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Warmonger
Promising
Legendary Hero
fallen artist
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posted March 11, 2014 08:37 PM |
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Quote: 2) summon spells (spells for summoning creatures)
From what I think and what AVS said it's not exactly true. The priority is to implement buff & debuff (already done), then damage spells. Most of OH3 spells works like one of those, so the functionality is complete and ready to use. Summoning things, however, was used rarely and can't be easily configured.
There is a chance spell configuration will be extended, but for more sophisticated effects we'll have to wait for scripts.
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The future of Heroes 3 is here!
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Macron1
Supreme Hero
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posted March 12, 2014 05:04 AM |
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Edited by Macron1 at 05:07, 12 Mar 2014.
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Warmonger said:
Quote: 2) summon spells (spells for summoning creatures)
From what I think and what AVS said it's not exactly true. The priority is to implement buff & debuff (already done), then damage spells. Most of OH3 spells works like one of those, so the functionality is complete and ready to use. Summoning things, however, was used rarely and can't be easily configured.
There is a chance spell configuration will be extended, but for more sophisticated effects we'll have to wait for scripts.
AVS: "There will be new bonus type for general summoning, WoGs summoning creature ability will also possible, but not random summoning - this is too specific."
There is not much work on summoning I think. It's only to take elemental summoning mechanics and change only creature and hit point per 1 spell power.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted March 12, 2014 06:53 AM |
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The bonus for summoning is WoG ability and it's my job. Maybe stop telling the team what they are going to do? It's only confusing for everybody.
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The future of Heroes 3 is here!
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Macron1
Supreme Hero
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posted March 12, 2014 07:26 AM |
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Edited by Macron1 at 07:29, 12 Mar 2014.
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Warmonger said: The bonus for summoning is WoG ability and it's my job. Maybe stop telling the team what they are going to do? It's only confusing for everybody.
I'm only citating, not telling what to do. But if you want, i'll stop retranslating news.
PS It seems to be macronophobia. I'm not writing too much later, because of business, but still any my posts are met with resistance.
Maybe i must stop proclamation of VCMI? Or rename my account to dump out my brand?
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revolut1oN
Famous Hero
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posted March 12, 2014 10:24 AM |
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I'm afraid the problem is with your very agressive and offensive style of writing.
When do you plan to recreate random map generator? I think it should have the highest priority now, not new features like spells. Also, when RMG will be done will it support all available templates?
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feenor
Known Hero
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posted March 12, 2014 03:59 PM |
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Edited by feenor at 16:00, 12 Mar 2014.
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Warmonger said: It seems that finally we have working port for Android
Will keep you informed about it. Hopefully new version will come alongside VCMI 0.95 in March!
I had the gog version, ran VCMi copied all files to correct folder and it still won't work. Any ideas why? I have Galaxy Note 2. I get the message about files not being found upon app start.
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IvanSav
Adventuring Hero
vcmi developer
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posted March 12, 2014 05:10 PM |
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revolut1oN, RMG is quite complex feature that require knowledge of specific algorithms. It is hard to predict when feature this big will be finished. Right now we do have one person interested in RMG so if he'll have enough free time we may get some progress in this area.
Besides - features like new spells are not completely useless for those who don't use mods.
For example in 0.95 we've implemented custom win/loss conditions. Largely a feature for mods but it is also needed for H3 campaigns. Full support for moddable spells will help us get rid of some bugs related to spell effects.
Feenor, try contacting author of port via that thread on our forum. Things like file locations are platform-specific so I can't help much here.
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beegee
Tavern Dweller
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posted March 12, 2014 08:03 PM |
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Currently I'm busy with a few mantis points, then I would like to check all campaigns regarding discrepancies or bugs. After that probability is high that I will continue to work on the RMG, so that we have a few updates in the next VCMI version
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revolut1oN
Famous Hero
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posted March 12, 2014 09:37 PM |
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Thanks for answers guys, you are the best!
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ranafuineluva
Tavern Dweller
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posted March 15, 2014 10:35 AM |
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@Warmonger
Hi. How do you load a multiplayer game. The interface is different from original HoMM3 and loading a multiplayer game doesnt trigger the session window.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted March 15, 2014 10:52 AM |
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Warmonger
Promising
Legendary Hero
fallen artist
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posted April 25, 2014 07:41 AM |
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Good thing for all the project friends and fans. We moved to Github repository. Now everybody from outside team can write their own piece of code and submit it for review (pull request). Some pieces of code were already added to our source this way.
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The future of Heroes 3 is here!
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Warmonger
Promising
Legendary Hero
fallen artist
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posted May 02, 2014 01:17 PM |
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Dj
Promising
Supreme Hero
Always loyal to HC
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posted May 18, 2014 02:52 PM |
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i installed this last version on a clean h3 game and it won't start. also i haven t installed any mod.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted May 18, 2014 04:40 PM |
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Dj
Promising
Supreme Hero
Always loyal to HC
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posted May 18, 2014 08:48 PM |
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there is no message. It simply won t start.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted May 18, 2014 09:04 PM |
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Either Windows or client console should report something.
Anyway, there aere some missing files in 0.95b which make it not work for everyone on clean install. Updated package, try now: here.
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The future of Heroes 3 is here!
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Warmonger
Promising
Legendary Hero
fallen artist
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posted May 25, 2014 06:49 AM |
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted May 25, 2014 10:23 AM |
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted May 25, 2014 04:13 PM |
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Excelent news
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