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Heroes Community > Library of Enlightenment > Thread: What would you do?
Thread: What would you do? This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · «PREV / NEXT»
Binabik
Binabik


Responsible
Legendary Hero
posted July 26, 2007 10:47 PM

It can be any map. If you have a question about something, or think it will make a good discussion, go ahead and post it. You don't need a bunch of screen shots or anything. It can be complex or a simple text question about how other people would handle a situation.

By the way, on that last one of mine, I discovered 3-4 days later that the map was bad. There was a direct unguarded connection with blue.

@Maretti, in week 2 I loaded Mephela with devils and she was leveling up fairly well. If the map wasn't broken I might have made her a main. I love demonics as mains. If I already had a good demonic when Mephala showed up, I would want to get Mephela to at least level 3-4 and see what skills she gets before deciding to use her.
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted July 27, 2007 12:23 AM

Why only care about the Demons.
With Melphala leveled up properly, your Defense can secure all your units.
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Binabik
Binabik


Responsible
Legendary Hero
posted July 27, 2007 08:20 AM

I said demonics, not demons. After the last screen shot Marius kept the 2 devils and 4 efreets for the rest of the week. And Mephala went out with all the other troops and 2 scouts to farm and clear up north. Marius and her scouts stayed in the south.

Someone else post one now. I have another one in mind, but I don't have any screenshots. It'll just be text.


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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted July 27, 2007 08:26 AM

You should of only kept the Devils.
You are losing many steps.
Devils are like speed 15 & efreet 9 or something. thats 6 minus steps you lose out,.
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Binabik
Binabik


Responsible
Legendary Hero
posted July 27, 2007 08:38 AM

Only 1 step. Even with exp log, I think it's still only 1 step difference. Plus sometimes I handed off the efreets.


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maretti
maretti


Responsible
Supreme Hero
posted July 27, 2007 10:51 AM

Quote:
You should of only kept the Devils.
You are losing many steps.
Devils are like speed 15 & efreet 9 or something. thats 6 minus steps you lose out,.


Lol, when did you last play a h3 game? You sound like a noob. Devils have speed 11 which gives max speed on the map.
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted July 28, 2007 06:18 AM

It's been many yrs.
But i know how to win with Inferno.
Man you always got to go against me in every way lol.

I went through maps many times with just devils.
You can easily have a hero with devils.
Another main hero for sultans & another for local.


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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted August 01, 2007 04:14 PM

Yeah, devils are good, but they have low HP, unfortunately. And imps just suck. About when I said I'd go for the clops, I though several meant 2-3. I forgot that several is really like 9-12.
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Binabik
Binabik


Responsible
Legendary Hero
posted August 04, 2007 05:52 AM
Edited by Binabik at 05:53, 04 Aug 2007.

This is Extreme 1 XL.

I have level 1-6 built plus castle.  There is still some unexplored area. I can build Portal of Summoning and I have heroes ready to flag three warrens. Should I flag them now, or should I wait to finish exploring?

There are no other visible dwellings on the map and no guards visible who might be guarding one. I haven't played Extreme in a while but I thought it should have a level 6-7 dwelling.






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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted August 04, 2007 07:26 AM

First I would like to know if you have tactics & a little more about your main hero & who your heroes are right now?
You should always try to recruit as many heroes as you can as well as having scouts picking up loose change.
Make sure you got a good chain so you can have the most movements.
We need to work on getting your dragons too.

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Binabik
Binabik


Responsible
Legendary Hero
posted August 04, 2007 08:35 AM

I picked dungeon to experiment with portal and discuss the strategy of flagging dwellings in this thread. This map is a good example. Some maps can have more than 5-10 low level dwellings. So when do you decide to flag those dwells and get the creatures, and when do you wait for a high level dwell?

The 3 warrens can be seen, and there's also a harpy loft I didn't see before. These are sure things. Finding a high level dwell in the hidden part is a gamble.

I don't really have a main yet, but Gunnar is my best one (only level 2 on day 7). The next best ones are Synca, Alamar, and Pasis. No, I don't have Shakti if that's why you are asking about my main.

The map isn't rich, but I should be able to get dragons week 2. There's not much sulfur, so I need to get to zone 2 ASAP to flag sulfur. I'll probably build resource silo before city hall.....I need it badly.

The part I'd really like to talk about is the strategy of using portal of summoning properly. To flag or not to flag?

Also, do you scout differently when playing dungeon? You need to know as soon as possible if you will flag dwellings. So do you send scouts in every direction to find all the dwellings? If you do that then you mess up your chain. That's why my scouts are scattered. On day 6 I sent them as far as they could get to reveal the map before day 7. I left three scouts to flag warrens if I decided to do that.


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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted August 04, 2007 09:10 AM

Well to use the summoning of portal properly you need to flag big dwellings & skip the smaller ones.
Say you got a dragon dwelling a few Trogs & a couple Harpies.
You DO NOT want to flag any of the trogs & harpy dwellings.
You flag the dragon dwelling only, therefore you are garunteed an extra dragon in the dwelling every week which comes in handy.

Actually tactics would help your creatures so you wont lose as much creatures.
On week 2 I had the Minatour special hero.
I broke through throngs of any shooter, except Titans of course.without losing a single Mino.
Throng of Arch Mages easily fall victim.
You need to attack quickly.
Honestly Shakti is good for a quick defeat.
A long game it can catch up to him.
Many ways to hurt a trog.

If you only have trog & harpy dwellings then it wont even matter.
If you got a big dwelling, Mino,Mants or dragons then you can wait on the other dwellings for now.
You are garunteed one of those dwellings.
The more of the same dwellings you have the better the probability is to getting those creatures to hire in the dwelling.
That is the correct way.
Always wait until you see all dwellings before you flag any for Doungeon if the dwellings are small.
Otherwise if you see a Mino dwelling, now you gamble on getting a Mino or Trogs.

When you are ready on that week to kill your oponent or defending, you can flag the rest of the dwellings if you can.
You know the cost of upgrading red dragons to black, compared to buying straight up black dragons.
Your best bet was to explore as much as you can on week 1 & planning ahead of time so you can have a plan.

NOW I AWAIT HOW MARETTI WILL DISAGREE WITH ME AGAIN
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maretti
maretti


Responsible
Supreme Hero
posted August 04, 2007 09:17 AM
Edited by maretti at 09:21, 04 Aug 2007.

If you dont have harpies prebuild you can only build pos if you dont build castle, so its not that attractive to build pos week 1 in generel. On E1 its not possible to get a dragondwell in your area, I dont think you can get a manti dwell but im not 100% sure and mino dwells are pretty rare so its pretty unlikely you will find anything good this last day or next week. Therefor I would take the 3 dwells and build town hall or marked day 7.

Gunnar is a super mainhero on E1, I dont see why you wouldnt take him as main.

@Acu: good luck going through throng cyclop kings week 2 with dungeon.
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted August 04, 2007 09:20 AM
Edited by Aculias at 09:22, 04 Aug 2007.

I was talking about the general way of using the portal not on that map.
I mentioned that it wouldnt matter if he built it or not if the dwellings were small.
Only extra spending on the portal if you do not get any big dwellings.

Edit: Yea i forgot about those clops lol.
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maretti
maretti


Responsible
Supreme Hero
posted August 04, 2007 09:24 AM

Quote:
I was talking about the general way of using the portal not on that map.
I mentioned that it wouldnt matter if he built it or not if the dwellings were small.
Only extra spending on the portal if you do not get any big dwellings.


I agree
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted August 04, 2007 09:25 AM

I was going to read your reply & I was saying to myself "Here we go"
To my shock I did not expect that reply.
Thanks maretti
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Binabik
Binabik


Responsible
Legendary Hero
posted August 04, 2007 10:01 AM

The screenshot is just to get the discussion going. But I want to talk about general strategies with POS.

Of course if I KNOW I have a high level dwell I won't flag low level dwells. But the guestion is, when do you decide?

I don't have a save, but I played a map recently that had a LOT of level 1-3 dwells and I didn't flag them. I think there were at least 6-7 of them, maybe more.

I found a dragon dwell with a scout on day 6. I ran 2 days to get my main and army there and took the dwell with only 1 step left. My chain had to be exact to get my main and army there.

It was a very large zone. What if I passed 6-7 level 1-3 dwells and didn't find a dragon dwell? What if I was 1 step short of reaching the dwell on day 7? If I can get the dragon dwell, it's a big payoff, but what if I don't? If I'm 1 step short I wasted 2 entire days and a bunch of level 1-3 dwells/creatures.


@Maretti

I thought Extreme had high level dwells, but I guess not This comes with knowing the template. If I knew that, I would have taken the trogs early and put them to good use.

Why is Gunnar so good on Extreme?


anyway, it's 4:00am, so I'm off to bed


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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted August 04, 2007 10:28 AM

All in all, that is why you need scouts.
So you can explore your area throughly to plan ahead.
It may be wise if you only got on Mino or even a mant dwelling to flag smaller dwellings if you got a TREMENDOUS AMOUNT of them.
Stick with the dragon dwelling plan though.
You should also try to tackle those money dwellings like treasuries, crypts etc.
Every coin counts because it's very expensive to handle Doungeon early.
In the long run an extra dragon can help you break through to the middle or oponents area quicker.
Usually whoever breaks the border guard firlst will win.

You have to be lucky like maretti to break through during week 2

You want to try to break the border guard as soon as possible.
(P.s I have not played in yrs so I am not familiar with a specific template. I am speaking in general)
Try to build up your main hero & get your structures built & have gold, you have to maintain a equal if you can.

Ok I will answer your Q about Gunnar.
All in all Magic users are good for a quick game.
Most players will go for a might hero over a magic hero.
In the long run you can only use your spells once per turn.
Say you got Chain Lightning & you use it.
Sure you may kill some creatures but now your exposed.
A might hero has great offense & defense & now they can FOR EXAMPLE case mass slow on you & move out & have another turn & cast another negative status spell on you & destroy a good amount of creatures before it is your turn. Now what are you going to do? Cast another offensive spell or a negative status spell which you can get with a might hero?
In the long run in these templates a might hero will usually beat a magic hero on might alone.
Offensive spells can destroy some creatures but in the long run, that is all you got.
Now you have to defend vs 25 At to your 13 Att & a 30 Def to your 15.
Your hits wouldnt even hurt a goblin
Not to mention a might hero can also get descent magic & Knowledge points as well.
You need to use your spells wisely.
That is why offensive spells are not always wise vs oponents because it can only do so much & now most likely, they will use two spells.
Not to mention having an off & def boost as well as probally Tactics.
Tactics is a magicians worst enemy.
Gunnar is good because his offense is great.
Barbarians off is very high.
You can also boost those dragons off to break many creatures.
Not to mention that artillary gun can do much damage to shooters & your oponent at the end.

Basically a magician only weapon is a good off spell.
Otherwise a magician will have what a warior can have except a little less Power & Knowledge points.
Who cares though, you dont need Off spells to win your fight.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted August 04, 2007 01:19 PM

Quote:
Gunnar is good because his offense is great.
Barbarians off is very high.
Is this Heroes 6 u r talking about?

@ Binabik
Extreme 2 template has high level dwellings in starting area, Extreme 1 very rarely (Can't remember having a lev7 dwelling ever in one of my games).
In opposit to Jebus, where most of the fights are done by scoust, and your main is just collecting stats and boxes, on Extreme 1 and E2, main does most of the fights. Therefor it is a hugh advantage if he can travel that far due to log special. ANd starting with tactics is self explaining.

When to flag low level dwellings with dungeon refering to PoS:
If u see that many dwellings (6-7), I would of course flag them if there is no big dwell in sight week 1.
- 1 dragon gives 180 hitpoints more out of PoS.
- 4 trog dwells (56*5 hp), 1 harpy dwell (8*14 hp), 1 beholder dwell gives (7*22 hp) give 546 additional hitpoints just from the dwellings itself, not counting the PoS!
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maretti
maretti


Responsible
Supreme Hero
posted August 04, 2007 01:49 PM
Edited by maretti at 13:54, 04 Aug 2007.

About extreme 1 and 2: Normally you will collect a big amount of necro troops, bone and ghost dragons and dread and black knights. This means that 4 slots are allready filled in your final army, so you will use trogs and harpies etc as fodder sooner or later. Therefor its probably better in generel to get a powerstack with minos (or on e2 dragons or mantis) if that is possible instead of collecting low level critters.

I believe the value of lvl 6 dwells varies from town to town. Cyclopdwells have a pretty low value and can apear on more maps than for example cavalierdwells that have a relativly high value. Im not 100% sure, but i believe that the mantidwell is one of the level 6 dwells which value is so high that it cant apear on e1.

A normal week 1 strategy on e1 is to follow the road with your main right away to get the 2nd town and the important mine(s) asap. When that is done you normally still have time to reach important objects ,such as dwells, in your starting area since the area is now very well scouted.

Gunnar is very good in generel, I dont know if he is especially good on extreme 1 and 2, but its important to collect as main boxes from the t-area as possible and with his high speed he is likely to collect more necro troops than other heroes.
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