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ChrisD1
Supreme Hero
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posted June 30, 2015 12:23 PM |
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kiryu133 said: H3 also had fantastic picture composition. H7 has all buildings just splattered over a big heap in the middle of the frame. THey're just sort of there without much thought put into presentation of the individual buildings. Sylvan is a big, cyan pile with some stuff here and there. as a whole it's all right, but compare that with h3 rampart where every building fits in but doesn't blend into the picture. The h7 dragon dwelling is a small platform shrouded in shadow and hidden away in the corner. h3 dragon dwelling is a giant cliff-face seen looming over the town protectively. which one do you think has a bigger impact?
I agree with the first half. Indeed the H7 townscreens try to give you a full view without the use of zoom.. You know outside the wall view.
H6 and H3 lacked that perspective but gave detail.
And please in rampart i was always searching for that dragon cliff -.- way too bland too.
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frostymuaddib
Promising
Supreme Hero
育碧是白痴
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posted June 30, 2015 12:37 PM |
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But in H3, you actually have a picture of the building thqat you are constructing. So you can see what the building looks like. In H7, there is just a small icon that represents creature that can be hired from there. So identifying buildings in H3 (like Dragon Cliffs) is way more easier than in H7.
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blob2
Undefeatable Hero
Blob-Ohmos the Second
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posted June 30, 2015 12:39 PM |
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Edited by blob2 at 12:42, 30 Jun 2015.
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When I was a kid, I've always dreamed of being able to "walk through" HIII towns, in full 3D. Back in the day that was a mere daydream, but now, with this whole advancement of technology? A function totally impractical UI wise, but just the thought of, for instance, being able to walk into a Dragon Cliff and recruit Dragons was mind-blowing for me then. I remember DK making those Eyewitness virtual museum programs for PC at that time (for instance a VR walk through a Dinosaur Museum in "Dinosaur Hunter" with various objects to interact with), so it gave me at least an impression of how this might look. Wasting time and resources on such a function seems stupid, but as an additional, purely optional eye-candy why not?
Back to the subject, I don't dislike the idea of 2D townscreens, but like some of you say it does not fit that well into a fully 3D game. I'm still hoping for a 2D or 2,5D Heroes entry, that would be perfect for such Town Screens.
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Stevie
Responsible
Undefeatable Hero
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posted June 30, 2015 12:44 PM |
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Edited by Stevie at 12:44, 30 Jun 2015.
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Let's be clear here, if you can't tell a cliff in a forest then the problem lies with you and not the town. And no, it was not bland at all. Like seriously, can you people embarrass yourselves even more with these laughable attempts at discrediting Heroes 3?
@Hermes, will safely ignore all your posts from now on due to their abysmal quality. No offense.
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Guide to a Great Heroes Game
The Young Traveler
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted June 30, 2015 01:07 PM |
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Hermes said: Ah, I see. No use including actual Heroes 7 townscreens as they are vastly superior to most of H3 garbage, right?
Surely you jest, they're inconsistent at best.
Look at the level of detail in the night sky compared to the trees?
Very reminiscent of a Disney backdrop.
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Dies_Irae
Supreme Hero
with the perfect plan
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posted June 30, 2015 01:08 PM |
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ChrisD1 said:
kiryu133 said: H3 also had fantastic picture composition. H7 has all buildings just splattered over a big heap in the middle of the frame. THey're just sort of there without much thought put into presentation of the individual buildings. Sylvan is a big, cyan pile with some stuff here and there. as a whole it's all right, but compare that with h3 rampart where every building fits in but doesn't blend into the picture. The h7 dragon dwelling is a small platform shrouded in shadow and hidden away in the corner. h3 dragon dwelling is a giant cliff-face seen looming over the town protectively. which one do you think has a bigger impact?
I agree with the first half. Indeed the H7 townscreens try to give you a full view without the use of zoom.. You know outside the wall view.
H6 and H3 lacked that perspective but gave detail.
And please in rampart i was always searching for that dragon cliff -.- way too bland too.
The H3 Dragon Cliff is also a bit tucked away in one corner, but its presence is noticeable nontheless. In fact, seeing those dragons fly around while listening to the town theme is a magnificent combination for me . There are always some issues with logic here and there. H3's Necro town: no stairs leading to the Magic Guild? Dungeon: No visible path leading to the Chapel of Stilled Voices. Of course, you could say that it's hidden and you have to imagine a non-seen road leading to it. H5's necro had its buildings placed seperately on high cliffs. I mean, the Crypt is just...there...how do the Zombies get from there to the gate? Not to mention the Tavern: everyone needs to grow wings to get there . That's where H5's Haven had a good solution: attach (most) creature buildings to the main castle. This kind of 'how to go to and fro'-problem is persistent in H7, but the key-word "Magic", coupled with "Imagination" seems to offer a solution .
No Town Screen is without sin, it's just how far you want to go with pointing out flaws or rather illogical things. And does the H3 screens not feel like a random cluster of buildings placed across the screen?
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted June 30, 2015 01:10 PM |
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Edited by Avirosb at 13:12, 30 Jun 2015.
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ChrisD1 said: Indeed. Outdated. Very outdated. And in times we live in neither of those two screens impress by the slightest. Even if they get remade. I thought I was over the top about my accusations about nostalgia,and even doubted myself for liking some new stuff,bit thankfully you are proving that it's all about nostalgia. Like really.
I dunno, I liked that they took a cue or two from actual architecture.
The Eiffel Tower is old and it's still popular.
Quote: And please in rampart i was always searching for that dragon cliff -.- way too bland too.
Oh. You didn't see the dragons circling the cliff.
They may be tiny but they are animated.
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dark-whisperer
Famous Hero
Darkness feels no mercy
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posted June 30, 2015 01:15 PM |
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Would you peeps like something like this?
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Stevie
Responsible
Undefeatable Hero
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posted June 30, 2015 01:17 PM |
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted June 30, 2015 01:17 PM |
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Doubt I would, looks too similar to most of the H5 Town screens in my opinion.
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Dies_Irae
Supreme Hero
with the perfect plan
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posted June 30, 2015 01:17 PM |
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dark-whisperer said: Would you peeps like something like this?
(Image)
If there's a fly-through involved, then yes. Because this perspective makes it hard to distinguish between buildings .
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dark-whisperer
Famous Hero
Darkness feels no mercy
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posted June 30, 2015 01:22 PM |
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I didn't mean that exact pic, but the idea and atmosphere. Massive stone town with over the top epic buildings...
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted June 30, 2015 01:24 PM |
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Edited by Avirosb at 13:24, 30 Jun 2015.
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Don't much gave for the over-the-top approach in HoMM games, but that's the style they're going with nowadays.
I'd like to see some nature as well, and again,
this style feels too reminiscent of H5.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted June 30, 2015 01:25 PM |
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I'd rather see something similar to what Panda suggested in the TS thread a while back:
Ironically though, h6 could have done better in that regard.
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alexine
Known Hero
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posted June 30, 2015 01:32 PM |
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So far the town screens go H5>H6>H7>H3>H2>H1>H4
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We´re beautiful like diamonds in the sky ...
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Macron1
Supreme Hero
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posted June 30, 2015 01:36 PM |
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At least, townscreens of Sylvan, Haven, Academy are drawn in same style, lets say HMM7 Style.
Necropolis and Barbarians look different i think.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted June 30, 2015 01:39 PM |
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kiryu133 said: H3 also had fantastic picture composition. H7 has all buildings just splattered over a big heap in the middle of the frame. THey're just sort of there without much thought put into presentation of the individual buildings. Sylvan is a big, cyan pile with some stuff here and there. as a whole it's all right, but compare that with h3 rampart where every building fits in but doesn't blend into the picture. The h7 dragon dwelling is a small platform shrouded in shadow and hidden away in the corner. h3 dragon dwelling is a giant cliff-face seen looming over the town protectively. which one do you think has a bigger impact?
Yes, I've said the same thing before, and I still fully support this.
With regards to the H6 vs. H7 townscreens discussed above: Yes I agree H7 Haven is - marginally - better than H6 Haven. On the other hand, I find H6 Sanctuary to be FAR superior to H7 Sylvan.
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What will happen now?
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EnergyZ
Legendary Hero
President of MM Wiki
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posted June 30, 2015 02:02 PM |
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dark-whisperer said: How can anyone say that this garbage:
is better then this:
HVI screens have much bigger problems with perspective, angles, shadows... Buildings look out of place and.. well.. just pathetic.
Just like the games. Everyone has different opinions. YOU claimed it so.
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Maurice
Hero of Order
Part of the furniture
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posted June 30, 2015 02:03 PM |
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Even if the buildings in H3 townscreens appear to have been randomly strewn about in places, at least they have some sort of a semblance of a town, mainly because of the presence of civilian buildings.
Anyway, for me a proper townscreen shows a town as it could have grown naturally, starting from humble beginnings and then extending outwards. The current townscreens don't have that. In fact, they look like someone was ordered to build a town in an empty spot and then simply carved up the available area in roughly equal parts, one part for each building.
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EnergyZ
Legendary Hero
President of MM Wiki
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posted June 30, 2015 02:07 PM |
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blob2 said: When I was a kid, I've always dreamed of being able to "walk through" HIII towns, in full 3D. Back in the day that was a mere daydream, but now, with this whole advancement of technology? A function totally impractical UI wise, but just the thought of, for instance, being able to walk into a Dragon Cliff and recruit Dragons was mind-blowing for me then. I remember DK making those Eyewitness virtual museum programs for PC at that time (for instance a VR walk through a Dinosaur Museum in "Dinosaur Hunter" with various objects to interact with), so it gave me at least an impression of how this might look. Wasting time and resources on such a function seems stupid, but as an additional, purely optional eye-candy why not?
Back to the subject, I don't dislike the idea of 2D townscreens, but like some of you say it does not fit that well into a fully 3D game. I'm still hoping for a 2D or 2,5D Heroes entry, that would be perfect for such Town Screens.
Not a bad idea, but may appeal just to some fans that prefer 3D over 2D (like H5). Wasn't the "walk through town" actually implemented in H5 (during the townscreen overview, when entering the town)?
Also, how would 2.5D work?
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