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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted May 26, 2009 12:35 AM |
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Edited by Jiriki9 at 00:39, 26 May 2009.
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Show us the rebels!
I'd suggest those expansions:
E1: Citadel or Rampart vs. Dark Haven or Labyrinth
E2: Hive & Oracle
E3: Nest or rampart vs. Labratory or Labyrinth
And I think both the Mercenaries and Lair Factions bad ideas...Mercenaries would not form a true faction and if they would they woudl certainly be NEUTRAL! Mercenaries usually fight for any cause, don't they, they're just paid soldiers (exactly the reason why they would not form a faction)...The Lair seems rather made-up and would maybe also fit better into neutral...
...DEvilWarrior, did you notice my HCM?
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stankelbenet
Adventuring Hero
bringer of nostalgia & darknes
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posted May 26, 2009 08:34 AM |
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Quote: It seems that my ideas are not welcome here, so I go away.
Please don't go totoro. You're bringing fun to this thread.Quote: Pyramid (Egypt/Arabian Themed)
(...)Shrine (Focuses on turning Evil people good)
(...)Oracle (They base their lives around neutrality)
(...)Laboratory (Dark Academy)
Labyrinth (Confusion and Devastation based)
Lair (a few creatures from each faction ran away and formed this)
Outpost (Dark Haven)
Tecpan (Mad people who think they are holy because they sacrifice)
I think you went too far in faction creating. As mentioned before:Quote:
Quote:
Quote: Dark dwarves, dark elves... what next? dark humans and dark mages?
Get lost
He's right. It could end with a dark and light side of each faction. Just look at those death knights.
Sounds so scaringly like the present, don't you think?
You've also begun to dedicate a faction to each culture on earth. It's very globalistic, but I don't think it will benefit HOMM.Quote: Rampart (Moon Elves)
moon elves, night elves, evening elves... NO! No more warcraft in HOMM. Else you could take the big step and introducing murlocs as well(ohh... somebody already did(another thread)). I've begun to dislike your factions since you seem to mass produce them.Quote: Touche?
got me there
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DevilWarrior
Adventuring Hero
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posted May 26, 2009 12:20 PM |
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I included Rampart because in D and D (another game I play) there are three kinds of elves, Moon Elves, Wild Elves (Sylvan)and Dark Elves, Drow(Abyss.) I will do Rebel next.
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stankelbenet
Adventuring Hero
bringer of nostalgia & darknes
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posted May 26, 2009 04:44 PM |
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Quote: I included Rampart because in D and D (another game I play) there are three kinds of elves, Moon Elves, Wild Elves (Sylvan)and Dark Elves, Drow(Abyss.) I will do Rebel next.
Still copying another universe is not good
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DevilWarrior
Adventuring Hero
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posted May 26, 2009 09:33 PM |
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Very well, if no one wants it I will not make it, I am finishing Rebel and will post it later
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted May 26, 2009 09:55 PM |
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DevilWarrior, I ask you again: did you notice my HeroesCommunityMessage to you?
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DevilWarrior
Adventuring Hero
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posted May 26, 2009 09:58 PM |
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No I did not. What is that?
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Instants
Adventuring Hero
of adventuring
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posted May 26, 2009 10:02 PM |
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Quote: The Death Knights are done on page two, also if you want to know which factions I have done there is a * next to the done factions on page one.
Not the Heroes for the Faction.
____________
Want to test your creativity? do so here
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted May 26, 2009 10:05 PM |
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Quote: No I did not. What is that?
An HCM is an intern Message in the HeroesCommunity. You can get to your messageboard b yklicking either on the "New Message/s" button that (with a new unread message) should appear under the "Heroes Community" logo in the upper left edge of the page, or on the "HC Messenger" Link in the upper right edge, between the "profile" and the "Log Out" buttons.
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DevilWarrior
Adventuring Hero
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posted May 26, 2009 10:12 PM |
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I shall now reply to the messages I got.
1: Thanks Jiriki 9, I will think about entering either this round of next round.
2: The reason I use more then seven creatures as I have already mentioned is three of them can only be gotten with the Tear of Asha/Holy Grail while the other nine creatures is not that far from seven and will add just a bit more strategy, besides is nine creatures really that much until you get the Tear?
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Instants
Adventuring Hero
of adventuring
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posted May 26, 2009 11:07 PM |
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I just realized that your idea, when completed, will have 855 units, 900 if you include Totoro's space faction. This is a large step up from HoMM 3 complete's 126 units*
*Just including units in castles
____________
Want to test your creativity? do so here
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MattII
Legendary Hero
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posted May 27, 2009 12:25 AM |
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There's 900 anyway (20 towns), unless you're counting grail creatures as well, wich boosts it to 1,120. that's a big step up from even the numbers in my proposal (certainly 200+, perhaps 300+ if I can be bothered to sort it all out).
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DevilWarrior
Adventuring Hero
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posted May 27, 2009 01:44 AM |
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Of all the creatures that can be recruited in castles I have already done 900/1,120(unless I did my math wrong)
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DevilWarrior
Adventuring Hero
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posted May 28, 2009 02:53 AM |
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Sorry for Double Posting but I have a new faction, Rebel
Rebel
Motto:
"For Glory, Freedom and Liberty"
Facts and Traits:
Also Known As: The Colonies, the rebellions
Associated Colors: Light blue, gray and Silver
Worship: Sylath, the Dragon of Air
Core Philosophy: Good and Mercy instead of Law and Order
Country/Kingdom: The Falcon Empire
Capital City: Stonehelm
Key Symbols: The Falcon
Creatures:
1: Merchant: Merchant Guard-Merchant Captain/Traveling Merchant-Merchant Nomad
2: Slinger: Rock Slinger-Boulder Slinger/Javelin Thrower-Javelin Hurler
3: Pikemen: Veteran Pikemen-Pikemen Commander/Halberdier-Halberdier Champion
4: Bard: Nomadic Bard-Exotic Bard/Bard Master-Jack-of-all-Trades
5: Rebeler: Rebeler Dominator-Rebeler Conqueror/Freedom Fighter-Liberator
6: Tamer: Beast Tamer-Beast Controller/Falcon Trainer-Falconer
7: Enchanter: Light Enchanter-Mystic/Summoning Enchanter-Conjurer
8: Pilgrim: Pioneer -Settler/ Colonizer-Colonial
9: Falcon: Giant Falcon-Zagzagel/ Firebird- Zshar Ptitsa
Only accessible with the Tear of Asha/Holy Grail
10: Crusader: Veteran Crusader-Silver Crusader/Crusader Lord-Golden Crusader
11: Air Dragon: Wind Dragon-Sky Dragon/Storm Dragon- Tornado Dragon
12: Sentinel of Freedom-no upgrades
Heroes
I have divided the Rebel heroes into Rebellion Leader, Might Hero, and High Enchanter, Magic Hero
Ventus
Rebellion Leader
Ventus was a simple Pikemen for most of his life, however he became amazingly good all of a sudden, hero-good in fact, nobody knows how this happened except him however the Pikemen are inspired to be as great as their leader
Speciality: Pikemen Hero: All Pikemen is hero’s army gains 1% attack and defense per hero level
Bellunia
Rebellion Leader
Bellunia’s first word was falcon because as a child she was saved by a giant falcon when her home town was attacked and destroyed by marauding Knights. The falcons are still very calm around her and Tamers use that to their advantage
Speciality: Taming: All Tamers in hero army gain 1% speed and initiative per hero level
Hunatio
Rebellion Leader
Hunatio is known as “The Merciless” and thinks that he must destroy every enemy viciously in order to win the fight. His units would tell him not too if they were not so scared of him
Speciality: Merciless: The enemy hero may not retreat of surrender
Colnia
Rebellion Leader
Colnia’s tale is a tragic one, she was born of a noble family in Haven but spent much of her time in the colonies, when the war between Haven and the Colonies started she sided with the colonies, as a result her family disowned her.
Speciality: Colony Loyalty: All Rebel units in hero’s army gain +1 morale, also no units in Colnia’s army may be taken control of.
Insurgo
High Enchanter
Insurgo is the official leader of the Enchanters and, as such, makes all Enchanters around him more powerful
Speciality: Enchanter Leader: All Enchanters in hero’s army gain 10% mana per hero level, they also gain 2-4 random Light/Summoning spells
Aerirena
High Enchanter
Aerirena spent much time in Conflux learning about the elementals; because she was so efficient in them some spells were much stronger with her
Speciality: Elemental Master: All Spells that deals elemental damage do an additional 5% damage per hero level
Divum
High Enchanter
Long ago Divum created a potion to allow someone to live forever. Because he seen so much his creatures are more prepared to fight anything.
Speciality: Lots of Knowledge: When Recruited Divum chooses one faction, his creatures gain 25% attack, damage, and defense when battling a hero of that faction, the type of faction can be changed at any city.
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jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted May 28, 2009 06:18 PM |
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nice faction...yet...a dominator develops to a Liberator and a conqueror to a freedom fighter?!?!?!
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DevilWarrior
Adventuring Hero
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posted May 30, 2009 10:53 PM |
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Which faction does everyone want to see next?
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MattII
Legendary Hero
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posted May 31, 2009 12:07 AM |
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DevilWarrior
Adventuring Hero
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posted June 02, 2009 02:44 AM |
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I will make Keep next though it may take a while.
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted June 02, 2009 09:29 AM |
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I think that you are doing a fine job!
____________
Love, Laugh, Learn, Live.
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DevilWarrior
Adventuring Hero
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posted June 02, 2009 09:38 PM |
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Thank You!
I finished Keep
Keep
Motto:
"Life is change, chaos, filth and suffering. Vampiralism is Peace, Order, and Everlasting Beauty."
Facts and Traits:
Also Known As: The Vampire
Associated Colors: Black, Silver, and (Blood) Red
Worship: A Strange worship of a Dragon that seems to be a Vampiric Dragon known as Ter-Enit unknown to the rest of the world
Core Philosophy: “Convert others to the ways of Vampires, we are unlimited our foes are not”
Country/Kingdom: None (Same as Necropolis)
Capital City: None (same reason)
Key Symbols: a Drop of Blood on a fang, a bat
Creatures:
1: Blood Cat: Blood Wildcat-Blood Tiger/Vampiric Cat-Vampire Cat of Nebeshima
2: Vampiric Servant: Vampiric Slave-Vampiric Freed Slave/Vampyre- Vampyre Lord
3: Vampire Youth: Vampire Apprentice-Vampire Master/Vampire Student-Vampire Teacher
4: Vampire Mercenary: Vampire Rogue-Vampire Bandit/Vampire Pirate-Vampire Pirate Captain
5: Fledgling: Cumae-Maker/Childe-Sire
6: Invisible: Redeemed Invisible-Honored Invisible/Outcast-Outcaster
7: Blood Priest: Vampire Priest-Hell Priest/Blood Oracle-Blood Cleric
8: Sanguinarian: Sanguinarian Lord-Sanguinarian Leader/Enraged Vampire-Frenzied Vampire
9: Vampire Prince: Vampire Noble-Vampire Baron/Vampire Royalty-Vampire Duke
Only accessible to those with the Tear of Asha/Holy Grail
10: Soul Drinker: Soul Eater-Soul Feaster/Soul Reaver-Spirit Reaver
11: Blood Beast: Blood Eater-Blood Devourer/Blood Dragon-Vampiric Dragon
12: Sentinel of Blood-no upgrades
Heroes
Here are the Keep heroes, whom I have divided into Counts, Might Heroes, and High Blood Priest, Magic Hero
Vlad the Impaler
Count
Vlad is a brutal Tyrant of the vampires and, while his troops dislike him, their fear overcomes that.
Speciality: Tyrant: All units are resistant to Puppet Master, Frenzy or Blind but get a -1 morale penalty.
Dracula
Count
Dracula is very good at getting the blood from his enemy before they realize it
Speciality: Secret Drinking: For each Vampire stack in Hero’s army Dracula deals an additional 1% damage per hero level.
Elizabeth Bathory
High Blood Priest
There is a rumor that Elizabeth Bathory takes baths in the blood of her slain enemies, if this is true of not it certainly makes her foes seem a lot less like fighting all of a sudden
Speciality Blood Bath Rumor: All foes get a -1 morale penalty
Bluebeard
Count
Bluebeard is a very famous Pirate Vampire and is very god upon the sea
Speciality: The Waves of Blood: All units in Bluebeards army gain 25% attack and Defense on a ship battle per hero level
Serter
Count
Serter is a Vampire prodigy, and as such the Fledglings look to him in battle to win any combat
Speciality: Fledgling Count: All Fledglings in hero’s army gain +1 morale and 2% speed boost per hero level
Telerea
High Blood Priest
Telerea is the queen of the Invisibles and is very good at commanding her troops
Speciality: Invisible Queen: All Invisible’s gain 3% attack and defense per hero level
Worna
High Blood Priest
Worna is the High Blood Priest of the Very Dragon Ter-Enit himself and as such the lower Blood Priests look to her for inspiration
Speciality: High Blood Priest of Ter-Enit: All Blood Priest is hero’s army gain 2% speed and initiative per hero level.
Racial Ability: Blood Drain: Whenever a Keep unit attacks a non-Keep unit Keep units of the same tier appear according to how many non-keep units were killed (for each three killed one(or more depending on mastery) appears)in control of the Keep Player.
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