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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted November 10, 2006 10:59 PM |
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SBlister, what about my chair idea ? That way the hero isn't mounted. While still being obviously the superior of the army.
Also you should look at the description of the Cobra Sentinel, there is a part missing. As far as placing Nesting Grounds with a building to boost Leviathan growth, we would need to come up with a name for their dwelling first. Still, I wouldn't know if the Leviathan is a lowpowered 7th level. Like I said very often, I have absolutely no idea of balance in stats.
Anyway, I'll try to rework some more heroes.
Golthas
If the Lizardmen would have an emperor, it would be Golthas. In every way thinkable, he's the best Lizardman around. Golthas even surpasses most Naga and that has earned him respect all around Hashima. Their are loads of rumours about the origin of his extraordinary abilities, so even go as far as saying that he is half-Leviathan. Golthas never denies or confirms any of these rumours and remains very modest when they are discussed. Nevertheless, every Lizardman in his army wants to prove themselves to Golthas and will go just that further for him.
Lizard Chieftain: All Lizardmen Prowlers, Chameleon Prowlers, Swampguards and Swampwardens gain +1 attack and defense under this hero’s command for every 4 levels, starting on level 1.
(Starts with Basic Hydromancy, Basic Attack and Tactics)
Gelusia
To say that Gelusia is cold-blooded would be an understatement. She is the true mistress of the ice and is able to freeze water just by being near it. She claims that she recieved these powers before birth, because her egg was not kept warm enough, but was kept alive with magic. Though nobody has be able to confirm this. It is evident that Gelusia's powers also have an effect on her personality. She is cold and uncaring, even bordering the mercyless. Still, her loyalty to the Naga-realm is without question and she will do what she can to protect it and its denizens.
Ice Maiden: Whenever a friendly creature gets hit by an enemy in melee or ranged combat there is a 1% chance per level of hero that an Ice bolt spell will be cast at the attacker.
(Starts with Basic Hydromancy, Basic Destructive Magic and Master of Ice)
Hsaaar
In a minor border-skirmish with the Darkelves, a Hydra was captured by the Naga. Back then Hsaaar was still an Adder Sentinel and was put in charge of the upkeep of the Hydra. During this time Hsaaar noticed the rapid regeneration of the Hydra's wounds and eventualy he became obsessed by this. Hsaaar began experimenting with the blood of Hydras to discover the secret and after years of research and intervention by the little magic he knew, he discovered a way of reproducing the regeneration. After serving as a field-medic for a few months, Hsaaar was put in charge of his own army. Now Hsaar is know for having the fewest casualties in all of Hashima and perhaps in all of Ashan.
Regenerator: All creatures under Hsaaar's command gain regeneration ability and regenerate 10%HP+2% for each level of hero. Hsaaar concentrates on regeneration process so his iniative in combat is decreased by 1. {might be a bit overpowered ?}
(Starts with Basic Hydromancy, Basic War Machines and First Aid)
Zher
The prime example of way how gambling could not head the wrong way, Zher always end op on the winning side. While most would think that the fickle luck would have abandoned her years ago, Zher's lucky streak has been lasting her entire life. She wagered and betted her way into the top of the military. Only then she revealed her secret to her little superiors left. Zher is able to draw the luck away from her opponents. This ability makes her a valueable asset to the Naga-military and she now uses that very same skill to draw the luck of the Enemies of the realm.
Fortune Hunter: Hero has the chance to steal luck from random enemy creatures for the rest of the battle, adding them to random own troops. The higher hero level, the more luck will be stolen. Does not work if all enemies have luck -5.
(Starts with Basic Hydromancy, Basic Luck and Soldier's Luck)
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Vote El Presidente! Or Else!
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Gnoll_Mage
Responsible
Supreme Hero
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posted November 11, 2006 09:09 PM |
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*GnollMage successfully summoned (sorry about the delay)*
Well I'm truly flattered (although I couldn't cope without Alcibiades' excel sheet).
My first instincts on the stats (mostly nerfing, although from previous experience it seems I tend to underestimate):
Unit--------------Attack-Defence-Damage----HP---Mana-Shots-Initiative-Speed-Cost--Growth
Serpent Fly----------2------2----1 to 1-----4-----0----0--------9-------6----25----19
Coatl----------------2------3----1 to 2-----5-----0----0-------10-------8----40----19
Lizardman Prowler----3------3----3 to 4-----7-----0----8--------9-------5----60----10
Chameleon Prowler----4------4----4 to 5-----8-----0---10--------9-------6----90----10
Viper Sentinel-------3------5----4 to 6----20-----0----0--------8-------5---120-----8
Cobra Sentinel-------5------5----5 to 8----30-----0----0--------9-------6---175-----8
Swamp Guard----------8------9----8 to 10---45-----0----0--------9-------5---370-----5
Swamp Warden--------10------9---10 to 12---55-----0----0-------10-------6---430-----5
Templar-------------14-----14---10 to 16---65-----0----0-------11-------6---580-----3
Praetorian----------18-----16---12 to 25---72-----0----0-------12-------8---760-----3
Archon--------------18-----18---18 to 23---85-----5---11--------9-------4--1450-----2
Grand Archon--------20-----20---19 to 26---100----5---13-------10-------4--1800-----2
Leviathan-----------27-----29---20 to 38---165----0----0-------12-------9--3000+1M--1
Emperor Leviathan---29-----30---25 to 50---190----0----0-------12-------9--3500+1M--1
Generally whoever did these originally clearly knew what they were doing, only one or two minor changes. I'll put it through my own formula as soon as possible to see how it balances (but very busy at the moment).
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SBlister
Famous Hero
Rakshasa Commander
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posted November 11, 2006 11:29 PM |
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Gnoll-Mage, I have an idea to make the leviathans not as strong as the other level 7 heroes (ie slightly stronger than bone dragons) but allow them to have a special building to boost their maximum growth to 2 leviathans a week. The leviathans would be stronger than the bone dragons and the emperors stronger than the spectrals. Thanks for agreeing to make the stats.
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baklava
Honorable
Legendary Hero
Mostly harmless
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posted November 12, 2006 12:13 PM |
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That would mean to turn the levvies into crap
I wouldn't really like that, but whatever you all agree upon will be fine with me
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Dragonbreath
Famous Hero
Me like dragons!
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posted November 12, 2006 03:59 PM |
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By all means, do! Perhaps Shrine of Shalassa would be a good name. I love this town! If it comes out, I might just buy H5.
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Gnoll_Mage
Responsible
Supreme Hero
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posted November 12, 2006 06:20 PM |
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The masterpost only says there's growth buildings for levels 1 and 5...
Personally I think a weak level 7 with growth building is a good idea. If you want I'll take it into account when I check the stats (when I get round to it).
I guess with the chair we couldn't really have a mount, but I'd prefer just slithering along without anything else, a la Demon Lord.
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted November 12, 2006 08:44 PM |
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Here is my attempt for the Race-description, because of the close relation between the Naga and the Lizardmen I included them in the description.
The Temple
Facts and Traits
AKA: The snakemen, the swampdwellers
Associated colors: Cobalt blue, Deep green, Purple
Worship: Shalassa, the Dragon of Water, the Mistress of the Deep
Core Philosophy: Give your life to the Gods and they will reward you with perfection.
Core Philosophy: Conflicts are for the weakminded, but defending your realm is unavoidable and justifiable.
County/Kingdom: Hashima, the Dense Marshes.
Capitol: Nariya, The New Beginning
Keysymbols: The Upright Cobra, The Wave
Motto: Leave us be, or suffer the consequences.
Race Description
The snakelike Naga were one of the first elder races who were created and have inhabited Ahsan from the beginning. Originally coast and seadwellers, the Naga were forced to move to the swamps when their kindom was destroyed. Now the live together with the native Lizardmen, with whom they formed a close mutual pact.
The Naga are deeply religious and spend nearly all of their time in worship of Shalassa and in lesser extent the other gods. Nearly all Naga are member of one of the brances of their religious order, be it a military, magical or ruling/royal order. The less religous Lizardmen are more focused on the physical world around them and among otherthings provide the food for their and the Naga society.
The Naga are obsessed with perfection. They have mapped out and planned everything in their society and this makes them the most efficient race on Ashan. The shadowside of this obsession is that the Naga are very slow and clumsy in reacting if anything would change. The Lizardmen on the other hand live by the day and are very adaptive, they do, however, have a tendecy to be very impulsive. This way, the Naga and Lizardmen complement eachother while being being very different form eachother. Both Naga and Lizardmen are very well adapted to life in and near the water. The amphibious Naga can breath both air and water, but prefer water over land; while the Lizardmen are the otherway around, they are realy good swimmers but they would rather be on land.
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Vote El Presidente! Or Else!
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SBlister
Famous Hero
Rakshasa Commander
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posted November 12, 2006 08:52 PM |
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Edited by SBlister at 20:57, 12 Nov 2006.
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I f**king love your description of the naga War-Overlord. It f**king rocks! I've also added all your descriptions to the Master post. but like everyone else i prefer that the hierophant slither around instead of being carried around by 4 lizardmen. worse to worse you could put that hierophant on a chariot and make a super huge mutant basilisk pull it.
about the leviathan, does everyone want to make them strong like all the other level 7s or slightly weaker like the bone dragons and add a building that boosts their growth rate. of course they would be stronger than the bonies/spectrals but not quite as strong as the other level 7s. Does everyone agree? I agree on the name Shrine but not on naming it Shrine of Shalassa because there are too many buildings and skills with the name shalassa behind it. maybe we could name it sacred shine or something to that effect.
So we have a bunch of abilities left to do and we are nearly complete. good job everyone!
ps- how are the stats coming gnoll-mage. the original was made by baklava and i tinkered with it. i think with your tinkering it would be perfect.
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted November 12, 2006 09:50 PM |
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Quote: but like everyone else i prefer that the hierophant slither around instead of being carried around by 4 lizardmen. worse to worse you could put that hierophant on a chariot and make a super huge mutant basilisk pull it.
My idea was to have the Hierophant be carried around by other Naga rather than Lizardman. I would agree that a chariot would be even worse, but mainly because riding around in a swamp isn't realy practical.
Personally I wouldn't mind if the Leviathans were on the weaker side of the Seventh Level creatures. On the other hand, using Shrine as the dwelling name for them is not an option. The Emerald Dragon Dwelling already has that name. I also noticed that we reverted back to altar for the Sixth Level Dwelling. I'm afraid we can't use that, because the Green Dragons already have occupied the Altar as a dwelling and would advise to return the name to Acropolis. For the name of the Leviathan Dwelling, I was thinking of Gaseous Crack > Gas Fissure. Swamps are known to produce methane gas, which regularly bubbles up in lagre amounts. Perhaps we could use that, because then we could call the booster building Methane Bubbles. We could keep Nesting Grounds, because haveing a third boosterbuilding would be compensated by having only one skill-enhancement building.
Lastly, I wanted to adapt the Bio of Manivald, because the current version is a little hard to read and it doesn't really give insight on her skill or life.
Manivald
Because of her chaotic personality, Manivald is the black sheep of the Naga. She as a verry flexible and questionable morale and considers nothing to low to achieve her goals. While Manivald is neither an outcast nor an enemy of the Naga, she is considered a nuisance. Her erratic behavior and unpredictability has often been a thorn in the eyes of her superiors, still they have made good use of her compulsory chaos for her strategems have no pattern whatsoever and leave her enemies baffled.
Messenger of Chaos: Creatures deal 5% per hero lvl extra damage to enemy units.
(Starts with Basic Hydromancy, Basic Leadership and Recruitment)
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Vote El Presidente! Or Else!
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vhilhu
Famous Hero
We are NOT schysophren
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posted November 12, 2006 09:57 PM |
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change Manivald's name to Malenva.
Manivald is a male name. but you people made him female now, so id like his/her name to change female too.
so, have you Sblister&WarOverLord agreed with Hierophant as hero name?
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Two little Gnoll boys sitting in the sun;
One got frizzled up and then there was one.
One little Gnoll boy left all alone;
He went and hung himself and then there were none.
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SBlister
Famous Hero
Rakshasa Commander
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posted November 12, 2006 10:12 PM |
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Edited by SBlister at 22:16, 12 Nov 2006.
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Quote: so, have you Sblister&WarOverLord agreed with Hierophant as hero name?
It's in the Master Post which means its written in stone now.
Quote: I would agree that a chariot would be even worse, but mainly because riding around in a swamp isn't realy practical.
I was hoping you'd disagree because I hate chariots.
The 6th level dwelling has never been changed from acropolis.
Quote: For the name of the Leviathan Dwelling, I was thinking of Gaseous Crack > Gas Fissure.
Sorry dude, outvoted. Majority voted for lagoons. But what we really need is a suggestion for a Level 7 dwelling growth booster building.
ps- I added the Malenva bio which you corrected to the Master Post.
And I have a suggestion for the final racial specialization skill: It involves transfering mana points to regenerate a shield. its for life and death situations where the hierophant can quickly transfer some mana to fill up the shields of one of his/her creatures so said creature won't die. The other alternative is for the hierophant to suck shield points and convert them into mana. do you guys have preference of one over the other?
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baklava
Honorable
Legendary Hero
Mostly harmless
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posted November 12, 2006 11:40 PM |
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Nice job, WarOverlord, but we need to watch the spelling.
Quote: do you guys have preference of one over the other?
I personally prefer neither. It kinda sounds like the cheap way out
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SBlister
Famous Hero
Rakshasa Commander
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posted November 13, 2006 02:07 AM |
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So... Any suggestions for the third racial skill?
Here are some of my suggestions for abilities of the different skills:
Attack:
1. Battle Stance: Units deal 50% more damage if they do not move during that turn.
2. Adrenaline Rush: For each surrounding enemy stack, unit deals 10% more damage. Hero also gains +1 to Attack permanently.
Dark Magic:
1. Dark Embrace: If cast on an enemy stack, that stack loses 1 Hp permanently for each round. the effects of this spell are permanent unless dispelled.
2. Fetid Bog: 2% per level of Hero that an enemy stack will be cursed with a random dark magic spell should they step into the quicksand.
Enlightenment:
1. Arts of War: Hero gains bonus XP whenever using a new type of creature for the first time in combat. (aka first time using sentinels, get bonus of 100XP)
Logistics:
1. Seafarer: Creatures under heroes command gain a bonus to both attack and defense when fighting over water.
Sorcery:
1. As usual i have no clue when it comes to sorcery...
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted November 13, 2006 06:01 PM |
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Quote:
The 6th level dwelling has never been changed from acropolis.
Quote: For the name of the Leviathan Dwelling, I was thinking of Gaseous Crack > Gas Fissure.
Sorry dude, outvoted. Majority voted for lagoons. But what we really need is a suggestion for a Level 7 dwelling growth booster building.
If this is true, than you should update the Masterpost, The techtree there still shows a lot of ?'s when I open the page. Still we could use Methanic Fissure as the boosterbuilding for the Lagoon.
As for the Skills that are yet undecided.
Attack: Serpents Bite; Troops have X% chance of poisoning target
Dark Magic: Dreaded Fog(requires Quicksand); Hero lays down a bank of Fog(size of Quicksand). All creatures caught in fog suffer from (the same) random Dark Magic Spell in Heroes Spellbook.(Castable once per Battle(Might cancel quicksand, I don't know about ballance))
Enlightenment: Fountain of Knowledge; Every 3-4 levels Hero gets one additional Knowledge.
Logistics: Dwellers of the Deep; Hero does not require to purchase a Ship in order to travel over bodies of water. (This does not eliminate Movement Penalty)
Sorcery: Arcane Overkill; hero has X% chance (not much, but I have no knowledge of balance) to be able to cast 2 spells during Heroes turn.
These are some suggestions.
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Vote El Presidente! Or Else!
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vhilhu
Famous Hero
We are NOT schysophren
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posted November 13, 2006 06:19 PM |
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still, associating leviathans with gas is strange. do they fart so much?
____________
Two little Gnoll boys sitting in the sun;
One got frizzled up and then there was one.
One little Gnoll boy left all alone;
He went and hung himself and then there were none.
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SBlister
Famous Hero
Rakshasa Commander
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posted November 13, 2006 06:57 PM |
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Dude the MasterPost is on page 20. Lemme read ur other comments before saying more.
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Golemcrafter
Promising
Famous Hero
Unlimited Fantasy Master
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posted November 13, 2006 07:15 PM |
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Hi fellows!
I read the Master Post and I must "the work can almost give us fruits as a well-grown tree" if you know what that mean:-) I like the hero names a lot. But I say now something, which can give us a new discussion topic (if you have enough knowledge for this): The Theme for the Naga Town. I'm sure you do not know that I'm a really big Heroes Music Fan. So why can't you just give some examples what the theme cuold be f.e: instruments, description, how many? why? why not?... For me it would be intresting.
P.S: It was very nice from you SBlister that you put me into the Temple Team, although I did not worked as much as you all did. Hope I would help you and give you better ideas in the next time
See you later!
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"Golemcrafter's creativity is
astaunding.[...]It must be
recognized that his mind was
able to picture every single
detail of his faction
accurately, something most of
us would be unable ... too long to display...
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted November 13, 2006 07:15 PM |
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I know the Masterpost is on Page 20, but in MY browsers at least, the Masterpost appearantly does not show the updated Techtree.
I know associating gas with Leviathans may seem strange, but it is a very common phenomena in swamps and it does seem that Reptiles are attracked by it, because they are one of the few forms of life that are left unharmed by it.
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Gnoll_Mage
Responsible
Supreme Hero
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posted November 13, 2006 09:23 PM |
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I'll give the stats a try now.
Ooh, Naga theme, sounds fun to make, if only I had the time...
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SBlister
Famous Hero
Rakshasa Commander
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posted November 13, 2006 09:31 PM |
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Well the Master Post on page 20 has everything up to date including the tech tree with acropolis and lagoons.
To everybody; which of the proposed abilities would you like to see incorporated into the hierophant's list?
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