mean if the creatures from a town dont fit with the creatures from your second town of same allignment u can leave them in a garrisson or give them to another hero! Theres no problem! I think that the gamestyle shouldnt be changed (demolishing)
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 04, 2006 08:31 AM

Well I disagree with you on this Sindbad. They did that thing in Heroes IV, and it didn't work (when you conquered somebody's town, and they'd build something else than you). And the thing with making it random at start is just diminishing ganmeplay for absolutely no use - I say, let people choose, the more choice, the better gameplay, and the more satisfied gamers!

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Sindbad
Sindbad


Famous Hero
The lost soul
posted August 04, 2006 09:18 PM

Quote:
Well I disagree with you on this Sindbad. They did that thing in Heroes IV, and it didn't work (when you conquered somebody's town, and they'd build something else than you). And the thing with making it random at start is just diminishing ganmeplay for absolutely no use - I say, let people choose, the more choice, the better gameplay, and the more satisfied gamers!

Well ok, u might be rigt, but I dont agree with demolishing buildings - it could be only rebuilding, but it will cost the same as just building a new building. But your problem miht be that in Heroes 4 the heroes were reserving some slots. In Heroes 5 u got more slots where u can put creatures in. And there dont have to be 14 creatures in each town - I think that alternatives could be only on tiers 2, 4 and 6. This could be OK I suppose...
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 05, 2006 01:47 AM

Yeah, either alternatives on fixed levels, or better yet, just say each city has a total of 10 or 11 units, and some cities might benifit from alternatives at some levels, whereas others might be better suited to have their alternatives at some other levels.

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Sindbad
Sindbad


Famous Hero
The lost soul
posted August 05, 2006 11:23 AM

I still dont know if u are with me, but soon (maybe next week) I'll make my own topic where I'll list all my ideas. We'll see - u might like them
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted August 06, 2006 07:22 PM

1: No, barbarian towns are historically linked to orcs, wolves, giants, goblins, things like that.

2: Dinosoars are no where in the creation Myth, and even if they were left out it is improbable there would be the same species.

3: If you really want them, click here.

4: Use this chain: [ i m g ] (website where images comefrom) [ / i m g] Please note, there should not be spaces.
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crepus
crepus


Adventuring Hero
Nuclear Power Plant
posted August 24, 2006 11:21 PM

New upgradable creatures without choosing

I think there are both pros and cons for the splitting-growth-tree alternative.

However, for HV I think no-splitting is the better alternative. But I do think many of the factions need a few more creatures. Out-of-town dwellings for the unupgraded, and upgrading at Hill Forts or same-tier town of lev. 15 minimum, with Town Hall or Capitol built.

Since so many new creatures have been presented quite a few of mine have been "taken" but here are two that I yet haven't seen:

Haven
Shield Lass/Shield Maiden lev. 3

Not only the young men of the Griffin Empire join the army, several women also undergo heavy training. Due to the generals inabilities to see women as other than Frail Creatures (men! ) the Shield lasses have been trained predominantly in the defencive arts. The Shield Maidens have proven their abilities at war and have been given blessed shields that decrease magic attacks and have a chance of mirroring enemy curses back at the caster.

Attack:       2, 3
Defense:     10, 12
Damage:     1-3, 1-4
HP:          20, 28
Speed:        3, 4
Initiative:   7, 7

Specials:
Block - the ability to totally block enemy attack with her large shield. Does not work on ghosts/spectres as their attack is incorporeal. Chance of block doubles if defensive stance.
Magic resistance* - damage from enemy damaging spells is decreased with 30%.
Magic mirror* - enemy curses have 30% chance to hit the caster (if creature) or bounce off into nothingness (if hero)



Academy
Desert Warrior/Desert Knight lev. 3

There are people in the lands of the SIlver Cities that are not prone to magic, but still wish to fight for their mages. These young warriors are trained by Rakashas in the art of scimitar fighting and taught to control their flying one-person rugs (YES!). The scimitars  are forged by mages, disrupting spells set upon their victims.

Attack:       4, 5
Defense:      4, 5
Damage:     3-6, 4-7
HP:          14, 18
Speed:        6, 7
Initiative:   9, 9

Specials: Flyer
Disrupting strike - the Desert Warriors attack has a large chance to remove all spells from target - both blessings and curses.
Cancellation strike* - the Desert Knights attack however, only removes beneficial spells.
Banishing strike* - The scimitar blade of the Desert Knight is  made to disrupt the necromantic energies in undead enemies, thus they do 75% more damage to undead.  

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actionjack
actionjack


Promising
Famous Hero
posted August 27, 2006 05:54 AM

Great ideas.  

Minor Suggeston to Desert Warrior/Desert Knight.

Maybe rename them to Dune Dervish / Whirling Dervish?

For looks, I am thinking they will fly on top of a small carget, much like on Snowboard?  Or can be riding on a Mechanical Pegasus power by Magical means (I think such thing appear in 1001 Arbian Nights before).

I sorta wanna see an ablity of Dip Attack, where get no enemy retailaton from melee attacking units, but can be get retailated against a range shooter.  

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Sindbad
Sindbad


Famous Hero
The lost soul
posted August 27, 2006 04:51 PM

Well I dont like these ideas very much. The Shield maiden or whatever, would twist up the training system and if I imagine them, they just wouldnt fit into Haven. Also desert warriors could be just nomads! I must say I like the flying carpet idea, but... I dunno. Simply I like more nomads. The splitting tree system is a must to be!!! Not only external dwellings!
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crepus
crepus


Adventuring Hero
Nuclear Power Plant
posted August 29, 2006 11:39 PM

Sindbad:
It's true that the Maiden would f*** up the training system. But _hello_  she's a GIRL! Everybody knows girls can't advance in the military, right ?

Any and all added creatures to Haven will end up outside the system is my guess, mostly because they won't be buyable within the town. At least not if we consider her as a new feature of a future expansion pack. Maybe they could throw her into the Dwarven faction instead? Bearded ladies, now ain't that just pretty as a picture?

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soup
soup


Adventuring Hero
Thinks Gorgans are cute
posted August 30, 2006 01:07 AM
Edited by soup at 01:10, 30 Aug 2006.

I think that it should be split along the lines of the upgrade.  So we don't disrupt training and you can have both creatures.  It makes it possible to win just by exploring better and anticipating you opponenets army (countering them).

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Sindbad
Sindbad


Famous Hero
The lost soul
posted August 30, 2006 10:07 AM

Crepus,
you are in the wrong thread. This is about split growth, not about external dwellings! If it was only external, the creatures would be simply neutral and not included to training or any faction.
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DragonLord3000
DragonLord3000


Known Hero
Romanian flamethrower
posted September 07, 2006 10:11 AM

Have you forgotten the strong?

I read the other day that the manticores were to be neutral creatures in the heroes 5 expansion!Don't agree!

It seems like a very good idea to reintroduce the manticores in heroes.They were one of my favourite units in heroes 3,although they were weak compared to other level six beasts,such as death knight,naga,cavalier but still superior to the wyvern,cyclopes,and maybe unicorn!
-since the shadow witches\matriarchs have been put in dungeon and seemed to fit quite good,don't you think that manticores should have a castle of their own,and let's put in their some wyverns,and gorgons,and mighty level 4 gnolls!!!How about it?
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crepus
crepus


Adventuring Hero
Nuclear Power Plant
posted September 07, 2006 04:00 PM

Actionjack:
To tell yo the truth, when I think of Dervishes I see spinning men in frocks and fezes. Kinda. Such warriors would surely get a no retaliation strike-and-return special. My visual on the knight is pretty much like the Marvel Comics Arabian Knight, http://www.marvel.com/universe/Arabian_Knight_(Abdul_Qamar)
only with a smaller carpet.

Sinbad:
Beg to differ. The first post in this thread clearly names what is to be discussed. Split growth has been the main topic, but it's one out of a bunch.
Why would new creatures that are not within towns have to be neutral?
In both HMM3 expansions and HMM4 there were several troops that where aligned but not in town (like troglodytes, peasants and gargoyles).

But the expansion for H5 does seem to kinda split the growth, don't you agree? Even though the new Haven troops are only different upgrades of normal ones, and they can - apparently - only be bought in external dwellings, they do seem to be a way to implement the split growth system in an unsplit world. Golly that sounded weird.


Dragonlord:
You're basically building a town pretty much like the H3 Fortress, admit it  Throw in a good history on why that town should be, and I'll vote for ya!

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Sindbad
Sindbad


Famous Hero
The lost soul
posted September 07, 2006 04:29 PM

Just got to clear up some things:
1. I dont like manticores
2. in HOMM3 there werent neutral creatures allied to any town
3. I think that the splitted system of upgraded and not upgraded creatures can be seen only in Haven
4. soon I am opening a new topic where I will list my whole idea. I have created a really good system, but it still isnt complete yet. I might finish it in some weeks... btw, the idea has already about 50 sites in MS Word (Times new roman, size 12)
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 14, 2006 11:21 AM

Well, as of the discussion also in Sindbads topic here, here's a selection of suggestions for alternative creatures, or Branch creatures, as I prefer to refer to them. The idea is, that at certain levels you'll have the possibility to choose between two different branches in the building tree. They will offer you different opportunities, and in order to keep things ballanced, there should be advantages and disadvanteges to both paths. (I have only made stats for upgraded unit.)

Haven



Inferno



Necropolis



Dungeon



Academy



Sylvan


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