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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Haven Units and Abilities revealed
Thread: Haven Units and Abilities revealed This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 10, 2015 11:12 AM

The mirror-reverse of the icons to show opposing armies look really stupid.
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Protolisk
Protolisk


Promising
Famous Hero
posted April 10, 2015 05:22 PM

alcibiades said:
The mirror-reverse of the icons to show opposing armies look really stupid.


Yeah, they do look kind of silly. Why don't they just have the background of the pic the same as your team color? Like in H5/6? Hopefully this is just a placeholder.

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the_green_drag
the_green_drag


Supreme Hero
posted April 10, 2015 05:28 PM

I agree, I hate this. It's the little things that count

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 10, 2015 05:29 PM

I totally agree.
NamelessOrder said:
- i still think that the CUIRASSIERs ride a pony and not a proper horse. They are so big compared to their horses.

Just compare them with the hero and his mount - it looks so bad
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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted April 10, 2015 09:47 PM

NamelessOrder said:

- i still think that the CUIRASSIERs ride a pony and not a proper horse. They are so big compared to their horses.


Might that be that they hired some Landker..er...sketchklepklep instead of simply humans, and tossed them mounting the horses.

Quote:
- in the initiative bar you can see 2 enemy CELESTIAL but i cant spot them on the battleground. Not that this is important but maybe they died later in the battle and a unit stays over its corpse to cover it


Yeah, too much for tiny minuscule details in all units. Look impressive from afar, right? ^^

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Minastir
Minastir


Promising
Famous Hero
posted April 10, 2015 10:12 PM
Edited by Minastir at 22:13, 10 Apr 2015.

NamelessOrder said:

- i still think that the CUIRASSIERs ride a pony and not a proper horse. They are so big compared to their horses.
- I don't see a major improvement over H6 graphics as we should expect after 4 years (i mean compare H5 and H6 difference or H4 and H5)

I think this is really old image, I mean the graphics really doesn't look good, the cuirassiers horse looks small, but on this image from February screenshots:



The angel is bigger, the cuirassier horse looks bigger (or am i wrong ? ) and the graphic looks Much better, so i just think it's old screenshot before improvement

also on the image from steam the sister as warfare units looks huge I mean i understand why she is "big" 4 tile unit, but why is she so huge ? she is as big as swordmaster !
and also the abbot on the battlefield is 'white' and the icon is shows red abbot like in concept art, I think it should be fixed, just recolor icon

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 10, 2015 10:18 PM

Minastir said:
NamelessOrder said:

- i still think that the CUIRASSIERs ride a pony and not a proper horse. They are so big compared to their horses.
- I don't see a major improvement over H6 graphics as we should expect after 4 years (i mean compare H5 and H6 difference or H4 and H5)

I think this is really old image, I mean the graphics really doesn't look good, the cuirassiers horse looks small, but on this image from February screenshots:

The february screenshot is definitely older than the Steam screenshot. Look at the unit flag UI, the Steam screenshot is definitely from a more recent version of game.
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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted April 10, 2015 10:22 PM


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It is with a heavy heart that I must announce that the cis are at it again.

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Minastir
Minastir


Promising
Famous Hero
posted April 10, 2015 10:30 PM

alcibiades said:
Minastir said:
NamelessOrder said:

- i still think that the CUIRASSIERs ride a pony and not a proper horse. They are so big compared to their horses.
- I don't see a major improvement over H6 graphics as we should expect after 4 years (i mean compare H5 and H6 difference or H4 and H5)

I think this is really old image, I mean the graphics really doesn't look good, the cuirassiers horse looks small, but on this image from February screenshots:

The february screenshot is definitely older than the Steam screenshot. Look at the unit flag UI, the Steam screenshot is definitely from a more recent version of game.

so it doesn't makes sense for me, the angel looks smaller, why would they made it smaller ? and the graphic looks worse

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted April 10, 2015 10:32 PM
Edited by Pawek_13 at 22:33, 10 Apr 2015.

kiryu133 said:


It seems that only Priestnesses of Elrath left were the ones with hyperfunctioning pituitary gland. Look at them. They are GIGANTIC!

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted April 10, 2015 10:37 PM
Edited by kiryu133 at 22:52, 10 Apr 2015.

and they're not even used for combat. missed opportunity, ubisoft

@Pawek
they should still be able to kick someone really hard though, right? no reason not to utilize that giantism.
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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted April 10, 2015 10:50 PM
Edited by Pawek_13 at 23:21, 10 Apr 2015.

kiryu133 said:
and they're not even used for combat. missed opportunity, ubisoft

I don't know. In my opinion they were the best potential candidate for healing Warfare Unit, as it was their main function in Heroes VI. Besides, in medieval times nuns were usually used as medical care during wartime, so that's also a point for utilizing them in such way.
kiryu133 said:

they should still be able to kick someone really hard though, right? no reason not to utilize that giantism.

People with gigantism have very serious difficulties with moving, so kicking anything would make them lose their balance and fall...

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 10, 2015 11:15 PM

Sisters are like giants compared to justicars. The snow.

They're struggling so much with unit sizes
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Sligneris
Sligneris


Supreme Hero
posted April 10, 2015 11:18 PM

Gargoyles, Rakshasas and Djinns are too small, Cabirs are too large...

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted April 10, 2015 11:23 PM

Pawek_13 said:

People with gigantism have very serious difficulties with moving, so kicking anything would make them lose their balance and fall...


Ashan does not subject itself to your silly concepts of so-called "logic"
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It is with a heavy heart that I must announce that the cis are at it again.

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted April 10, 2015 11:44 PM

Sligneris said:
Gargoyles, Rakshasas and Djinns are too small, Cabirs are too large...


Not to mention the tapestry covering 4 squares. It must be a membrane linked to the magician, because there's no explanation to why a magician would die when it's his tapestry that's getting damaged.

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted April 11, 2015 12:30 AM
Edited by Pawek_13 at 00:31, 11 Apr 2015.

PandaTar said:

Not to mention the tapestry covering 4 squares. It must be a membrane linked to the magician, because there's no explanation to why a magician would die when it's his tapestry that's getting damaged.

Don't you think we are getting a little bit to far with realism? I agree, unit sizes need to be changed, but Heroes battles were always highly imaginary. If we go this way we may start to question why units can stand only on discrete squares/hexes, why they can take action only at specific time, how ill-equipped peasant can do any harm to a dragon, how can a crossbowman shoot over walls, etc. This is a turn based video game, so don't expect too much realism in terms of damaging units from it.

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted April 11, 2015 12:37 AM

I've meant in comparison with the other units in Academy, occupying 4 squares with that unit seems very odd, unnecessary, even fantasy-wise speaking: it's simply, again, their doing into making a mandatory number of units in town be large only for the sake of equaling to other towns. There's more to it than simply my distaste of seeing a tapestry covering, needlessly, much more ground than needed. I wouldn't mind all of them, all units, occupying 1 square only, for example, as long as we could make them one from the other. But I also don't like seeing units in strange proportions on battlefield or looked like blurred together. Besides, this is a minor detail I'm pointing out. It's not like it'll save this game anyway - for me, I mean.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted April 11, 2015 10:04 AM

i'd like the djinn to be large instead (female large creature, woo ) but then it would have 2 melee large creatures and i guess that wouldn't work?


Pawek_13 said:
how ill-equipped peasant can do any harm to a dragon


you pop 1000 needles into yourself and see if you feel good after that. oh, and smear 'em in dirt and snow. totally healthy
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 11, 2015 12:55 PM

That battle screen is scaring. You see nada about who's gonna fight, such beautiful art works, then a lot of work in 3D super tools, to have a final result looking like 2 random pixels combined.
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