Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: The Succession Wars Mod
Thread: The Succession Wars Mod This thread is 73 pages long: 1 10 20 ... 24 25 26 27 28 ... 30 40 50 60 70 73 · «PREV / NEXT»
Orzie
Orzie


Responsible
Supreme Hero
posted March 21, 2014 02:35 PM

Quote:
Also, I think death knights should be tier 6 necromancer unit, with lichs being tier 5 and vampires tier 4. I do like the idea of him though.

We are not interested in exact copying of H3 lineup. Moreover, the concepts of H2 creatures just differ.

And Kivo already explained that H2 Vampire looks much more powerful that lvl 5 H2 Swordsman. He just cannot be the 4th - it'd be a conceptual mistake. Things like these must not be present.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Manta
Manta


Adventuring Hero
posted March 21, 2014 03:00 PM
Edited by Manta at 15:11, 21 Mar 2014.

Orzie said:

We are not interested in exact copying of H3 lineup. Moreover, the concepts of H2 creatures just differ.

And Kivo already explained that H2 Vampire looks much more powerful that lvl 5 H2 Swordsman. He just cannot be the 4th - it'd be a conceptual mistake. Things like these must not be present.


This doesn't make much room for the death knight, seeing as he looks more powerful than the lvl 5 H2 swordsman as well. Therefore he can't be lvl 4.

If vampires are gonna be lvl 5, and lichs lvl 6, then the death knight won't fit in as lvl 4, seeing as he looks more powerful than the vampire. If he's not put in as a normal unit, he may have to be put in as the necro commander.

Then what would be the lvl 4? Ghosts? Or stay as ghouls?

Only castle I don't care about at all(yet)is the gypsy castle. I'd actually prefer ghosts being moved to necromancer, seeing as I like playing necromancer but I don't like gypsy. Mostly cause I don't like the H2 neutral units. Kobolds do need to be replaced/redrawn though, seeing as the recolored orc with wolf head is ugly.

As for the frogs in fortress, I think the upgraded one should have a range attack(maybe a spitting attack?).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Orzie
Orzie


Responsible
Supreme Hero
posted March 21, 2014 03:18 PM

All things you state have been already discussed a vast number of times. Don't worry.

Don't forget you play the really, really outdated version.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Manta
Manta


Adventuring Hero
posted March 21, 2014 03:27 PM

I have no doubt they have, seeing as I've read through this whole thread.

So far, my 3 favorite castles here are still warlock, witch and wizard...and its not cause they all start with W.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Albe
Albe


Promising
Adventuring Hero
Enrothian Conservative Party
posted March 21, 2014 06:38 PM

Manta said:
If crusaders are supposed to do more damage to ghosts, it hasn't been added yet. Mine only show as doing more damage to skeletons, zombies, owlbears(suspect mummies would replace that), ghouls, vampires, lichs, bone dragons and ghost dragons. No ghosts.

Also, I think death knights should be tier 6 necromancer unit, with lichs being tier 5 and vampires tier 4. I do like the idea of him though.

Edit: I just looked at my troops morale, and whats effecting it...+3 from expert leadership(expected)and...+1 from Brutes in group? I don't have any brutes with me, and neither does the enemy. I didn't even know brutes GAVE a morale bonus.


Crusaders don't deal bonus to damage to undead or owlbears, even though they should deal more damage to undead, but that is a bug.

The morale boost from brutes bug has already been fixed.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Manta
Manta


Adventuring Hero
posted March 21, 2014 06:46 PM

Albe said:


Crusaders don't deal bonus to damage to undead or owlbears, even though they should deal more damage to undead, but that is a bug.

The morale boost from brutes bug has already been fixed.


My crusaders dealt bonus damage to some(unupgraded)ghouls, so its atleast partially working.

Good to know the morale boost has been fixed, though how the bug happened when I only had paladins, griffins, archers and crusaders I don't know. Never even used a brute on that map.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Albe
Albe


Promising
Adventuring Hero
Enrothian Conservative Party
posted March 21, 2014 06:59 PM

Manta said:
Albe said:


Crusaders don't deal bonus to damage to undead or owlbears, even though they should deal more damage to undead, but that is a bug.

The morale boost from brutes bug has already been fixed.


My crusaders dealt bonus damage to some(unupgraded)ghouls, so its atleast partially working.

Good to know the morale boost has been fixed, though how the bug happened when I only had paladins, griffins, archers and crusaders I don't know. Never even used a brute on that map.


Have you remembered to calculate the difference between attack and defense skill? Maybe your hero got offense, which increases the melee damage dealt. Anyway it unfortunately shouldn't work, but we would like it to.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Manta
Manta


Adventuring Hero
posted March 21, 2014 07:34 PM

Albe said:
Manta said:
Albe said:


Crusaders don't deal bonus to damage to undead or owlbears, even though they should deal more damage to undead, but that is a bug.

The morale boost from brutes bug has already been fixed.


My crusaders dealt bonus damage to some(unupgraded)ghouls, so its atleast partially working.

Good to know the morale boost has been fixed, though how the bug happened when I only had paladins, griffins, archers and crusaders I don't know. Never even used a brute on that map.


Have you remembered to calculate the difference between attack and defense skill? Maybe your hero got offense, which increases the melee damage dealt. Anyway it unfortunately shouldn't work, but we would like it to.


My hero may have gotten offense, don't remember. It may not have actually done bonus damage, but it seemed to do bonus damage. Then again, I don't know what skills the enemy hero had.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Albe
Albe


Promising
Adventuring Hero
Enrothian Conservative Party
posted March 21, 2014 08:09 PM

Okay, then I am pretty sure it,  unfortunately, doesn't work. It also seemed weird that it worked in the early versions, but not the newest one

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Manta
Manta


Adventuring Hero
posted March 21, 2014 08:30 PM

Would be nice if it did work, wonder what the problem is though. And how it can be fixed so it does work.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hobbes
Hobbes

Tavern Dweller
posted March 26, 2014 02:49 PM

Thanks for this awesome mod!!! I really like heroes 2
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Orzie
Orzie


Responsible
Supreme Hero
posted March 26, 2014 03:13 PM
Edited by Orzie at 15:14, 26 Mar 2014.

The players of Heroes of Might and Magic IV can for sure recognize this character:

"Gurvilin fought in the Succession Wars and was instrumental in gaining the freedom of his entire village. His career did not end there, however. Soon, Gurvilin set out into other lands, protecting halfling communities from the dangers of a big person's world."

We tried to imagine how would Gurvilin look like in the times of the Second War of the Enrothian Succession, when he was supposed to fight on the Roland's side.
As you may have already guessed, in The Succession Wars Mod campaigns and ordinary scenarios you will be able to meet Gurvilin once again!


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Orzie
Orzie


Responsible
Supreme Hero
posted April 01, 2014 04:11 PM
Edited by Orzie at 16:16, 01 Apr 2014.

The Heroes of Might and Magic III: The Succession Wars Mod project has already left some intimations about the wider concern of Might and Magic series lore than it was in the majority of other HMM3 modifications.

Today we proudly present the soul-eating, magnificent blend of sci-fi and fantasy aspects of Might and Magic, the one which was rejected by New World Computing not so far from the release - the Heavenly Forge!

In the next mod version you will be able to try the alpha version of this faction, and reveal even more secrets of Might and Magic.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
mvassilev
mvassilev


Responsible
Undefeatable Hero
posted April 01, 2014 04:16 PM

Awesome.
____________
Eccentric Opinion

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 01, 2014 04:17 PM

Just what the mod game needs
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sharuzan
sharuzan

Tavern Dweller
posted April 02, 2014 08:48 AM

Orzie said:
The Heroes of Might and Magic III: The Succession Wars Mod project has already left some intimations about the wider concern of Might and Magic series lore than it was in the majority of other HMM3 modifications.

Today we proudly present the soul-eating, magnificent blend of sci-fi and fantasy aspects of Might and Magic, the one which was rejected by New World Computing not so far from the release - the Heavenly Forge!

In the next mod version you will be able to try the alpha version of this faction, and reveal even more secrets of Might and Magic.




Unless you post this on another day, or post more proof, I'll consider it being an April's fool ._.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sharuzan
sharuzan

Tavern Dweller
posted April 02, 2014 08:48 AM

Orzie said:
The Heroes of Might and Magic III: The Succession Wars Mod project has already left some intimations about the wider concern of Might and Magic series lore than it was in the majority of other HMM3 modifications.

Today we proudly present the soul-eating, magnificent blend of sci-fi and fantasy aspects of Might and Magic, the one which was rejected by New World Computing not so far from the release - the Heavenly Forge!

In the next mod version you will be able to try the alpha version of this faction, and reveal even more secrets of Might and Magic.




Unless you post this on another day, or post more proof, I'll consider it being an April's fool ._.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Orzie
Orzie


Responsible
Supreme Hero
posted April 02, 2014 08:51 AM
Edited by Orzie at 08:54, 02 Apr 2014.

April fooled.




























Yet, the situation is a bit more complex, but that's for later.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sharuzan
sharuzan

Tavern Dweller
posted April 02, 2014 08:56 AM

aw But will you add it later? Is it going to be realised?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Orzie
Orzie


Responsible
Supreme Hero
posted April 02, 2014 09:05 AM
Edited by Orzie at 09:07, 02 Apr 2014.

Heavenly Forge cannot be included to Enroth continent storyline because of the lore-wise reasons anyway. Not even talking about the huge army of close-minded fantasy-oriented protesters who don't know what is Might and Magic RPG series. The Succession Wars Mod cannot have this faction on a regular basis.

However, I would strongly advise to keep track of our news in future.





I spent 8 hours clicking pixel by pixel not to simply leave this as an ordinary screenshot. It still needs polishing, though.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 73 pages long: 1 10 20 ... 24 25 26 27 28 ... 30 40 50 60 70 73 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0570 seconds