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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 ... 256 257 258 259 260 ... 400 600 800 1000 1200 1400 1600 1635 · «PREV / NEXT»
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted November 01, 2014 03:15 PM

Stevie said:
Was a bit concerned for a while that people might've learned to be civilized.

Wouldn't have been a bad thing.
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blizz
blizz


Known Hero
of temper grace
posted November 01, 2014 06:43 PM

So glad the dungeon won and I like every single line-up. Hydra champ!! Called it.
I will just sit back and relax now since I won't mind either line-up since they did a far better job with them compared to that Sylvan mess.

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Stormcaller
Stormcaller


Famous Hero
posted November 01, 2014 07:25 PM

Still waiting on Necropolis' and Stronghold's line up...

I guess they'll reveal those after the new year... gotta leave something for later I guess.

Then we can have the classic Behemoth vs Hydras duel back! ( provided we get behemoths )
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What makes a King? Some say it is a birthright, while others call it a destiny.

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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted November 01, 2014 08:27 PM

We got hydra back which means we can expect behemots to be back as well.  

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Stevie
Stevie


Responsible
Undefeatable Hero
posted November 01, 2014 09:39 PM

I love all of you guys.

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Stormcaller
Stormcaller


Famous Hero
posted November 02, 2014 01:02 AM

Well you seem to be naughty....
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What makes a King? Some say it is a birthright, while others call it a destiny.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted November 02, 2014 09:24 AM
Edited by DoubleDeck at 09:25, 02 Nov 2014.

I think the 6 factions we now have for the vanilla are pretty solid:

- Haven
- Necro
- Stronghold
- Academy
- Sylvan
- Dungeon

It's like H5 vanilla with exception of Stronghold instead of Inferno...

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Arugaf
Arugaf


Adventuring Hero
posted November 02, 2014 09:37 AM

DoubleDeck said:
I think the 6 factions we now have for the vanilla are pretty solid:

- Haven
- Necro
- Stronghold
- Academy
- Sylvan
- Dungeon

It's like H5 vanilla with exception of Stronghold instead of Inferno...


It's H2 and H4 factions.

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Buki
Buki


Hired Hero
posted November 02, 2014 01:18 PM

Hello heroes

I wanted to make a new thread, but since I never wrote here, I probably canīt start a new thread. I have benn reading those forums for some time now, especially after H7 was announced .. but i didnt find any debate about this ... So, I wanted to ask what is your opinion about shooters and their range ? I played H5 a lot and after i H6 came out, I was shocked how many units with full range there was. IMO it was a bad decision to give most of the units full range. In H5, having a unit with no range penality was a huge advantage, while in H6, it was normal, and units with half range were in a big disadvantage. So what do you think ? Should H7 make shooters having range penality or not ?

(BTW, how many posts do I need before I can start a new thread ? I was reading the code of conduct, but didnīt find anything about this. I only find i can make 20 posts in a day max. So if an admin can answer on this, I would apraciate it )
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Steyn
Steyn


Supreme Hero
posted November 02, 2014 02:24 PM

Buki said:
So, I wanted to ask what is your opinion about shooters and their range ? I played H5 a lot and after i H6 came out, I was shocked how many units with full range there was. IMO it was a bad decision to give most of the units full range. In H5, having a unit with no range penality was a huge advantage, while in H6, it was normal, and units with half range were in a big disadvantage. So what do you think ? Should H7 make shooters having range penality or not ?



In MMHO units have a maximum range. Within that range they do full damage, while out of range they cannot attack. I would like to add this as option number three

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted November 02, 2014 02:24 PM

Buki said:
(BTW, how many posts do I need before I can start a new thread ? I was reading the code of conduct, but didnīt find anything about this. I only find i can make 20 posts in a day max. So if an admin can answer on this, I would apraciate it )

The answer lies in the FAQ
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted November 02, 2014 02:48 PM
Edited by Galaad at 14:49, 02 Nov 2014.

Buki said:
So, I wanted to ask what is your opinion about shooters and their range ? I played H5 a lot and after i H6 came out, I was shocked how many units with full range there was. IMO it was a bad decision to give most of the units full range. In H5, having a unit with no range penality was a huge advantage, while in H6, it was normal, and units with half range were in a big disadvantage. So what do you think ? Should H7 make shooters having range penality or not ?


I totally agree with you, shooters must have range penalty (unless unit is close enough ofc), even with a Hero having Expert Archery (already dealing more damage). Only rare artifacts or high level spell should suppress the penalty, IMO.
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Stormcaller
Stormcaller


Famous Hero
posted November 02, 2014 02:49 PM

Elven archers should have no range penalty becausr they are elves. Perfect marksmen and that shiz.

Marksmen should have range penalty because crossbow has a limited range, but when at closer range, they should deal double or triple of normal damage.


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Buki
Buki


Hired Hero
posted November 02, 2014 03:13 PM

Yes Stormcaller, you are right, H5 did it just right with alternate upgrades. When playing h6 i felt each battle was a fight of shooters, and normal creatures didnt feel that much important to me (im speaking about normal maps now, not duels). So I am glad there is more of you having the same opinion. I really dont want H7 to be another "war of shooters" especialy with balista/warfare units. Letīs hope they dont repeat bad mistakes again. Yeah, and Storm-Giant thanks for answer, I was reading those but didnīt quite understand that paragraph. So i need to get 9 posts before making thread
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DarkLord
DarkLord


Supreme Hero
Fear me..
posted November 02, 2014 03:56 PM

guys can anyone confirm if Medusa has turn to stone ability or no?
Marzhin...? anyone?

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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted November 02, 2014 04:44 PM

DarkLord said:
guys can anyone confirm if Medusa has turn to stone ability or no?
Marzhin...? anyone?


If mesmerize is the same as petrify in mechanics than yes.


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Kurush
Kurush


Known Hero
posted November 02, 2014 04:55 PM

They will have a mesmerizing ability (hypnosis), if they had "stoning" ability aswell, that'd be op.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted November 02, 2014 04:59 PM

Kurush said:
They will have a mesmerizing ability (hypnosis), if they had "stoning" ability aswell, that'd be op.

I'd prefer the stoning ability.
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Steyn
Steyn


Supreme Hero
posted November 02, 2014 05:29 PM

Maybe they make their enemies stoned using that abundance of mushrooms that were mentioned to grow in the dungeons

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Stormcaller
Stormcaller


Famous Hero
posted November 02, 2014 06:04 PM

No wonder troglodytes have no eyes, because they stoned the snow out of them so they fell off, lol.


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