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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Hero of Light mod v3.0 (DOWNLOADABLE)
Thread: Hero of Light mod v3.0 (DOWNLOADABLE) This thread is 51 pages long: 1 ... 9 10 11 12 13 ... 20 30 40 50 51 · «PREV / NEXT»
Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted April 26, 2011 12:24 PM

No, as I said I used only the works of Boris Vallejo.

As for the main menu I am between the previous two. Maybe I'll add many menu backgrounds in the download in order to let the user choose the one he likes the most
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Not idly do the leaves of Lorien fall.

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Zeki
Zeki


Supreme Hero
sup
posted April 26, 2011 12:53 PM

Is it normal that for example in necro town you can just upgrade the skeleton back and forth without paying money?
Because in this trailer video you could do that also with some other creatures in that town, or will the others be added in Crimson Tides expansion?
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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted April 26, 2011 12:58 PM

Yes it is normal. The back and forth upgrade with no cost in HoLv3.0 is for some creatures only. In HoLv3.1 will apply to all.
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Zeki
Zeki


Supreme Hero
sup
posted April 26, 2011 01:02 PM

Oh, then I'm really happy

And letting the people choose something is always a good idea.
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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted May 08, 2011 06:50 PM bonus applied by angelito on 27 May 2011.
Edited by Hero_of_Light at 18:53, 08 May 2011.

It's been a while since my last update on the progress of my mod so I thought I'd share...

The mod is to due to release in only a month's time and it is now 90% complete. Actually all the changes are ready and the only thing left is the campaigns. I have already completed most of them and I only have to check them out and see if they work corectly. Here I post the 5 campaigns' first pages. The four of them tell a complete story, while the fifth one is the Crimson Tides, expansion campaign. In the custom campaign screen they will appear in the order that they were intended to be played (I chose the campaign names alphabetically).










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Neraus
Neraus


Promising
Legendary Hero
Pain relief cream seller
posted May 09, 2011 04:39 PM

Great work as always (Only promblem is that there are two chapter four)
Waiting for other infos also i'm glad you need to do only the campaigns

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted May 09, 2011 07:35 PM
Edited by Hero_of_Light at 19:36, 09 May 2011.

Whoops! I fixed the chapters' numbers, thanks

As for other news, in addition to the installer, i plan to post a standalone version as well. That means that you will be able extract the files in any folder, make a  shortcut of the h3wog.exe, replace the shortcut's icon and HAVE both WOG and HoL:


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kesnar
kesnar


Famous Hero
from Kesnaria
posted May 09, 2011 07:39 PM

Man Thank you very much...
Maybe playing your mod is one of the things I am looking forward to do after my exams (panellinies )...Thank you a lot...

But I want to ask The crimson tides faction will replace Conflux?!?
(I hope you haven't answered again to this question)
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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted May 09, 2011 07:48 PM

Good luck with your exams! Actually, on June 7th, i end MY exams and (hopefully) graduate from college. That's why i decided to post the mod that exact day

As for the new seacreatures faction no, Conflux still remains Haven, from HoLv3.0 (but has some changed creatures). The new faction will be only available through dwellings (and will be introduced in the Crimson Tides campaign).
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kesnar
kesnar


Famous Hero
from Kesnaria
posted May 09, 2011 07:51 PM

Aha...still Great...Good Luck on your exams too...
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Violent_Moon
Violent_Moon

Tavern Dweller
posted May 13, 2011 06:16 PM

I like the way u develope mode, Bravo!

For me, the biggest miss of H4 (exept Necropolis & Inferno in one town), was the way thay introduce the idea of alternative buildings in castle. In practice that means u neaver use half of creatures..
But u made that things work mutch better. player can have either of alternative creatures OR buth of tham.

& i like halflings in Dungeon =)

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madshj
madshj


Famous Hero
Minotaur Lord
posted May 13, 2011 06:41 PM

I thought you had made the seacreatures, a new town Can't you do that ?

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted May 14, 2011 12:45 AM
Edited by Hero_of_Light at 00:45, 14 May 2011.

@Violent_Moon

That was my regret about H4 too... The alternative in creatures was a good idea but it was buggy. That's why I made the creatures upgrade back and forth in my mod (this will apply for all creatures in HoLv3.1). So that you may choose at any time.

@Madshj

If you mean like a 10th town, no I can't do that. I did think about alligning them with Conflux (and have two towns in one, Nature AND Sea creatures) but then decided to use them only as the neutral faction.
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madshj
madshj


Famous Hero
Minotaur Lord
posted May 14, 2011 01:37 AM

So how exactly is the sea creature campaign going to be, seeing as they can apparently only be bought in dwellings?

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted May 14, 2011 01:40 AM

Well, I guess you'll just have to wait and see
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madshj
madshj


Famous Hero
Minotaur Lord
posted May 14, 2011 01:42 AM

Damn ;P When did you expect to be finished >:3?

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted May 14, 2011 01:51 AM

It's almost finished. I have one campaign left to make and it will be 100% complete. I posted the release date (June 7th) and a teaser trailer in the front page.
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elimicmat
elimicmat


Hired Hero
posted May 15, 2011 09:59 PM

Long time since I posted on this forum.

Anyway, tried this mod and must say I'm impressed. The only minor complaint I might have is that some factions are somewhat unbalanced. Tower suffers a bit to much and Rampart gains a whole lot. Other than that just superb. But I have a few small questions. I proberbly found some bugs but just want to be sure:

1. The cost of Imperial Dragons is a bit steep to say the least. Every time I start a game they cost 100.000 gp and 10.000 resource.

2. When having "Living skull" script enabled the skull brings me TWO of the same artifact.

3. I found a living scroll (blind) and equipped it on my hero. Beginning of the game so she/he only had this scroll equipped. For the next 10 or so fights I pulled of "blind" EVERY turn on EVERY fight... Never seen this before. Battle agains only low level creatures.

And one final question: What artifacts are needed to build the "Wog-artifacts" (Dragonheart, golden arrow etc etc)

Looking forward to the next version

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted May 15, 2011 11:07 PM
Edited by Hero_of_Light at 23:08, 15 May 2011.

1. The cost of Imperial Dragons is a bit steep to say the least. Every time I start a game they cost 100.000 gp and 10.000 resource.

Yes I know. I made it that way so that you can't upgrade them. In HoLv3.1 that won't be an issue.

2. When having "Living skull" script enabled the skull brings me TWO of the same artifact.

3. I found a living scroll (blind) and equipped it on my hero. Beginning of the game so she/he only had this scroll equipped. For the next 10 or so fights I pulled of "blind" EVERY turn on EVERY fight... Never seen this before. Battle agains only low level creatures.


I didn't edited those scripts so that doesn't have to do with my mod.

And one final question: What artifacts are needed to build the "Wog-artifacts" (Dragonheart, golden arrow etc etc)

They are found in Wog_Hero_of_Light_tutorial map.
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Rodimus
Rodimus

Tavern Dweller
posted May 25, 2011 08:47 AM

Can't wait to play it!
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