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Aculias
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted August 04, 2007 05:33 PM |
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Ok now I am starting to remember Extreme now lol.
Part 1 was always better then 2.
I used to play with the top players on that game.
Basically like maretti says, you start poor, you need to get a town to maintain more money.
Be patient, your oponent (especially AI) will not break too soon either.Well dont wait too long either though.
Get what is important to you so you can break the border guards.
Hopefully you get the ones you can blind, slow etc
DO NOT SUICIDE
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Dreaming of a Better World
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Aculias
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted August 04, 2007 10:46 PM |
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If you can get Gunnar with the Artillary gun, that can come in handy.
On Extreme you can really beef up your hero.
Your artillary gun will be like another shooter in your arsenal.
Especially someone who is good in any kind of long range attacks.
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Dreaming of a Better World
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Binabik
Responsible
Legendary Hero
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posted August 04, 2007 11:59 PM |
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Edited by Binabik at 00:02, 05 Aug 2007.
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I started the map over to get screenshots and try a different strategy.
End of day 1
Voy road to left
Synca (can't see him) to south by desert (guarded by horde Scorpicores)
Ryland and Gundula to right (can't see them)
Gunnar by star axis. Took 2000 gold crypt and passed army to Sephinroth.
End of day 2
Synca at bottom of view
Sephinroth in the middle still has army. She cleared the guard by Synca.
Gunnar at top. He hit Star Axis and School of Magic (knowledge).
The road to zone 2 is guarded by horde archers, lots elves, or pack minos.
End of day 3
Gunnar at bottom. Fought gobs, imps, imps, and skells. Level 2, advanced log.
Took attack from school of war.
Bought Gelare and 3 minos. (he is 7th hero)
Hack is in tavern now.
Conservatory is throng griffins.
End of day 4
Gunnar on far left. He fought elves. Level 3, advanced tactics.
Gold mine on far right, guarded by lots ogres.
2 scouts can catch up with Gunnar after he takes necro town.
Built manticores.
End of day 5
Gunnar bought spell book. Has arrow, haste, stone skin.
Built town hall at dungeon. (should have built it day 4)
Clavius and Hack are in tavern. Should I buy one now??? hmmmmm
I see 6 unguarded piles of gold, plus town hall.
3900+1000+500+(6*700)=9600 + Gundula by Trading Post
Citadel+Castle+hero = 10000
I'll stop now and post.
Should I buy Hack? I can afford him, but I'll be almost broke on day 8.
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Homer171
Promising
Supreme Hero
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posted August 05, 2007 09:08 AM |
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Edited by Homer171 at 09:18, 05 Aug 2007.
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I would buy Clavius instead. Why take Hack if you already have Gunnar Ryland could be your left arm whit diplo.
Oh yeah forgot... I dunno still can you leave Crag Hack to your enemy either Might come back to haunt you
EDIT:
Hack was in the tavern day 3? I remembered tavern heroes change every week Well anyway skip the old Hack for good.
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Don't be too proud of this technological terror you've constructed. The ability to destroy a planet is insignificant next to the power of the Force.
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maretti
Responsible
Supreme Hero
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posted August 05, 2007 09:56 AM |
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I have a weakness for Crag Hack, so I would have bought him day 3 and used him as main. You could still build up Gunnar later and use him in the desert to help cleaning it fast. Since you have a tradepost I wouldnt worry about money.
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Crag rules, Orrin and Ivor suck
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Binabik
Responsible
Legendary Hero
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posted August 06, 2007 08:15 PM |
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Edited by Binabik at 20:18, 06 Aug 2007.
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I couldn't afford Hack on day 3. Day 5 is the first day I could afford him.
I went broke spending all that time taking the second town and buying too many heroes. I could barely afford the build, and I could only afford to buy a few creatures.
I played it again similar to the way I did the first time. I stayed in the start zone and waited until week 2 to take the second town. I used less heroes, and generated far more money taking crypts and breaking blocks to new areas for collecting.
Quote: Extreme 2 template has high level dwellings in starting area, Extreme 1 very rarely
I remember now. Extreme 2 is the one with a huge start zone and all resource mines.
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Binabik
Responsible
Legendary Hero
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posted August 06, 2007 08:43 PM |
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Here's a new one. I don't have screen shots and my memory is fuzzy.
Jebus w/under
played castle
week 1 angel + castle ... (it's Jebus, duh)
It's approx the middle of week 2. The map has THREE Portals of Glory. I took 2 of them week one, and the 3rd portal week 2. I bought all angels so I'm low on cash. I also took the a dwelling.
The guard to underground is (I think) 130 Zealots.
My main just took the 3rd portal and is near a library and a stable, but he's only level 8. The plan is to head back toward my start town and take a naga bank and tope.
Then I have a choice.
1) I can break day 14. Even after the bank and tope I won't be able to build/upgrade all angels. So I will have to back-chain after a few days.
2) I can give some angels to scouts to finish clearing and head back to visit the library. This will delay breaking about 3 days, maybe even into the 4th day. But I can visit the library, hit the stable for speed, go underground with fully upgraded angels, and the scouts will be done clearing and ready to chain underground.
So is it worth 3 days delay?
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maretti
Responsible
Supreme Hero
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posted August 06, 2007 09:22 PM |
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Edited by maretti at 21:24, 06 Aug 2007.
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Allmost nothing is worth 3 days delay on jebus. If you take a tope and a naga bank you should have money enough to buy aas enough to beat anything. You can bring the rest later.
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Crag rules, Orrin and Ivor suck
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Binabik
Responsible
Legendary Hero
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posted August 07, 2007 09:48 AM |
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Yea, that one was pretty obvious. I admit it was filler to keep the thread alive in hopes of other people posting one.
On the other hand, remember an XL map with underground will play much slower than a standard 1 level Jebus. You can get lost down there in that maze.
Come on, somebody else post one. Even if you know what you would do, it can still make a good learning experience for others to discuss it.
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Binabik
Responsible
Legendary Hero
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posted August 26, 2007 03:59 AM |
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Who would you use? Inferno will probably attack first with at least level 6 and 7 units.
And before anyone asks why I started with Styg, the map was random everything.
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Aculias
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted August 26, 2007 06:05 AM |
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Hehe nice you got the fly dwelling.
Now you can give every scout a fly for great speed.
Not to mention you should get rid of some of your slower units like cents & knolls to a scout until you really need them.
They really hurt your speed.
Not to mention Cents hurts you in the swamp.
You seem to have some good areas.
With whyverns & cents, you may win battles with no casualties or maybe lose a cent
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Dreaming of a Better World
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted August 26, 2007 11:57 AM |
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I would use Tazar with fortress over Crag most of the time. All units are defence related. So I think it is better to enhance your strength, than to enhance your weakness.
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Better judged by 12 than carried by 6.
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Ecoris
Promising
Supreme Hero
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posted August 26, 2007 12:47 PM |
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I don't think that matters, but I would use Tazar as well because generally Inferno's units are faster than Fortress'.
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Binabik
Responsible
Legendary Hero
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posted August 26, 2007 11:17 PM |
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@Acu: Taz had flies in the tavern, so everyone had day 1 flies. Do you really think I'd take cents into the swamp? They'd probably get their hooves stuck in the mud.
I don't really consider fortress a defensive town. It's the heroes that make it a defensive town, not the creatures. For creature stats they are a few points more defensive than some other towns, but that's not very significant compared to the hero stats.
When it comes to creature special abilities, fortress is an attack town. I want to go for an all out attack if I can get the speed to do it. Also when you attack with fortress you can more easily avoid getting all the 2-hex creatures in each other's way.
If you can get them in a crowded area, can you imagine a stack of blessed hydras with a high level Hack? One good attack with them could win the fight.
But against Inferno, it might be different. You KNOW you will get attacked first. With first attack Inferno can do damage plus block some of your 2 hex creatures so they can't do anything. So you might be forced into a defensive fight even if you don't want it.
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Aculias
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted August 26, 2007 11:59 PM |
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Taz would be the obvious choice.
I would make sure you get haste & make a choice between Hack or Taz.
Depending on your secondary skills.
Alot of advanced players with inferno who might have mass slow can beat any Fortress town easily.
Make sure you get haste so you can make sure you can avoid being hit & ran in the battle field.
Both heroes are good but make sure you get Air & try to go for Offense for taz & Armourer for Hack to help with your creatures enhanced capabilities.
Remember to plan ahead for the final battle with your oponent.
Make sure you make sure your protected so it will not be an easy defeat on your behalf.
Like how Inferno can easily beat you with Mass slow.
Make sure you plan ahead with any castle type you have vs your oponents castle type.
Every oponent have a weakness & so do you.
Make sure you do not forget it by the time the final battle starts or you may of wasted a whole day.
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Dreaming of a Better World
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russ
Promising
Supreme Hero
blah, blah, blah
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posted August 27, 2007 06:53 PM |
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I go for Taz because he gets earth much easier and because, as mentioned above, you'll get to be hit first with your slow units.
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maretti
Responsible
Supreme Hero
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posted August 27, 2007 08:59 PM |
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Excellent advise here Acu. I feel like analysing it a bit.
Quote: I would make sure you get haste
You forgot to mention how you make sure you get haste, or is it mass haste you mean?
Quote: & make a choice between Hack or Taz.
Good idea.
Quote: Alot of advanced players with inferno who might have mass slow can beat any Fortress town easily.
Even if the fortress player has mass haste?
Quote: go for Offense for taz & Armourer for Hack
Excellent advise.
Quote: Remember to plan ahead for the final battle with your oponent.
This is brilliant.
Quote: Make sure you make sure your protected so it will not be an easy defeat on your behalf.
Having read this advise im allready a better player.
Quote: Make sure you plan ahead with any castle type you have vs your oponents castle type.
Great, this advise is good with any town. Who would have known that?
Quote: Every oponent have a weakness & so do you.
Make sure you do not forget it by the time the final battle starts or you may of wasted a whole day.
How do you know what the opponents weakness is? or do you mean every town has a weakness in generel?
@Binabiks question: What the hell is Crag doing flagging the ore mine?? and dont you consider Kyrre an option?
I would hit the learning stone with crag and taz and try to get them both to lvl 3 and then make the decicion, but unless taz got something really good i would pick crag, because of his better chance of getting air and the earth-air combo. Fortress needs air badly for the main battle (as Acu mentioned) unless you have a 2500 implo.
Its true that inferno will move first in main battle but how will they move? If they cast haste to start with they must be able to kill the flies before they can move and even if thats possible its unlikely that the demons (likely to be the biggest or 2nd biggest powerstack) can reach anything and then fortress can counter it with slow and then haste next round. Ofcourse, if they have a huge stack of wyverns and angels you will have a problem, if they can kill your flies, but taz would have a problem there too. So most times haste right away wont be enough for inferno which means that crags lower def isnt a problem.
On the other hand with just 1 plus to speed or better lvl of tactics fortress can reach with basicly all troops round 1 and crag will crush the inferno army.
Quote: I don't really consider fortress a defensive town. It's the heroes that make it a defensive town, not the creatures. For creature stats they are a few points more defensive than some other towns, but that's not very significant compared to the hero stats.
I agree, imo taz is actually much better with most other towns than fortress.
@Angelito:Quote: I would use Tazar with fortress over Crag most of the time. All units are defence related. So I think it is better to enhance your strength, than to enhance your weakness.
I disagree, the more def taz has the less he gains from his specialty. Fortress needs some offence too.
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Crag rules, Orrin and Ivor suck
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Aculias
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted August 28, 2007 12:33 AM |
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OH COME ON Maretti LOL.
WHen i was talking about Inferno with mass Haste.
I meant that Fortress would spell doom.
You need Haste to protect yourself being a slow town like Fortress.
Thats why I mentioned having either Hack or taz getting Air.
There is a rare chance you might not get haste.
ALl Inferno needs is just a regular slow spell with or without The Earth secondary skill & Fortress can be screwed.
HA Angelo.
I told you I was right about hack & Taz but you made me erase my reply anyways lol.
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Dreaming of a Better World
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Binabik
Responsible
Legendary Hero
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posted August 28, 2007 02:15 AM |
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Edited by Binabik at 03:03, 28 Aug 2007.
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End of week one.
Taz has expert armorer and log. He's getting ready to hit some power ups. Gem is right behind him to help out (if she can keep up with him).
Hack is going to see how far he can get down the road. He has Gem's tent. So with the flies dancing, his cows should be able to last a long time. Kyrre is helping him (behind the smoke) Hack has expert offense and advanced log.
Quote: What the hell is Crag doing flagging the ore mine
What was I supposed to do? I had two blocks right outside my town. (by the obelisk and a couple steps south in the swamp) I hired Taz and Kyree. Taz fought the first fight and Styg had to go south in the swamp to get the hell out of the way. Taz fought the second fight and handed troops to Kyrre who fought a third fight by the fly dwell. I hire Hack and have three potential mains, but only one scout. I was out of gold and desparately need scouts and collectors/flaggers. I can't have three mains on the road and only one scout....I'd be blind and broke that way.
Even if I make Hack a main, he can wait until I can see around me and have a clear idea what I want to do with him.
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted August 28, 2007 09:30 AM |
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Edited by angelito at 09:36, 28 Aug 2007.
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Quote: HA Angelo.
I told you I was right about hack & Taz but you made me erase my reply anyways lol.
Even if maretti thinks otherwise, I still state my opinion Taz would be my main in 90% of all cases with fortress. One of the reason is given by maretti himself:
Fortress will always have the second move in endfight, except vs Tower and Stronghold. So if your enemy is Inferno, you need to survive (or at least your flies) the big strike in round 1 if opponent casts mass haste (or expert Tactics and mass slow). Crag would have much more losses after that first hit than Taz would. So his mass haste (or mass slow and then mass haste) won't be that effective coz of lack of army. Mass haste with Inferno makes Archies and Sultans go first, then the flies have their turn if still alive.
But that's just me....
Btw....can anyone of those testers (ecoris, dimis...) post the probabilities for Crag and Taz getting BOTH skills (earth and air)?
I'm not sure those numbers would differ that much...
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Better judged by 12 than carried by 6.
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