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Heroes Community > Heroes 8+ Altar of Wishes > Thread: New Creatures ( and Alt creature production system)
Thread: New Creatures ( and Alt creature production system) This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
actionjack
actionjack


Promising
Famous Hero
posted September 18, 2006 09:08 PM

Quote:
Quote:
Some new guys came here and changed the topic into new names contest!


Ok you don't want to change names?What do you want to talk about?


Well, You can always make a new thread about changing the name of exisiting creatures.  

The thread is mostly about the possiblity and the advantage/disadvantage of a alt creature system, what kind of alt creature you want or hope for, and extent disscussion from there.  So if you think some other name/creature would fit better for some of the alt-creature other people has suggested, you are free to add the comment here.  

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RTI
RTI


Adventuring Hero
Now known as Rarensu
posted September 19, 2006 12:14 AM
Edited by RTI at 00:15, 19 Sep 2006.

Creature production system - localization

Each unit becomes associated with a certain terrain, terrains, doodads, or other stuff that's outside the town.

Each town can only build units that whose native habitat is near that town.

<EXAMPLE: a nature-aligned town with a high level unit "hydra".
If you located this town near swamplike terrain, then you would have the option to costruct that dwelling becuase you have the unit in the area available for hire. However, if you built this town in the middle of a dessert, you would not be allowed to construct the hydra dwelling.
>

Each town would have a handful of units that can be built on most terrains, and one or two special units for each other terrain than its natural choice.

<EXAMPLE: again the nature-aligned town
MAIN - forest and grass: elves, unicorns, tree-things, sprites, etc.
swamp: snakes & hydra
water (not swamp): fish, squid, whale
mountainous: griffins
snow: bears and wolves
>

The effects of this are that it would impossible to effectively place towns on thier opposite alignment's terrain. No more volcanic havens! yay!

Another effect is that there would be times when you were forced to use an army that is badly suited to your opponent... which is realistic as that happened in real life all the time.


(please ignore the rampant grammar errors.. I don't have time to fix it right now)
____________
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A Proponent of Spelling, Grammar, Punctuation, and Courtesy.

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actionjack
actionjack


Promising
Famous Hero
posted September 19, 2006 01:14 AM

Quote:
Creature production system - localization

Each unit becomes associated with a certain terrain, terrains, doodads, or other stuff that's outside the town.

Each town can only build units that whose native habitat is near that town.

<EXAMPLE: a nature-aligned town with a high level unit "hydra".
If you located this town near swamplike terrain, then you would have the option to costruct that dwelling becuase you have the unit in the area available for hire. However, if you built this town in the middle of a dessert, you would not be allowed to construct the hydra dwelling.
>

Each town would have a handful of units that can be built on most terrains, and one or two special units for each other terrain than its natural choice.

<EXAMPLE: again the nature-aligned town
MAIN - forest and grass: elves, unicorns, tree-things, sprites, etc.
swamp: snakes & hydra
water (not swamp): fish, squid, whale
mountainous: griffins
snow: bears and wolves
>

The effects of this are that it would impossible to effectively place towns on thier opposite alignment's terrain. No more volcanic havens! yay!

Another effect is that there would be times when you were forced to use an army that is badly suited to your opponent... which is realistic as that happened in real life all the time.


(please ignore the rampant grammar errors.. I don't have time to fix it right now)


Not to sound mean, but just don't think it is needed.  

Since you can not relocate your town or choose where to build you town, this feature seem offer unfair advantage to few certain side.  Also it is easily acoomplish by adding certain type of creature dwelling building on the map new your town, where you could recruit them there.  So instead of a Heaven town that is near a Vocano that can produce infernal creature, just have it where there are few infernal creatures dwelling place near that town.  but one thing with this is that the control is place by the map maker instead.  


There are also suggestion of "mix creatures" (where a Heaven town with some sort of Infernal influence can prodcue a Infernal Knight instead of Champinion, or a Infernal town with Heave influcen can produce a Fall Angel, and such)  But I think that would be better topic for a new thread.  

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted September 19, 2006 04:54 AM

First off i suggested changing Efreet Sultan to Efreet Caliph. Secondly tauren is a warcraft name. and lastly antipaladin? give me a break, its the dumbest name ive heard off since... honorable spearman. A lot of these creatures seem like an excuse to bring back forgotten creature into the new Heroes series. seriously, we dont need to see harpies, the blood maidens have replaced them, shadow matriarchs have replaced beholders, wraiths have replaced death knights, rakshasas have replaced nagas, i could go on and on, but leave the dead creatures lie. especially the satyrs.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 19, 2006 10:24 AM

Quote:
Not to sound mean, but just don't think it is needed.  

Since you can not relocate your town or choose where to build you town, this feature seem offer unfair advantage to few certain side.  Also it is easily acoomplish by adding certain type of creature dwelling building on the map new your town, where you could recruit them there.  So instead of a Heaven town that is near a Vocano that can produce infernal creature, just have it where there are few infernal creatures dwelling place near that town.  but one thing with this is that the control is place by the map maker instead.  


There are also suggestion of "mix creatures" (where a Heaven town with some sort of Infernal influence can prodcue a Infernal Knight instead of Champinion, or a Infernal town with Heave influcen can produce a Fall Angel, and such)  But I think that would be better topic for a new thread.  


I think the idea in itself is very interesting, but it would probably change the gameplay too much to work in the game - and also would have serious balance problems as Actionjack very correctly states. Not much luck if you play a "random" town map, and you start on the wrong territory - not to mention the problem with conquering multiple towns, but having different creatures available in the towns (the Heroes 4 problem, essentially) which is very annoying.

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Sindbad
Sindbad


Famous Hero
The lost soul
posted September 19, 2006 03:16 PM

You are taking my words! I have nothing to say, just that I agree with Alc and Actionjack...
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antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted September 19, 2006 08:00 PM

Quote:
First off i suggested changing Efreet Sultan to Efreet Caliph. Secondly tauren is a warcraft name. and lastly antipaladin? give me a break, its the dumbest name ive heard off since... honorable spearman. A lot of these creatures seem like an excuse to bring back forgotten creature into the new Heroes series. seriously, we dont need to see harpies, the blood maidens have replaced them, shadow matriarchs have replaced beholders, wraiths have replaced death knights, rakshasas have replaced nagas, i could go on and on, but leave the dead creatures lie. especially the satyrs.



i dissagree
sultan to calipha? why on earth would u do that? whats wrong?
Tauren i agree,but what so bad in antipaladin? I think its a good name
i mean its suppost to have anti-holy charistics,and should be intersting,a noblety that became undead,or infernal,which is cool imo.
bring back forgottn? HELL YEAH heroes 5 had such repution becouse might and magic,and might and magic SHOUDLNT be forgoten,a tribute project is being made,but regardles.
i dismay all that you just posted here. No offence,but i prefer old over this "upgreade" rakasha,were did they dog them out -\

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Sindbad
Sindbad


Famous Hero
The lost soul
posted September 19, 2006 08:36 PM

Why dont you guys just make your own thread? I think its pointless to argue about sutans and caliphs, taurens and...whatever. It really makes no sense talking about this if Nival or Ubi will change the names though...
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RTI
RTI


Adventuring Hero
Now known as Rarensu
posted September 19, 2006 11:48 PM
Edited by RTI at 23:52, 19 Sep 2006.

how about a creature that can be hired by two towns?

The multitown creature would have good morale with both army classes, and would be effected by class-specific spells from & against both towns.

each town could normally have one creature in common with each of its allies.

<example:
Haven & Sylvan - Wild Griffin
>

this can help to alleviate the "heroes 4 problem".
____________
Sincerely,
A Proponent of Spelling, Grammar, Punctuation, and Courtesy.

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actionjack
actionjack


Promising
Famous Hero
posted September 20, 2006 01:20 AM

I feel the multi-town creatures feel very much just the external dwelling buildings.  

One idea base around that (not sure if needed), is where you could find some sort of Artifact (as treasure from monster, external builds, or dig) where once install, will grant you the power to produce a special type of building in town.  

Like say you got a Artifact call Essence of Water from a naga temple, which when carry back to town and install there, will produce and allow you to recruit Bonded Water Elementals (in more of a man-shape).  

The Map maker could have some power over this, but could also act as a randomly-given item in the map.  

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted September 20, 2006 02:16 AM

The name Anti Paladin... sounds so unoriginal, what next antimage, antiranger... im saying caliph because in ancient arabia caliphs were like royalty and since u already have djinn sultans, have some diversity with the names and call the efreet upgrades caliphs. rakshasa are ancient monsters from india. so are nagas. all nival did was substitute one for the other. i prefer the rakshasas to the nagas. but they could have been the same creature at the end of the day and still made no difference. it was a preference of ubisoft. towns like Fortress and Dungeon from HOMM3 had no cohesion. at least in HOMM5 there is cohesion though the balancing sure as hell sucks in this latest patch.

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Sindbad
Sindbad


Famous Hero
The lost soul
posted September 20, 2006 02:33 PM

I dont like RTIs ideas very much. And stop with that name changing!
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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted September 20, 2006 10:40 PM

Alright already, I shall stop. But change the name of Efreet Sultan to Calilph. i like variety.

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Sindbad
Sindbad


Famous Hero
The lost soul
posted September 21, 2006 01:23 PM

Name changing isnt important now, because the names can be changed anytime.
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RTI
RTI


Adventuring Hero
Now known as Rarensu
posted September 21, 2006 10:34 PM

why not just name it upgraded efreet since we're going to be fiddling with the naming later anyway.
____________
Sincerely,
A Proponent of Spelling, Grammar, Punctuation, and Courtesy.

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DragonLord3000
DragonLord3000


Known Hero
Romanian flamethrower
posted September 22, 2006 08:04 PM

Hy,my hommies!!I'm back!
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DragonLord3000
DragonLord3000


Known Hero
Romanian flamethrower
posted September 22, 2006 08:07 PM

Now,let's take this one piece at a time!Efreet caliph is a very good idea!!!Though,since there are so many arabian creatures in this game already,how about changing it to a more demonic name!Want a example?Efreet Destroyer,or disentigrator,or chaneller,or consumer!
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Sindbad
Sindbad


Famous Hero
The lost soul
posted September 22, 2006 08:11 PM

Why the hell you dont make your own thread???
sorry
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DragonLord3000
DragonLord3000


Known Hero
Romanian flamethrower
posted September 22, 2006 08:16 PM

Because this one is lacking spice,and real arguments..let's add a little more of these!
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Sindbad
Sindbad


Famous Hero
The lost soul
posted September 22, 2006 08:23 PM

OH YEAH!!! Now everyone, lets argue!!! Lets argue in a way we never argued!!! Right, thats what we will do!
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