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Thread: Neutral, Creatures and Factions - Basic Concepts and Ideas for next Addon | This thread is pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT» |
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted December 10, 2006 12:46 AM |
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Quote: has anyone else have an idea for a nuetral faction?
well i think thats about it? we could do an Arabic town perhaps? there had been Nomads in Heroes for ages but now there gone, lets resurrect them shall we?
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted December 10, 2006 10:02 AM |
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i agree, a nomad town would be cool...
but academy already has the arabic side of it
we could look at mongols as a base for the nomads, though
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted December 10, 2006 04:06 PM |
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Quote: i agree, a nomad town would be cool...
but academy already has the arabic side of it
we could look at mongols as a base for the nomads, though
mongols sweet, powerful enough to conquer china and most of Europe
ok lets think here....
Town: Nomad
Creatures: humans
Worship: their tribe leader
Symbols: Slaval and Spade
Motto: if i can't do it, a worker will
Level 1
Worker--> Slave
Level 6
Nomad--> Twin sworded Nomad
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted December 10, 2006 04:29 PM |
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have the nomad down at level 4, i have something planned for level 6
level 3> Desert dogs-> desert hounds
level 6> cheiftan-> Khan gaurd (riding camels!)
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted December 10, 2006 05:12 PM |
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Quote: have the nomad down at level 4, i have something planned for level 6
level 3> Desert dogs-> desert hounds
level 6> cheiftan-> Khan gaurd (riding camels!)
nice one
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GenieLord
Honorable
Legendary Hero
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posted December 10, 2006 05:17 PM |
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Quote: have the nomad down at level 4, i have something planned for level 6
level 3> Desert dogs-> desert hounds
level 6> cheiftan-> Khan gaurd (riding camels!)
I can add one:
Basilisk-Toxic Basilisk
It's a giant sand snake (yes, I read Harry Potter ).
Not like HOMM3 Basilisk, which is like a lizrad.
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted December 10, 2006 05:30 PM |
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two answers to that
1> YES, YES, YES, we need the basilisk back, its what made the old fortress rock!!! besides mighty moo's
2> NO, NO, NO, we want the Basilisk back, but it needs to be similar to its actual name, the Cockatrice! either that or have it as a seperate creature!
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted December 12, 2006 10:16 PM |
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has anyone thought of a sub town for gnolls? or a full town, alternatively? or for lizardmen? some of the suggestions for towns in the old "create a town contest" would be perfect for the nuetral towns. the only problem is, i don't where they are. help, please
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GenieLord
Honorable
Legendary Hero
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posted December 13, 2006 03:32 PM |
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I don't think that gnoll town will be a good idea.
Those gnolls are pathetic creatures.
Plus, they're not interesting...
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted December 13, 2006 06:35 PM |
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ah, your forgetting...
we can make them interesting!
the only reason they had no culture in H3 because they were in the fortress. but, as nival said, its a new beginning, with new ideas! maybe the gnolls will get their own town, or just become orc peons, who knows?
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GenieLord
Honorable
Legendary Hero
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posted December 13, 2006 07:38 PM |
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Okay. I agree.
Let's make the Gnolls comeback!
But it has to be good...
But the gnonlls are hyenas. They don't have to be swamp creatures.
3DO just didn't find a place for them, so they put them in the swamp.
We can put them in a savanna terrain.
What do you say, bixie?
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted December 13, 2006 09:24 PM |
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Edited by bixie at 19:23, 24 Feb 2007.
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yeah, a savanna, that sound good, that could work in with the Zulu idea very well.
what about a troll faction?
the warren
Aka: the trolls
Associated colors: grey, brown
Worship: none, as they have no concept of religion
Country / kingdom: the plains of woe
Capital city: none, if any troll claims a capital city, it is promptly torn down.
Key symbols: a club, and coming towards you very fast
Town Status: a community
the trolls are the regected creations of Slyath. they were spawned from the ogres, but we far too stupid to reach the same power as their ogre brethern. as a result, they went back over the mountians. as they traveled, they became more imbred, their iq and appearance deminished, however their strength and iron will carried on with them.
trolls have little concept of culture, or anything for that matter. they have a very simplistic view of the world, and that is to fight, kill and eat. unlike the ogres, who don't care about the sex divide, the troll cows are often left at home, many of them ready to litter, to "nurture" their children. this "nurturing" is incredibly brutal, the children fight for food, for shelter, for just about anything almost as soon as their born, and the mother only favours the strongest, often squishing or eating the others. troll bulls take a similar aproch to children as troll cows, valuing only the strongest, eating, squishing, beating and killing those who aren't strong enough. of 1000 trolls that are born from a single mother, 900 will last the first few hours. 800 will be ledt after they fight for their first meal. by the time they reach puberity (8 years old), only 100 will be left. only 10 will survie to become trolls, aged 15 years. 1 of them will become a greyback, aged 25, and probably die of old age at 30.
trolls appearances vary hugely between the sexes. the bulls are big, mucslely, stony coloured skinned and whose skin texture is similar to an elephants. their face is lumpy and bruised, and their teeth are jagged. cows are huge, bloated creatures, who live for making more troll calfs, always eating something, with a few hundred children around their many teats. cows have large mammary glands, often producing more milk than most normal bovine cows, to satify the amount of children they need to feed. cows often are too huge to walk, often using their limbs to comfort their favoured offspring in their massive arms.
the "town" of the trolls is a massive rabbit warren, spanning for almost ten miles. inside the warren are several broods, in which house the cows. the higher up the warren they go, the more important the troll breed. around the centre, live the smashers, veterans of fighting, and several smashed up peices of wood where they have been practicing. at the centre is a massive monolith, almost a mile high, marked with strange scratch marks and stains, were cows and bulls have made their mark. the entire town reaks of sweat, blood and excrement, and can be smelt for many miles around. sitting at the top of the monolith is usually the biggest troll, a silverback, who could be called a champion. round the top of the warren, living in various nests, circle carrion birds, preying on unfortunate, weak calves that stumble out.
troll society is all about fighting your way to the top, for at the top, lies the possiblity of mating. cows are very specific about choosing a mate, and will only go for the biggest, strongest bull they can find. Silverbacks get the most mates, as they are often the strongest there is, and will kill anyone who challenges that. females spend most of their lives pregnant or nuturing children, whilst the males fight and hunt.
Silverbacks (hero, if we are going to have them) are described as "strong enough to get to the top, rampant enough to enpregnate as many females as possible, and intelligent enough to stay their!" silverbacks aren't particularly intelligent buy most races standards, but they now alot about raiding. mighty citedals have fallen to the might of a troll force, and the silverbacks are always the one who planed it (though the plan often involves "charge" and little else).
right, after that short description of the trolls, here are the units.
level 2> vultures -> iron beaks (nest-> iron beak nest)
a: 2 -> 3
d: 1 -> 2
D: 2-5 -> 2-6
s: 6 -> 7
i: 10 -> 10
h: 12 -> 12
m: 0 -> 0
S: 0 -> 0
c: 65 -> 68
g: 10 -> 10
specials: flyers, carrion birds (they gain health if they land on a dead stack)
level 4> bull -> rowdy (troll brood-> rowdy brood)
all male trolls fight. ever since they are born, the trolls fight, and they will carry on fighting till the day they die. to survive in the ogre society, you need to fight, be it for food, for terriory, or for acceptance, or just for the fun. only equiped with a peice of wood, but whatever is held in the hands of a bull is bound to make a mess.
a: 12 -> 14
d: 4 -> 4
D: 12-18 -> 13-19
s: 4 -> 4
i: 7 -> 7
h: 70 -> 72
m: 0 -> 0
S: 0 -> 0
c: 200 -> 240
g: 5 -> 5
specials: enraged, no retailiation
level 5> smasher -> bouncer (smashin' stumps -> bouncin' stumps)
smashers often take alot of damage, sometimes more than they give out. they attack very slowly, as they are weilding a tree, but they're attacks are very strong. these slow moving creatures stomp across the battlefeild, each tread, being another persons fate coming closer.
a: 16 -> 20
d: 5 -> 7
D: 15-25 -> 18-30
s: 3 -> 3
i: 7 ->
h: 90 -> 120
m: 0 -> 0
S: 0 -> 0
c: 700 -> 900
g: 3 -> 3
specials: large, attacks all adjenct squares, smasher attack( every attack consists of two rounds, but it does double damage for each hit.) -> large, attacks all adjenct squares, smasher attack, regenerate
level 6> greyback -> slaughterer (top of the pile-> top of the warren)
the greyback are the mightiest of the trolls. big, lumbering, boarish, they weild two clubs, studded and banded with iron. they are the oldest trolls there, and the strongest. to face a greyback is like facing your doom.
a: 28 -> 35
d: 20 -> 20
D: 25-30 -> 25->35
s: 4 -> 4
i: 7 -> 7
h: 200 -> 240
m: 0 -> 0
S: 0 -> 0
c: 1650 -> 2050
g: 1 -> 1
specials: large, fear causing unit, fright aura, no retailation, regeneration, charge
what do you think?
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Gnoll_Mage
Responsible
Supreme Hero
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posted December 15, 2006 12:28 AM |
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"the only problem is, i don't where they are. help, please"
They can be found here, in the Coliseum. As it happens, one of my entries was a Gnoll / Lizardman town (Saurian).
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted December 15, 2006 07:12 PM |
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thnx
what do you think of the troll nuetral faction?
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted December 16, 2006 01:22 PM |
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hey, i've done some routing around and found a few possible creatures for the gnolls, including, for level 7, THE CHIMERA *floosh*
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Heine
Adventuring Hero
Lord of Nihon!
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posted December 18, 2006 11:35 PM |
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Hi, guys!
Realy cool stuff these things, but what about a Dragon faction!?
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TheDeath
Responsible
Undefeatable Hero
with serious business
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posted December 18, 2006 11:39 PM |
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Edited by TheDeath at 23:40, 18 Dec 2006.
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Nice one, dragon faction, really. Maybe a wyrm faction would be better -- this way, dragons would also be taken rid of from the existing factions and probably imported to this new faction. I like your idea
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted December 18, 2006 11:44 PM |
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what do you think of the warren?
the dragon faction sound ok... but you need to make it very good for people to like it, this does not mean very powerful! a balance of lvl1, lvl3, lvl5 and a lvl7 should be good!
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VokialBG
Honorable
Legendary Hero
First in line
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posted December 18, 2006 11:51 PM |
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The dragons are good idea but i think, the factions are enough, tomorrow I'll post the sity plans...
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted December 19, 2006 12:11 AM |
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Dragon Faction has been up before and is a notoriously BAD idea, because many people already think there are too many Dragons, and although I disagree in that, the only way to make the number of Dragons bearable is to split them on the different factions - which also matches their different nature and alignment. Not to mention ballancing - a level 1-2-3-4 dragons doesn't make much sense.
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