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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Adding new creatures
Thread: Adding new creatures This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV
majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted July 18, 2016 10:33 PM
Edited by majaczek at 17:57, 22 Jul 2016.

OxFEA said:
> EDIT: I  need the address of Rogue routine, could anybody help?

4E605C


Thanks!!! but puppet_master were first

could you  help me  write hook like I asked here ?

I fail to  do hook myself

EDIT: With great help of Master of Puppets, and little work on my side Amethyst2 can now read "isRogue=" lines (that mean new  creatures can scout/epionage diplomatic result).

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XEricSin
XEricSin


Famous Hero
posted August 29, 2016 12:48 PM

Hi maja,

Glad you carry on with the new creature plugin.

You mentioned about new factions.

Will the new ones function the same as the original factions?

For example, we can use ERM command MA to get the new faction number, like 9 and above, other than the original 0-8.

Also the morale calculation and when mixing different factions?

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XEricSin
XEricSin


Famous Hero
posted August 31, 2016 12:05 PM

Can anyone share the procedure to add new creatures into the adventure map?


This is what I have in mymod/data/objects/zl_creatures.txt:

3
avw198.def 011111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 54 198 2 0
avw199.def 011111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 54 199 2 0
avw200.def 011111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 54 200 2 0



I get a game crash when I add a creature with
!!UN:I1/1/0/54/198/54/198/-1/0;



The map editor also crashes when the mouse is over the icon of new creatures in the objects panel on the right.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 31, 2016 01:40 PM
Edited by majaczek at 13:43, 31 Aug 2016.

XEricSin said:
Can anyone share the procedure to add new creatures into the adventure map?


This is what I have in mymod/data/objects/zl_creatures.txt:

3
avw198.def 011111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 54 198 2 0
avw199.def 011111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 54 199 2 0
avw200.def 011111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 54 200 2 0



I get a game crash when I add a creature with
!!UN:I1/1/0/54/198/54/198/-1/0;



The map editor also crashes when the mouse is over the icon of new creatures in the objects panel on the right.



You need to fix MapEdPatch config file (you may place new config file in mod folder and proper subfolder).

note that it  isn't enough for game  to  fully support it. You would not be able to rightclick-place  creature on a map (it  would disappear). You would need to edit original objects files (two  of three - don't emember which ones) and  put in pac file.

EDIT: crash on ERM? does it crash withot the line?

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XEricSin
XEricSin


Famous Hero
posted August 31, 2016 06:30 PM

I didnt have msk and msg files for the new creatures, now I have them.

I am now using zobject.txt instead of a new object txt, and it works.

I previously put the erm under !?PI, so it crashes every time. Now I change to TM1, and works fine.

The only problem now is with the map editor, but not so urgent.

Thank you.

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fanofheroes
fanofheroes


Famous Hero
posted July 22, 2019 05:20 AM

I was wondering if anyone else has had this problem before.  I've added a bunch of units to my mod, but only 4 of them are giving me this problem.  during the battles, the def image is invisible.  once and a while it will flash and appear, only to vanish again later.  

has anyone else had this problem, and if so, was it solved?







in the def editor, the sprite appears normal and fully animated. so I have no idea what's happening.

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zeryss
zeryss


Promising
Famous Hero
http://i12.pixs.ru/storage/6/4
posted July 22, 2019 09:40 PM

fanofheroes said:
I was wondering if anyone else has had this problem before.  I've added a bunch of units to my mod, but only 4 of them are giving me this problem.  during the battles, the def image is invisible.  once and a while it will flash and appear, only to vanish again later.  

has anyone else had this problem, and if so, was it solved?






these are the problems of the palette

in the def editor, the sprite appears normal and fully animated. so I have no idea what's happening.

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fanofheroes
fanofheroes


Famous Hero
posted July 23, 2019 12:28 AM
Edited by fanofheroes at 00:30, 23 Jul 2019.

zeryss said:

these are the problems of the palette





I thought there was something wrong with each image and  I uploaded all the Bmp's into GIMP, indexed the images and reinstated each, one by one and that didn't work. that was a long task lol

is there another way to correct the palatte?

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