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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: StarGate Atlantis mod
Thread: StarGate Atlantis mod This thread is 14 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 · «PREV / NEXT»
Nidhgrin
Nidhgrin


Honorable
Famous Hero
baking cookies from stardust
posted February 22, 2010 06:48 AM

Hello Salamander,

I've been stopping by the WOG forum every now and then, just to see how this mod is progressing.  I must say I'm impressed by the graphical unity of all of the new objects you introduced, and the extra features you added look very nice.  It's almost a new game, and as a fan of the series, I'd certainly reinstall Heroes on my laptop to try this out when you release it.

About Out Of Memory errors, they occur when you try to allocate more memory than your system has free at the moment.  Closing other programs (such as download managers, msn, ...) could help, as well as increasing your virtual memory settings.  However, the fact you're getting this error probably means you use lots of memory in arrays and tables, but don't 'free it up', or 'give it back' to the system after use.  I suppose there must be some way to do that in ERM, or Out of Memory problems should happen all the time because of ERM scripting.

Good luck testing!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 22, 2010 07:05 PM

Thanks for input, but things are a bit different in this case. Bad code of zvslib leads to memory leaks. Every call to InvokeDialogX consumes memory. So it is related to a specific command. Only WoG team has the sources to be able to correct that, but until that it was not a priority as no one used dialogs in battle before.
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Era II mods and utilities

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ddpro
ddpro


Known Hero
HC Adventurer From China
posted February 24, 2010 08:40 AM
Edited by ddpro at 08:40, 24 Feb 2010.

Just stopped by taking a look at all the amazing screenshots... nothing but SUPERB!
BTW, I can scarcely see anything from original HoMM3... is there anything NOT replaced?
____________
A jewel is just a pebble that found a way to shine.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 24, 2010 10:03 AM

There is not a single original creature left inside, not a single mine, town, bonus object, spell, skill. That's why it takes so long, had to find ways to keep the player focused on something very different.
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Era II mods and utilities

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ddpro
ddpro


Known Hero
HC Adventurer From China
posted February 24, 2010 10:10 AM

Wow that's AMAZING.
Can't wait to get the mod!
____________
A jewel is just a pebble that found a way to shine.

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zombie_knight
zombie_knight


Adventuring Hero
posted February 24, 2010 10:07 PM

WOW...............When it will be relased???

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ddpro
ddpro


Known Hero
HC Adventurer From China
posted February 25, 2010 03:09 AM

Is there any more members from HC or Chinese Forum featuring besides SongFX & Yunnigs?
____________
A jewel is just a pebble that found a way to shine.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 25, 2010 04:04 AM
Edited by Salamandre at 05:30, 25 Feb 2010.

No, at the time I wrote the quests I did not know any other chinese but Song and Yunings.

@Zombie: it is ready. But I need some time to compile all the material and create one wog file. The whole size is 137 Mo.


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Era II mods and utilities

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ddpro
ddpro


Known Hero
HC Adventurer From China
posted February 25, 2010 03:47 PM

Wow, Thanks Salamandre. That's really inspiring! Can't wait to get the release
____________
A jewel is just a pebble that found a way to shine.

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zombie_knight
zombie_knight


Adventuring Hero
posted February 26, 2010 01:26 PM
Edited by zombie_knight at 13:50, 26 Feb 2010.



I know but i asked whn its going to be relased???

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Hobbit
Hobbit


Supreme Hero
posted February 26, 2010 02:16 PM

It's coming soon, I guess.

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songfx
songfx


Adventuring Hero
posted August 14, 2010 03:42 PM

Hi, Salamandre,
Where can I download the mapeditor you used for SG without replace the creatures. I noted there some new objects compared with version 3.3

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 14, 2010 05:58 PM

There is no such editor. All you can do is to extract objects from SGA wog file. There are 100-150 new I think.
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Era II mods and utilities

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Bernardo
Bernardo

Tavern Dweller
posted November 17, 2010 05:36 PM

There is a sphinx in the middle of Taranis. Just answer the question about who composed the SGA music (hint: the name can be read in the help section)

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 17, 2010 05:56 PM

Goldsmith
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Era II mods and utilities

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Bernardo
Bernardo

Tavern Dweller
posted November 17, 2010 06:05 PM

thank you very much!!

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Bernardo
Bernardo

Tavern Dweller
posted November 18, 2010 10:12 PM

where is the hunters' treasure and as I catch the virus hoff

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packa
packa


Adventuring Hero
posted April 10, 2011 12:08 PM

Paper STARGATE!

It's cool for fans, stargate on your table
link rus, sorry.

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songfx
songfx


Adventuring Hero
posted May 07, 2011 06:40 AM

When I get through and play it again, I find the characters can't buy skills in the Ancient Device Special Abilities Training Center.
All the skills are "Already learned"
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Chinese WOG Forum

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 07, 2011 08:03 AM

If I remember well, I used flags above 500 for that script, and they do not reset if you start Atlantis right after playing another map using them. You need to shut the game and start again. I guess you were playing some other mod then switched to Atlantis without restarting the game.

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