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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted February 27, 2009 12:53 PM |
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Meaning?
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Cepheus

    
     
Honorable
Legendary Hero
Far-flung Keeper
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posted February 27, 2009 01:05 PM |
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Well, the first isn't that interesting, but you can completely remove them from the town itself ala the vanilla and HoF versions - no alternate. As for the second, I'll keep my cards close until I find out if it'll actually work. Also, I'm very sure it's possible to script a function that automatically transforms all Arcanes into Master Hunters upon recruitment, for example.
Just a few different solutions is all.
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted February 27, 2009 01:20 PM |
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My solution is simpler LOL! But let's stop with this talk or people will think I want to ban them
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Towerlord

  
    
Promising
Supreme Hero
Hero of Good, Slayer of Evil
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posted February 27, 2009 01:30 PM |
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You are quite amusing with the druid phobia. First of all destructive sylvan is generally weaker, when compared to light sylvan, so anyone who uses destructive is at disadvantage from the start. Only annoying thing is double ressurection, if you get it in guild.
On top of that, there is no town, except inferno, which cannot counter the druids, so I don't see the problem with them, and Inferno is easy prey for sylvan with or without the druids, so...
And last, unless you specifically aim for it, knowledge of sylvan is not that high, so it balances the situation. And aiming for knowledge is strange to say the least
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted February 27, 2009 01:48 PM |
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In my experience it's quite high with knowledge but anyway most of my problems were in previous version. I don't know exactly how the current balance works.
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blizzardboy

    
      
Honorable
Undefeatable Hero
Nerf Herder
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posted February 27, 2009 03:05 PM |
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Quote: You are quite amusing with the druid phobia. First of all destructive sylvan is generally weaker, when compared to light sylvan, so anyone who uses destructive is at disadvantage from the start. Only annoying thing is double ressurection, if you get it in guild.
On top of that, there is no town, except inferno, which cannot counter the druids, so I don't see the problem with them, and Inferno is easy prey for sylvan with or without the druids, so...
And last, unless you specifically aim for it, knowledge of sylvan is not that high, so it balances the situation. And aiming for knowledge is strange to say the least 
Literally everything you said is wrong.
I don't know how realistic it would be to take away High Druids though since they're such a foundational unit for Sylvan. Sylvan would definitely need a boost if they were taken away.
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Asheera

    
      
Honorable
Undefeatable Hero
Elite Assassin
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posted February 27, 2009 03:50 PM |
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Quote: Well, the first isn't that interesting, but you can completely remove them from the town itself ala the vanilla and HoF versions - no alternate. As for the second, I'll keep my cards close until I find out if it'll actually work. Also, I'm very sure it's possible to script a function that automatically transforms all Arcanes into Master Hunters upon recruitment, for example.
Just a few different solutions is all. 
If you want to ban them what's so hard to make a rule so that people are not allowed to upgrade to them? It's like the 25 Champions max rule, if you see more, it's cheating. Same could go for druids, High Druids = instant loss 
But I don't think they should be banned. I think it would nerf Sylvan too much, even more than if you'd ban Arcane Archers.
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Towerlord

  
    
Promising
Supreme Hero
Hero of Good, Slayer of Evil
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posted February 27, 2009 05:43 PM |
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Quote:
Literally everything you said is wrong.
Or maybe you it's all right, but you don't play good enough to understand it
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veco

 
     
Legendary Hero
who am I?
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posted February 27, 2009 05:53 PM |
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@TL
Everything you said is wrong 
We're talking Dual Map here and Destr is on par with Light here, on normal games you might be right, but again, it depends.
Inferno has no counter for Druids? Lol.
Rangers have Knowlegde comparable to Demonlords or Wizards so I don't see where that came from
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none of my business.
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Clay_Man

 
  
Known Hero
TOH gamer
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posted February 27, 2009 05:56 PM |
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Hey Veco, when will be able to play?
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veco

 
     
Legendary Hero
who am I?
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posted February 27, 2009 06:08 PM |
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Anytime this weekend 
Maybe even tonight but I'm not sure
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none of my business.
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted February 27, 2009 06:27 PM |
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Towerlord plays by different rules and does not play full maps so his experiences vary. Funny how balance can change so much from map to map.
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Lepastur

 
  
Known Hero
The Red Taskmaster
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posted February 27, 2009 07:20 PM |
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I don't know if you're taking serious the Druids topic, but I repeat I didn't say to ban them, I only said it would be interesting remove channeling and add some spells (that's what I did on my Duel map of my spanish community). My bet about this would be Resistance , Blade Barrier and Summon Hive, so this way we'd have a Destructive Druids (Elder) and Summoner one.
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hispana más completa sobre la saga Might&Magic.
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Towerlord

  
    
Promising
Supreme Hero
Hero of Good, Slayer of Evil
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posted February 27, 2009 07:27 PM |
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It's true I play slightly different setup, and don't play full games any more, but I can understand game mechanics very well and my affirmations are for this map.
Troops are large enough now and destructive is surpassed with a nice margin by light magic for sylvan. Also possible favoured enemies are mostly low level, so your arrow rain will fall on unimportant enemies.
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Vlaad

     
     
Admirable
Legendary Hero
ghost of the past
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posted February 27, 2009 07:54 PM |
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Edited by Vlaad at 19:56, 27 Feb 2009.
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Quote: Troops are large enough now and destructive is surpassed with a nice margin by light magic for sylvan. Also possible favoured enemies are mostly low level, so your arrow rain will fall on unimportant enemies.
In the replay the Ranger killed 3 Dragons, 5 Wraiths, 6 Archliches, 20 Vampires and 37 Poltergeists with the first rain, and about 40 Vamps and 80 Poltergeists with the second one. I may have got some numbers wrong, but still...
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Asheera

    
      
Honorable
Undefeatable Hero
Elite Assassin
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posted February 27, 2009 11:09 PM |
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Apparently Blizz was right and now I got too lucky lol, especially in the last replay, check how many lucky shots I got with 3 Luck 
Stronghold (me) vs Sylvan (Bliz)
Necro (me) vs Sylvan (Bliz)
Stronghold (me) vs Haven (Bliz)
I'm in a hurry now so can't comment more. Yes I was stupid casting Hive there, didn't know Dryads could kill it in one shot. But I don't think it mattered at that point.
And somehow every time I play with Orcs I massacre my opponent, guess they like me or something
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blizzardboy

    
      
Honorable
Undefeatable Hero
Nerf Herder
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posted February 27, 2009 11:17 PM |
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Stronghold in Tourney #6 is what Academy was in Tourney #1.
The first game in Sylvan vs Stronghold was highly experimental on my part since I had below average arties and I was afraid of shatters, so I went pure might with sylvan. I assumed when I got slaughtered it was just because of my build.
The third game with Haven I had very good arties and a very good build with haste+righteous might+divine guidance and master of wrath/blessings. Among other good artifacts, I had the urgash's will set for an extra +5 attack, and I had very impressive defense as well. It was another overkill like in the 1st match.
2nd game leaves me 4/4 for wins with destructive+sylvan.
Good luck in your rampage Ash. 
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted February 27, 2009 11:24 PM |
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Huh. To think they have 2 cyclopes, 5 shamans and 20 warmongers less. Must check.
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blizzardboy

    
      
Honorable
Undefeatable Hero
Nerf Herder
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posted February 27, 2009 11:28 PM |
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It could have just been a really weird coincidence, I'm not sure how I could have lost so massively in the 3rd game though. There might have been a few things I could have done differently, but I don't recall making any major mistakes. I got very good spells + artifacts. Ash had above average triggers for luck, but still, the troops were dicing me apart with or without luck. And she didn't mention that she got good arties or anything.
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Lexxan

    
      
Honorable
Undefeatable Hero
Unimpressed by your logic
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posted February 27, 2009 11:32 PM |
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Edited by Lexxan at 23:41, 27 Feb 2009.
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Quote: @TL
Everything you said is wrong 
We're talking Dual Map here and Destr is on par with Light here, on normal games you might be right, but again, it depends.
Nope. Light Sylvan is nearly ALWAYS stronger than a Destructive one. Mass Haste, Mass Righteous Might, Ressurrection, Regeneration, Teleport >>>>> Circle of Winter, Fireball, Ice Bolt, Chain Lightning. Unless in the (common) Combination of Swift Mind, Imbue and Rain of Arrows, it can be more dangerous than Light - but with your troops scattered around the battlefield, I might not want to go on a Fireball Frenzy. In 75% of the cases Light is superior, even in duels. And Pristines + Ressurrection is probably one of the nastiest combo's in the game. Either way, this is a Duel thread and not a Strategy thread lol!
Quote: Inferno has no counter for Druids? Lol.
Well, there only is one: Alastor.
Quote: Rangers have Knowlegde comparable to Demonlords or Wizards so I don't see where that came from
I think he meant focusing on Knowledge, like with Schools of Magic (buildings), Learning Crystal-thingies, Perks like Wizard's Reward, And Artifacts like the Necromancer's Helm or The Crown on Sar Issuss. But yes, Sylvan's Knowledge is simply enormous, and is usually supassed by Wizard's only.
Well, that's enough rubbish for today
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Coincidence? I think not!!!!
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