Quote:Vivec spun in midair cross-legged, never moving his swordarm from its initial position. He spoke, "Fa-Nuit-Hen," the name of an old master, and Cyrus fell from eight wounds that appeared without mortal notice. Coyle could not stop the men from firing then.
Your opinions: could that be a Dragon name and/or Shout? The words don't show up on the Dragon Language UESP page, but that doesn't necessarily mean anything. It's three words, and single syllable words so it fits the format, and it's spoken.
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So... at level 22-ish with my char, rocking on master difficulty, no cheats. Already have bound bow and conjure dremora lord. Still some way to go till twin souls, but... game's really boring now. With the summoner perks maxed, I can call a dremora from far enough away that I never even see the hordes of opponents it slaughters. It has a certain charm, but I feel useless. I can barely land an arrow before the dremora kills my target anyway.
Ah well, only have vanilla and an oooold patch, v 1.5-ish, I hope when I buy the game, it'll be better.
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I dislike vanilla master difficulty a lot, people are just massive meat bags that hit like trucks, sure it's challenging (till you mass produce paralysis potions ^^) but it's not the fun kind of challenge that suits me, why I love requiem, sure I die in one hit if I'm naked, but I can do the same to them. On master it's hard then works its way into insanely easy.
Just my 2 cents .
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"No laughs were had. There is only shame and sadness." Jenny
Plunging into Solstheim. It's very strange seeing it so cold. I just finished with the Stones (where is Miraak when you need him???) and am starting the 'investigate the theft' quest for the Skaal.
Edit: What do you mean, I was infected by Sanies Lupinus? I HAD CORPRUS blast it! *grumbles irritably about gameplay and story segregation*
Edit again: Just finished the Bloodmoon main quest. I'm a little disappointed it seems to be mostly filler. :\ "Go help these people with menial odd-jobs, then go help these other people with menial odd-jobs, then we're going to throw you all in a glacier maze while Hircine's Werewolves attack you. Then you fight Hircine. And that's it!"
Edit again:
Finished the East Empire Company questline (except for building the house at the end, which I'm skipping). It's kind of sad; the EEC plotline was MUCH better than the Bloodmoon main quest. I think I'm going to move on to Oblivion next...
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Cool. I've wondered before whether the Redguard spirit swords were just a lore-friendly way of saying "light saber."
Speaking of lore, I've been browsing the Imperial Library. I gather the Ayleids and the Tsaesci vampires are survivors from the last kalpha. I've been trying to carve apart the Tsaesci Creation Myth to see if there are any goodies inside, here's what I have presently:
Quote:There was the Striking, and the Egg was split into twelve worlds, one for each serpent who had a name, and the names of the serpents were alive and coiled into themselves and became more eggs, for names are self-maters, and the Naming went and went. According to the calculations, the random sequence learned very cunningly that fragmentation reserved itself to the left eye. (("We figured out how to survive the end of a kalpha." Walkabout or whatever the Redguards call it.)) Variation realms were the evidence needed. There was the Biting, which broke the twelve worlds and their name-eggs, and the Biters chewed new names of the lesser serpents until soon death was known to the smallest and your alphabets disappeared but ours did not. ((Reference to the end of the last kalpha. The Biters are the dragons.)) The state of rest became worthy of blame, however segmented, so heat was wasted across the right eye. And in mercy we gave to you language that was dead yet walking if you used it, which you did, though transient food-forms became problematic. ((The Tsaeici supposed to be being vampires, I assume this to be a reference to mortal bodies.)) There was the Slithering, when scales were now name-bites that moved freely, and the dead language speakers bled out into non-talk, which is egg-naming inverted, which slides into the shedding of more dead, which cannot be redeemed in the hunger quadrant, ((Dawn Era?)) and now we could no more be detached, for the twelve-to-one only talked unsense except for us, ((Reference to the constellations? The "one" being the Serpent.. I also wonder if the twelve worlds in the "Striking" had any relation to them.)) who ate your slithering during trumpet season as the Biters poisoned the random sequence until we came and made of it music, as that is the only thing that might save the prey who wore all shapes of confusion not described yet in the calculations. ((At first I thought this was the first Akaviri invasion, but on reflection this seems more like a description of how the Tsaesci enslaved the Dragons of Akavir.)) Some of us discovered honor, though more found the idea of moderation, which turned into the identical selection process and we created our eating that way.
There was the Shedding, who inflated into a sphere of edible communications and this is how the sequence began to find proportion again. The name-eggs that had survived without also turning into calculation powder settled and became dreugh-waters, which was the first thing to finally encompass the risks attempted by the Striking. Stomach signals wrote a complex document of conditions. ((Lorkhan got everyone to agree to make the world.)) This was the variation map, called dai. (("Normal" linear time began. (Though their calling it a VARIATION map suggests they're aware of the alternate-realities thing rather than considering it a straight line of time.))
The Reaching came, where movements of dai progressed across islands of edible communication and food-forms could stockpile. One Reaching unravelled but the Coiling at its belly made a virtual star line, which made eating lucid. We slid to the imago and Named it cunningly. ((The Dragon Break of the Middle Dawn.)) The waters obeyed and dead names took up their place in the random sequence. The first serpents returned to us in transmissions that answered the alphabet-virus which we then consumed at last. By the relative dai, we egg-named it and swallowed all source-information to preserve the virus and became immortal thereby. Past the star line, dead-talking continued. The Laying then happened, and we moved into forms that had been granted from the source information of the first serpents, which was gold-walking, which is pattern. The scales became intertwined in the random sequence with music that ate forever, which we fed with you. (("We incarnated into the mysterious snake-vampires known to normal Tamrielic history.")) Low forms created a seeking egg but we fed it to the music, too. ((Reference to Reman Cyrodiil?)) Then the Biter-Shedding grew sideways into the reception field and knew a Coiling and mastery was ours borne from the calculations. ((Alduin decided to take over the world rather than eat it.)) The final name was Tsaescence and we ate it to become it and there are no more variations.
Also, "we ate it to become it" puts an interesting light on the whole "the Tsaesci vampires ate all the men of Akavir" line from mainline lore. And now that line in the Remanada about Vershu/Renald is going to giving me The Thing flashbacks...
Edit: Times like this I really wish there was a preview button.
Finished Skyrim a couple nights ago. Thinking on replaying Morrowind. Might take a bit before I do though. Waiting for another game. And as far as Oblivion's lockpicking goes, I don't know, but I'll likely have to find out at some point. Got it during Steam's Summer Sale, and it's on the list of games I'd like to play pretty soon.
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I haven't played Oblivion in probably 6 years at the very least, but I still remember loving the lockpicking there. I don't think my advice will help you much, as there is no fixed pattern as to which the speed of the locks drop back. It depends a lot on reaction - you need to realize that there are several different speeds at which the locks descend. Even on the highest level in between the very swift dropdowns, one will be noticeably slower. Look out for that feeling of "lag" that accompanies the dropdown. Never try to pick a bolt outright. Feel it out first. After a while, your mousegrip will get accustomed to time it well. I remember basically going around Imperial City lockpicking every chest to up my lockpicking
Remember, the bolts will move up at the same speed, but follow the dropdown patterns. Wait for the lag and pounce. Rince and repeat.
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Favorite quest? I'm not really sure. There are so many. One that was kind of interesting was the one where that one dead lady wanted me to go to various Dwemer locations collecting some pieces to a key. And not quest related, but a little humorous was shouting a goat off a cliff or mountainside, then running after it saying "Wait! Come back! I need your horns!"
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Got bored with my sneaky conjuration char,(Battle= go invisible miles from opponents, cast spectral assassin, 2x Dremora Lords, wait. Against multiple Deathlords, recast Dremoras.) will get the legendary edition for my birthday, looking forward to legendary difficulty. This time, I'm gonna do something different, and do a sneaky smith/alchemist dual flurry Orc.(OK, OK, still sneaky, I just love backstabbing people) What's the secret to mass-producing paralysis potions the legal way? (Read: legit way of gathering ingredients en masse?) Thinking I'll do the main quest this time... eventually. (Waaay back I cheated my way to Sovngarde, but the quests are so long and boring... dunno how it ends, and getting there took so long in the first place... Thieves'Guild/Dark Brotherhood questline is waaaay better, did those like 5 times each and still like them.)
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The_Polyglot said:What's the secret to mass-producing paralysis potions the legal way? (Read: legit way of gathering ingredients en masse?)
IIRC Imp Stool and Swamp Fungal Pods both have that trait, and the Pods are all over the place in the swamps in Morthal.
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Yeah what Kareeah said, the swamps around morthal have both a crap tonn of canis roots and pods, mix them and even at the lowest rank you get a 3 second paralysis. It's what I did back on the xbox on master difficulty (during them early levels where you get minced). You can get a nice 30 potions at least.
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"No laughs were had. There is only shame and sadness." Jenny
Oooh the two spotlight mods on the nexus are great, unlocked grip! **** yeah! Time to go Dark Soul on these mofos. And Farith, immediately struck me as a perfect base for a character I want.
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"No laughs were had. There is only shame and sadness." Jenny
Legendary difficulty has arrived and OH CRAP EVERYTHING KILLS ME!... Had to powerlevel illusion and conjuration just to stay alive, AND there were situations I had to cheat my way out anyway. IT FEELS GLORIOUS.
Easiest way to mass produce potions is to plant ingredients in your hearthfire garden, seriously, it respawns like crazy. Gradually making the transition from dremora conjuring wimp to poisoned crossbow wielding professional asskicker... at level 46. I couldn't even step out of Whiterun without serious risk of dying before level 40!
On my next playthrough, I'm going no cheats, as it is, I'm limiting myself to reasonable levels of cheating(once you have soul trap and a corpse, it's a matter of time before you hit 100 Conjuration anyway, wanna spend 2 hours doing menial snow, or enter a line of code and proceed to have fun?) Alchemy doesn't feel badass enough for now, but I was never into potions, and I have yet to get my Burleigh&Stronginthearm Siege Crossbow of Paralyzing Death, so we'll see.
To keep things challenging, I can't use any kind of healing/refilling potions, and I'm forbidden to do the restoration loop. Any other restrictions you recommend? Mind you, I wanna be badass, just not so badass I laugh at everything. Tried that, it's boring.
EDIT: Also, no shouts. Unfair to the rest of the game.
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Friend-shaped
Lol, Farith (despite being a hotfile) was removed due to some concerns over a small humanoid female vampire being marriageable. >.>
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"No laughs were had. There is only shame and sadness." Jenny