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SoilBurn
Known Hero
BurnsSoil
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posted October 19, 2011 11:28 PM |
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Edited by SoilBurn at 23:29, 19 Oct 2011.
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The only thing that kept me from buying the game till they promised to fix it were the town screens. Technical bugs and glitches can and will be fixed.
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Brukernavn
Hero of Order
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posted October 24, 2011 10:14 AM |
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From the official forum:
Quote: Hi! all!
I'am playing from 2 days and i dont know how can i enter in the cities?? if i double click on the cities i see a little windows where is the city... How can i enter in the city like HMM5???
Thx
Town screen fail!
He did get an explanation to the "little window" though.
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Negativland
Promising
Adventuring Hero
but I'm not
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posted October 24, 2011 05:03 PM |
bonus applied by alcibiades on 24 Oct 2011. |
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found this in the game files
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ShardofTruth
Hired Hero
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posted October 24, 2011 05:11 PM |
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Yes, that's more like it. I hope this is a wip screen for the town window patch.
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Kivo
Famous Hero
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posted October 24, 2011 05:14 PM |
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Everything seems a bit out of place but hopefully the overall design will look better Looking forward what its going to look like .
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Anna
Adventuring Hero
Dazzling Light Incarnation
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posted October 24, 2011 05:20 PM |
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Edited by Anna at 17:21, 24 Oct 2011.
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Quote: found this in the game files
Wow this colored and added some effects would look awesome! Any chance for the Inferno town to be amongst the game files as well?
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xerox
Promising
Undefeatable Hero
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posted October 24, 2011 05:43 PM |
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wow that looks amazing
it would be smart of black hole to release previews of these, as a confirmation for the fans that the town screens are getting worked on
where in the files did you find it?
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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kodial79
Promising
Supreme Hero
How'd Phi's Lov't
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posted October 24, 2011 05:48 PM |
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Gosh, that looks like crap. I hope it's not a WIP of the replacement we're getting.
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Signature? I don't need no stinking signature!
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Negativland
Promising
Adventuring Hero
but I'm not
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posted October 24, 2011 05:53 PM |
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Quote: where in the files did you find it?
Data4\SourceAssets\Textures\General. It was a stray file though, that had nothing to do with the rest of the folder contents.
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Wckey
Famous Hero
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posted October 24, 2011 06:04 PM |
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Quote: Gosh, that looks like crap. I hope it's not a WIP of the replacement we're getting.
It's far from perfect, but at least it looks better than the H4 towns screens.
However, I don't like the fact that the background looks like a 2d painting and the buildings are 3D models.
____________
Come back soon, Elvin!
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted October 24, 2011 06:08 PM |
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Great find. I'm interested in hearing all of your opinions on this, good, bad or indifferent.
Note there are no dwellings...
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII
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Brukernavn
Hero of Order
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posted October 24, 2011 06:23 PM |
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It depends on whether they are looking merely for an acceptable replacement (which I believe this is an attempt to be), or a visually appealing and functional town screen.
I think 2D would be the best way to go. It gives the best visual overview of all the buildings, is probably easier (and cheaper) to do than 3D, but could be just as atmospheric and visually stunning (if not more).
Some efforts should be made to make the town look "alive" (no pun intended). Now all they do is make the camera "move", and that's not really working. Blinking lights, flags blowing in the wind, simple things like that make a lot of difference. The absolute best thing would be to have the creatures of the dwellings appear in front of them.
I also think that the buildings, and not the background, should take up most of the graphics by lowering the "camera angle" (think H3). Since you can view the town in 3D from the map in pretty much any angle you want, I think the town screen should be more about representing the buildings orderly so you can click them easily and quickly see what has been built.
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esvath
Known Hero
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posted October 24, 2011 07:11 PM |
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Quote:
I think 2D would be the best way to go. It gives the best visual overview of all the buildings, is probably easier (and cheaper) to do than 3D, but could be just as atmospheric and visually stunning (if not more).
Some efforts should be made to make the town look "alive" (no pun intended). Now all they do is make the camera "move", and that's not really working. Blinking lights, flags blowing in the wind, simple things like that make a lot of difference. The absolute best thing would be to have the creatures of the dwellings appear in front of them.
I also think that the buildings, and not the background, should take up most of the graphics by lowering the "camera angle" (think H3). Since you can view the town in 3D from the map in pretty much any angle you want, I think the town screen should be more about representing the buildings orderly so you can click them easily and quickly see what has been built.
+1 for this!
I think a beautiful 2D is enough for a town screen, just like Heroes III. No need for a 3D screen, if that would make the game slower than it is now
[for the record, the game need +5 seconds to load the so-called town windows... so much for optimization!]
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Maurice
Hero of Order
Part of the furniture
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posted October 24, 2011 10:37 PM |
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Quote: [for the record, the game need +5 seconds to load the so-called town windows... so much for optimization!]
Maybe it's my machine, but I am nowhere getting near 5 seconds. Loading times are pretty much instant for me.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted October 24, 2011 10:50 PM |
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Overall I think this looks promising. Obviously, it's not a finished product, a lot of things on the buildings are clearly not done at all, and as Cepheus mentions, we don't see the dwellings, which might be why it looks a bit empty with a lot of sky. But I think overall it has a lot more atmosphere, it looks more ... wholesome, for lack of better word, and you can actually make out what's going on.
On a sidenote, the white lights which actually look pretty good will probably be exchanged by those horribly overdone green lights they also plastered all over the units. I hope they'll manage to be a bit more subtle here, green glows can be eery and nice, but it doesn't have to look like a whole neon sign park come alive.
____________
What will happen now?
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The_Polyglot
Promising
Supreme Hero
channeling capybara energy
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posted October 24, 2011 11:25 PM |
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Has anyone from UbiHole ever played H2-H3? Or, maybe, heard about them? They had ideal Town Screens- at once aesthetically pleasing,(even 10+ years after release!), and useful. I, for one, have never had to look twice to know exactly which buildings had been built in a given town, whereas in Ubi games, I couldn't even recognize the individual dwellings, much less tell them apart from each other! Why can't they take a hint from the ghost of NWC just this once? Heck, I wouldn't even mind if they just repainted some of the old Town Screens, even that would be far better than anything they've come up with so far! The stray file is to the Town Peepholes what a shot to the crotch is to a shot in the head; One may be slightly easier to bear than the other, but both are horrible.
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Friend-shaped
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bluecamel
Adventuring Hero
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posted October 25, 2011 07:08 AM |
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Quote: Has anyone from UbiHole ever played H2-H3? Or, maybe, heard about them? They had ideal Town Screens- at once aesthetically pleasing,(even 10+ years after release!), and useful. I, for one, have never had to look twice to know exactly which buildings had been built in a given town, whereas in Ubi games, I couldn't even recognize the individual dwellings, much less tell them apart from each other! Why can't they take a hint from the ghost of NWC just this once? Heck, I wouldn't even mind if they just repainted some of the old Town Screens, even that would be far better than anything they've come up with so far! The stray file is to the Town Peepholes what a shot to the crotch is to a shot in the head; One may be slightly easier to bear than the other, but both are horrible.
so true, the h2 (and to a lesser extent h3) buildings in town screens were so distinct, there weren't any similar buildings really.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted October 25, 2011 08:26 AM |
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I just realized I have one gripe with this new idea for a town screen (if that's what it is), and that is the fact that you *only* see the city - there is no landscape or otherwise an environment to give it a context. Sure, you see a bit of mist in the background, but remember how both H2, H3 and H5 got a lot of atmosphere from the context they were sitting in and not just the town themselves (think H3 Fortress sitting in the midst of the swamp, or H5 Academy on the floating rocks in the sky).
____________
What will happen now?
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Aosaw
Promising
Famous Hero
Author of Nonreal Fiction
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posted October 25, 2011 08:51 AM |
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Edited by Aosaw at 08:51, 25 Oct 2011.
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I still don't see what the big deal was about H5 Academy's "Castle in the Sky" screen.
The "mists in the background" could also be your basic "empty, desolate plain". When I think about a necropolis, I don't exactly see it "melding" with nature, if you know what I mean.
In fact, that Necropolis WIP (if that is indeed what it is) reminds me of Glen Cook's Black Company series. Desecrated, flat, and hopeless.
I do think that 2D would be an interesting way to go, if they used it as an excuse to produce truly stunning artwork (a bit like other current video games that use artistic sequences) rather than a series of layers with sprite-buildings (a bit too much like H3).
I enjoyed the sprite buildings, but with the technology we have now it would be a shame not to take that artwork to the next level.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted October 25, 2011 09:02 AM |
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Edited by Avirosb at 09:03, 25 Oct 2011.
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Quote: so true, the h2 (and to a lesser extent h3) buildings in town screens were so distinct, there weren't any similar buildings really.
The H4 buildings themselves were interesting, but all town screens lacked uniformity (as well as urban planning).
H5 was the exact opposite, having town screens with extremely uniform architecture.
Nice to look at while the camera is spinning around, but very impractical.
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