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Heroes Community > Heroes 5 - Modders Workshop > Thread: [NCF project] Adding creatures in ToE!
Thread: [NCF project] Adding creatures in ToE! This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · «PREV / NEXT»
Wulfstan8182
Wulfstan8182


Famous Hero
, eh?
posted February 09, 2008 09:17 PM

anyway, if it's the upgrade for the earth one, i would reccomend making it based on the earth one. i'll try to do energy elemental after i finish my undeads.
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samigina
samigina

Tavern Dweller
posted February 09, 2008 10:33 PM

This one is fire elemental upgrade.

But I repeat I am working on others Elemental upgrades and slots are already reserved.
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Wulfstan8182
Wulfstan8182


Famous Hero
, eh?
posted February 09, 2008 10:56 PM

oh, ok. i will have to make my own then, just for my own sake...
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sfidanza
sfidanza


Promising
Supreme Hero
posted February 24, 2008 10:21 AM

I updated the Mapmaker Pack to version 1.1, to be able to use creatures 300-499 (added in NCF 1.1, and as the list shows some of these slots are getting used already).
http://www.heroes-fr.com/en/new_creatures_framework.php#mapmaker

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted February 28, 2008 12:56 PM

You can free all slots I've taken, I gave up on NCF modding.

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Serpent2
Serpent2


Famous Hero
Overlord of Tililea
posted February 29, 2008 09:46 PM

I've a question - is it possible to add a faction via NCF
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Forgive my spelling!:<                  

[URL=http://www.ff-fan.com/chartest]Which Final Fantasy Characte... too long to display...

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted March 01, 2008 04:50 PM

No, I don't think so. (Well, you can sort of, check out the ToK Nexus, the creatures are still all neutral, they're just grouped externally, I think...)
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2ndHero
2ndHero


Famous Hero
Floppy Slayer
posted March 03, 2008 03:41 PM

Quote:
You can free all slots I've taken, I gave up on NCF modding.

Why did you gave up? Your creatures are amazing.
But I agree that it's boring to make just recolors with effects. And even when we can add hundreds of creatures, they still look like the original and make the game unbalanced.
____________
Help and suggestions needed here.

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2ndHero
2ndHero


Famous Hero
Floppy Slayer
posted March 05, 2008 06:32 PM

I had an idea of the goblin support icon: a goblin who has burning ammocart behind him. The creature could use the stone throwing anim for shooting and it could have explosion ability. Is someone interested in helping me?
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Help and suggestions needed here.

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted March 05, 2008 11:29 PM

Would be tricky to get a good-looking moving anim though, no?
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2ndHero
2ndHero


Famous Hero
Floppy Slayer
posted March 08, 2008 04:16 PM

Dunno, but the tank moves like on wheels when it's modded, so maybe ammocart would be the same.
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Help and suggestions needed here.

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted March 11, 2008 03:18 PM

Yes, but it probably wouldn't look like the Goblin is pulling it...?
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2ndHero
2ndHero


Famous Hero
Floppy Slayer
posted March 12, 2008 01:00 PM

Yeah, maybe a goblin grenadier or a suicide bomber would be cooler.
____________
Help and suggestions needed here.

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Sargeras
Sargeras


Known Hero
the Fallen
posted March 12, 2008 01:07 PM


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Now they shall be consumed by the very flame they sought to control...

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2ndHero
2ndHero


Famous Hero
Floppy Slayer
posted March 12, 2008 01:09 PM

Cool, maybe red color would fit better. And flames
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Help and suggestions needed here.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted April 04, 2008 03:48 PM

Quote:
You can free all slots I've taken, I gave up on NCF modding.


nah, just free elven cavalry slot.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 12, 2008 08:51 PM

I would like to write to nival to suggest them a modification of the exe and of the structure of the main creature file.

the idea is to add in each main xdb creature file a link to the defaultstats file (or better, a new file with only the part of the defaultstats file which contains all the value for creatures' abilities)

that way, I think we could have an "abilities file" for each creature, and we would be able to ADD new abilities by modifying existing ones.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted April 22, 2008 03:21 PM

Do you really think they will rework 300 files and add them in a path because you have suggested it?...

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mirthless_one
mirthless_one

Tavern Dweller
posted May 17, 2008 09:25 AM

Hello, everyone!

I was wondering if it's possible to change creature meshes not just textures and effects?
(cause i coudn't have found any info about this  so far )
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mirthless_one
mirthless_one

Tavern Dweller
posted May 17, 2008 09:27 AM

Quote:
Hello, everyone!

I was wondering if it's possible to change creature meshes not just textures and effects?
(cause i coudn't have found any info about this  so far )


Sorry for my English....
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