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majaczek
Supreme Hero
Work at Magic Dimmension
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posted July 18, 2016 10:33 PM |
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Edited by majaczek at 17:57, 22 Jul 2016.
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OxFEA said: > EDIT: I need the address of Rogue routine, could anybody help?
4E605C
Thanks!!! but puppet_master were first
could you help me write hook like I asked here ?
I fail to do hook myself
EDIT: With great help of Master of Puppets, and little work on my side Amethyst2 can now read "isRogue=" lines (that mean new creatures can scout/epionage diplomatic result).
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XEricSin
Famous Hero
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posted August 29, 2016 12:48 PM |
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Hi maja,
Glad you carry on with the new creature plugin.
You mentioned about new factions.
Will the new ones function the same as the original factions?
For example, we can use ERM command MA to get the new faction number, like 9 and above, other than the original 0-8.
Also the morale calculation and when mixing different factions?
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XEricSin
Famous Hero
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posted August 31, 2016 12:05 PM |
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Can anyone share the procedure to add new creatures into the adventure map?
This is what I have in mymod/data/objects/zl_creatures.txt:
3
avw198.def 011111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 54 198 2 0
avw199.def 011111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 54 199 2 0
avw200.def 011111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 54 200 2 0
I get a game crash when I add a creature with
!!UN:I1/1/0/54/198/54/198/-1/0;
The map editor also crashes when the mouse is over the icon of new creatures in the objects panel on the right.
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majaczek
Supreme Hero
Work at Magic Dimmension
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posted August 31, 2016 01:40 PM |
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Edited by majaczek at 13:43, 31 Aug 2016.
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XEricSin said: Can anyone share the procedure to add new creatures into the adventure map?
This is what I have in mymod/data/objects/zl_creatures.txt:
3
avw198.def 011111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 54 198 2 0
avw199.def 011111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 54 199 2 0
avw200.def 011111111111111111111111111111111111111111111111 100000000000000000000000000000000000000000000000 111111111 011111111 54 200 2 0
I get a game crash when I add a creature with
!!UN:I1/1/0/54/198/54/198/-1/0;
The map editor also crashes when the mouse is over the icon of new creatures in the objects panel on the right.
You need to fix MapEdPatch config file (you may place new config file in mod folder and proper subfolder).
note that it isn't enough for game to fully support it. You would not be able to rightclick-place creature on a map (it would disappear). You would need to edit original objects files (two of three - don't emember which ones) and put in pac file.
EDIT: crash on ERM? does it crash withot the line?
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XEricSin
Famous Hero
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posted August 31, 2016 06:30 PM |
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I didnt have msk and msg files for the new creatures, now I have them.
I am now using zobject.txt instead of a new object txt, and it works.
I previously put the erm under !?PI, so it crashes every time. Now I change to TM1, and works fine.
The only problem now is with the map editor, but not so urgent.
Thank you.
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fanofheroes
Famous Hero
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posted July 22, 2019 05:20 AM |
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I was wondering if anyone else has had this problem before. I've added a bunch of units to my mod, but only 4 of them are giving me this problem. during the battles, the def image is invisible. once and a while it will flash and appear, only to vanish again later.
has anyone else had this problem, and if so, was it solved?
in the def editor, the sprite appears normal and fully animated. so I have no idea what's happening.
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zeryss
Promising
Famous Hero
http://i12.pixs.ru/storage/6/4
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posted July 22, 2019 09:40 PM |
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fanofheroes said: I was wondering if anyone else has had this problem before. I've added a bunch of units to my mod, but only 4 of them are giving me this problem. during the battles, the def image is invisible. once and a while it will flash and appear, only to vanish again later.
has anyone else had this problem, and if so, was it solved?
these are the problems of the palette
in the def editor, the sprite appears normal and fully animated. so I have no idea what's happening.
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fanofheroes
Famous Hero
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posted July 23, 2019 12:28 AM |
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zeryss said:
these are the problems of the palette
I thought there was something wrong with each image and I uploaded all the Bmp's into GIMP, indexed the images and reinstated each, one by one and that didn't work. that was a long task lol
is there another way to correct the palatte?
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