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Thread: 1.3 Multiplayer impressions, suggestions | This thread is pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT» |
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Mitzah
Promising
Supreme Hero
of the Horadrim
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posted August 21, 2011 10:34 PM |
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Edited by Mitzah at 22:35, 21 Aug 2011.
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Quote: Have you played the stronghold campaign? It had some nice ones.
I stumbled upon a couple of them, BUT there was another problem: diversity. Many of them just give combat bonuses, wtf? I'd like to see more types of resource caches, maybe a tree of knowledge, a seer's hut, hut of the magi and so on.
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| The HoMM Channel |
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e3772014
Adventuring Hero
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posted August 21, 2011 10:35 PM |
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Quote: If only the Tears Mage Necropolis ability worked, then you would have zero percent chance of breaking through the initial wall since all damage would be transferred and reduced at 33% onto the weavers who would then get life drain the next turn and restore itself.
Yeah xD if only it was 100% impossible to beat necro with inferno instead of just 95%...
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conqr
Adventuring Hero
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posted August 21, 2011 10:49 PM |
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Quote: If only the Tears Mage Necropolis ability worked, then you would have zero percent chance of breaking through the initial wall since all damage would be transferred and reduced at 33% onto the weavers who would then get life drain the next turn and restore itself.
In most cases stronghold might hero will still be able to break it and block shooters even before any necro unit could act. (Inner fire + mighty slam + cleave for damage and tactics II + first blood ability for movement).
Quote: I guess I should be able to play. Or at least try.
Thats great, a lot of things would be good to try out. (Btw, do you have the timeout bug? If both of us have it we might not be able to play.)
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Jabanoss
Promising
Legendary Hero
Property of Nightterror™
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posted August 22, 2011 01:01 AM |
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Edited by Jabanoss at 03:18, 22 Aug 2011.
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When will they add replay functionality??? :/
I just had one awesome duel, it would be so sweet if I could share it.
If anything replays would really help balance this game, so I really hope they add it soon.
Edit:
@e3772014
I've added you as a friend in the game. I can probably duel with you at any time I'm on.
It's so strange, I haven't faced anyone yet that have been using this "OP" strategy... :/
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"You turn me on Jaba"
- Meroe
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted August 22, 2011 09:48 AM |
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Quote: (Btw, do you have the timeout bug? If both of us have it we might not be able to play.)
Not so far. I'll be around for 1-2 hours about noon GMT today so if you're on-line, drop a message.
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infinitus
Supreme Hero
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posted August 22, 2011 07:17 PM |
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My Haven mage hero, after some tactical modifcations start not only to win, but to own ... By the way for now i never lost any duel. Maybe i encounter only weack opponents. I added today lots of people from HC in game friends list, please contact me to try some hardcore action For today i done with duels.
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Nothing's impossible
http://www.youtube.com/watch?
v=loCSLJ6IodY
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e3772014
Adventuring Hero
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posted August 22, 2011 08:38 PM |
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Quote: When will they add replay functionality??? :/
I just had one awesome duel, it would be so sweet if I could share it.
If anything replays would really help balance this game, so I really hope they add it soon.
Edit:
@e3772014
I've added you as a friend in the game. I can probably duel with you at any time I'm on.
It's so strange, I haven't faced anyone yet that have been using this "OP" strategy... :/
Hey I just saw you on. How come you didn't reply to my messages? O.o
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conqr
Adventuring Hero
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posted August 22, 2011 08:54 PM |
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Edited by conqr at 20:55, 22 Aug 2011.
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Quote: Hey I just saw you on. How come you didn't reply to my messages? O.o
It might have been the chat bug, if the other player doesn not answer you can try to reconnect to conflux (basically restart the game). I dont know if this always solves the problem (maybe occaisonally the player you are trying to reach should do the reconnect, but maybe its always enough if just one of you reconnects, i dont know.) And of course its a possibility that the other player actually was just afk. : d
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Jabanoss
Promising
Legendary Hero
Property of Nightterror™
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posted August 22, 2011 09:35 PM |
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Quote: Hey I just saw you on. How come you didn't reply to my messages? O.o
Yeah well game crashes and I don't check my chats when I'm dueling normally.
And since I crashed I also have to figured out what Elvin wanted. :/
Anyways my Inferno sucked beyond words against e377's Necro.
Time to rework skills...
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"You turn me on Jaba"
- Meroe
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conqr
Adventuring Hero
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posted August 22, 2011 09:37 PM |
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Quote: Anyways my Inferno sucked beyond words against e377's Necro.
Any details? (yeah normally inferno 'should' suck against necro, just curiousity)
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Jabanoss
Promising
Legendary Hero
Property of Nightterror™
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posted August 22, 2011 09:48 PM |
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Edited by Jabanoss at 21:50, 22 Aug 2011.
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No nothing special, I just made a fool out of myself thinking my strategy was good. Only problem was that I usually face less skill opponents who either have bad placement or a might Hero.
e377 doesn't have a might hero and he has perfect placement.
Since he has a magic hero his magic defense is so high that I cannot cast a reliable petrification on neither his Fate Weavers nor his Liches.
In normal cases I pride myself in my high magic defense, but that mattered little as his fate weavers more or less insta-killed one stack of lilim.
I don't know, you have to stop either the liches or the Weavers from attacking, but that's impossible with their amount of magic defense, or if they have dispel which e377 had.
In my case, I need to keep my lilim alive, but I simply cannot... :/
Though I can note that I have infinite mana, and I managed to run him dry, but what does that matter? He don't need mana...
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"You turn me on Jaba"
- Meroe
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e3772014
Adventuring Hero
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posted August 22, 2011 09:51 PM |
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Edited by e3772014 at 21:59, 22 Aug 2011.
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Quote:
Quote: Anyways my Inferno sucked beyond words against e377's Necro.
Any details? (yeah normally inferno 'should' suck against necro, just curiousity)
In our second game I lost 70 spectres and almost no losses on my other stacks when I killed all his stacks.
To be fair, it wasn't his fault. This only shows how ridiculous necro turtling is...I suffered similar losses when I played inferno against necro.
EDIT:
@jabanoss
It's very tricky to use petrify against necro, because you have to time it just right so that necro can't just dispel it right away. As I understand it dispel doesn't work on a petrified unit after some time (I tried dispelling your petrify on my weaver and sometimes it didn't work when the weaver was petrified 2-3 creature turns ago).
Also, just to further my point of necro being OP even more, if you had actually dealt a lot of damage to my lamasu/ghouls (which are the 2 most vulnerable stacks and easiest to kill to block my weaver), I could just petrify them for 3 turns at a time and make them invulnerable blockers. I did that against stronghold (since cyclops deals ridiculous damage) and the player couldn't do anything about it except watch his units die from my weaver, who has health drain.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted August 22, 2011 09:56 PM |
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Seems like our testgame at closed beta 1.1 time (hot seat) was correct when the necro trampled ppl without loses (excluding a stack of lamasus).
Think how bad it was back then when spectres were tougher and necromancy was almost twice as strong
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We reached to the stars and everything is now ours
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted August 22, 2011 11:34 PM |
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Quote: Seems like our testgame at closed beta 1.1 time (hot seat) was correct when the necro trampled ppl without loses (excluding a stack of lamasus).
Actually this is only when Necropolis turtles, even though it is very likely to win against everything even if it's a "normal field battle". Inferno in particular has nothing to counter them and that's it. Stronghold on the other hand has pretty good chances but also has issues with one particular type of "wall" where the two stacks of Specters get in the way of the Mighty Slam of the Cyclopes (which is supposed to clear the way to the Fate Weavers). The Specters take very little damage during the first round and even with monstrously buffed Cyclopes with Might hero, you won't be able to kill even half of them so if Might Slam fails to "move" some of the small creatures from the wall and thus allow one of your small units to block the Fate Weavers, it's game over. If however you manage to break through the wall, the Necro player is more or less doomed.
Quote: No nothing special, I just made a fool out of myself thinking my strategy was good.
Jaba, it's no use, there is no build which will help you win against Necropolis with Inferno if the opponent knows what to do. You'll be able to inflict some damage at best and that's all. If Petrify wasn't bugged as it probably is, maybe you would not be able to kill even 10% of the Necro army. I gave up trying.
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conqr
Adventuring Hero
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posted August 22, 2011 11:38 PM |
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Edited by conqr at 23:58, 22 Aug 2011.
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@Jabanoss & e377:
Yeah a few pages ago i wrote about the petrify the weaver thing as well, and it can get really hard. One of the problems is though, that even if you could do that certain factions will still have a very hard time dealing with necro, (the necro player can use spells in the mean time as well of course.)
But overall its really not easy, to make sure that you always will have a creature that acts exactly before the weaver. In my experience the game tries to justify the order of the creatures (apart from the ini bugs..) so if you have 60 and a 50 ini creature and your opponent one 50 ini, than your opponents 50 ini creature will come before yours (again in my experience).
With inferno the order usually should be: ravager vampire pit lord weaver, wich means you cant cast petri on ravager's turn because of dispel on vamps turn, but if you wait, your opponent only has to change the ini of your pit lord (or the weaver but less necro has hast or rush), and a slow or lightning + daze (or petrification) on the pit lord and its 'over'.
Its a bit different for sanctuary because they have two creatures in between the vamp and weaver. That means a lot because mass slow is only -5 ini (if theres no ini bug, then either mizu or kensei will still come before weaver). And the coral priestess can decrease the ini of the vamp risking weaver to act first (just wait with something fast, and petrify on the end of the turn). It might not work, and meanwhile the necro hero can do a lot of.. stuff as well.
Actually the necro player might cast petry on weaver in the first turn (when vamps act) and that might prevent the opponent to cast petrification on it making it almost impossible to prevent it from acting. (I could never test it whether you could petrify/stasis something that is already petrified.)
Quote: If however you manage to break through the wall, the Necro player is more or less doomed.
I wonder, if a two turn petrification (or 3 with tear necro) can give necro a chance (one additional creature along with the cyclops can be neutralized safely, and have an 'extra' turn in between) to come back.
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted August 23, 2011 12:05 AM |
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Quote: I wonder, if a two turn petrification (or 3 with tear necro) can give necro a chance (one additional creature along with the cyclops can be neutralized safely, and have an 'extra' turn in between) to come back.
I haven't tried yet, so - is Petrify "dispellable"? If so, I guess Stronghold Magic hero with Mass Cleansing could get rid of it and immune the key stacks.
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e3772014
Adventuring Hero
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posted August 23, 2011 12:16 AM |
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Quote:
Quote: I wonder, if a two turn petrification (or 3 with tear necro) can give necro a chance (one additional creature along with the cyclops can be neutralized safely, and have an 'extra' turn in between) to come back.
I haven't tried yet, so - is Petrify "dispellable"? If so, I guess Stronghold Magic hero with Mass Cleansing could get rid of it and immune the key stacks.
Dispel works, but only in a certain time frame. If you don't petrify at the exact right moment, it's possible for necro to petrify your stack that's blocking the weaver and still keep shooting at you.
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infinitus
Supreme Hero
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posted August 23, 2011 12:13 PM |
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So Zenofex what you think about my Haven Mage ?
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Nothing's impossible
http://www.youtube.com/watch?
v=loCSLJ6IodY
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted August 23, 2011 12:18 PM |
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Well, it's the Glories that make it what it is but then again they are overpowered. Still, we didn't finish the game, it just froze on my side and I couldn't do anything. Care for one more try? I guess Abyssal Gate is just bugged and doesn't work. I don't really want to face a Haven mage with Might hero but the Inferno Blood magic is even worse.
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infinitus
Supreme Hero
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posted August 23, 2011 12:26 PM |
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Quote: Well, it's the Glories that make it what it is but then again they are overpowered.
Ahh, now they are overpowered Tried different setup (experimental) and even hard AI Sanctuary won vs Haven with glories. I think it's more about hero build ...
Quote: Care for one more try?
Always nice to play vs good opponent but have to go. Will be back in 4 hours, after will have plenty of time. Hope we play later.
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Nothing's impossible
http://www.youtube.com/watch?
v=loCSLJ6IodY
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