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Thunderbird
Hired Hero
The Caller of Lightning
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posted May 15, 2013 03:25 PM |
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Does the Leviathan have the fearless skill like the stouts in the stronghold town?I asked this for the third time.
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noname
Hired Hero
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posted May 15, 2013 03:48 PM |
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Why don`t you just test it?
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Hero_of_Light
Responsible
Supreme Hero
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posted May 15, 2013 05:17 PM |
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@Thunderbird
The Leviathan replaced the Diamond Dragons so if they originally were fearless then so are the Leviathans.
@noname
I am guessing you mean that Portals of Glory still sell Angels. In that case yes it was on purpose. I did this so that Angels would still show up in the maps in one way or another. If you want to have them changed you need to add the WOG option that allows WOG external dwellings to replace the original ones.
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Not idly do the leaves of Lorien fall.
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noname
Hired Hero
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posted May 15, 2013 06:47 PM |
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Thanks. And how can I do that?
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Macron1
Supreme Hero
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posted May 15, 2013 06:59 PM |
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Quote:
When I browsed HOL 3.2, I didn't found this shooter with arkballista (there was another version with standart archer).
In which version this creature can be found?
PS Answer to another theme:
wish you good luck on serving in army.
To wait - so we will wait
I didn't read about your army serving, sorry.
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noname
Hired Hero
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posted May 16, 2013 07:34 PM |
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Quote:
Quote:
Quote: Great work HeroofLight!
I would really appreciate a complete readme, to read about stuff. (units, wog options, etc.)
I have a question. When I generate a random map and wogify it, the original dwellings remains unchanged. Is this the normal behavior of the mod? Can it be changed? (for example I am getting Angel dwells, and not Paladin dwells)(HoL 3.2)
You can replace dwellings manually, just take DEF, rename it to name of file you want to replace, and then make new LOD with it (or add to HOL LOD).
In human language please? I`m sorry but I`m really not into using these programs.
Quote: Thanks. And how can I do that?
Please someone give me an answer.
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hippox89
Famous Hero
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posted May 24, 2013 03:48 PM |
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Does this mod support stable multiplayer? Because it works fine in SP, but MP always crashes quickly for me. I'm using 3.2, HD, Era II
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted May 25, 2013 01:15 PM |
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Quote: Thanks. And how can I do that?
When you start a new game there is an icon at the right top of the screen saying "wog options" =)
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Hero_of_Light
Responsible
Supreme Hero
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posted May 25, 2013 02:27 PM |
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@hippox89
The mod supports multiplayer games but WoG in general is buggy with multiplayer games. I am afraid by installing WoG you give away the privilege of multiplayer gaming.
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Not idly do the leaves of Lorien fall.
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noname
Hired Hero
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posted May 26, 2013 03:53 AM |
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Quote:
@noname
I am guessing you mean that Portals of Glory still sell Angels. In that case yes it was on purpose. I did this so that Angels would still show up in the maps in one way or another. If you want to have them changed you need to add the WOG option that allows WOG external dwellings to replace the original ones.
Do you mean New creature banks options? (because if yes, that doesn`t changes Angel dwell at all)
http://imgur.com/RTq3KeB
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Thunderbird
Hired Hero
The Caller of Lightning
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posted May 26, 2013 08:24 AM |
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Can someone tell can the assassins make ranged attack when it level up, please?Because in the assasin's sprite I saw it wield a bow.
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hippox89
Famous Hero
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posted May 26, 2013 09:52 PM |
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Quote: @hippox89
The mod supports multiplayer games but WoG in general is buggy with multiplayer games. I am afraid by installing WoG you give away the privilege of multiplayer gaming.
But I cannot play your mod without WoG activated, no? Because I tried to disable WoG, but then the mod wouldn't start.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted May 26, 2013 10:12 PM |
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I see from screens here and there that none of you is using wog revised mod. Enable it then try multiplayer, it has hints about which scripts work or not, then buggy scripts where replaced. Of course, all mods from wog forum work only with wog, why asking...
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Era II mods and utilities
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noname
Hired Hero
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posted May 26, 2013 11:20 PM |
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Does the Kobold Hall supposed to have 3 kobolds in guarding it?
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Hero_Of_Light
Responsible
Supreme Hero
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posted June 01, 2013 10:30 PM |
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Kobold Hall used to have Darkness Dragons and that's why it has three guardians. If you have the WoG option that accumulates guardians enabled, then their number will grow accordingly to their level of strenght.
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Not idly do the leaves of Lorien fall.
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FoxTactic
Tavern Dweller
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posted June 04, 2013 09:58 AM |
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Hi!
Great mod!, Really love the original the feel and gameplay of this mod, however there is something i dont understand.
When trying out the Ghoul dragon he seems to be draining life kinda randomly.
Like if i attack imps he doesnt drain life, but works fine with peasents.
I know in the original vampires cant drain from undead creatures. But why not imps?
Im almost certain when i played against castle the ghoul dragon wouldnt drain from any creatures untill i saved the game and then loaded it again.
Am i missing something here?
Im using HoM complete, Era 2,43 with HoL 3,22.
Mod load order from top to bottom Hero of light, wog revised, wog.
in the wog menu im using HoLv3.2.dat
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FoxTactic
Tavern Dweller
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posted June 04, 2013 10:12 AM |
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Quote: Hi!
Great mod!, Really love the original the feel and gameplay of this mod, however there is something i dont understand.
When trying out the Ghoul dragon he seems to be draining life kinda randomly.
Like if i attack imps he doesnt drain life, but works fine with peasents.
I know in the original vampires cant drain from undead creatures. But why not imps?
Im almost certain when i played against castle the ghoul dragon wouldnt drain from any creatures untill i saved the game and then loaded it again.
Am i missing something here?
Im using HoM complete, Era 2,43 with HoL 3,22.
Mod load order from top to bottom Hero of light, wog revised, wog.
in the wog menu im using HoLv3.2.dat
Just got the feeling its percentage based? I mean "Chance to drain life?"
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Hero_Of_Light
Responsible
Supreme Hero
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posted June 04, 2013 12:36 PM |
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The Life drain is random. This has nothing to do with my mod, it is an original WoG feature. I guess the creators probably thought that it would be too powerful asset to have this work all the time like the vampires.
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Not idly do the leaves of Lorien fall.
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FoxTactic
Tavern Dweller
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posted June 05, 2013 12:04 AM |
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How are the compatibilty between HoL and new interface mod?
Its just looks awesome with it on. Love the skeleton magi and the acolytes against the blue background , but it seems the special hero skill icon is bugged, the original hero skills are there instead of the new ones. In the main menu when choosing hero and in the hero screen. Except for that i can't see anything wrong with it. Is there a way to make these 2 beauties work together in harmony?
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FoxTactic
Tavern Dweller
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posted June 05, 2013 12:23 AM |
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Quote: How are the compatibilty between HoL and new interface mod?
Its just looks awesome with it on. Love the skeleton magi and the acolytes against the blue background , but it seems the special hero skill icon is bugged, the original hero skills are there instead of the new ones. In the main menu when choosing hero and in the hero screen. Except for that i can't see anything wrong with it. Is there a way to make these 2 beauties work together in harmony?
Also the little unit icons on the adventure map is the original creatures =\, it will show skeletons if im carrying skeleton magi. So is kinda hard to see what uppgrades an enemy is carrying
ps, sorry for double post.
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