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Heroes Community > Heroes 8+ Altar of Wishes > Thread: Predictions and Arguments For 4th Faction
Thread: Predictions and Arguments For 4th Faction This thread is 24 pages long: 1 10 ... 12 13 14 15 16 ... 20 24 · «PREV / NEXT»
radox
radox


Known Hero
posted November 25, 2010 05:32 PM

Quote:
Ok as we going close to the day of revealing the 4th faction
let's summarise all the possibilities pluses and minuses of each faction...

Academy - Mages

background: HoMM-2-3-4-5

pluses: Academy is a Vital part of HoMM series, many Love their Titans, Mages, Genies and even Gargoyle is favoured by some. A faction that relays on magic more then any other, which makes it incredibly interesting to play. Controversy will be regarding keeping "Arabic-Asian" theme or return to the HoMM3 Tower "Wizard-Mages" style.. I personally lean towards HoMM3 version and would Love to see Academy again in Vanilla, not the Expansion..

minuses: I would say the minus will be keeping the HoMM5 style of Academy (which IMHO was BAD exept maybe the look of the Sky-Castle), i HOPE they will return to HoMM3 style or come up with something New


Sylvan - Nature

background: Nature faction was present in all HoMM-1-2-3-4-5

pluses: Will not call it Sylvan (which was more Elf orientated), but Nature alligned faction (all the previous HoMM). In terms of gameplay Nature was always interesting and different.. Fast units, awesome shooters, summoning magic.. So much room to create a Best faction.. There are LOTS of creatures related to Nature, so developers shouldn't find it difficult.. Epic units are Elf , Unicorn, Druid, Phoenix / memorable are Sprite, Centaur(HoMM3), Green Dragon..

minuses: the ONLY possible minus could be adding more Elves! There should be maximum and only two Elves who are Hunter (this is a MUST) and Druid (which can be Elf or not, doesn't really matter as long as there are Druids in game)


Stronghold - Barbarians

background: HoMM-1-2-3-4-5

pluses: as a respect to their Lineage, Stronghold-Barbarians should be present in the game. Many like the fact that they are actually different from all the rest of the Factions. Might Over Magic! This game is called Heroes of MIGHT and Magic.. So why not have a Might Faction???

minuses: even though Stronghold have been there since Ever, a lot of players find it Boring to play without using Magic spells.. King of too simple "Hack and Slash" way.. Another minus is making it an Orc faction in HoMM5, which was upseting..


Dungeon!!!!

backgroung: HoMM-1-2-3-4-5

pluses: The Army led by The Black Dragon itself!!! Faction Beloved or at least Respected by all and every single player!!! Excluding the Black Dragon will be a Genocide to HoMM series!!! Another creatures that truly represent HoMM-Universe are Minotaur ,Hydra ,Medusa!!! (Manticores maybe as well)

minuses: HoMM5 release...Dungeon faction...Dark Elves???..WTF!!!!!!! NO for Dark Elves in Dungeon (well.. at least not so many)...


Fortress

background: HoMM-3

pluses: This faction has Many fans, who were left with NOTHING after HoMM3...Even their unique Creatures are not present anymore...Sad??? Yes of course.. Gnolls, Lizardmen, Gorgons, Basilisks!!! Don't tell me they don't deserve at least to be Neutral units... (Hydras have always been there and Wyverns are the only ones survived)

minuses: I don't see any minuses of having this faction, may be in terms of gameplay, which is fixable, and in the end of the day it's new game, not necessary should have balance issues like in early HoMM3 version!!!


Fortress - Dwarves

backgroung: HoMM-5

pluses: Yes i agree, 6 Dwarves in one Faction is Way too much... But if this faction is Not Dwarf-Based , But rather Norse mythology-Snow related creatures, then it CAN BE Awesome!!!! Huge room for Imagination for a New "North-Faction"...

minuses: If it remains a Dwarf faction with 6 identical Dwarves and the Worst Dragon ever, then forget about it...


Conflux

background: HoMM-3

ok guys, does anyone seriously considering them???


Dungeon - Dark Elves

background: HoMM-5

pluses: It's nice idea to have Dark Elves in the game, BUT do not mix them with Dungeon!!! Separate faction will do good, leave two dark elves (maximum three) and add some creatures!!! Here we go another interesting faction.. they can live in Dark Wood for example or something, not necessarily in dungeon..

minuses: Dark Elves..Listen... Leave the Dungeon ALONE!!!!!!






I completely agree with you! I'd love to see any of the old factions return, but as long as there is no Darkelf/Dwarf/Elf/Orc crap like in Heroes 5! Dungeon, Sylvan and Stronghold MUST be composed of classical Heroes creatures and not 5-6 cloned dark elf of orcish units! That was a crime in H5! Of all factions, however, I'd love to see the Dungeon return with all the Minotaur, Black dragon, Medusa and other cult stuff in it! (Complete with the H2/H3 underground look of the town)!

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Danny
Danny


Famous Hero
posted November 25, 2010 05:59 PM

^Bad luck that Heroes thinks in terms of races now, so those towns won't ever be filled with "classic" creatures again.

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DarkLord
DarkLord


Supreme Hero
Fear me..
posted November 25, 2010 06:05 PM

Quote:
^Bad luck that Heroes thinks in terms of races now, so those towns won't ever be filled with "classic" creatures again.


Well i still hope they may change it again to factions, the same way they changed it to races once for HoMM5..

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted November 25, 2010 06:12 PM
Edited by SwampLord at 18:14, 25 Nov 2010.

Quote:
^Bad luck that Heroes thinks in terms of races now, so those towns won't ever be filled with "classic" creatures again.


Not necessarily true; in the Q&A they said they were moving towards a mix of monsters and racial themes, which means that there will be less of a race influence for some towns than there was in H5. I believe this to be a very good idea; 2 units of the same race should be the max for any town outside Haven/Castle, and even that is pushing it. Towns like Fortress, Sylvan and Dungeon in H5 had so many elves and dwarves that it killed the variety.

Do you think we will have two towns on the plains tileset, or will there be an Underground town? If so, Dungeon would seem the logical choice, although I'm not really sure what they would be doing in the current storyline.

As Underground starts are usually a bit meh, I could also see maybe having Stronghold as a second plains town? It'd be a shame to lose the rough tileset but they would make the most sense to be on plains, out of all the other towns. Sylvan could work too, I suppose.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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Danny
Danny


Famous Hero
posted November 25, 2010 06:26 PM

Swamplord, we've already discussed this. They still need to be recognizable races, so even if they cut 1 dark elf unit, Dungeon still wouldn't be "filled" with H3 classic creatures. And Stronhold is supposedly beastmen so they can add more stuff than Orcs (stuff like Lamassu or Centaurs).

It's still up for a debate whether the underground gets a faction, or it's only there for gameplay purposes.

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted November 25, 2010 06:28 PM

Quote:
Swamplord, we've already discussed this. They still need to be recognizable races, so even if they cut 1 dark elf unit, Dungeon still wouldn't be "filled" with H3 classic creatures. And Stronhold is supposedly beastmen so they can add more stuff than Orcs (stuff like Lamassu or Centaurs).

It's still up for a debate whether the underground gets a faction, or it's only there for gameplay purposes.


If it's only 2 racial units a town, that should be more than enough to put in more classic creatures.

If you only have, say, the T1 elf and the t6 caster (manticores sucked anyways ) you can still put in the medusa, the beholder, the harpy, the minotaur, and the hydra or even the manticore. That would easily capture the feel of H3 or H2 Dungeon/Warlock.
____________
They can take my swamp, they can take my town, but they will never take my FREEDOM!

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radox
radox


Known Hero
posted November 25, 2010 07:20 PM

There's nothing that sucked more than H5's Dungeon and Stronghold!

As far as the 4th faction is concerned, I am nearly 100% sure that Dungeon will be axed, mainly because they "have nothing to do in the current storyline". The only viable choice that remains is Academy, giving the fact that "Wizards" have already been mentioned in the Necropolis manual. The only problem is that I get chills when I imagine what horrors will Blackhole do to the perfect H3/H5 lineup of than town...

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Dexter
Dexter


Known Hero
posted November 25, 2010 07:37 PM

Quote:
There's nothing that sucked more than H5's Dungeon and Stronghold!

As far as the 4th faction is concerned, I am nearly 100% sure that Dungeon will be axed, mainly because they "have nothing to do in the current storyline". The only viable choice that remains is Academy, giving the fact that "Wizards" have already been mentioned in the Necropolis manual. The only problem is that I get chills when I imagine what horrors will Blackhole do to the perfect H3/H5 lineup of than town...


The faction overview that was released was created a long time ago, or at least some parts of it, so it doesn't have to have much to do with actual factionsthat we'll see in Heroes VI.

As for Stronghold, I actually think they did a great job. At least the Orcs got some kind of identity for themselves. Neverbefore has any of the factions designed in so much detail I think.

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jabanoss
jabanoss


Promising
Legendary Hero
Property of Nightterror™
posted November 25, 2010 07:47 PM

Quote:
Quote:
Swamplord, we've already discussed this. They still need to be recognizable races, so even if they cut 1 dark elf unit, Dungeon still wouldn't be "filled" with H3 classic creatures. And Stronhold is supposedly beastmen so they can add more stuff than Orcs (stuff like Lamassu or Centaurs).

It's still up for a debate whether the underground gets a faction, or it's only there for gameplay purposes.


If it's only 2 racial units a town, that should be more than enough to put in more classic creatures.

If you only have, say, the T1 elf and the t6 caster (manticores sucked anyways ) you can still put in the medusa, the beholder, the harpy, the minotaur, and the hydra or even the manticore. That would easily capture the feel of H3 or H2 Dungeon/Warlock.


But... but... what about Troglodytes?

buhuhuhuh.... ;'(
____________
"You turn me on Jaba"
- Meroe

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted November 26, 2010 12:13 AM
Edited by SwampLord at 00:16, 26 Nov 2010.

Quote:
There's nothing that sucked more than H5's Dungeon and Stronghold!

As far as the 4th faction is concerned, I am nearly 100% sure that Dungeon will be axed, mainly because they "have nothing to do in the current storyline". The only viable choice that remains is Academy, giving the fact that "Wizards" have already been mentioned in the Necropolis manual. The only problem is that I get chills when I imagine what horrors will Blackhole do to the perfect H3/H5 lineup of than town...


I thought the H5 lineup was lackluster, to be honest, if only in terms of unit design. Gargoyles and Genies were the two worst-looking units in the game; they looked simply preposterous. I wasn't really a fan of anything from Academy, to be honest. The creature design in H6 has been much better overall, so if it is in I look forward to what they will do with the town.

Academy also wouldn't make much sense in the absence of a desert tileset; Sylvan and maybe Stronghold are the only ones for whom a plains tileset would logically fit with the faction.

I did like Troglodytes, but if there has to be elven racial units in Dungeon, I'd prefer that they stay lower tier; that way the more powerful units can actually be interesting monsters. The T6 staying the caster would seem the other good place to put in an elf, even if t6 shooters are kinda lackluster.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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Darmo
Darmo


Known Hero
True Gentleman
posted November 26, 2010 05:14 AM

4th faction will be Academy/Wizard

Evil might-magic: Demon, Necro
Good might-magic: Knight, Wizard

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whiterider
whiterider


Known Hero
death walks with me
posted November 26, 2010 02:59 PM

My vote is for Academy.
It is inevitable because the plot in H6 will be around necromancers as well demons and faceless. Necromancers come from the Silver Cities, H6 will show how they rise and fight for independancy from the Wizards (see last news and interview).
Maybe we will see the Titan as a boss creature, and I really hope we will not see fool creatures as the gargoyles (both their visual and abilities suck in H5) in the Wizard town. I hope to see the gremlin as mage-apprentice, a crystal golem, at least two kinds of wizards as units - white mage-enchanter and red mage-conjurer, genies and rakshashas, even the thunderbirds

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Hakkology
Hakkology


Hired Hero
posted November 27, 2010 05:21 PM

They killed the manticores with the infamous new creature, "Lamasu".
It'd be cool to see some medusa or minatours and hydras.
I personally really miss H3 dungeon, H5 dungeon was a total big disappointment. Its not like i hate dark elves or anything, it just needs fewer dark elves. Still, they don't look to fit the new scenario.

I'm so happy to see that i'm not alone to think "dwarf-fortress faction" was the worst of all. Again H3 type of fortress with serpents, gorgons is a really good idea.However, it looks more suitable for the 5th race, as a serpent type of race ( basilisks, lizardmen, dragonkin, naga... ), just my opinion...

About the might faction, it is one of the big possibilities. Orc themed might faction just wasn't so cool to play again im really happy to see people support me on this idea. H3 had orcs but it wasn't a race based on orcs mostly. In fact, H4 might was also a very cool race to play, except that cyclops were overly overpowered on towers etc. Might faction also has a vote high enough but 4th race better be magic oriented.

What is left is Sylvan and Academy ( yea i pass conflux too, they are better as neutral ) which i believe to have a higher chance.

Academy makes more sense if you think it as "every necromancer is actually a corrupt wizard". Besides they are a match if you compare necro with tower. H5 genie was a TOTAL TOTAL TOTAL joke in art. Besides, it'd be so cool to see nagas back in Tower faction. Something we also should consider, H4 had a very cool "Order" faction with its new dragon golem idea and "Ice bolt-genies". Dwarves were weird but if you swap it with the gargoyle, great race idd!..

Sylvan, i personally don't want nature to come back because whenever i play them they look to be so fragile and not fun. But a faction like "Rampart ( H3 nature )" mixed a little with H5 druids and with some H4 phoenixes could really make the difference ( With lesser elves please ). They are an old faction ofc, that is why they have a high vote in my mind. Still, the 4th faction seems to be magic oriented, which makes Academy a better choice.

Not to mention Might and Magic: Heroes Kingdoms has academy as a forth faction .

Thanks for reading, and sorry for typing and language mistakes !
Hope we learn the truth soon enough.

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted November 27, 2010 05:37 PM
Edited by SwampLord at 17:41, 27 Nov 2010.

If there's no desert tileset, then what is Academy going to use? The devs have already confirmed that there are 2 plains tilesets, a wasteland tileset, a lava tileset, and a jungle tileset; no desert.

I'm also assuming that the 5 towns instead of 6 is mandated by budget purposes; if they put that much more work into the 5 towns it could be good. Still a little worrying that there's less towns than even HII, though.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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Aatos
Aatos


Adventuring Hero
Heroic Adventurer
posted November 27, 2010 06:36 PM

I think that the predictions cannot be based on the "good" and "evil" factions, because it seems to me that Heroes is beyond good and evil. Factions cannot be good or evil because they don't have personalities. Heroes have personalities, but there are different heroes in one faction and each one has different wishes, plans, agendas...

I also think that the predictions cannot be made based on the "might" and "magic" factions, because every faction will now have might and magic heroes and they will all be turned towards a certain school of magic. And schools of magic also cannot be called good or evil.

So the things that we can base our predictions on are lore and tilesets (maybe I missed something in the discussion). I think that it is more likely that they will change the lore to fit the game rather that changing the game to fit the lore. The gameplay is the most important thing in my opinion. And I don't know about the tilesets. It doesn't seem difficult to create a new one.
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To fail to plan is to plan to
fail.

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SkrentyzMienty
SkrentyzMienty


Famous Hero
posted November 28, 2010 12:47 AM

Quote:
If there's no desert tileset, then what is Academy going to use? The devs have already confirmed that there are 2 plains tilesets, a wasteland tileset, a lava tileset, and a jungle tileset; no desert.

I'm also assuming that the 5 towns instead of 6 is mandated by budget purposes; if they put that much more work into the 5 towns it could be good. Still a little worrying that there's less towns than even HII, though.


Maybe they're gonna convert Academy back to snow tileset (or even something different)? We shall see

The fact that there's only 5 factions is really disappointing but hopefully more factions will come in expansions like FORTRESS Stronghold, Sylvan, Academy, Dungeon, and maybe even Conflux?

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vitorsly
vitorsly


Known Hero
Joker!
posted November 28, 2010 11:01 AM

Quote:

The fact that there's only 5 factions is really disappointing but hopefully more factions will come in expansions like FORTRESS Stronghold, Sylvan, Academy, Dungeon, and maybe even Conflux?

Please say what fortress because if you mean H3 then I agree but if you mean dwarves then I hope it is the last faction they think of!
If they are going to do a dwarf faction then the can change it from this:
defender-spear wielder-bear rider-brawler-rune priest-thane-fire dragon
to something more like this:
Core: Halfling-Defender-Gnome thinkerer
Elite: Bear rider-Yeti-Rune priest
Champion: Fire Iguana

That ay they have less dwarve and one dragon less.

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vitorsly
vitorsly


Known Hero
Joker!
posted November 28, 2010 02:01 PM

Go to artwork tread in 2nd page!
It looks like some kind of bandit (neutral) or scout-assasin(dark elf)

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted November 28, 2010 02:05 PM

It's fake, check the discussion thread.
____________

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SkrentyzMienty
SkrentyzMienty


Famous Hero
posted November 28, 2010 03:04 PM

@vitorsly yes, I mean H3 Fortress, however, as I said in another thread, the H5 Fortress (given a few lineup changes and reducing the number of dwarves) could be made into an interesting faction to play:

CORE: Defender, Gog/Magog, Wolf
ELITE: Bear(without the rider, or can still be with), Rune Priest, Efreet
CHAMPION: Magma Dragon


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