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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 TotE: Demo is out - discuss impressions and features here
Thread: Heroes 5 TotE: Demo is out - discuss impressions and features here This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted September 28, 2007 06:11 AM

Quote:
The Kingdom Overview is wonderful.


I thought that was sarcasm but then I checked and sure enough 'k' brings up a kingdom overview.  I never would have found it from the objectives page.

Good one!

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Duncan
Duncan


Famous Hero
The Pathfinder
posted September 28, 2007 07:15 AM

Will there be a manual for this expansion including the skill wheel etc? Will the ultimate skills be different? It'd be hard playing the campaign without the skill wheel/skill tree.

*DOWNLOADING*

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted September 28, 2007 07:37 AM

Skillwheels:

DEMONLORD
KNIGHT
RANGER
WIZARD
RUNEMAGE
WARLOCK
BARBARIAN
NECROMANCER

Site is in chinese but skills are represented with pictures so there should be no problems.

Thanks to EvilP for the site.

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MysticPhoenix
MysticPhoenix


Adventuring Hero
posted September 28, 2007 07:40 AM

Quote:
Will there be a manual for this expansion including the skill wheel etc?


There will. sfidanza and translators already made a first version for ToE (which won't be released before the official release, however).

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Duncan
Duncan


Famous Hero
The Pathfinder
posted September 28, 2007 08:21 AM

Thx Yas, thx MP. I just read sfidanza's thread.

Sites in Chinese?? And they say in other thread somewhere HoF ain't yet out there!!

Man, I should've listened to others... there's no way downloading the demo without a download manager

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guarder
guarder


Supreme Hero
posted September 28, 2007 08:53 AM
Edited by guarder at 11:57, 28 Sep 2007.

there is a skill wheel here:http://www.celestialheavens.com/viewpage.php?id=520
But you can't download it
____________

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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted September 28, 2007 09:30 AM
Edited by roy-algriffin at 09:30, 28 Sep 2007.

Inferno impressions- (updated the orc impression post on page one with screenshots too)

The alternates are very nice, some will help creeping power and some are just plain nice

Quasits(renamed vermin i think)-Amazing if you can somehow get a bless , to be truthful if these would have come out instead of the imps at the start (or alternate pit lords) i would have been much happier with the faction as a whole. However you only have one unit that can actually do anything with mana, and only one upgrade of it.. use wisely id say

Horned grunts- Not bad for the first attack. but if you didnt manage to kill the enemy by then your going to get losses. their actualy damage without leap is very pitiful

firebreather- Pretty amazing. the awesome thing about the fire breath is that its selective. as in it can hit anywhere in front of the firebreather for up to 6 spaces -But only where there is an enemy unit!the skil in fact. cant be abused!

succubus temptress- Very powerful. im not sure how the succubus to other units ratio is measured but you can very definatly seduce any other stack.. as long as its smaller then the temptresses. very good for splitting into 4 stacks and dropping your enemies into your own moat.Almost infinite uses to this unit

Hellmare- Not used too much. Seems very nice even though the survivability isnt something huge.but i prefer the nightmare really

pit spawn- Very very powerful. amazingly powerful really. One of the best units out there and its really saved my ass several times on that demo mission.

Arch-demon. Not very useful really. ok but if your really going for this approach just use teleport assault.

Oh and they dont lose the sacrificial altar.
____________
"Am i a demon? No im a priest of the light! THE BLOODY RED LIGHT"

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted September 28, 2007 10:27 AM
Edited by Lord_Evil at 10:30, 28 Sep 2007.

you now abaut what im realy mad is thet ubisoft  draw the most of new icons of the creatures, i mean look at the Lava Dragon is icon is terebel but atlist the Inferno icons are compioter made wich are the most cool right now the Vermin remains me the girl from "The Ring" >_<

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guarder
guarder


Supreme Hero
posted September 28, 2007 10:41 AM

i think the lava dragon icon looks good. and it's nival that made the icons(i think), not ubisoft
____________

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted September 28, 2007 11:52 AM

yaaaaaaaaay, triple ballista for demon lords! hello deleb lol

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted September 28, 2007 12:57 PM

Hellp!

in the singel pleyer there is a problam thet i nead a code to play "Agreal's Trail" do you now where is thet code?

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted September 28, 2007 01:38 PM

His spelling hurts my eyes...

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted September 28, 2007 01:42 PM

Quote:
in the singel pleyer there is a problam thet i nead a code to play "Agreal's Trail" do you now where is thet code?



I already posted the code in this same thread.

7964-8248-7603-2676

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sfidanza
sfidanza


Promising
Supreme Hero
posted September 28, 2007 02:40 PM
Edited by sfidanza at 15:19, 28 Sep 2007.

I've also added this code on the ToE information page:
http://www.heroesofmightandmagic.com/heroes5/toe_info.shtml

Edit: I add the new updates on the info page as soon as they're ready. I'll post notifications here as well.
As you can see, the Stronghold buildings pages are ready:
http://www.heroesofmightandmagic.com/heroes5/toe_stronghold_buildings_standard.shtml
http://www.heroesofmightandmagic.com/heroes5/toe_stronghold_buildings_magic.shtml
http://www.heroesofmightandmagic.com/heroes5/toe_stronghold_buildings_dwellings.shtml

Not much changes for Haven and Inferno buildings, but they're here as well:
http://www.heroesofmightandmagic.com/heroes5/toe_haven_buildings_standard.shtml
http://www.heroesofmightandmagic.com/heroes5/toe_haven_buildings_magic.shtml
http://www.heroesofmightandmagic.com/heroes5/toe_haven_buildings_dwellings.shtml
http://www.heroesofmightandmagic.com/heroes5/toe_inferno_buildings_standard.shtml
http://www.heroesofmightandmagic.com/heroes5/toe_inferno_buildings_magic.shtml
http://www.heroesofmightandmagic.com/heroes5/toe_inferno_buildings_dwellings.shtml

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Deathy
Deathy


Known Hero
Angels Galore
posted September 28, 2007 03:20 PM

HOT DAMN at the new renegades. i can't believe Nival actually did so MASSIVE remaking on the Battle Griffin. and you guys told me they got almost no changes.

seriously they lost 5 initiative but now have 52 TOTAL HEALTH WITH 12 DEFENSE.(battle griffins also got one more attack aswell) it's a lvl 4 tank supreme i would say. with unlimited and really strong retaliation. and the new dive skill looks nice substitute for battle dive. i think Nival REALLY did good job at this one.

Brute is good enough. offensive version of the conscript. anyone else notice that conscripts now have taxpayer ability too btw?

Crossbowmen will definetly be the new creepers for Knights. which is good thing actually.

Vindicators are the only unit from the new renegades that disappointed me. they have good attack sure, and an offensive ability, but still no way to reach the enemy ever during battle. also loss of shield allies is a big blow which cleave alone cannot make up for.

Zealots have massive attack, they might have chance to do damage with that. Purge looks also really nice, and they have righteous might and cleansing like everyone thought. cleansing should help even more against dark magic. tho zealots are kinda desperate for refined mana.

Champions are pretty much like the old renegade Champions, i don't see any changes actually. still nevertheless, solid unit and with bless, they can do even more damage than paladins. and Paladins got the immune to frenzy skill, which helps EVEN MORE against dark magic. say what you want people, in TOtE, Haven and Knights will never have troubles against dark magic.

Seraphs look good enough. they are the really good fighters like the old Fallen Angels and now have the caster ability instead of blood drain. no spell changes but since they are good fighters aswell, i can live with that. anyone know if the righteous might they have is expert level? Seraphs btw also have 35 attack skill, which i think is the highest of any level 7 unit?

the new Knight skill tree also looks awesome indeed. eternal light and suppress light should help knights alot atleast. and i noticed other good skills there too, too bad the ultimate still sucks.

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sfidanza
sfidanza


Promising
Supreme Hero
posted September 28, 2007 03:25 PM

As Daystar has been asking, the console works the same way than previously. Plus, the hotkey is already configured, so all you have to add is the password:
- open INSTALL_DIR/profiles/start.cfg
- it should contain only 1 line: mainmenu
- on a second line, add:
setvar dev_console_password = schwinge-des-todes

I'll let you figure out what the ids are for the new creatures, heroes...
Alc, should we give something out for the one who finds them?

Also, if you want to take beautiful screenshots, you can hide the interface with Ctrl+I (and Ctrl+I again to get it back).

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted September 28, 2007 04:11 PM

Quote:

Crossbowmen will definetly be the new creepers for Knights. which is good thing actually.



I disagree, marksmen are still better for creeping and ai abuse.  But how would it be better if crossbowmen were creepers, what's the difference?

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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted September 28, 2007 04:12 PM
Edited by dschingi at 17:14, 28 Sep 2007.

The IDs shouldn't be very hard to find (I guess). Just played the demo a bit, gonna try the cheats now
edit: there are hotkeys for almost everything now. I like it
edit2:
I made a list of (I think) all creature ids in the demo. Thought it wouldn't be bad to do it in the mod wiki so anybody can add more.
http://www.heroesofmightandmagic.com/heroes5/modding_wiki/wiki:toe_demo

created it in the wiki section by mistake no good formatting or anything but it should do for now

Too bad only the creatures of Inferno, Haven and the Orcs seem to work. For all other creatures you seem to get peasants...

btw the ingame name for Gotai is Gottai

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Deathy
Deathy


Known Hero
Angels Galore
posted September 28, 2007 05:20 PM

Quote:
Quote:

Crossbowmen will definetly be the new creepers for Knights. which is good thing actually.



I disagree, marksmen are still better for creeping and ai abuse.  But how would it be better if crossbowmen were creepers, what's the difference?


against lvl 7 and lvl 6 units yes, but in my opinion, i can get much better results with no range penalty against any creatures lower than that.

slow neutrals will die even faster because crossbowmen will do full damage all the time. and if it goes into ranged vs ranged battles, crossbowmen are also much better. against caster neutrals, crossbowmen are also better IMO, they kill faster = less casualties.

only against fast melee attackers i could see Marksmen being better. or against units with extremely high DEF.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted September 28, 2007 05:30 PM

The Hero IDs for the Stronghold are a little irregular.  Almost all of them are marked as Hero1, Hero2 etc.

Ingame Name:  Internal ID
Grumsh:  Hero1
Urghat:  Hero2
Garuna:  Hero3
Gombath:  Hero4
Quroq:  Quroq
Shah-Kururat:  Hero6
Haggash:  Hero7
Telsek:  Hero8
Kilghan:  Hero9
Gotai:  Gottai
Kujin:  Kujin

And, not forgetting the new Demon Lord:
Orlando:  Nelech

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