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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 01, 2009 05:14 PM |
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Sagamosa, the problem is not making the bridges passable but the water under them:). As the bridges are not enough large, the !!UN:W command places logs behind but they are visible. I already have larger bridges from 1.08 patch and it was easy to hide under them passable terrain. But on those I just can't. TR:P1 does not work on water. Do you have any idea for this?
**also is the mail from advanced levels still in use? I sent a mail some weeks ago.
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sagamosa
Hired Hero
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posted December 01, 2009 05:33 PM |
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Edited by sagamosa at 17:36, 01 Dec 2009.
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guest book on the AL page should be now working so you can leave your message there. i'm not sure what mail you have, you can try marek.dekastello@seznam.cz, which is still working or leave me message here on HC.
never tried experimenting with water, sorry. actually all maps i play have no water.
but isn't possible to change terrain from water to something else (eg dirt) and then make it passable?
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Sagamosa
[url=http://www.wog.euweb.cz]Advanced Levels[/url]
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 01, 2009 05:59 PM |
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I already sent a mail at [...]@seznam.cz...about dialog boxes a few weeks ago, maybe you can check it?
The purpose of a bridge is to cross ...water. If I change the terrain under into dirt/grass then the bridge will have no purpose. I created a special terrain which looks as water (so it is passable) but for those little bridges I would need to created small 32x32 pixels from that terrain and place them one by one under the bridge, a lot of work for nothing exceptional. Too bad we can't make squares of water passable.
I went around this problem in a previous map by placing passable terrain under the bridges:
As the bridges are enough large we see only water and not the terrain under. It is more a mapmaking problem than a script one.
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E-J
Known Hero
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posted December 01, 2009 06:16 PM |
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Edited by E-J at 18:17, 01 Dec 2009.
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why not use land under the bridge and place a water-looking object on top of that?
i hope you see what i mean...
those new bridges are really awesome and deserve a place in this mod i think.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 01, 2009 06:22 PM |
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The bridge is too small and placing 32x32 terrain under them will overlap the water and show. I tried everything, no way. As I said, the only way would be to create 32x32 pixel water looking terrain and place them one by one under the bridge. Too much hassle.
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sagamosa
Hired Hero
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posted December 01, 2009 10:48 PM |
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actually i didn't get your mail at all. i don't check that address reguralily, but still works and your mail is not there.
you can also use the h3wog team yahoo group if you want...
to get back to that bridge problem. i was thinking about dynamicaly changing the terrain under bridge - say in CM trigger when bridge clicked perform the terrain change to dirt, in HM trigger just before hero moves change it back to water. the result should be - hero moves to water and the change to dirt should not be visible without map redraw, i guess, but will be a bit unstable and probably not worth the effort as you said.
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Sagamosa
[url=http://www.wog.euweb.cz]Advanced Levels[/url]
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 01, 2009 11:05 PM |
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Ok, I sent the mail again at the address you wrote above. It is about customizing dialog boxes.
@Edit: mail came back, user storage mail box is full.
Small update: while was arguing with TheDeath I still managed to finish one more planet. Here it is:
Muslim planet? Dangerous
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gnollking
Supreme Hero
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posted December 02, 2009 01:58 PM |
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Cool I like the dinosaurs and the 2 new tents . (actually I like everything you do).
Keep the good work .
Seriously, I can't wait for this..
Great.
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Evilhydra
Famous Hero
creature maker.
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posted December 02, 2009 03:01 PM |
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The dinozaurs are amazing!
can you show us animation of them?
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 02, 2009 03:13 PM |
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gnollking
Supreme Hero
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posted December 02, 2009 03:23 PM |
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Excellent .
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 07, 2009 11:22 PM |
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Some battle in the woods:
Also, the underground is done (9 planets)which means more than 60% of layout. Starting the surface soon
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gnollking
Supreme Hero
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posted December 08, 2009 09:49 AM |
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I like the tree very much
Everything looks awesome!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 08, 2009 10:06 PM |
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The creatures choice is growing every day. I know experts will whine about WOW source, but at least you will have 40 new sprites to play with, and they look not bad
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Nebdar
Promising
Supreme Hero
Generation N
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posted December 08, 2009 11:00 PM |
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Quote: Some battle in the woods:
Is that an new Rodney in that Red Hat
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 08, 2009 11:55 PM |
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gnollking
Supreme Hero
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posted December 09, 2009 01:31 PM |
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I really like the WoW Creatures!
Keep the good work
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Ayreon
Famous Hero
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posted December 09, 2009 04:48 PM |
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Do I see a Scorpion there? Cool!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted December 11, 2009 12:37 AM |
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No, it is the...replicator. I will try to "hire/beg" Astaroth or Vladimir Maestro for a real looking replicator model, as this one sucks.
All the NPC's were redone, to fit better in each planet layout. They basically act like customized seer huts.
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kesnar
Famous Hero
from Kesnaria
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posted December 11, 2009 01:19 PM |
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Edited by kesnar at 13:19, 11 Dec 2009.
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^I see you are taking my idea from the community map over there...
Just kidding...everything is just great...looking forward to play it!!!
Have you decided how will you release it?!?(as a map or a mod)
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