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doomnezeu

 
    
Supreme Hero
Miaumiaumiau
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posted December 02, 2008 04:54 PM |
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On a little side note, since I do not participate in this or anything:
I gave this map a try, for fun, in hot seat, me versus myself, to actually see how it goes and what it is all about. Jesus Chriest, I totally, absolutely kicked my *ss Heaven vs Inferno.
It is a nice map, it MIGHT make me actually want to play this crap game with friends on christmas, since we have no H3 duel maps like this one
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted December 02, 2008 04:59 PM |
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If you want the occasional duel I'm usually free
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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doomnezeu

 
    
Supreme Hero
Miaumiaumiau
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posted December 02, 2008 05:07 PM |
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Quote: If you want the occasional duel I'm usually free 
That would be pointless, since I only played the campaigns. You would probably win with a single gremlin against my whole army of idiotic creatures that cant use their special abilities because I'm too drunk 
Plus, somehow, my hamachi is not working anymore, dunno why. >.>
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted December 02, 2008 05:13 PM |
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Edited by Elvin at 17:14, 02 Dec 2008.
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Reason that I started the tournament here instead of toh was because it was supposed to be for the fun of it as well as training for those who aren't playing online much. Not everyone here knows how to play well.
Btw yes drinking inhibits demonstrations of tactical brilliance 
Edit: About hamachi it could be that lately its server has issues. If it can't connect it's usually temporary.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Asheera

    
      
Honorable
Undefeatable Hero
Elite Assassin
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posted December 02, 2008 07:27 PM |
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Quote: I think it comes from the formula of prismatic breath. It doesn't calculate stacks hit but rather the tiles hit.
Exactly. Based on Luck, the Crystal Dragon hits up to 5 tiles. The tiles are chosen randomly from the direction you attack, so I think the Crystal Dragon can strike a creature and then another one behind it at a distance of 3 tiles between them! (very low chance everytime to go straight though). It's like it creates a 'path' of 5 tiles randomly from the direction you attack, and the creatures in the affected tiles in this path will get hit.
That's just what I think though, not 100% certain.
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Arcax

  
   
Promising
Famous Hero
Its quite hot inside...
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posted December 02, 2008 09:37 PM |
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Edited by Arcax at 21:48, 02 Dec 2008.
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Arcax vs Wolfsburg
2-0
Fortress - Academy
1-0
Replay1
Long haul - Luck saved me...
Stronghold - Dungeon
1-0
Replay2
Retribution + Tactics + Aura of Swiftness over Destruction
A little comment - both duels were difficult and Wolfsburg had an d/c in the 2nd one. We reloaded and my opponent made the same moves as earlier Both honorable and skilled
I'm looking forward for an rematch in ToH Wolfsburg
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted December 03, 2008 11:09 AM |
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Arcax has successfully defended the dwarven pride Looks like I will have to face him before long, this should be interesting.
Wolfsburg made a few mistakes as academy. For one his battlemages hit his own units He did not kill the flamelords that could possibly resurrect themselves, some units were resurrected with consume prematurely thus losing the mini arties, the kshatras received a retaliation from magmas when they could have hit the bears and hit both anyway, motw in general was not used up to its full power.
Still I think the problem was dark magic, a puppet cannot turn the tide. He needed something with a little more 'oomph' The dwarves were might with light, while academy was basically less might with light..
Second game was hard for dungeon, there was barbarian's luck and probably shatter included. The chieftain move got Wolfsburg by surprise so he used his raiders offensively which made things worse.. Be careful with those lasers! Lizard bite could have helped more if they stood their ground. I don't know how much damage those matriarch's could do, I might have shot the centaurs. Damn horsies were too lucky even with confusion Also why kill the shamans than chieftains that were already behind your lines? Not that it would really matter, game was lost already.
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Map also hosted on Moddb
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Asheera

    
      
Honorable
Undefeatable Hero
Elite Assassin
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posted December 03, 2008 06:36 PM |
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Stronghold vs Dungeon seems like a pretty imbalanced game, especially if you get the correct Shatter.
I'm not implying it's your duel map's fault at all, it's just that Stronghold has very low defense (less effective damaging spells and Rider Charge), and that Rage system absorbs destructive spell damage as well, making it very difficult for a Warlock to win such a fight.
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Lesij

 
   
Famous Hero
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posted December 03, 2008 06:43 PM |
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Still waiting for Zamfir to answer O.o
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted December 03, 2008 07:34 PM |
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If you go for pure destructive sure Asheera. But then WILL you get shatter destructive? And if you do will the opponent go for it or will have have summoning or even worse dark? It's a guessing game.
Something else I'd like an opinion on. I don't plan to change the map till the current tournament is over but I'm thinking about future improvements.
* Would you prefer a battlefield with or without obstacles?
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Map also hosted on Moddb
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JoonasTo

   
      
Responsible
Undefeatable Hero
What if Elvin was female?
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posted December 03, 2008 07:43 PM |
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WITH!
So how can you change that? By changing the terrain? Or can you control the battlefield itself? If so no cluster**** fields either.
(I'm an outsider so my vote doesn't kinda count but still...)
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DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.
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Asheera

    
      
Honorable
Undefeatable Hero
Elite Assassin
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posted December 03, 2008 07:47 PM |
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I vote for obstacles as well. They provide very interesting strategies at times. Sure, they can screw your tactics, but isn't that the part of the strategy? To adapt to the situation?
Just my opinion.
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted December 03, 2008 07:59 PM |
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I personally prefer obstacles but I want to see how the rest feel about it. I cannot control the obstacles that appear but I know that none appear on dwarven underground.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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phoenixreborn

  
     
Promising
Legendary Hero
Unicorn
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posted December 03, 2008 08:07 PM |
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zamfir

  
    
Promising
Supreme Hero
Allez allez allez
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posted December 03, 2008 08:12 PM |
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I also vote for obstacles.
@Lesij: What do you think about... Saturday? Sorry, but I can't play during the weeks.
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5 Times TV
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted December 03, 2008 08:15 PM |
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I suppose that settles it then. I'll probably add more terrains for variety though.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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zamfir

  
    
Promising
Supreme Hero
Allez allez allez
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posted December 03, 2008 08:22 PM |
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What do you think about creating a patterne of terrians (not only orcish terrian)? This way, no matter the races, battles will be played on neutral terrian (for example, I am Haven and my opponent is Fortress; we woun't fight on grass or snow).
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5 Times TV
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Asheera

    
      
Honorable
Undefeatable Hero
Elite Assassin
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posted December 03, 2008 08:34 PM |
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+1 Att/Def (native terrain bonus) is not that much of a difference IMO, so if the terrain is a bit 'randomized' I wouldn't mind, but it's a pretty interesting idea, Zamfir.
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted December 03, 2008 08:55 PM |
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My thoughts exactly, sand is boring
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Arcax

  
   
Promising
Famous Hero
Its quite hot inside...
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posted December 03, 2008 09:10 PM |
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Quote: Stronghold vs Dungeon seems like a pretty imbalanced game, especially if you get the correct Shatter.
I'm not implying it's your duel map's fault at all, it's just that Stronghold has very low defense (less effective damaging spells and Rider Charge), and that Rage system absorbs destructive spell damage as well, making it very difficult for a Warlock to win such a fight.
IMBAAA
I'M A CHEATER!!!
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