Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: Dungeon Strategy
Thread: Dungeon Strategy This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV
darmo
darmo


Known Hero
True Gentleman
posted May 22, 2009 12:03 PM

@xint
What difficulty lvl did U play?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
xlnt
xlnt


Known Hero
posted May 22, 2009 12:28 PM

Most games are played at 130%, some use 160%. Still the most common setting is 130% and it is like since the beginning of Heroes 3 multilayer online.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Darmo
Darmo


Known Hero
True Gentleman
posted May 25, 2009 04:26 AM

OK I get that xint! I just think if in online game they used to set 200%, I don't know because never play OL. I like to play in 200% in hot seat although I'm not a good player.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
xlnt
xlnt


Known Hero
posted May 25, 2009 11:29 AM

There is no good or bad player - it's a matter of learning and than choosing - just like chess.

But 200% is too unfair to some. The matter is that this is a 10 years old game in which a lot of people proved what is to be known as - 'Multilayer rules'.

If you go astray - you'll not like it.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
legendary_hero
legendary_hero


Known Hero
Stronghold Warchief
posted June 25, 2009 10:01 AM
Edited by legendary_hero at 10:03, 25 Jun 2009.

playing on 200% is very hard for dungeon...because usually you start in the 'basement' and movements are more restricted and you have to gather 1 of each resource for the Beholders...And without them you can't build medusas and manticores...If i get lucky on week two i have manticores,beholders and medusas...excelent for creeping...And i usually chose Gunnar...logistics is crucial as i said being in the basement...About the creatures..manties are some of my favourites...But 1v1 They lose to nagas that's clear...but nagas get pawned by Dread Knights and on 1v1 Archangel is crushed by the Anchient Behemot(tested around 10 times both Dreads and Anchients) So now you know which creature is the strongest in 1v1

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
xlnt
xlnt


Known Hero
posted June 25, 2009 10:46 AM

200% and Gunnar in for single play.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 25, 2009 11:06 AM

On 200% I would always chose Shakti....
____________
Better judged by 12 than carried by 6.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
immortality
immortality

Tavern Dweller
posted October 15, 2009 06:02 PM

hi everybody!! does anyone hav some advise on the general buiding order for dungeon?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 15, 2009 06:07 PM

What kind of map (size, difficulty)?

____________
Better judged by 12 than carried by 6.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
immortality
immortality

Tavern Dweller
posted October 16, 2009 10:18 AM

oh sorry, yeh how about 130% for random map? thanks
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
immortality
immortality

Tavern Dweller
posted October 16, 2009 10:20 AM

large size! sorry n_n!
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ohforfsake
ohforfsake


Promising
Legendary Hero
Initiate
posted October 16, 2009 10:46 AM

Quote:
About the creatures..manties are some of my favourites...But 1v1 They lose to nagas that's clear...but nagas get pawned by Dread Knights and on 1v1 Archangel is crushed by the Anchient Behemot(tested around 10 times both Dreads and Anchients) So now you know which creature is the strongest in 1v1


Maybe so, but it's not worth a lot this information, because you can't conclude that given A wins over B in 1vs1 A also wins over B in 20vs20.
(I can say so, because I got different results with higher numbers).
I believe it has much to do with damage and hit points, since with low numbers the amount of units doesn't decrease as easy, so the damage stays the same, but for higher units, where earlier some hit points would have been lost, and the given retal would have been with full power, now units have been lost, and thereby power/damage.

Also it depends on how you do the battles and what you allow.

If you allow wait, Archies beats Ancients in higher numbers, e.g. 100vs100

If you don't allow wait, Nagas defeat Dknights in higher numbers, e.g. 100vs100

Also you should not include morale and luck, as these are random and will in the long run (infinite many tests) be cancelled out, however as none of us are interested in doing infinite many test, just use spirit of oppression + eventually evil hourglass from the start.

Oh also, when you do battle in higher numbers, you can also devide your units up, so e.g. usually Blacks defeats Golds, but in 100 vs. 100, you'll divide your golds in 1 GD - 99 GD, so the 1 takes a retal and the Goldies wins.

For lower speed units, you can take as much as 3 retaliations (making the otherwise supreme cerberus loosing to royal grifs).

So it depends on the rules you place in the battle I guess, though for it to be most useful in combat, I think realistic (e.g. week 4 - 8 or something like that) numbers should be used.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 16, 2009 11:05 AM
Edited by angelito at 11:06, 16 Oct 2009.

Quote:
oh sorry, yeh how about 130% for random map? thanks
As many dwellings as possible week 1. Either do mantis and castle, or drags till day 7. Buy as many heroes as you can afford. Depends on richness of the map, but you shouldn't have less than 6 heroes week 1. They all can fight, combine all your troops on 1 hero, chain those troops from one hero to the other to reach more locations on same day. That way you earn a lot of money due to fights. Get a might hero as main. If you are able/allowed to chose your hero from the start, take either Gunnar or Shakti. Logistic heroes have hugh advantage, coz they can reach many more spots in 1 day and therefor level up much faster. Shakti normally comes with a hugh number of troggies day 1(up to 120) and they recieve a +1 speed bonus. With the other troogies from your 2nd hero from tavern and the 14 from the dwelling, you could nearly have 170 trogs day 1. A hugh threat for most of the non shooters.
____________
Better judged by 12 than carried by 6.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
xlnt
xlnt


Known Hero
posted October 16, 2009 12:41 PM

On SoD you could have the maximum of 40+40+40 (from Shaq) + 40 (hero in tavern) + 40 (luckily the second hero is Dungeon hero) + 14 (dwelling)= 214

As for build order - you have several options:
1. upg trogs! - + 1 speed is *very* important on day 1 (than build depending on map)

2. build harpies, beholders, medusa and manticores + citadel - this is the minimum, for poor maps like 160% 8мм6 - consider not building the castle - you'll use the money for troops on day 1/2/1 and a hero

3. the build on a rich map, harpies pre-build and a dwell found is - Portal of Summoning, all creatures 1-6 lvl + castle, or just go for dragons

One important deviation - for TE specially:
if you start/found Lorelei - consider upg Harpies day 1.

p.s. i don't use medusas week 1, first buy beholders and troglodytes, than manticores. Minotaurs are *very* nice - but still only optional

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
immortality
immortality

Tavern Dweller
posted October 17, 2009 06:34 PM

thanks angelito and xtint for the useful tips!i especially aprreciate the tip on chaining heroes together and xtint's tip about wat to buy on week 1.
cheers guyz!
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
cleed
cleed

Tavern Dweller
posted July 02, 2010 07:39 AM

dont upgrade to black if u have high knowledge carry the reds on that magic main and it'll be a fast offensive main on its own

one good thing about dungeon is their troops r very dividable but downside is development and lack of coins
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0547 seconds