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exedron
Tavern Dweller
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posted August 10, 2015 08:26 PM |
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Heroes 3 Horn of the Abyss (1.3.8):
http://download.h3hota.com/HotA_setup
Heroes 3 HD MOD
https://dl.dropboxusercontent.com/u/56675299/HoMM3%20HD%20Latest.exe
I dont know if it is the last version of the MOD but, if not, you can always update
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yogdush
Tavern Dweller
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posted August 11, 2015 01:45 PM |
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exedron said: Heroes 3 Horn of the Abyss (1.3.8):
http://download.h3hota.com/HotA_setup
Heroes 3 HD MOD
https://dl.dropboxusercontent.com/u/56675299/HoMM3%20HD%20Latest.exe
I dont know if it is the last version of the MOD but, if not, you can always update
Of course... But this is not the full game i suppose? I have some connections, The fully updated mod works better with HotA imo.
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bloodsucker
Legendary Hero
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posted August 22, 2015 12:45 AM |
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Have you notice how Necromancy specialty is weird compared to other skill specialties?
First, it is stronger the less Necropolis (so Necromancy Amplifiers) you own.
Second, it is caped. If you have two Necromancy Amplifiers and the Cloack is caped around level 15. Crag and Tazar are just stretching up at level 15.
So, in the end Necromancy specialists are better if you didn't started for Necro.
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Kicferk
Known Hero
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posted August 22, 2015 01:00 AM |
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Edited by Kicferk at 01:01, 22 Aug 2015.
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I would say, the speciality is more important if you didn't start as necro and didn't find any necro buffing artifacts, yes. But better? Not really.
I would also say that cloak of undead king is not always present. And without it you need to go a looong way to make the speciality irrelevant.
Adding to that is the fact that you can upgrade all your skeletons in a necropolis. You can do the same in hillfort, of course, but they don't always happen to be on the map, or at least on your side of it.
And on a side note, necromancy speciality is not as unique as you think. Eagle eye speciality and armorer speciality work very similarly: both have a cap. A very low cap in case of eagle eye and a very high one in case of armorer, but these caps still exist.
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bloodsucker
Legendary Hero
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posted August 22, 2015 01:58 AM |
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Kicferk said: I would say, the speciality is more important if you didn't start as necro and didn't find any necro buffing artifacts, yes. But better? Not really.
Yes, the word I was looking is relevant.
Kicferk said: I would also say that cloak of undead king is not always present. And without it you need to go a looong way to make the speciality irrelevant.
Cloack doesn't add nothing to necromancy skill, is the same 5%+10%+15% so any artifact works to lower the relevance of specialist. Of course, if one has Cloack the other loses. That wasn't what I meant.
Kicferk said: Eagle eye speciality and armorer speciality work very similarly
I admit that the only time I remebered to hire a Eagle Eye specialist outside WoG, was when one of my neighbours had blind and kept casting it on me every turn. So I sent a her to attack a secondary hero. It worked.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 11, 2015 04:42 PM |
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look who is back in Arena
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icare
Tavern Dweller
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posted November 10, 2015 09:12 PM |
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Hi, im idontcare if anyone remembers me.
I have a question, is there a thread or some videos to kill lvl 5-7 dwellings week 1?
lvl 7 dwellings except behemoth i guess (usally all gold wents into getting that cave+castle/hobgoblins/tbirds), and week 2 is probably a better aim for such things (tho, if anyone can crack them week one tell^^)
for the lvl 7 dwellings tactics is my fav skill, placing a fodder into range, then atk with fodder and then the rest, i tested a little and if you have either high atk or good enough manapool it should be no prob at all, also everything can die because usally the dwelling is taken at day7, so you start with 2 of those (+3 if you got castle+lvl7), so those ~120 trogs ore whatever you use dont matter anymore
the only thing i would never come in there are ranged troops, they dish out too few hp, are prolly more costly then melee units and if they happen to get meleeblocked they just suck
also most might units want offense as one of their skills, so if you happen to have offense, melee is the way
the problem i have are rocs with stronghold week1 army, 9 rocs compared to the 3 you can build is just ridic, you need to sacrifice alot just to get those extra 3(or 7 if week7) rocs and probably your whole army (and that hurts, since you cant creep further on that day then
how do you take them cost efficiently? i guess adv tactics and some unit that is faster like hobgoblins?
any tips?
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Kicferk
Known Hero
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posted November 11, 2015 10:14 AM |
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So tip 1, watch someone from HW play Jebus, level 7 dwellings are commonplace there.
Tip 2, you want to bring all your army, and have a speed advantage over the guard if possible. For stronghold consider upgrading wolf riders if your army is too small. Also, bringing 1 behemot from your own town saves a lot of army.
And tip 3, attack with a good might hero. Having offence and 5+ in attack skill really works wonders.
Alternatively you can take 7 fodders and a magic hero with 5 or so spellpower and 30 mana. If you can manage to level up any magic hero that is. It won't work for dragons though.
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malax83
Famous Hero
Game ranger, HotA Player
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posted November 12, 2015 11:38 AM |
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Edited by malax83 at 11:43, 12 Nov 2015.
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Hello
Is there a cap for specialty of heroes increasing a skill by 5% ?
It matters only for combat skills : For Offense ? For Sorcery ? For archery ?
EDIT PS : level 10 or so ?
PS 2 : i get the answer...
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icare
Tavern Dweller
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posted November 13, 2015 04:35 PM |
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necromancy cant raise more skeletons then there are units fallen, so this is kinda capped (esp with cloak of the undead it could happen)
apart from that unit specialties kinda suck for high lvl units
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OhforfSake
Promising
Legendary Hero
Initiate
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posted November 13, 2015 05:32 PM |
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Anything above level 1?
IIRC, it's only very good for Troglodytes and especially Skeletons. It can be useful for anything you can get with your hero, so level 1-3 units + basilisk. Also useful for any unit where +1 speed can make a major difference, like Efreet Sultan, Dragon Fly, etc.
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Drakon-Deus
Undefeatable Hero
Qapla'
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posted November 13, 2015 05:34 PM |
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Simplified
Listen to the veterans then form your own strategy; the rest, if playing with little restrictions, is up to luck and skill.
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Horses don't die on a dog's wish.
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icare
Tavern Dweller
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posted November 13, 2015 06:58 PM |
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armory specialty cant reduce dmg below 1
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sachelos
Known Hero
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posted November 15, 2015 12:17 PM |
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Edited by sachelos at 12:17, 15 Nov 2015.
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Salamandre said: look who is back in Arena
Yeah i noticed in gameranger 2 weeks ago, he was looking for a game, didnt belive my eyes lol!
We started but as my "good" internet provider sucked that time i lost connexion and couldnt come back to finish tho..
Glad he's back (maybe?!?).
Cheers!
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icare
Tavern Dweller
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posted November 16, 2015 02:27 PM |
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what do you think if a hero had "after the 3rd level, scouting radius is increased by lvl/3"
maybe give that hero advanced scouting too, would it be a viable scout?
or maybe simply +2 on scouting radius, so no need lvling him
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted November 16, 2015 03:13 PM |
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Scouting radius was improved in HotA, there are even 2 heroes specialising in it.
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Maag
Adventuring Hero
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posted November 25, 2015 06:17 PM |
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Hi everyone, i'm new in this forum, but not new in H3.
I remember once, while reading tactics thread i've noticed one experienced player posted "all towns are playable except Tower".
Why it made me curious. Cause that's exactly my favourite town.
Can anybody give arguments, why Tower is not playable.
Anyother, than mage tower's astronomic cost.
It would be interesting.
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Kicferk
Known Hero
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posted November 26, 2015 12:15 AM |
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So the statement was likely directed at randomly generated maps(L+U or larger I guess).
On which Tower is very very annoying to play.
It has no decent might hero, at least not compared to other towns. And magic heroes in general can't live up to might ones on larger maps.
It has a terrible movement penalty for any unts from starting hero other than tower one, as well as for every unit you could get outside of your town: angels, wyverns, skeletons.
It has expensive and slow build order. Especially if you go for upgrade of gremlins day 1 to get a better starting army, you will oftentimes be unable to build giants, or nagas+citadel. Mage tower is expensive in resources too.
And possibly some other stuff as well, it's tough to recall all of it at once
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted November 26, 2015 12:16 AM |
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Tower is very expensive town to build it. Second they Are slow! Units are good but heroes are bleh. They mostly focus on knowledge rarely get attack or defence.
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Laser70
Adventuring Hero
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posted November 26, 2015 02:30 AM |
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Edited by Laser70 at 02:52, 26 Nov 2015.
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Take Neela (Specialty: Armorer), build Titans and use shield on them aggressively = Invincible. If you can get both shield and stone skin on your titans (which are immune to mind spells) you're winning the game. It's unbeliveable how much the Titan can withstand with Neela, shield and stone skin. I've had firebirds, phoenixes, chaos hydras, arch devils and archangels pound the titan, with no effect. The Titan has 40-60 in damage and the archangel has 50 (A blessed titan is something you don't want to come up against) Although a difference in attack skill, but still. Very very powerful. If you can put shield, stoneskin and bless on your titans as quickly as possible, and if you are immune to the dispel spell, you're pretty safe.
Most people put bless on their units as the first thing to do, but the first thing you ought to do is to put shield, and then stone skin, after that you put bless. Most damage happens in early combat when stacks are numerous, that is exactly when you need shield first even if it looks like the enemy can't reach you in the first round, he'll get to you some way or another, so better put shield immediately, once you have that, you have a pretty darn solid titan which can take all the beating in the world.
If you had the choice between choosing other factions with very weak archers and picking the most powerful ranged unit in the game, with damage values greater than the archangel in a RANGED package. The titan is not only the most powerful ranged unit, it has no melee penalty and is just as powerful in melee, in addition you can't blind it, hypnotize it, shut it down in any way. If any unit in Heroes III is perfect, it is the Titan, it is perfect all the way it has it all. In addition to that, it has a very very powerful companion, the Naga Queen, they are true defenders of great strength.
Yeah, tower is slow and expensive, but good players don't need to be bound by equality, they win because they are good players, and terms like "expensive" or "slow" isn't an argument for not using tower, not for good players. Bad players make equality a valid argument because there is nothing to compensate for inequality. Inequality does not mean a faction is bad, it just means that the player is bad. (In a war, the general doesn't say "We have two tanks and the other side has three tanks so we can't win the war", the bad general puts the blame on the tanks, the good general thinks in better ways.
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