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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Official VCMI Thread
Thread: Official VCMI Thread This Popular Thread is 116 pages long: 1 10 20 30 40 50 ... 59 60 61 62 63 ... 70 80 90 100 110 116 · «PREV / NEXT»
gatecrasher
gatecrasher


Famous Hero
posted December 09, 2014 09:09 PM

Let's utopically hope this will finally make them release the old original graphics under a permissive licence so that VCMI can get 100% Free Software, including the assets.

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siryus13
siryus13


Adventuring Hero
posted December 09, 2014 10:18 PM
Edited by siryus13 at 22:20, 09 Dec 2014.

there was a comment @ the youtube ( Speed Painting - Might & Magic Heroes III HD Edition )vid -seems its got deleted- that ubi will probalby charge money for it, and it kinda seems obvious, because whenever a great title appears on steam its ridiculously overpriced ususally - like q3 arena.

+After reading the facebok page: https://www.facebook.com/MightandMagic, I am not even sure it will contain all the expansions

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted December 09, 2014 11:00 PM
Edited by Galaad at 23:08, 09 Dec 2014.

Warmonger said:
Good: Tons of players would come back to Heroes 3 in general
Bad: People won't enjoy old graphics anymore

I would say it is the people who don't enjoy the old graphics that will come back/or discover it, others never left
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Engwathang
Engwathang


Adventuring Hero
posted December 11, 2014 08:06 PM

Does VCMI work for TP of Win10?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted December 11, 2014 09:59 PM

Try and see, no one did before.
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Engwathang
Engwathang


Adventuring Hero
posted December 16, 2014 07:48 PM

Warmonger said:
Try and see, no one did before.


Looks like it works, with just a few bugs, other than that it works like a charm. My next question is: I know there is an iOS and Android port, what about Windows Phone?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted December 25, 2014 12:04 PM

Merry Christmas everyone!




Artworks by Sower.
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Sower
Sower

Tavern Dweller
2D and 3D graphic
posted December 25, 2014 12:52 PM
Edited by Sower at 12:53, 25 Dec 2014.

I have also this . Merry Christmas!

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted December 27, 2014 11:35 AM

Development version VCMI 0.97b!

This is bugfix release, a lot of major and minor issues were resolved.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted December 29, 2014 05:49 PM
Edited by Warmonger at 17:50, 29 Dec 2014.

Some cool projects are running all the time How about alternative units in towns?



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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted December 29, 2014 06:28 PM

Warmonger said:
Some cool projects are running all the time How about alternative units in towns?

Indeed modding activity towards homm3 never stops. Alternative units, who'd say no to that?
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bbvsdd2
bbvsdd2

Tavern Dweller
posted January 03, 2015 07:04 AM

Hi VCMI Team,

I must be noob on this new wonderful mod, but I can't seem to get WOG options working. When I click upper right corner before a multiplayer map begins, usually WOG option appears. However, it doesn't work with VCMI.

I have VMCI 0.97b and the following mods installed:

H4 artifacts
In the Wake of Gods
VCMI Essential files
New Old Spells

Would anyone help me open WOG options in VCMI?

Thanks!

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted January 03, 2015 09:49 AM

WoG options were never implemented, this is just a bitmap.
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bbvsdd2
bbvsdd2

Tavern Dweller
posted January 04, 2015 06:24 AM

Got it - Is that in the to-do list?

Without the Wog option, how do I enable creature experience?

Thanks.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted January 04, 2015 07:15 AM

With Launcher -> WoG mod -> Stack Experience. This is that simple
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geilebeer
geilebeer

Tavern Dweller
posted January 04, 2015 11:17 AM

i don't really get how to install this. and how to make towns as bastion, grove and forge work on this. anyone to guide me through via skype or so?

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joeyjoejoe
joeyjoejoe

Tavern Dweller
posted January 04, 2015 01:21 PM

geilebeer said:
i don't really get how to install this. and how to make towns as bastion, grove and forge work on this. anyone to guide me through via skype or so?

You dump the mods you got from the vcmi site into the mods folder then you use the launcher to make sure they're active and you play. Though when I say play I mean bug test since the last time I played enemy heroes refused to attack neutral stacks making the challenge non-existent.
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bbvsdd2
bbvsdd2

Tavern Dweller
posted January 05, 2015 01:10 AM

Warmonger said:
With Launcher -> WoG mod -> Stack Experience. This is that simple


But I don't see stack experience view when I right click the creature animation. How do I see the stack experience in battle and in adventure map?

Thanks,

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Nephretes
Nephretes


Promising
Known Hero
posted January 11, 2015 08:44 PM
Edited by Nephretes at 21:00, 11 Jan 2015.

I don't know whether there is an individual thread for alternative units under VCMI, but I though I will let you know that there are some works on that. What I show is a WIP, but nearly finished. There are planned 4 units per town. Many of them have a 3D model already.

So technically first (almost made) unit for Dungeon: Illithidi as an alternative for minotaur which I made.

Basic unit, but upgrade is ready as well


Dwelling on town screen, without upg yet:


Dwelling on map


As always, if someone like the project and would like to work with us: contact Witchking on Acidcave or here on HC
Thread on AcidCave:
http://www.forum.acidcave.net/topic.php?TID=2035


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Liso1
Liso1


Known Hero
posted January 12, 2015 09:58 AM

Nephretes said:
I don't know whether there is an individual thread for alternative units under VCMI, but I though I will let you know that there are some works on that. What I show is a WIP, but nearly finished. There are planned 4 units per town. Many of them have a 3D model already.



Looks terrific. Pity that it is a replacement for Minos.
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