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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted July 14, 2006 01:03 PM |
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That is not correct Rainalcar. You can train Peasant > Archers > Footman > Priest > Cavalier. Thus, if you have enough gold, you will have a weekly growth of Paladins at +70 or something like that.
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rainalcar
Promising
Famous Hero
Heroji su zakon
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posted July 14, 2006 01:29 PM |
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You are quite correct. My appologies.
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Draakard
Tavern Dweller
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posted July 14, 2006 02:20 PM |
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To be honest i never liked Haven towns, I am like more for the evil side like Dungeon or Necro but in HOMM5 every town has its own fun and i played a few maps with Haven..
Creaturewise you can use any crit in this town for your tactics, all of em has more or less a use ingame. Shooter, flyer, caster etc. you got any combination in this town.
But vs spellcasters still they cant stand..Once their priests slowed and archangels dead early, they dont have many possibilities to survive vs a good spellcaster..
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted July 14, 2006 04:15 PM |
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haven gets easily pwned by dark magic.. on the other hand, which town does not..? Necropolis, perhaps. And golem-gargoyle-titan based academy The rest is screwed.
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TowerLord
Promising
Supreme Hero
Hero of Good, Slayer of Evil
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posted July 14, 2006 04:29 PM |
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Quote: haven gets easily pwned by dark magic.. on the other hand, which town does not..? Necropolis, perhaps. And golem-gargoyle-titan based academy The rest is screwed.
does cleansing ring a bell? ... you can cast it everytime you are in trouble ... and there is also mass cleansing ... every good knight will have it
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted July 14, 2006 04:45 PM |
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mass? Isn't it rather an area effect?
besides, knights are rarely offered sorcery, so the enemy hero may be much faster in casting. ;P
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hellwitch
Known Hero
Skeleton Ruler
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posted July 14, 2006 05:26 PM |
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I think Training make haven very powerfull. If you find unlimited sourse of gold noone can stand the haven faction
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kendo
Tavern Dweller
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posted July 14, 2006 05:27 PM |
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Quote: mass? Isn't it rather an area effect?
besides, knights are rarely offered sorcery, so the enemy hero may be much faster in casting. ;P
yep, pretty sure you are correct. cleansing is an AoE. so go ahead and bunch everyone up for cleansing and let the meteor showers come pouring down
and destructive with sorcery is a nice combo. as far as I have seen, all of the haste type spells do not affect the hero. so while Haven's creatures may move faster than mine, the hero does not and an expert sorceror is going to get in shots faster than you can cleanse them.
not saying that Haven is not a very strong faction, but there are combinations of heroes and troops that can stand up to them pretty well. which is a sign of a good game, and that's a good thing
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ismail222
Known Hero
The Cataclysm
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posted July 14, 2006 10:39 PM |
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marksmen best lvl 2 creature OMGGG!!!! what about blood fury the kick asses with tactics ability
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Klaital
Known Hero
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posted July 14, 2006 10:46 PM |
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Haven also has two units that are capable of doing a cleansing or similar effect, Inquisitor and Paladin. And paladins lay on hands never fails to remove negative effects so it is even better than cleansing.
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Klaital
Known Hero
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posted July 14, 2006 10:48 PM |
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Quote: marksmen best lvl 2 creature OMGGG!!!! what about blood fury the kick asses with tactics ability
Well blood fury also has the drawback of having the weekly growth rate of a 4th level unit.
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ismail222
Known Hero
The Cataclysm
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posted July 14, 2006 10:49 PM |
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ismail222
Known Hero
The Cataclysm
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posted July 14, 2006 10:56 PM |
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sacrfice half the scouts every week and u got lots of blood fury and beside ppl let blood fury die blood furies must'nt enter the ranged fight at the start of the game and when u get tactics spilt ur furies and kick some asses with reach all the battle field then
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ZeroXcuses
Known Hero
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posted July 15, 2006 04:06 PM |
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Quote:
Quote: haven gets easily pwned by dark magic.. on the other hand, which town does not..? Necropolis, perhaps. And golem-gargoyle-titan based academy The rest is screwed.
does cleansing ring a bell? ... you can cast it everytime you are in trouble ... and there is also mass cleansing ... every good knight will have it
Quote:
Quote: mass? Isn't it rather an area effect?
besides, knights are rarely offered sorcery, so the enemy hero may be much faster in casting. ;P
yep, pretty sure you are correct. cleansing is an AoE. so go ahead and bunch everyone up for cleansing and let the meteor showers come pouring down
and destructive with sorcery is a nice combo. as far as I have seen, all of the haste type spells do not affect the hero. so while Haven's creatures may move faster than mine, the hero does not and an expert sorceror is going to get in shots faster than you can cleanse them.
not saying that Haven is not a very strong faction, but there are combinations of heroes and troops that can stand up to them pretty well. which is a sign of a good game, and that's a good thing
Moot points everywhere. Good Necro (or Dark Magic using) players are going to cast neither Frenzy nor (especially) Puppet Master liberally against Haven knowing that they have clensing abilities all over the place. Against Haven, Frenzy is most likely going to be cast on the Paladins or Inquisitors themselves, which hinders negation of the spell. Even if it is clensed, those Paladins, Inquisitors, or whatever you cast Frenzy on will have already done the necessary damage before it is clensed (eat that yummy Inquisitor melee damage), while Puppet Master has a high-dispel potential because it murders Inititive.
What better way to kill your opponent than to have your opponent's units turn on them? Oh, did I mention that Haven is most likely to have expert leadership, meaning that you'll get more bang for your buck if a Frenzied unit gets an IB (inititive bonus) and attacks twice before clensed?
And bah to Meteor Storm. Having both Dark Magic and Destructive Magic is a waste. Unless you're Jahora with Sorcery, you're not going to get enough casts in a battle (or hero levels) to justify mastering magic schools. That, and battles do not last very long with 1K+ Skeleton Archers on the screen. Besides, if your units are frenzied, you won't be able to get an AoE Clensing cast on all your units because they'll be going nuts!
FYI:
With Frenzy, you have a) made your opponent lose a turn with a very powerful unit. b) turned that unit against your opponent c) forced your opponent to retalliate against themselves. This is a very potent spell whose timing could affect the outcome of a battle unlike any other spell in the game.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted July 15, 2006 04:15 PM |
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frenzy is good, but when units are close to each other, it's pretty much useless. It's a marvelous spell to start with, but later, mass confusion may be more efficient
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ZeroXcuses
Known Hero
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posted July 15, 2006 11:04 PM |
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Frenzy works best when units are close togeather. What are you talking about?
You must mean that Mass Confusion is better when enemy units are close to your own, and not your opponent's?
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Izzachar
Adventuring Hero
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posted July 16, 2006 12:23 AM |
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Edited by Izzachar at 00:29, 16 Jul 2006.
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I gotta add something here.
Apart from mass cleansing beeing AoE the initiative used by casting it is 50%.
Thats the same as mass Decay, confusion etc etc dark magic mass spell casting.
Sorcery and mass casting initiative bonuses doesnt stack. So a haven hero have good possibilties keeping upp the dispelling especially vs someone who uses frenzy since frenzy + sorecery only gives a 30% initiative bonus. Still frenzy will go off from time to time off course. Also keep in mind that there are some spells that can be cast to counter mass dark magic. Mass haste can counter mass slow etc as far as I know it always works doesnt roll between caster SP or LV.
A great post about initiative http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=1851065692&m=8821056164&r=5411091364#5411091364
In this post you will also find that Jahora is somewhat overrated.
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juventas
Adventuring Hero
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posted July 16, 2006 02:10 AM |
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Unless the mass cleansing hero comes immediately after the cursing hero every single time, the initiative of the heroes don't matter. If the hero turns are staggered, that means there will be a unit you can frenzy that acts before the hero can dispel it.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted July 16, 2006 08:02 AM |
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Quote: Frenzy works best when units are close togeather. What are you talking about?
You must mean that Mass Confusion is better when enemy units are close to your own, and not your opponent's?
yes, that's what I meant. ^_^
btw, the onlu thing that really is a joke in haven town is Klaus. C'mon, 5 cavaliers doing 1300 damage when jousting? rotfl.
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TowerLord
Promising
Supreme Hero
Hero of Good, Slayer of Evil
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posted July 17, 2006 08:40 AM |
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Quote: I gotta add something here.
Apart from mass cleansing beeing AoE the initiative used by casting it is 50%.
Thats the same as mass Decay, confusion etc etc dark magic mass spell casting.
Sorcery and mass casting initiative bonuses doesnt stack. So a haven hero have good possibilties keeping upp the dispelling especially vs someone who uses frenzy since frenzy + sorecery only gives a 30% initiative bonus. Still frenzy will go off from time to time off course. Also keep in mind that there are some spells that can be cast to counter mass dark magic. Mass haste can counter mass slow etc as far as I know it always works doesnt roll between caster SP or LV.
A great post about initiative http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=1851065692&m=8821056164&r=5411091364#5411091364
In this post you will also find that Jahora is somewhat overrated.
I wouldn't have given a better answer myself ... Mass Spells waste only half of the heroes initiative, so the knight will be casting spells more often... Also Frenzy and Puppet Master can be dispelled before they can even take effect, depends .... Anyway things are not that simple
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