|
|
kiryu133
Responsible
Legendary Hero
Highly illogical
|
posted November 19, 2014 10:29 PM |
|
|
RMZ1989 said:
I think that people are reading too much into it. From my understanding of the article, you will have to adapt against certain factions because those factions might be good against your faction's standard play style.
If they just make for one faction to have advantage over the other, than we have pretty bad game from the start.
pretty much this. certainly sounded like you'd have to play a bit differently than your factions prefered playstyle rather than some factions just being better than others. in other words, you have to adapt against them.
|
|
Gryphs
Supreme Hero
The Clever Title
|
posted November 20, 2014 01:47 AM |
|
|
I agree with RMZ1989 as well. One faction being able to completely dominate another is a rather unattractive idea to me.
|
|
Elvin
Admirable
Omnipresent Hero
Endless Revival
|
posted November 20, 2014 08:07 AM |
|
|
kiryu133 said: certainly sounded like you'd have to play a bit differently than your factions prefered playstyle rather than some factions just being better than others. in other words, you have to adapt against them.
That had better be true. I liked that approach in H5 where dungeon for example would likely lose when using destructive vs orcs but had a decent chance with dark. Or how academy had to go full frontal charge vs dungeon but play defensively vs inferno. Of course I'm not sure this will be tied to magic schools anymore, given that the new schools have a more diverse usage than in H5(there are bound to be exceptions ofc) so it might be more about the faction gameplay.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
|
|
vitirr
Known Hero
|
posted November 20, 2014 08:58 AM |
|
|
I hope it is just a subtly thing because I don't want to be forced a specific strategy depending on my enemy. Some adaptation is understandable but no forcing you to completely switch your skill choices or strategic stance, or even your main hero choice might or magic. Most all approaches should have some chance.
Also I don't like having to find out the faction of my main enemy in order to develop a viable strategy, specially when there are so few tools for it (though I hope thieves guild is improved this time). And there are many chances that you can't find it until later in the game when you have already developed your heroes, as maps aren't just of 1 vs 1 type only.
And last, if the system was too tightly closed, setting up a circle of favored-feared enemies, adding new factions in expansions would mean some serious problems. Either the circle has holes initially (some factions having advantage for the situation) or there's no place for additional factions later on.
Anyway it will probably be just lore cosmetic stuff that will hardly have a significant impact on the balance.
____________
|
|
kiryu133
Responsible
Legendary Hero
Highly illogical
|
posted November 20, 2014 11:25 AM |
|
|
i really think we're digging too deeply into this. there's probably no faction with a distinct advantage out of the bat, but rather the preferred playstyle of some factions might not work as well against the preferred playstyle of another. if Dungeon plays standard dungeon and haven plays standard haven, Dungeon will have a small advantage, but if anyone of them plays a different than standard build, it should even out, forcing you to not always play the same.
i like it if this is the case, as it should mean there are more than one way to play all factions and so giving them variety.
|
|
Maurice
Hero of Order
Part of the furniture
|
posted November 20, 2014 11:55 AM |
|
|
I would suspect it's more of whether you would need to capitalize on exploiting your offensive power, or mitigating that of the enemy by patching up your own weaknesses. A bit like what Sun Tzu wrote; know yourself and you win half your battles, know your enemy and you win half your battles, know them both and you win all battles.
|
|
DoubleDeck
Promising
Legendary Hero
Look into my eyes...
|
posted November 20, 2014 12:11 PM |
|
|
vitirr said: I hope it is just a subtly thing because I don't want to be forced a specific strategy depending on my enemy. Some adaptation is understandable but no forcing you to completely switch your skill choices or strategic stance, or even your main hero choice might or magic.
I don't think it means this so drastically.
Like others have said, it merely means your playstyle, not hero development.
For example, if Haven playing against necro:
Haven could have ability where if you don't attack you gain morale...and you would need morale against necro specifically, so you wouldn't attack with your specific troop (with this ability) so as to build morale...but you would attack against other factions. Just an example, not an actual ability....I think this is the vibe....
|
|
vitirr
Known Hero
|
posted November 20, 2014 01:09 PM |
|
|
Yes I don't think it will go that far (I said that also myself at the end of my post), but in case it affects your gameplay style there's no way it is not going to impact your hero development.
Following your example, there might be another active ability or spell that grants you morale directly and so if morale is your concern, I very much doubt that you would pick your morale building ability that forces you to skip attacks, over that specific spell/warcry that boost your morale directly.
Ok you could argue that one is passive and the other active so you are "wasting" your hero's turn, but the idea is that it is almost impossible that if you have to modify somehow your playstyle that is not going to have an impact on your skill seleccion, as you basically define your playstyle based on it.
____________
|
|
kiryu133
Responsible
Legendary Hero
Highly illogical
|
posted November 20, 2014 03:33 PM |
|
|
did we all miss that Necro seems to be back into morale manipulation style of play again? cause that is cause for celebration!
|
|
Avirosb
Promising
Legendary Hero
No longer on vacation
|
posted November 20, 2014 03:53 PM |
|
Edited by Avirosb at 15:54, 20 Nov 2014.
|
I'll celebrate once I get confirmation that the 'living' ability is gone
|
|
Protolisk
Promising
Famous Hero
|
posted November 20, 2014 04:11 PM |
|
|
Avirosb said: I'll celebrate once I get confirmation that the 'living' ability is gone
It will be replaced by the ability to "breathe".
But seriously, from the Haven creature page, I'd want to say they realized that ability-bloat causing Champions to have 8 abilities was rather useless, and that they learned from that mistake.
|
|
Stevie
Responsible
Undefeatable Hero
|
posted November 20, 2014 07:56 PM |
|
|
No post today, but it was as I expected. They decided to have 3 entries this week so spreading them across Monday, Wednesday and Friday seems fairly reasonable. We'll most likely get Academy Elite tier tomorrow.
|
|
Pawek_13
Supreme Hero
Maths, maths everywhere!
|
posted November 20, 2014 08:39 PM |
|
Edited by Pawek_13 at 01:07, 21 Nov 2014.
|
Stevie said: No post today, but it was as I expected. They decided to have 3 entries this week so spreading them across Monday, Wednesday and Friday seems fairly reasonable. We'll most likely get Academy Elite tier tomorrow.
Let's hope thatwe will get Champion's entry next week. I am particularly interested in what Arcane Eagles might present to us.
|
|
Gryphs
Supreme Hero
The Clever Title
|
posted November 21, 2014 01:19 AM |
|
|
Pawek_13 said: I am particularly interested in what Arcane Eagles might present to us.
Me too they are to my knowledge the only new unit in Academy.
|
|
Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
|
posted November 21, 2014 01:10 PM |
|
|
Pawek_13 said: I am particularly interested in what Arcane Eagles might present to us.
Something Magic-related, hopefully
____________
|
|
Avirosb
Promising
Legendary Hero
No longer on vacation
|
posted November 21, 2014 01:15 PM |
|
|
Magic damper? Mana drain? So many laid-off creature abilities to choose from.
|
|
fuChris
Promising
Supreme Hero
Master to the Speed of Light
|
posted November 21, 2014 01:29 PM |
|
|
Avirosb said: Magic damper? Mana drain?
Man you are optimistic.... Sofar we have zero confirmed caster units and I'm not sure we are going to get any.
Maybe a Kamikaze ability, detonating after 3 turns or something. That would allow the enemy to get in hits during those 3 turns only leaving a small number to explode.
Might be a little too extreeem tho.
____________
"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.
|
|
Minion
Legendary Hero
|
posted November 21, 2014 03:18 PM |
|
|
Something like a passive +5 to hero spellpower would be nice addition to the birds other abilities. So the choice would be mighty troops vs mighty spells when picking the Champion. ^^
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor
|
|
Stevie
Responsible
Undefeatable Hero
|
posted November 21, 2014 04:32 PM |
|
|
Already saw the art for elite tier. New entry's probably gonna posted soon but I don't think I'll stick around for the flavor text. All I hope at the moment is that Djinn won't actually have legs
|
|
JollyJoker
Honorable
Undefeatable Hero
|
posted November 21, 2014 04:50 PM |
|
|
Imo, Djinn and Cabir are graphically the best Academy units.
|
|
|