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Heroes Community > Tournament of Honor > Thread: Hit and ran?
Thread: Hit and ran? This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · NEXT»
Vlad
Vlad


Hired Hero
posted March 19, 2001 06:50 PM
Edited By: deth8 on 7 May 2001 23:17

Hit and ran?

Can somebody explain to me hit and ran(I know general Idea).
Is follow examples are hit and run? I just trying to get a border line. All attack are only 1 per local day.

1) Attacked Íåro cast spell and immidiatly run.
2) Attacked Íårî cast spell 2 turns and run.
3) Hero attack enemy castle, cast spell and immidiatly ran.
4) Hero attack enemy castle, cast 2 spells and ran.
5) Hero attack enemy castle, 3 days to run the distance between the towns, cast spell and immidiatly ran.
6) Hero attack enemy hero, cast 2 spells and ran.
6) Hero attack enemy hero, cast 1 spells and  immidiatly ran.

Thank u

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shamon
shamon


Hired Hero
posted March 19, 2001 07:43 PM

    well the way i think hit and running is that when you advance on an enemy town and they come at you with just one or two of there fastest troops, spell cast or hit with one group of troops then retreat before you can even respond, then come at you again same way untill move is gone. i see nothing wrong at all from meeting an army before you intend to fight it by mistake and casting then retreating, this has often been used by many players to intensionaly get back to town fast with there army or move to a different part of the board.

    this topic has been talked about sence homm3 first came out and just about everyone has different interp of hit and run rules. that was why movement rate rules were changed in the game for rehires. i've found the best way to deal with it is either have faster troops then your opponent so they cant hit and run you or just dont make all these none game rules and just have fun. if someone does something you dont like simply dont play them anymore.
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Flamingo
Flamingo


Adventuring Hero
Old one
posted March 20, 2001 11:47 AM

All this points are kind of "hit and run", but i think that someone need to write about it on TOH site, what is it h&r what is not, according to hc thinks, based on zone preferencies

btw I prefer no rules...

____________
with best regards, Flamingo

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Jinxer
Jinxer


Legendary Hero
*****
posted March 20, 2001 04:06 PM

Hit and Run

There is no other tactic in the HOMM3 game that is more unlogical than Hit and RUN.  Shamon I dont agree with you, if you accidentally encounter your opponent and you are not ready to fight the battle then you can surrender without casting 2700 damage Implo and erasing half the opponetns army.  By using Hit and run the game is simply reduced down to who has fastest creature...it is a discrace to the game and all that the game has to offer when people exploit this.  And it is even more discusting when people use the excuse " Its part of game so I will use it. " Sure I agree its part of game, but I concider it a gross oversite by 3do.  If you have not built your army and hero toa  good enough status to win on your army and heroes own merits then you dont deserve to win... its still amazing to me the amount of people who truly belive they deserve a win  only cause they got 1 ArchAngel and decent spell damage.  If shackles were available on everymap then I would say sure use it casue atleast there is a possble counter on map but if shackles dont show up on map anywhere you have little to know options of defending agasint it.  This subject is been a heated argument for a long time and tons of people defend it and tons of people are agasint it..  But I take great pride in my wins and dont see how any one can enjoy or take pride in recieveing a win they didnt earn.  BTW this is just my opinion..  LOL no death threats please.  

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Troelsen
Troelsen


Hired Hero
posted March 20, 2001 09:36 PM

Rules make arguing.Rules are bad. I like no arguing. I like no rules
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raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted March 20, 2001 10:57 PM

Playing Heroes is supposed to be fun. So have fun guys. This is how the game is made. No other rules. Who has the fastest creature doesn't mean he is in advantage. There are always some artifacts that boost your speed.
NO RULES PLEASE, game sets the rules, we play, we have fun.
Simple!!!!

Have fun guys...

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Jex
Jex


Known Hero
posted March 20, 2001 11:41 PM

Jinxer is da MAN!!!

Very nicely put Jinxer!!!! I know that there are ways to defeat someone with only one plan and that being to hit and run you. But I don't like playing with it, and if you do, DON'T ZM for a game!!!!! I can't stress this enough if you want to play with Hit and Run I am not interested in playing YOU!!!! And I aint the only one with this thinking.
Jex
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Rollipolli
Rollipolli


Hired Hero
posted March 21, 2001 06:21 AM

Well to answer the question that was asked I think very simply "hit and run" is attacking a running before opponent can do anything. Hey, it's part of the game, however if you agree to not use this tactic or any other agreement made you are obligated to stick by your descicion. to many players make rules and break rules just to suite their needs for wins (points)!!!!!

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reverendmorr...
reverendmorris1

Junior Member
posted March 24, 2001 01:11 AM

hit and run crybabies

Once and for all-stop kicking,screaming,and crying to your mothers about the "hit&run".Hey,if its in the game,its in the game.If this were not meant to be,I'm sure that the folks at New World Computing would have made this game differently.If someone has the wherewithal to use thier head and use such tactics and you cannot use your head to figure out a way to negate this tactic,maybe you should rethink your style of play.Or don't play at all,instead of making a ton of silly rules like"no 3rd level or higher spellcasting"or "no Solmyr"or "no hit&run"or "no implosions" .In my mind and in the mind of the more intellegent players,what is the use of playing then?We all might as well start off as stronghold players and may the best artifacts win instead of real skill.But what is happening is all of the rulemakers are driving some of the real pros from the game.The way I see it, maybe some of the rulemakers should leave.Because again,if its in the game,its in the game,solmyr,deemer,and the hit and run.

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ironmlh
ironmlh


Known Hero
posted March 24, 2001 01:31 AM

Hit andRun

i dont particulary like when players Hit and Run me.  I learned lots from the first time that i was hit and run, i learned to not try put yourself in a position to get Hit and Run. If it's in the game, someone obviously meant for it to be there, so, If you can do it, do it.  

Just my thoughts.

ironmlh

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Greiger
Greiger

Tavern Dweller
posted March 24, 2001 06:05 AM

cheat codes are in the game too.


Humm, I don't really have a problem with hit and run other than I don't find it enjoyable to do or receive, but I won't usually grip about it.  However, the arguement that it is in that games so it must be all right to use it makes no sense.  Cheat codes are in the game too, so does that mean that it is alright to use them???

Basically it comes down to what you have fun playing.  If you don't want to play with rules like "no this or no that", don't play with them noone is forcing you too.  And if others enjoy the games with rules like that, it doesn't mean that they are less skilled, just shows what type of game they prefer.  
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Gobs0 in Zone

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Mr_Shane
Mr_Shane


Adventuring Hero
posted March 24, 2001 06:19 AM

hit and run??

I can think i can come up with more than 20 different versions of the strategy . Too confusing to even think about it.

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Mocara
Mocara


Famous Hero
what?
posted March 24, 2001 02:31 PM

This debate went on so much in heroes2 that the programmers and designers at 3do went to great lengths to address it for heroes3.

They created a new skill called resistance and there are several heroes who specialize in it.

They added in speed artifacts to adjust the speed of creatures.

There are even heroes who specialize in speed.

There are the shackles of war.

The terrain affects speed.

There is cursed ground.

There is recanters cloak WHICH YOU CAN ALMOST ALWAYS FIND IN ARTIFACT MERCHANT!!

And everyone knows about the natural resitances of creatures not to mention the resistance artifacts.

There are so many defenses to this yet still people complained enough to patch the game to not reset hero movement after retreat.

Another thing that stops it is 2 minute turns. You can only do it a couple of times before your turn is up.

But Shamon put it best when he said 'Get faster creatures.'.

I remember the first time I got hit and ran on. I was playing a close heroes2 map called Overlord against Prometheus. I was Necro he was Knight. I am planning to rush him w/Bones as I was hosting and had the one day advantage and wouldn't you know it on day 8, +5 Bone Dragons. I charge on him and he comes out with 1 champion and cast a bolt and drops one of them. This happened over and over again until I surrendered the game. My response to this? Laughter. I couldn't believe someone had thought of this(it was 4 years ago) and I knew I would win a million games just from the knowledge of losing this one.

I learned that war is about more than just power. It's about a plan.

In all war this tactic has been used. The Japanese had Kamikaze pilots and what do you think Hiroshima and Nagasaki were?

Is there anyone who could not imagine a real warlock running up and casting and running off as if in a fantasy book?

It may not be Crag Hack's style as he want's to brawl, so is his nature. The game is called heroes of might and MAGIC and everything is counterable.

Since that day I have been hit and ran on but a few times and NEVER lost a game on it. I just don't walk up to someones town without better logistics than they have or I feel like I am asking for it.

Noone can hit and run someone who is determined to defend against it.

In closing I want to say that if someone wants to play with-out that strategic option then there are enough players in ToH to play any type of game. Let's not insult players who choose to use tactics we don't like. If you are proud of your wins then good. I'm sure all of us are.

-Mocara
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woods
woods


Adventuring Hero
posted March 24, 2001 04:12 PM


wise words mocara

but fact is : not the hit&runners are those players who want to change the 'normal' game settings....
and i personally dont like any special rules in heroes...

woods
btw i've never used that tactics in h3...
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rychenroller
rychenroller


Promising
Supreme Hero
posted March 25, 2001 02:07 PM

Mocara... great argument, all valid points....but the fact remains, Its a cheats way to win (my opinion) and I bloody well hate it.
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Myctteakyshd

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Jinxer
Jinxer


Legendary Hero
*****
posted March 25, 2001 05:06 PM

Some people are so blind....

Well it still amazes me the amount of people who with go to great lengths to defend such a dispicable tactic.  I do however agree with everything Shamon and Mocara has said that there are plenty of counters for hit and run.  BUT, all of those counters are not always available... infact most times there is none available no mater what part of map you visit no matter how long in game you hide trying to find it nomatter how much stronger and better of a game you played there is no way to defend agasint it.  If I am Tower and my opponent is Castle. Even if I get all the speed arts and I am sitting on snow, the best speed I can have is16 speed of Master Geneis.  He still has 18 speed.  So none of those supposed counters helped anything.  Shackles are not always on map either.  My point is that IF all these supposed coutners were always available some where.  I.E. put shackles on everysingle map, then I wouldnt care about hit and run becasue I would know that if I couldnt gain enough speed then I would ahve the option to go and obtain the shackles.  The bottom line is that in HOMM4 there needs to be a change of how the speed is determined.

For example each creature should beable to gain speed like exp as game progresses in different fashion.  SO that your opponent has no way of knowing what your fastest speed on a given creature is.. that way if they attempt a hit and run they may be suprised by a Master Genie with 20 speed.  

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Jinxer
Jinxer


Legendary Hero
*****
posted March 25, 2001 05:23 PM

Good players shouldnt need to use it....

Besides I have made it to Status of GENERAL!  And I have NEVER used hit and run to obtain my rank.  And I know there are lots of players that use hit and run that are better than me in talent, so why do they think they need to use this tactic. The answer is they will do anything to gain an undeserved win if they are being outplayed in a game.  Thats the biggest problem with Homm3, the player who plays the best in any given game should prevail, not the player who played so bad he lost 3/4 of his army and now if he wants to win has to resort to hit and run just cause he has fastest creature.

Play hard, Play fair, and may the best man win.

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TheDragon
TheDragon


Hired Hero
Father Of ALL Dragons
posted March 25, 2001 07:05 PM

GO JINXER GO!!!!!!!

never read something that puts it like this ....... i totally and wholeheartedly agree with u jinxer!!!!!!
____________
The_Dragon
Player also known as Boomi

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deth8
deth8


Promising
Known Hero
posted March 25, 2001 08:05 PM

Hey!!! YOU CAN'T BEAT ME LIKE THAT!! :)

Ooops, this has been sitting on my comp for last 7 hours...lol.

ClanMaster Jinxer *homage bow*, you left yourself wide open for this sir, so I have to ask...  If you are now a general then I don't understand the hubub about someone using hit and run?  Seems you can actually do fine and shouldn't be worried about people doing different things.

I also get all kinds of complaints about hit and run submitted to the HC and the funny thing is that they are always different tactics even when people are calling it hit and run.  Some are really ridiculous claims and always it is someone griping that they shouldn't have lost their game.  Fact is though that if the game allowed for them to be beaten in whatever manner then they did lose the game.  Sure it might suck, but it is a part of life in that game.

Another thing, I don't hear too many people asking for the removal of all utopias which are just as "unfair" as anything else about this game.  However, at least one person has suabmitted a long proposal that TOH remove all 4th & 5th level spells, about half the heroes and utopias to make things fair like with the no hit and run thing people like to impose.  

I suppose at that point even then there would be lesser things of advantages that people would want to rule out.

Btw everyone reading, there is a tournament that requires no hit and run.  They do require 2 minute turns as well and I am not sure what else.  Maybe check that out if you wanna play with some restrictions on the game that they have made.  It is run by JB239 and I am sure he will help you get started there if you contact him.  Many fun players play there.

http://www.geocities.com/bastardtourney/main.html

I can't believe this issue is still around but it is just like those complaining about diplomacy heroes.  *sigh*

Best regards all,
-dEth8 the cadet....maybe I get hit and run on too much to get a rank....lol.  I love surprising those who try though.

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woods
woods


Adventuring Hero
posted March 25, 2001 08:51 PM

no rules


sorry, dont agree jinxer .... why ->

Besides I have made it to Status of lieut! And I have never used hit and run to obtain my rank.... uupss, sounds not very impressive, mb i've done something wrong ???? *g

but anyway, if it is hit&run or something else which s.o. thinks he has to except from the game ....
beware of thinking you yourself have better rules than that ones which are implemented in the game...
if my opponent loose 3/4 of his army and then he's able to beat me... yeah then i've to say 'congrats' but never 'unhonorable'
'no hit&run' is a special rule...other people mb have other special rules (no 4th., no dip,no logs, no fight...)

- are u all not man enough to do it with the standards ?

woods  


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