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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Hero of Light mod v3.0 (DOWNLOADABLE)
Thread: Hero of Light mod v3.0 (DOWNLOADABLE) This thread is 51 pages long: 1 2 3 4 5 ... 10 20 30 40 ... 47 48 49 50 51 · «PREV / NEXT»
eriks
eriks


Adventuring Hero
I peed on Lithuania
posted November 17, 2010 06:44 AM

I come on to the forums once a year maybe to troll a little, but you sir deserve acknowledgment.

Please keep doing what you're doing, and good luck =D

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted November 17, 2010 04:11 PM

Then you should stick around until Christmas at least...

As I said I have in mind to support this mod with campaigns. I thought that it would be kewl to make a large ultra-campaign telling a story in parts. On December 25th along with the mod you will have the opportunity to play the first chapter as well:





Each campaign will have a cliffhanger end of course. The tale will end in 4 chapters.  

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted November 17, 2010 09:07 PM

Congrats,your mod have a high quality and interesting line-ups.I like the combination of alternative and upragrades.
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Alustor
Alustor


Famous Hero
ooo da :)
posted November 17, 2010 09:25 PM

does this version 3 includes versions 1 and 2?

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted November 17, 2010 09:32 PM

No but you can find them HERE.

Each version is a different mod. They do not work together (need a clean WOG to work).

The thing about this version is that it combines some of the characteristics of the former two...

As in my first mod there are some creatures that have third upgrades.
As in my second mod some creatures are interchangeable.

So in a matter, this mod is more or less the two previous ones combined, with some new ideas added.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 17, 2010 09:38 PM

Very good idea to make a campaign. I suggest going for 8 chapters instead of 4. The extra time to spend is worth the better interest it will have from players. A 4 chapters campaign is always frustratingly short.
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Era II mods and utilities

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted November 17, 2010 10:10 PM

When I say 4 chapters I mean 4 different campaigns. It's just that they will connect with each other and so the end of the story will be shown in the fourth campaign.
 

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 17, 2010 10:29 PM

Then, wow.
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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted November 17, 2010 11:02 PM
Edited by Hero_Of_Light at 23:03, 17 Nov 2010.

Yeah, don't get too excited though... I am not nearly as good at mapmaking as you are.

Actually I keep the maps simple... I focus on the story building rather than having surprises installed with ERM and stuff. I also keep the Wog objects to a minimum because there is no telling that the one that downloads it has the same objects installed as I do... In fact the maps are quite SoD like.

The campaigns are a bonus feature. I hope you like it, but then again If you don't...that's understandable too...  

Anyway, so Salamandre what do you think about the other features?


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 17, 2010 11:14 PM
Edited by Salamandre at 23:14, 17 Nov 2010.

You are providing a great work, unfortunatelly I have no time for playing new things, all my "little" free time I use on working on a campaign. But holidays are coming soon, and I will give it a try for sure
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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted November 20, 2010 06:44 PM

Thanks. I actually edited some old ones too (posted them in the second pack).

I have made some improvements on map object creatures and now they are stationed in the right place and have shadows too.

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kesnar
kesnar


Famous Hero
from Kesnaria
posted December 12, 2010 01:17 PM

Dude...I love you...
Seriously thanx a lot..
I won't be playing till summer(as I have some really big exams) and thus my hype is great!
You made a really good work I believe...the fact that you made a town to be played with at least 2 tottally different tactics is really great and boosts the variety to sky...
Great, we thank a lot...

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted December 12, 2010 01:43 PM

Thank you Kesnar.

It's always nice to be appreciated by your own countrymen as well...

It's now 12 days till Christmas... I'll be posting the mod in midnight of the 24th (when it's midnight in Greece that is)...

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teoguardian
teoguardian

Tavern Dweller
posted December 12, 2010 01:56 PM

Hello!That's one more comment to show you how great is what you do...
I stopped playing Heroes long ago.Not that i don't like it..i just don't play the last years..but after reading this topic here i really wanna try playing your campaign ;-)
A mod that has lot's of diferent features may make me play it without getting bored fast(I used to play a lot!) ...All i hope is that you made a good balance.
The only game i play now is a mod also.Dota what else :-)
So it'll be harder for me to feel the balance since i'm used to Dota which is one of the most balanced mods ever.more balanced than games actually.

I can't wait for the Campaign :-)
keep up the great work man!
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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted December 12, 2010 03:10 PM

Yes Dota is a very interesting mod for Warcraft III (a game that I have also played a LOT in the past)...

As for the balances in this mod...well first of all I think that original Heroes wasn't balanced enough to begin with... The Good towns (Castle, Rampart and Tower) were the  superpowers while the Evil and Neutral ones were quite weaker... Conflux was a complete balance-thrower as well (you could cast Armageddon all you wanted).

I DID run many tests on the balances in this mod and I think the fact that you get to choose among different creatures gives it more balance than ever. It also makes some creatures preferable to hire against one specific town.

For instance get Tower. You can either have an army of Golems and play with Armageddon. On the other hand you can have an army of Sorcerers that will enhance your magic and cast many spells of their own.

So lets compare Tower with Necropolis. Playing against Necropolis you got to go with a Golem army. Vampires and Blood Dragons will be rendered useless (since none of your army is living). Still, Golems are slow. So the player in Necropolis can choose to have Skeleton Magi and Dracolichs (having thus 3 shooting creatures) and choose the more sturdy creatures (such as Zombies and Mummies) to cope with the Golems strength.

I think that's the nicest thing about the interchangeable bit of this mod (and it will surely pay off when playing against a Human player and no A.I.). The fact that you got to choose the creatures you buy carefully, depending which creatures the opponent has chosen as well. Because, I think, It doesn't matter which town the opponent has but which combination of creatures (on both sides) meet on the battlefield.

In the first campaign I try to demonstrate the way Castle works (with the Siege engines and such).    

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teoguardian
teoguardian

Tavern Dweller
posted December 12, 2010 03:19 PM

Nice!seems that you know what you're doing.

I never played heroes on that level of thinking cause as i told you i was playing when i was a kid and i never searched for detailed stretegics...but now after competitive games on Dota i can 100% understand everything you say about combat tactics and balance :-)

hey i'm Greek too

Keep us informed on any new updates ;-)
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kesnar
kesnar


Famous Hero
from Kesnaria
posted December 14, 2010 07:52 PM
Edited by kesnar at 19:53, 14 Dec 2010.

Minor Suggestion about stronghold:
Wouldn't it be better to have the creature-animation-image of the orc bersekers and orc axe-throwers interchanged...I mean it's more logical to have the "image" of the axe-thrower being the meelee one(with the horned helmet and such)...and the "image" of the berseker being the shooter and thus wearing less armor...

I hope I am understandable...
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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted December 14, 2010 08:21 PM
Edited by Hero_Of_Light at 00:05, 25 Dec 2010.

MERRY CHRISTMAS EVERYONE!!!

Go to the first page of this thread to see what Santa got you for Xmas...

I await your comments - impressions.

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eriks
eriks


Adventuring Hero
I peed on Lithuania
posted December 25, 2010 06:11 AM
Edited by eriks at 07:23, 25 Dec 2010.

I love you

EDIT: I get an error to do with tree sprites when I load the campaign, and are you sure you want your mod to be played without commanders and henchmen?

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted December 25, 2010 09:50 AM

Yeah I was afraid of that...

In Wog the different objects anyone has varies from player to player... Go to THIS page and download and install the two first applications (they give new objects and a new more complete map editor). Then you should have the objects I do and it should work.

As for the WOG options I noted in the first page which are the obligatory options. The dat file I included has the minimum options possible. You can ADD from there.

So Commanders and Henchmen can be used. They are not obligatory options, that's all.
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