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Bes
Adventuring Hero
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posted March 02, 2014 10:02 AM |
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Salamandre said: Can you work a bit on this, then I add fireworks and entrance on result?
https://app.box.com/s/u2zln7lczfl7gsclv1ft
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 02, 2014 12:59 PM |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 02, 2014 06:13 PM |
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I just finished the Palace of Dream and noticed I forgot to add an entrance. So must reprocess the frames. How this looks? I can add more delay between fireworks on/off
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fred79
Disgraceful
Undefeatable Hero
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posted March 02, 2014 06:17 PM |
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Edited by fred79 at 18:22, 02 Mar 2014.
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wow, nice job.
i just noticed that the bottom of the def is cut off, is there a reason why? also, as for the black surrounding the one explosion, i would get rid of that, as black doesn't surround fireworks. other than that, everything's awesome.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 02, 2014 06:18 PM |
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Warmonger
Promising
Legendary Hero
fallen artist
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posted March 02, 2014 06:19 PM |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 02, 2014 06:19 PM |
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Warmonger
Promising
Legendary Hero
fallen artist
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posted March 02, 2014 06:21 PM |
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fred79
Disgraceful
Undefeatable Hero
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posted March 02, 2014 06:21 PM |
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that's minimal work, though. you're 98% there.
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Bes
Adventuring Hero
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posted March 02, 2014 06:22 PM |
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imho, pre-last fireworks element (with black color) is no need
too heavy visual-object making
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 02, 2014 06:24 PM |
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Warmonger, palace of dreams is mainly used in random maps, for gambling for money, sorta casino. By itself as concept it does not fit anywhere in mm universe. Is just a wog feature, on/off.
@Bes: this is what I thought too, I will remove the big blue splash from.
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Era II mods and utilities
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fred79
Disgraceful
Undefeatable Hero
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posted March 02, 2014 06:26 PM |
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all you have to do to fix that part of the graphic is to use the "replace color" tool on that part of the graphic(hopefully it was saved as a layer), to get rid of the dark edges, until the borders of the explosion are color. that's what i had to do with my fireworks(that still aren't complete, lol).
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Orzie
Responsible
Supreme Hero
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posted March 02, 2014 06:28 PM |
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I actually love the firework stuff. Looks pretty magical.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 02, 2014 06:45 PM |
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The entrance be here, not very practical for view, but must match the other
@Fred, are you willing to fix the def bottom before I start again? It is cut indeed and I have no idea how to make it look natural, not iron cut. If you can, I will upload the stuff.
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Era II mods and utilities
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fred79
Disgraceful
Undefeatable Hero
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posted March 02, 2014 08:29 PM |
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fred79
Disgraceful
Undefeatable Hero
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posted March 02, 2014 08:34 PM |
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Edited by fred79 at 20:42, 02 Mar 2014.
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ok, is that the first frame in the def, or no? did you save the static def before animating it? i have the door isolated. i may need to add a wall on the southwest side of it, or the opposite, if i have to flip it.
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ok, i gotcha. give me a little time. there were some pixel flaws i had to fix first, i'm guessing because it's in an animation frame.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 02, 2014 08:41 PM |
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Kremlin.psd
Here. You can work on the first frame, the background. If possible, don't change anything from middle and up because this will mess the shinies order. Once you are don e with the base, I will just paste it over the other background copy layers. Thanks
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fred79
Disgraceful
Undefeatable Hero
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posted March 02, 2014 08:46 PM |
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Edited by fred79 at 20:46, 02 Mar 2014.
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i had to fix a few pixel errors(where white pixels belonged), that show up when you color in the background(easiest way to find errors, too, coincidentally). i will post a frame showing the errors, in case they're supposed to be there, and i also will post a frame of the finished base(with pixel errors fixed).
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 02, 2014 08:49 PM |
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I can eventually fill those 2 holes after.
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fred79
Disgraceful
Undefeatable Hero
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posted March 02, 2014 09:13 PM |
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Edited by fred79 at 21:18, 02 Mar 2014.
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ok, then i will cut and paste the bottom onto the flawed frame.
question: would you prefer the entrance to be at #1, or #2, shown here(enlarged for better view):
(i still need to touch up the base, and the dark error in the wall.)
Salamandre said: I can eventually fill those 2 holes after.
if you're referring to the pixel error holes, then there are 4 or 5(i forget).
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