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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Adding new creatures
Thread: Adding new creatures This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
GrayFace
GrayFace


Promising
Known Hero
posted October 02, 2012 03:37 PM

Quote:
About 255+: Don't know. Sergroj said that he saw some places in code where monster id was represented as byte.

That was Slava who saw it represented as byte. He didn't take a note, because going beyond 255 monsters wasn't something to expect back then.

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Alamar
Alamar

Tavern Dweller
posted October 12, 2012 01:18 PM

Quote:
ERA plugin for adding new creatures (test monster N197 included): [url]http://zalil.ru/30329119[/url]



The link is dead. Can someone refresh a link to this plugin???

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Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted November 12, 2012 05:26 AM

Here you have the plugin: http://wogarchive.ru/file.php?id=145

But not the example. If you follow all the instructions you will do it. But I take a long time to make it work. It worth it. Now I can add infinite creatures! I am sooo happy.
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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted November 12, 2012 05:58 AM

Quote:
Here you have the plugin: http://wogarchive.ru/file.php?id=145

But not the example. If you follow all the instructions you will do it. But I take a long time to make it work. It worth it. Now I can add infinite creatures! I am sooo happy.


Add infinite creatures where, to the map editor or are they specific to the scenario?

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Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted November 12, 2012 10:32 AM

They are not at the map editor, but I can add them to any game by an ERM script. Until now I am testing them by the "new town" script, but later I will add as random scenario monsters in the "wogification" script. Anything is possible.
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Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted November 12, 2012 02:41 PM

Problem with creature n 205

After adding 7 new creatures I have problems with the 8.

My def tool create twcport.def or CPRSMALL.def with maximum 204 images. After that if I try to add another one the def editor says it's ok, but the achieve created don't have more then 204 images.

Without the correspondent image the game crash.

Does anyone know what to do?
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zombie_knight
zombie_knight


Adventuring Hero
posted November 12, 2012 02:45 PM

Too bad I still use normal WOG.

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Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted November 12, 2012 02:56 PM

Quote:
After adding 7 new creatures I have problems with the 8.

My def tool create twcport.def or CPRSMALL.def with maximum 204 images. After that if I try to add another one the def editor says it's ok, but the achieve created don't have more then 204 images.

Without the correspondent image the game crash.

Does anyone know what to do?


Problem solved. I used MOP corresponding twcport.def and CPRSMALL.def
Infinite creatures here I go.
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Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted November 13, 2012 02:03 PM

Adding monster to the adv map

I am trying to add the new creatures to the adventure maps. So I open ZOBJCTS.txt and I add the ZMM197Z.def I copied the ZMM196Z.def so it should be ok. But when my monster appear at the adv map only appear his shoulder instead of the full image.

Does anyone have tested this? What I am doing wrong?
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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted November 13, 2012 02:19 PM

.msk file?

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Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted November 13, 2012 02:56 PM

Quote:
.msk file?


Yes, it is. Thanks.
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Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted November 14, 2012 04:45 AM

Quote:
char tmp_missile[16];

int (__fastcall *LoadDef)(char *defname) =
(int (__fastcall*)(char*))(0x55C9C0);


int _edi() {__asm{mov eax, edi}}
int _esi() {__asm{mov eax, esi}}
int _ebx() {__asm{mov eax, ebx}}

int __fastcall NewMissiles_Body(char* missile_def, int edx)
{
int creature = *(int*)(_ebx()+0x34);
if (creature > 196)
{
sprintf(tmp_missile,"shot%i.DEF",creature);
return(LoadDef(tmp_missile));
}
return LoadDef(missile_def);
}


void NewMonstersMissiles()
{
WriteHook((void*)0x43DB1D,(void*)NewMissiles_Body, HOOKTYPE_CALL);
}


What do you mean with "void*"?
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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted November 14, 2012 06:28 PM

Quote:
What do you mean with "void*"?

Pointer to void, of course.

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Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted November 21, 2012 07:35 PM

Promise

When I have added 100 new creatures I will post it as a mod to download. (19 have already been added)
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Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted November 23, 2012 03:09 PM

When I use the command to make a creature an evolution of another creature, and both of them are new creatures, the game start to crash some times

EX:

!#MA:U200/201;

Faun->Satyr

If one of then are an old one the problem don't happen EX:

!#MA:U101/210; lizard warrior->lizard hunter


Does anyone know what is the problem?
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Felipe
Felipe


Known Hero
Editing Heroes Without Limits
posted November 29, 2012 12:25 AM

Quote:
When I use the command to make a creature an evolution of another creature, and both of them are new creatures, the game start to crash some times

EX:

!#MA:U200/201;

Faun->Satyr

If one of then are an old one the problem don't happen EX:

!#MA:U101/210; lizard warrior->lizard hunter


Does anyone know what is the problem?


The problem is with something in the "hero specialization boost". When I change the valeska specialization the bug disappear, but if I add other upgrades like  !#MA:U205/206; etc... the bug reappear. I have no idea what is happening. I am not using any variable.

Any clue? Someone?
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kswdiy
kswdiy


Adventuring Hero
posted January 19, 2013 02:06 AM

Quote:
Here you have the plugin: http://wogarchive.ru/file.php?id=145

But not the example. If you follow all the instructions you will do it. But I take a long time to make it work. It worth it. Now I can add infinite creatures! I am sooo happy.



Can you upload a latest version of the plug-in specific examples£¿



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Caagr98
Caagr98


Hired Hero
posted April 11, 2013 03:48 PM

Didn't work for me. The creature looked like a dracolich in the small picture in the bottom right corner, looked like a brown, but empty, slot in the hero screen, and crashed when I click on it. However, when I renamed the h3custom.lod file to amethyst.pac, it worked. By the way, why are there three crtraits files?

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Ciuchcia88
Ciuchcia88


Hired Hero
posted June 02, 2013 10:48 PM

Hi! I've got a problem with this plugin. I've put these files to my Heroes III directory/Data and amethyst.dll to EraPlugins in WoG folder. I've added the lines into ZEOBJTS.TXT and ZOBJCTS.TXT by copying creature 172 line and pasting it at the end of the file and I've put in into Heroes III/Data folder too. But When I run my game, the h3era.exe broke down. It simply vanished. Do I put these files into good directory?
Felipe wrote that he added this creature into adv map. Does it mean that there's a way to add new creatures into the map editor?

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GLATechGeneral
GLATechGeneral

Tavern Dweller
posted June 07, 2013 10:11 AM

Convert 3d model into def

anyone know how to do this?

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