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Heroes Community > Heroes 6 - The New Beginning > Thread: First Expansion announced!! (Standalone!)
Thread: First Expansion announced!! (Standalone!) This Popular Thread is 126 pages long: 1 20 ... 32 33 34 35 36 ... 40 60 80 100 120 126 · «PREV / NEXT»
Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted December 31, 2012 01:34 PM
Edited by Dave_Jame at 14:27, 31 Dec 2012.

I cant remember exactly, how i deduced the schools for the other 4 factions many months back, but unlike avonu i think the DE will not have access to air magic.

There is only a limited number of options how you can combine the 6+1 schools into 4+1 groups in such a way to still be unique

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted December 31, 2012 01:44 PM

Quote:
I cant remember exactly, how i deduced the schools for the other 4 factions many months back, but unlike avonu i think the DE will not have access to air magic.

There is only a limited number of options how you can combine the 8+1 schools into 4+1 groups in such a way to still be unique

Dark Elves not having acces to Air magic would make sense, but I am not going to start speculating on something so, I'm sorry to say, trivial.

What I would like to know is how you come to 8+1 Schools, Dave?
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted December 31, 2012 02:18 PM

I hasten to say that I don't know tghe magic schools for Dungeon, yet, but it makes sense to assume for  H 6 that
a) the Asha-made factions (all but Orcs) can have EITHER Light OR Dark due to Elrath and Malassa having severe problems and
b) A faction won't have the opposite school of their MAIN Dragon-God.

Since the Sylvan Elves are worshipping Sylanna, it makes sense to give them Earth, Light, Prime, Water and Fire.

For the Dark Elves, that would simply mean an exchange of Light and Dark, giving them Dark, Earth, Water, Fire and Prime.

However, there are a lot of different ways to see this and go at things.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted December 31, 2012 02:24 PM
Edited by Dave_Jame at 14:30, 31 Dec 2012.

Oh.. sorry war...  that wa supposed to be 6+1...

And i do not think magic schools are a trivial topic since they have influence on the factions gameplay

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted December 31, 2012 02:46 PM

Quote:

a) the Asha-made factions (all but Orcs) can have EITHER Light OR Dark due to Elrath and Malassa having severe problems and



How about wizards then? Why would they lack any spell tree?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 31, 2012 02:59 PM

The wizards are an exception
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted December 31, 2012 04:21 PM

Quote:
And i do not think magic schools are a trivial topic since they have influence on the factions gameplay

I concur that what magic schools are available to what hero will change the strategy in playing one. It may even affect choice.

But what I mean to say is that it is pointless to speculate about it at this point. What good does it do to voice that I think that Dark Elves will not have acces to neither light nor air magic, for instance? Is there someone here who will vow not to buy the game once it is revealed that Dark Elf heroes have no acces to fire or water magic? Is there someone who is willing to start an argument over wether or not Dark Elves get Eart Magic?
From what we know, we can deduce that they will surely have acces to Shadow Magic and from our insiders we've learnt that the focus is less on destructive forms of magic. Other than that we've nothing to stave our arguments with or disprove the arguments of others.
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xerox
xerox


Promising
Undefeatable Hero
posted December 31, 2012 04:56 PM

speculating is fun
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body and
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Miru
Miru


Supreme Hero
A leaf in the river of time
posted December 31, 2012 05:28 PM

Speaking of spell schools, I hope they remove the orcs access to light magic. It makes no sense that the least magic friendly town has the most magic access, and it makes not sense for them to have access to light or dark magic. Fire, Air, Water, Earth would be a perfectly reasonable set for them to have.
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted December 31, 2012 07:00 PM

Oh, I think it makes PERFECT sense that they have access to them - but a Barbarian should have access to tier 1 abilities ONLY, and shamans only up to tier 2 magic.
Makes sense as well with their powerful units and racial.

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GunFred
GunFred


Supreme Hero
Sexy Manticore
posted December 31, 2012 07:22 PM

I see your point about how strange it is for the orcs to have access to all those schools but in their defence...

They do not have access to THE MOST important school of all which is prime magic. It is a serious magical disadvantage to not have access to prime spells and passive abilities.
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Miru
Miru


Supreme Hero
A leaf in the river of time
posted January 01, 2013 01:12 AM
Edited by Miru at 01:13, 01 Jan 2013.

How does it make sense for orcs to have light magic? They are primal, and thus would use basic elemental magic. They have no ties to good or evil magics, unlike they other factions which are in someway or another holy or unholy. Plus removing a magic tier would make shamans just worse than every other caster class, and totally nonviable.
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GunFred
GunFred


Supreme Hero
Sexy Manticore
posted January 01, 2013 01:58 AM

Since Elrath seems to hate Urgash more than his siblings, I am fine with light magic being beyond orcs since they are partially demons. Darkness magic should be available though.
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watcher83
watcher83


Supreme Hero
Child of Malassa
posted January 01, 2013 04:39 AM

Just a thought but let's say as stated above that dungeon moved away from its destructive past and now is more a dark magic kind of faction.
In this scenario if let's say a magic dungeon hero goes for dark and prime magic what exactly can he do against a necro opponent ?
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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted January 01, 2013 05:00 AM

Quote:
How does it make sense for orcs to have light magic? They are primal, and thus would use basic elemental magic. They have no ties to good or evil magics, unlike they other factions which are in someway or another holy or unholy. Plus removing a magic tier would make shamans just worse than every other caster class, and totally nonviable.


I thought Father Sky was Elrath+Ylath

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 01, 2013 09:36 AM

Light and Dark is NOT good and evil - not at all. Light isn't even "better" than Dark - they are just completely different.
For example, Light doesn't hurt the Demons because the Demons are evil and Light is good, but because the Demons are creations of CHAOS (Urgash) and the aspect of the Light that hurts is the aspect of TRUTH (while Orcs are half demon, half man and their demonic part suffers).
Darkness, on the other hand, is not the opposite of truth (or LIE), but instead RELATIVISM (reality is bigger and there are no easy truths).

Also, the Orcs are NOT creations of Asha OR Urgsah, but of the Wizards. They do not believe in the Dragon Gods; instead they believe in Mother Earth and Father Sky and are as hybrids NOT part of Ashas cycle of Life and Death NOR are they chaos creatures reborn in Sheogh: instead they have these thing with the spirits of their ancestors going ...

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xerox
xerox


Promising
Undefeatable Hero
posted January 01, 2013 02:03 PM

Orcs are not tied to any dragon god and probably use all of the elements. So it makes sense for them to know everything but Prime.
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Over himself, over his own
body and
mind, the individual is
sovereign.
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GunFred
GunFred


Supreme Hero
Sexy Manticore
posted January 01, 2013 02:12 PM

Quote:
Just a thought but let's say as stated above that dungeon moved away from its destructive past and now is more a dark magic kind of faction.
In this scenario if let's say a magic dungeon hero goes for dark and prime magic what exactly can he do against a necro opponent ?


Good thought. A magic dungeon hero would have massive trouble with a necro hero but it could be the other way around too that some dungeon units got very high darkness resistance. I hope the dark elves themselves do not have any resistance but units like the Lurker should have a very high resistance so it might balance out in a fight between the two factions. But know that you made me think about it I think I recall that undead are 100% immune to darkness which sure makes trouble. In that case, maybe they can fix that by making sure that undead are immune to only morale, mind and life effects but not raw darkness damage.

It is kind of strange though that light magic is strong against demons and undead to begin with. Why would light be stronger than any other element against the children of Urgash? And why is light good against undead when necromancy is a prime magic thing?

It would be nice with one of those lore explaining videos about light vs demons and undead...
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KingImp
KingImp


Famous Hero
posted January 01, 2013 04:43 PM

Quote:
Oh, I think it makes PERFECT sense that they have access to them - but a Barbarian should have access to tier 1 abilities ONLY, and shamans only up to tier 2 magic.
Makes sense as well with their powerful units and racial.


I would be down with that.

Any chance of them changing this for the expansion or are they afraid to make such a change this late in the game?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 01, 2013 05:04 PM

There is no reason to screw up the shaman so much.. It would not work well with the current design.
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