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_EskimoQuinn_
Tavern Dweller
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posted May 28, 2001 02:19 AM |
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BUT.....
Quote: How is winning thru hit and run meritless? It is just another way to fight- if you didn't prepare for it that is your own fault. Certainly it can be difficult at times to avoid, but why go on the defensive? Most of the best games I've had were interesting because of the amount of strategies used in one game. For instance when both players have good hit&run spells, but one person is dungeon and the other is rampart, then it is quite interesting- summon elemental and antimagic become much more important to the game. Also, here have been games I thought I had advantage and tried to attack my opponent, he sends out Deemer with 600 damage meteor shower twice and suddenly I am on retreat, but then I find Chain Lightening in a guild I just built up and do the same to him, and he is retreating, then he gets Implosion somewhere... by the time of the final battle we had chased each other around the map and depleted our creatures so much that in month 2 we had smaller than a week 2 armies left. I ended up winning because of the luck I had getting Chain- even though he summoned elementals I could kill more units faster, whereas Implosion could only kill one stack at a time. I don't have an problem taking that win, I was proud of it in fact. At any time in the game something could have gone wrong for me, for instance if I tried to group all my Arch Devils(I was Inferno) and take him on when I didn't know he had Implosion... or if I had been brave enough I could have taken him out as soon as I got Chain and he didn't know it yet, and he had no summon elemental spells. It's from what we each made mistakes and also did good strategies that made it so fun. Hit&run is a good defensive measure, but also should be thought of offensively. If someone gets very lucky in relics, then you have some luck and get good hit&run spells- why should you not be allowed to use them?
But what if the rule for no hit and run is established at the onset of the game - would you still have done it?
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malkia
Promising
Famous Hero
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posted May 28, 2001 04:26 AM |
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Hit'n'run 'n ran 'n ran 'n ran
Quote:
This is not war, this is a game. In a war i would use hit and run tactics even if i knew that my force was a hundred times stronger than my opponents to minimize losses. In a war things like supply trains, comunication and control become vital. But this is only a Game. Rules can take effect here, as the game provides a small amount of stability and a lot of limitations.
How would you asses the situation in a true conflict, where anything as small as a single man can cause serious havoc.
So it may not be the "Knights Championship", but it isn't war either... it is a mere game.
I don't agree - it's a game - but it's a WAR game - you can't deny that. Game allows such thing - you have to use it. The law in this game is defined by it's rules. There are no rules limiting you from doing Hit'n'run or ran or whatever (which is correct in english?). So you are doing all right. In normal life or in normal war - you have RULES also - but there you have LIMITING RULES - rules that LIMITS you what you can do - like YOU CAN'T KILL INNOCENT PEOPLE or such. And these rules are defined by some organization or something like this. But in Heroes rules are defined not to limit you - but to extend what you can do. You got it?
So summary:
1. In real life - the laws (rules) are such that they are RESTRICTING you. You can't kill a man or rob a bank without breaking the rules.
2. In game you have laws (rules) but they are defining what you can do. In game it's impossible to break the rules - except the case where BUG if found in the game - which allows you to break the way the game was designed or was intended to be. So how to say - in game it's impossible for you to "KILL a MAN" because there is no way to do it. There is no way to break such rules. you got it?
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Ichon
Responsible
Famous Hero
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posted May 28, 2001 09:27 AM |
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No rules
I don't play games with any rules anymore. I used to ask if my opponent wanted some rules but I preferred without them, but after so many disputes over what exactly no 4th's means, or what a hit&run is- I had enough and now only play without them.
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Mocara
Famous Hero
what?
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posted May 28, 2001 04:43 PM |
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Agree w/Ichon as usual
I too stopped it recently.
For 2 months I tried it.
Said to myself "It will make me more well rounded."
But it didn't. Just made boring games.
I tried also to play only good strategic maps but as there are only a handful of players who will play open maps with many towns and few relics (my definition of strategic..no flames please) that it religated me to playing the same 30 people all the time.
But that is not really so bad.
Playing wide open maps vs top notch players with no rules is such a rush.
One mistake and you lose and it comes down to outthinking the other man which is to me the fun in the game.
Sailing out to your island on HG and seeing Earth Tome and Titan's Gladius is a different kind of rush.
Sort of like the one you get from throwing down $10 and rolling some dice.
Which is also cool. Just not for me.
I like chess better than craps.
-Mocara
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CraigHack
Known Hero
Have fantasies, will travel...
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posted June 28, 2001 01:50 AM |
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Rules Pack
I posted this before but maybe in the wrong thread....
DISCLAIMER
This is CYNICAL SATIRE!!! Do not assume this is real in any way. (For those who must answer any message about anything in anger)
Having seen some of the rules listed in great detail in Zone rooms, I propose a "Rules Pack System" whereby a Zone host can just say "Rule Pack 1" or "Rule Pack 2" or whatever.
"Rule Pack None" would of course be:
Random everything and no crying!
This is of course the "Purist" form of Heroes. But.... caution is advised. You might lose the game!!
"Rule Pack 1" might be:
No small maps
No 4th lev spell heroes
No Hit & Run
No Diplomacy
No Logistics
No Grail
6 Minute time limit
This is a fairly conservative way to play Heroes.
The next level, "Rule Pack 2" might be:
All of Rule Pack 1, plus
No Spell or Resource Heroes at all allowed
No Griffin Conservatories
No 6th-7th level external creature dwellings
No Dragon Utopias
No attacking on day 1 with new creatures
4 minute time limit
This is a little tighter playing style!
The hightest level, "Rule Pack Max" would include:
All of Rule Packs 1 & 2, plus:
No Heroes allowed except totally useless Heroes (Piquedram for instance, would be allowed).
No external creature dwellings at all.
We start over if by chance we meet in the 1st week of play.
We start over if I dont get the town type I like.
We start over if I move my mouse wrong and lose something.
We start over if you get a really good artifact.
We start over if there is a portal within 1 day of my town.
We start over if my Wood or Ore mine are guarded.
No Skeleton Transformer built in week 1.
No Gremlim Upgrade in Week 1. (This started it I think).
No Black Market purchases.
No Cartographer!!!
No Logistics Arties allowed.
No Orbs or Cloaks of any kind allowed!
No chaining of Heroes!
No building Mage Guilds above level 2!
No cover of Darkness may be used.
Shackles of War not allowed!
You are allowed to visit 1 Crypt, 1 Derelict ship and 1 Dwarven Treasury.
If you find an unguarded box you must dismiss the nearest Hero.
If you get 2 same type towns, we start over.
If you get lucky in any way, we start over.
If you do anything that indicates that you know something about the game that I dont know, I will get pissed off!
1 Minute time limit. (Or we could flip a coin and not play at all, thus saving much time)!
As you can see, the use of this system would make it clear to one and all exactly how you want to play the game! No more arguments after the game about what rules were in effect during the game!!
The idea of course is to limit or handicap those players who spend waaay to much time learning the intricacies of the game. These high level over-achievers who can win a game with seemingly nothing just because they actually studied the possibilities must be stopped!!!
Since Tymeria closed up I have too much time on my hands and may at times, out of boredom, post some crap on this board. Forgive me.
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The Gods have brought us together... I can't imagine why.
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archdevil_666
Tavern Dweller
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posted July 27, 2001 01:14 PM |
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Quote: Besides I have made it to Status of GENERAL! And I have NEVER used hit and run to obtain my rank. And I know there are lots of players that use hit and run that are better than me in talent, so why do they think they need to use this tactic. The answer is they will do anything to gain an undeserved win if they are being outplayed in a game. Thats the biggest problem with Homm3, the player who plays the best in any given game should prevail, not the player who played so bad he lost 3/4 of his army and now if he wants to win has to resort to hit and run just cause he has fastest creature.
Play hard, Play fair, and may the best man win.
Hi Jinxer, I am happy to hear that u feel this way, i would like to say that i have never used hit and run tactics, but i have against opponents that previously did this to me, anyhow i.m.o it was an oversight by 3do programmers that made this (tactics ?) available, good players shouldent need to take advantage of this fact!
I cant understand how players can feel that they deserve to win just because they have the fastest creature and thier opponents dont own a pair of schackels ??
ARCHDEVIL_666
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sos
Known Hero
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posted July 28, 2001 12:42 AM |
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Archdevil (and all Hit'n'Run haters), do you really believe that Hit and Run is just a matter of who has the fastest creature? If this was the case then everyone who plays without rules (or with rules allowing HnR) will chose Castle and claim victory as soon as he gets Archangels.
What I got from this tread is that HnR requires a skill like all other aspects of the game. Some may not like it, but with making rules, they just limit the choices that you have playing the game. If this is more fun or not is subjective and everyone is entitled to their opinion.
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Sha_Men
Responsible
Supreme Hero
Jack-Of-No-Trades
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posted July 28, 2001 01:05 AM |
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It's flaw in the game not in the tactic...
I think there are many flaws in HoMM3 if we look how things are balanced and one of them is hit'n'run.
I think it destroys whole enjoyment of game if you totally start concentrating into one tactic in every game.
I haven't played so many games online with HoMM and one of the reasons is hit'n'run.
However because it's in the game it's hard to avoid. There should be available hit'n'run option in the next game but surely there should be also other tactics than one this powerful. It goes insane if you start buying heroes after heroes just make small force to strike opponent multiple times and only way to go is that opponent starts to do the same thing if he wants to win in the first place.
It's equal and fair tactic. Yes, both players suffer from it as much. I personally have won games through hit'n'run and I don't call them victories. I call them cheating. However because when I played there weren't any rules about it and many others were using it so it was like they say "Everything is allowed...".
Yes, both players can use it, but there's no really way to counter it. There should be a way but there isn't such a way that it wouldn't limit the gaming experience so much.
I personally feel that I could add hit'n'run to my personal arsenal in the next HoMM as part of my overall strategy but it shouldn't be the only way to win or the most powerful one. I my opinion HoMM should have more basic strategies that can be used to win and one of them could be hit'n'run.
But if you would only use one basic strategy game should be balanced so it would be hard to win this way. So you would have to combine variety of basic strategies get the win.
Maybe I see that entertaining game is much more than my victory. Maybe I'm not so competitive as some others who seek the victory by any methods in any field of games. We can't compare heroes to war, because we can change the rules of heroes but we can't change the rules of universe that say if you take enough bullets you die. We wouldn't have to think what are rules when half of your friends face is blown away. We cannot say then that it's "illegal" in war. We aren't there to enjoy the war but to win it and stay alive, but we are here to enjoy heroes and then comes the thing called "true and honorable victory".
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Catch the vigorous horse of your mind.
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CraigHack
Known Hero
Have fantasies, will travel...
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posted July 28, 2001 05:31 AM |
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Flaw in the game?
Of course its a flaw in the game. There are a thousand flaws in the game!!! If the game were perfect and the rules set in concrete, YOU WOULD NOT PLAY IT FOR A MINUTE. It would be called "Flipping a coin". Solmyr is a flaw, Armageddon is a flaw, Haste is a flaw and the Da**ed Angel Wings are a flaw. The scroll "View Air" is a cheat because it gives you an unfair advantage if the other guy doesnt also have it. The only difference is that "View Air" is way down on the flaw list.
In a perfect world there wouldnt be any need for games at all. Heroes imperfections are the the real reasons you come back and play it again and again... It's called depth.
The thousand flaws enhance the game rather than detract from it. If you remove the flaws you remove the heart of the game. If you remove Hit & Run the next flaw moves up a notch... thats all.
I have a theory.......
Those who want rules in the game always say they play for the fun of it, not for fame, rank and points.
BUllS**T!!!!!!!
If you were playing for the fun of it, it wouldnt matter whether you won or lost or how!
You are the same guys who specialize in one town/one hero/known map/routine win and when someone jostles you with a surprise on YOUR map it really Pi**eS you off.
Not cause you wanted to have fun but because you wanted to WIN. Some guys are "formula" players and they want rules.
Hell, rules encourage "formula" play. You can become a high ranking player with 1 or 2 "formulas" in your bag. Did you count those games you won on your favorite maps from Plebes who had never seen the maps and barely knew how to connect their modems? That is dishonorable you would think. FAR more unfair than the possibility of Hit & run between equal players.
Have you noticed that the games you remember in great detail
were those that you lost to some "Non-Rules" player? You dont remember very many of those that you won with your "formula" against an unknown player. Maybe it's a peak experience and the only difference between you rules guys and us non-rules guys is the emotional response to the outcome.
Anyway, on the lighter side, you calm and logical advocates of "No Rulez" make more sense that the ultra right-wing, conservative, ranting anti-whatevers. I have gained a great deal of respect for some people here that I really didnt understand before. I sure as hell would rather have a couple of drinks with you than them!
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The Gods have brought us together... I can't imagine why.
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Sha_Men
Responsible
Supreme Hero
Jack-Of-No-Trades
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posted July 28, 2001 03:28 PM |
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I don't totally understand...
What you're saying Craig Hack...
I can only say that I have read this thread many times before, wanted to post something, waited but now I notice it's totally useless. People aren't going to change their ways. They are greedy, overly competitive and worst of all they are very much bad players as they have to defend a flaw in the game to be able to play the game. I don't mean they cannot play the game but see rules that "cover" the flaw in game unuseful so they can use this flaw. Of course it's in the game now so we have to live with it, but defending it for future releases of HoMM? Isn't that too much? Flaw in the game makes it enjoyable? Hah!
I could use hit'n'run in the future, but not now, because I feel it isn't really even part of heroes, it is something else...a new game maybe, called hit'n'run heroes...When one uses it other have almost use it too because it's so superior. No tactic should be alone be so superior. Of course there are many others but not many are so easy to use as hit'n'run. Some even make it to the level of art and can then call themselves as "elite"-players who don't use rules at all and that makes it even for other players.
Sure, other player can use it and then we have that new game. Not heroes as designers planned it to be but hit'n'run heroes and it's about how to use this tactic most effieciently.
Hmm...maybe 3do will release that kind of game in future.
Then all of the those who want use some flaw in the game for their own use and enjoy it...
Then it wouldn't be even really flaw as some people defend it now, but it would be really important and enjoyable part of the game.
Nice idea isn't it?
I think I mail this one to 3do.
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Catch the vigorous horse of your mind.
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thunderknight
Promising
Famous Hero
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posted July 28, 2001 06:11 PM |
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Rules ? No? Yes ! for fun onlyˇK.
I never play in TOH but I enjoy reading the threads in TOH forum coz lots of words of wisdom here.
Both ˇ§players with rulesˇ¨ and ˇ§no rule playersˇ¨ got some great arguments and opinions. I don't think I can add anything new on the hit-and-run issue. Well, I got something different to share. Basically my personal playing experience.
My only online playing experience is with some friends, playing with pc connected side by side and my friends got all the connection things done coz Iˇ¦m quite lousy in this aspect. We play with no rules at the beginning, even grail is allowed, using random maps done by map generator.
Yes, the map may not be fair or well balanced. But we all think that blind map with lots of surprises is more fun than those maps you know quite well (maybe u can even call those ˇ§formula mapsˇ¨). Every thing starts with random and we use all tactics we know except cheat codes of course. Hit and run is used quite often. Sometimes it works, sometimes not. And as time goes by, this tactic got countered more often than not and we also got used to it.
Later on, we start rule making, even with some sort of gambling (well, not for $$$). Things started when one of my friend (a girl) said the female heroes in h3 are better than male heroes and I disagreed. Then we started a game to prove that. With she using only female heroes and me using only male heroes. Finally I lost, got a kiss from her but had to pay for that round of beer.
In later games, we made some weird rules like
** no lv 1 and lv 2 spells allowed: quite tricky one, you canˇ¦t cast some essential spells like haste and slow.... and battles change quite a lot.....
** no shooters: so will fliers rule in this case ???
** no lv 7
** Evil vs Good : one player can only use evel + neutral creatures and heroes and the other side good + neutral creatures and heroes. If u got joiners of wrong alignment, dismiss them. Cannot recruit heroes and creatures of wrong alignment. Which will be better ? evil or good ????
We made different rules to test what we think about the game. We tried different rules, bet a pack of beer on what we think. Thatˇ¦s fun.
Win or loss is not what I concern coz Iˇ¦m never a ˇ§seriousˇ¨ homm player. I enjoy no limit of time turn, drinking of beer and chatting with friends during turns. Making any rule as we think would make the game more fun coz we got to think about new and crazy tactics.
Maybe thatˇ¦s why I probably not suit the style of TOH much though TOH is definitely a great tournament in my opinion.
Enjoy your games and have fun.
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Zud
Promising
Famous Hero
box worshipper
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posted July 28, 2001 06:25 PM |
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another fun way to play
another interesting way to play introduced to me by friend on zone is that you can only hire heros of your starting castle type, this very much limits the # of heroes you get first few weeks and makes for a different fun kind of game that your might enjoy thunderknight
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Winner or Whiner?
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CraigHack
Known Hero
Have fantasies, will travel...
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posted July 28, 2001 09:29 PM |
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Quote: People aren't going to change their ways. They are greedy, overly competitive and worst of all they are very much bad players as they have to defend a flaw in the game to be able to play the game.
Apparently you dont get it!
Bur since you chose to label people.....
People who want rules:
1. Are greedy
2. under-competetive.
3. Pretend they only want to play for "fun".
4. Choose their favorite advantages to win easily.
5. Are generally mediocre players pretending to be skilled.
6. Two-faced. Wanting to play with no rules but if you break one of their non-rules they wont play with you anymore. (This is actually good! Who cares?)
and on and on and.........
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The Gods have brought us together... I can't imagine why.
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Sha_Men
Responsible
Supreme Hero
Jack-Of-No-Trades
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posted July 29, 2001 01:36 AM |
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Okay, Craig Hack...
Do you know what is funny?...
Are you one of those people I labelled?
Did I say so?
Did I say that people that use hit'n'run are those people?
The thing here is that I wanted to test would you react to that post. I could take that top of the message away and talk only about hit'n'run. Yes, I'm against the flaws in a game but I really didn't blame anyone particular.
Let's see my paragraph over here from that earlier post:
I can only say that I have read this thread many times before, wanted to post something, waited but now I notice it's totally useless. People aren't going to change their ways. They are greedy, overly competitive and worst of all they are very much bad players as they have to defend a flaw in the game to be able to play the game. I don't mean they cannot play the game but see rules that "cover" the flaw in game unuseful so they can use this flaw. Of course it's in the game now so we have to live with it, but defending it for future releases of HoMM? Isn't that too much? Flaw in the game makes it enjoyable? Hah!
I don't mention "people" being anyone particular...
Only as person who uses this flaw. Yes, if we look at the subject of this thread it's "hit'n'run" so you maybe thought I meant someone using it. But I didn't say so...
Someone said that "no rules" players don't have any feelings in their messages...Hmm...they should see your messages...Or are you "no rules" guy or "rulemaker"? Hard to say because only thing you do is blame "rulemakers" but it seems you know them almost personally. You know their ways of using only one strategy and so on and so on...
You read the whole message but didn't stop thinking what I really said...
That's the catch.
I decided to test whether you would react and you did and you blamed "rulemakers". Who are these people? Aren't they same kind of people we are? Have I mentioned that this tactic should be somehow restricted? I only said that I could wait a game that is better balanced. Aren't you waiting that? Or do you really want to game be imbalanced so maybe someone could come up with new killer strategy?
I ask you one more time: If there's flaw in the game (no, I don't mention any particular one here) would you think that this flaw should be most effiecient way to get victory? And those who would use it would be the "total players" and those who don't want to "the rulemakers"?
Or shall I say "the elite" and those who just don't get it?
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Catch the vigorous horse of your mind.
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CraigHack
Known Hero
Have fantasies, will travel...
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posted July 29, 2001 02:26 AM |
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Uhhhh..... yeah!
Quote:
I ask you one more time: If there's flaw in the game (no, I don't mention any particular one here) would you think that this flaw should be most effiecient way to get victory?
I dont think I could have said it any better!
If by flaw you mean "actual game feature" then yes, you are perfectly correct. This is a game of conflict, you must take advantage of weaknesses. Remember that the huge list of flaws the rulemakers point to are features to me not bugs, flaws or programming errors.
Let me ask you one.
Do you think beating a Plebe for points who has never seen your map a flaw? Or is that an efficient way to win the game? Which is more fair? The Plebe certainly had FAR less chance of winning than any "flaw" could produce between equals.
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The Gods have brought us together... I can't imagine why.
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Sha_Men
Responsible
Supreme Hero
Jack-Of-No-Trades
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posted July 29, 2001 03:05 AM |
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Flaw,,,
Is surely anything you want. It can be either bug or feature. That's only how you (want to) see it.
I try to be in the middle. I'm not against players that use flaws in the game for their own good. However this can take fun from some players and I have sometimes find to difficult to enjoy example hit'n'run games...
I understand rulemakers also they want to play the game their way. Not in the way that flaw, which they see as bug, will come between them and their gaming experience.
First of all I haven't been part of the tournament. Why? One of the reasons is hit'n'run. However what I can do? I don't want to say to player that he can't use it because I'm "rulemaker" and it's not honorable. As said I find sometimes hit'n'run not so exciting as other games because you basically know what you get...But it's only my point of view and enjoyment and honor mean different things to different people.
So you're asking would I use a map that I know against someone? Would it be efficient? And would it be more fair than using some flaw of game?
I wouldn't use a map like that. My personal honor is important for me. I wouldn't enjoy playing the game such a way. And yes it would be effiecient (no need to explain why). Of course if both players are using the same rules the game is equal and neither one knows about the map. But it is wholy different gaming experience to play "normal" game and game that is heavily concentrating into one particular tactic. That's the problem. I would like to see so many flaws that you could counter each of them but it seems that this one particular called hit'n'run makes the game not unfair towards someone (if both are equal) but it changes game so each player have to concentrate into this particular strategy. This means that players won't really use different strategies against each other only variables of hit'n'run.
There's however one problem that hasn't been discussed in this thread (or at least I don't recall it and don't want it to check it again). How about computer would use flaw in the game for his sake? Surely it uses something but how about it would concentrate only to hit'n'run? How fun it would be play example campaigns if computer would happen to send heroes again and again to beat you up with hit'n'run? Wouldn't it ruin the gaming experience at whole as you would have to eventually start using h'n'r because there wouldn't be another way to succeed?
This is the real problem, not that someone really uses some flaw for his sake but that it changes whole game in a way that nobody really wants. There is fine line between. If we look HoMM3 and how it's balanced between towns and creatures we can see that there is a chance that some gain too much advantage from their starting point if they use hit'n'run. But I wouldn't say that it's fault of any particular flaw but how the game is overally balanced.
Balance is the key...
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Catch the vigorous horse of your mind.
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Jinxer
Legendary Hero
*****
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posted July 29, 2001 06:26 PM |
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Well Craig hack, in my experience the people who apnd all there time and energy deperately trying to denfend Hit and Run are the people who would crumble and fade away if there easy to win tactic was stripped from them. Kinda like you are slowly drowning and you would step on the head of the nearest person to make sure you stayed afloat.
Noone argues that it isnt part of the game, and that there are many parts of this game that offers a slightly different advantage like the veiw air spell etc. But there are tons and tons of things that you can do to control those things. Who cares if they know where you are or where your town is. When they come for you then you both battle and the best guy wins. he doesnt win simply by knowing where you are.
Anyways, I would concider myself a fairly skilled player. BY far not the best, but atleast knowlegable in the game. And recently I played in the Grandmasters tournamnet. Which is supposed to be a collection of the most skilled players in TOH. My opponent outplayed me big time! You know how? He moved his hero strategically to the refugee camp...then once entered it he seen an Arch Angel was there. Then this was the most unique and talented part he PURCHSED him! OMG, I was just floored at the awesomeness of his skill. Then since there was no recanters or shackles or speed artifacts around for me to take. Since those are always available according you you craigHack since it is soo easy to counter hit and run... I was then attacked but this Arch Angel and he Imploded 7 of my lvl 7 creatures and promply surrenderd. Bravo! Bravo!
After seeing all that skill and my inability to summon the couple artifacts that would counter this, I too be came a true believer that Hit and Run tactic is highly skilled tactic. There is no way I would ever beable to acheive this level of skill to pull this off.
I will just have to be happy with being my average skilled self. Always aspiring to be like the great players.
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bpanik2
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posted July 29, 2001 06:39 PM |
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well, now thats taking one for the greater glory of fun lol cant wait to hear franks rebuttle to this one hehe.
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CraigHack
Known Hero
Have fantasies, will travel...
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posted July 29, 2001 07:39 PM |
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Sour grapes!
Quote: And recently I played in the Grandmasters tournamnet. Which is supposed to be a collection of the most skilled players in TOH. My opponent outplayed me big time! You know how? He moved his hero strategically to the refugee camp...then once entered it he seen an Arch Angel was there. Then this was the most unique and talented part he PURCHSED him! OMG, I was just floored at the awesomeness of his skill. Then since there was no recanters or shackles or speed artifacts around for me to take. Since those are always available according you you craigHack since it is soo easy to counter hit and run... I was then attacked but this Arch Angel and he Imploded 7 of my lvl 7 creatures and promply surrenderd. Bravo! Bravo!
He won you lost..... get over it!
Sounds like sour grapes to me.
You would have purchased the A/Angel with no guilt right?
No matter how you used him.
If not for this excuse for losing you could have said:
I only lost because my opponent cheated and hired a 4th level Spellcaster.
or:
I would have won except my opponent unfairly found a Hill Fort.
or:
I moved my mouse wrong and my rotten opponent wouldnt let me do it over. (I love this one).
or.... a million others.
And... by the way, I never said it was easy to counter this tactic. It's NOT easy. What IS easy is telling everyone you lost because your opponent took an unfair advantage.
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The Gods have brought us together... I can't imagine why.
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yawacko
Tavern Dweller
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posted July 29, 2001 09:04 PM |
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I just don't get it...Why do people try to say that other people are "weak" players becuase they don't play the same way as themselves. Mr. Hack you are my favorite hero, but you should maybe get your facts straight before speaking...What criteria do you have for evaluating a players ability? If it is ToH records or rank well you are far off... Maybe it is the persons record vs top players?
Well, I hate hit and run, so i guess that makes me a weak player? So, who are the best players then? Many say a best players list might include, Frank, Antal, Flamingo? Well in my last game vs Frank I won, my last game vs antal I won, and my last game vs flamingo I won. Wow!!! pretty good for such a weak player. What I am saying is that the way in which you enjoy the game does not dictate your ability, it only reflects your personal taste.
I am not saying that I am the best player out there (those 3 players I mentioned would beat me more than I would beat them), but I can hold my own with anyone I have played so do not consider myself a weak player.
Anyone can talk the talk, but before you start to call down players for their preferences, maybe you should walk the walk....And yes Hack this directed solely towards you.
so there
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