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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted July 10, 2008 06:59 PM |
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The Avenger skill works very good! (on the creatures i tried with)
But there is something about it! I Could choose to have "Fire Dragon, Magma Dragon and Lava Dragon" OR "Fiery Dragon, Magma Dragon and Lava Dragon"
And the same happens to some other creatures!
(But to choose the fire dragon instead of the fiery dragon is kind of stupid! So it works good enough i think)
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Fauch
Responsible
Undefeatable Hero
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posted July 10, 2008 07:50 PM |
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I only tried with crossbowman / marksman / artificer.
the choices I had were imp and archer. I chose archer. I used rain of arrow against an enemy who had crossbowmem, marksmen and artificers and it hit all his stacks.
and, when will you post a download link of your texture for the mort glaciale?
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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted July 11, 2008 11:23 PM |
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Aah, sounds like it works!
Sorry: Link below!
Download
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Fauch
Responsible
Undefeatable Hero
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posted July 14, 2008 02:45 AM |
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I've finally been able to test the artificer (as a wandering army) and they didn't make the game crash (they used the normal shot and scatter arrows)
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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted July 14, 2008 08:19 PM |
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Hmm, it's maybe my computers fault! It shuts down a program if it uses too much Memory! And maybe the Artificer requires a bit to load!?
Erhm i was wondering about one of you guys could tell how to create NCF! I can't figure out how!
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Fauch
Responsible
Undefeatable Hero
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posted July 14, 2008 09:21 PM |
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you mean a creature? extract all the needed files, starting from CreatureName.xdb in GameMechanics/Creatures/Creature/FactionName.
and then change what you need to change. (the most important being renaming each file, and modifying each link pointing toward a renamed file) you don't need to extract every file composing the creature. for example, I don't extract animations, sounds, effects and some other stuffs, except if I have to modify something in them.
btw, can you make the adventure map texture and the 4 icons for the cold death and also the icon for the rainbow unicorn?
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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted July 15, 2008 04:37 PM |
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Hmm, i'll try figure out how! But i didn't really know i just had to extract the modded files! Like skin and maybe new movements! You name it...
Shure I'll start today then
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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted July 15, 2008 06:31 PM |
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Erh, i have finished the cold death, but where is the goddamn standard unicorn's LOD texture and Icons??!
I can't find them?
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Fauch
Responsible
Undefeatable Hero
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posted July 15, 2008 06:58 PM |
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Edited by Fauch at 18:58, 15 Jul 2008.
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icon : UI/H5A2/Icons/Creatures/Sylvan_2nd_Upg
normally there is no LOD texture
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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted July 15, 2008 08:58 PM |
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Quote: icon : UI/H5A2/Icons/Creatures/Sylvan_2nd_Upg
Oh, thanks
Quote: normally there is no LOD texture
Erhh isn't LOD the Texture on creatures in Map Editor??
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Fauch
Responsible
Undefeatable Hero
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posted July 15, 2008 09:49 PM |
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oh? I read the battle model and the adventure map model was the same in ToE
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted July 15, 2008 10:21 PM |
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Quote: Erhh isn't LOD the Texture on creatures in Map Editor??
LOD are textures that show on the adventure map/map editor. They are usually smaller than the other ones for performance reasons (you don't need high quality on the adventure map). However, if there is no LOD texture, the game reads the "normal" texture and applies it on the adv map too.
At least so I think...
____________
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Fauch
Responsible
Undefeatable Hero
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posted July 15, 2008 10:29 PM |
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warmonger : can you change your screenshots on your 1st post? I don't use those textures.
and I use slots 326 to 382 now.
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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted July 16, 2008 07:18 PM |
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But if LOD files are the adventure/map editor textures, i seriously can't find them in the data.pak or newupgrades.pak
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted July 16, 2008 07:21 PM |
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Quote: But if LOD files are the adventure/map editor textures, i seriously can't find them in the data.pak or newupgrades.pak
I told you: if there is no LOD texture, the game reads the "normal" texture and applies it on the adv map too. Maybe in TotE they were too lazy to make LOD textures
____________
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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted July 16, 2008 07:24 PM |
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Oh sorry! i'm not that good in english! i think i misunderstood you :S
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted July 16, 2008 07:26 PM |
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Yes, there are no LOD textures for HoF or TotE units. However all vanilla game units have them... including the standard Unicorn.
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Disturbed-Gnu
Supreme Hero
Pro Bacon Vodka Brewer
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posted July 16, 2008 08:03 PM |
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Quote: Yes, there are no LOD textures for HoF or TotE units. However all vanilla game units have them... including the standard Unicorn.
Hmm, but where is the Sylvans/Rampart/Preserve LOD textures? and icons?
I seriously can't find them?
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted July 16, 2008 08:11 PM |
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Alright, vanilla icons are in Textures/Interface/CombatArena/Faces.
As for LOD textures, it depends on the specific unit. They're all over the place. More than a few of them are in _(Model)\Creatures. If you can't find the texture in that folder, look for the creature's LOD .xdb file in the same folder, read it and follow the file paths until you've found the texture.
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SimonaK
Promising
Supreme Hero
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posted July 19, 2008 06:54 AM |
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Edited by SimonaK at 06:55, 19 Jul 2008.
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Are all known bugs fixed?
Because, I applicated all spoken solutions and the MOD has always bugs.
Same bugs from my last pictures...
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