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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: The Succession Wars Mod
Thread: The Succession Wars Mod This thread is 73 pages long: 1 10 20 30 40 50 ... 60 61 62 63 64 ... 70 73 · «PREV / NEXT»
orzie
orzie


Responsible
Supreme Hero
posted April 04, 2017 05:40 PM
Edited by orzie at 17:42, 04 Apr 2017.

There are still some technical issues, but they mostly concern graphics as well. First, there is half-transparency for a few creatures on the battlefield (Air Elemental) and color index cycling for some creatures (Phoenix, Genie, a few others). In fact, they don't spoil the fun as much, but I hope that we will deal with them too, eventually. There is also animation of the battlefield background (lava) which requires implementation.

Another issue is the implementation of our first compound artifact - the Battle Garb of Anduran, and the concept of Grail also must be redefined someday.

Finally, there is a big long story with the spell system and spell effects (there are plenty to implement, because H3 spell visuals differ A LOT), but this headache waits until v0.9 and later. An adjustment over the map editor also would be really good.

Other than that, it's mostly routine, but sometimes it's also hard to perform due to various reasons. I am not able to tell how many times we repacked the map objects over and over again already, and we will still need to do it once more in future.
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orzie
orzie


Responsible
Supreme Hero
posted July 13, 2017 08:32 PM bonus applied by Maurice on 21 Jan 2018.
Edited by orzie at 20:34, 13 Jul 2017.

Faction townscreens in H3SW are one of the most effort-taking aspects of development. Just like the notable difference in screen sizes between sequels, a necessity of using 3D editing software also matters a lot. As the years passed, a lot of things were understood on a new level, which led to endless updates and remakes of the in-game graphics as well as to a change in the overall approach in the project development.

Nevertheless, we are happy to finally show you a brand new Knight townscreen. It is intended that version 1.0 will include similar developments for all of the factions, both classic and new. Those who remember the older Knight townscreen from the 2013 beta will surely appreciate the update.

The upcoming v0.8 beta will also have some neat surprises directly related to towns/factions.


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mvassilev
mvassilev


Responsible
Undefeatable Hero
posted July 13, 2017 09:00 PM
Edited by mvassilev at 21:02, 13 Jul 2017.

That looks great overall, but if I can nitpick, something about the new building on the right seems a little off. It's strange how the path to it partially starts at the middle pillar but isn't wide enough to extend to the next archway. It would make more sense if it were a bit narrower or almost twice as wide.

Also, I think the shaded part of the tower by the market would look better if it were slightly brighter.
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Eccentric Opinion

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Gerglie
Gerglie

Tavern Dweller
posted July 13, 2017 09:06 PM

Very lovely!

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revolut1oN
revolut1oN


Famous Hero
posted July 14, 2017 02:22 AM

What about other townscreens? Will they be merely a placeholder in the 0.8 version?

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orzie
orzie


Responsible
Supreme Hero
posted July 14, 2017 05:11 AM

A good question. We'll still try to fix the rest of the classic townscreens to some extent, but don't expect miracles for the upcoming beta. Too much other things had to be done through these 4 years: we practically remade everything.

Like I said though, some neat surprises are awaiting.
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Macron1
Macron1


Supreme Hero
posted July 14, 2017 07:50 AM

orzie said:
A good question. We'll still try to fix the rest of the classic townscreens to some extent, but don't expect miracles for the upcoming beta. Too much other things had to be done through these 4 years: we practically remade everything.

Like I said though, some neat surprises are awaiting.

The most neat surprise will be Beta out. There is already more than 2 years I feel when it have to be released.

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orzie
orzie


Responsible
Supreme Hero
posted November 13, 2017 07:17 AM bonus applied by Maurice on 21 Jan 2018.

The project now has a face thanks to the heroes of brush and paint: Ashirox and Ragoon!

More official updates coming soon.


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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted November 13, 2017 11:05 AM

Any ETA for 0.8?
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Wind_Falcon
Wind_Falcon


Adventuring Hero
posted November 16, 2017 01:01 AM

Main menu looks great, though I personally would have preferred the 2D pixel style of the original to have been kept if possible. This of course is a very minor nitpick.

Glad we will be getting more updates soon, hopefully we at least won't be waiting for them for too long.

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bushez
bushez


Hired Hero
posted November 30, 2017 09:57 PM

links not working where i can DDL it from ?

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orzie
orzie


Responsible
Supreme Hero
posted December 24, 2017 07:37 PM

It is intended that you can't. Please keep track of our upcoming news.
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Bersy
Bersy


Honorable
Supreme Hero
posted December 24, 2017 08:58 PM

The main menu looks amazing )
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Heroes 3 Era and everything for it. Releases folder for releases.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted December 25, 2017 11:45 AM


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 25, 2017 11:48 AM

Our life expectancy doesn't grow enough fast for that.

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orzie
orzie


Responsible
Supreme Hero
posted December 27, 2017 01:25 PM

Well, it's only been 5 years. I even study in the same university as before. Yet, as a PhD student this time.
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Midas
Midas


Hired Hero
Touching things...
posted January 03, 2018 05:36 PM

The roster looks great. Of course people will always find a way to one-up or fix them, and even if they were applied, that fix would then always be subject to yet another suggestion, ad. infinitum.

Although I'm interested to know since I noticed that some creatures don't get upgrades. On the one hand I see why since H2 was like that also, and some concepts for creatures are hard to stretch to 2 creatures (in addition to the workload of designing an extra upgrade? Or is workload never a problem?)
On the other hand I appreciate how the version before were able to provide upgrades for all. Even if at the cost of quality.

Question: How many of the roster would be one-and-done non upgradeable? 20%?

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Neraus
Neraus


Promising
Legendary Hero
Pain relief cream seller
posted January 03, 2018 09:00 PM

orzie said:
Well, it's only been 5 years. I even study in the same university as before. Yet, as a PhD student this time.


ONLY!?

Well, to be fair, it's been 7 years and I still haven't completed any of my projects.

Keep up the good work, I trust you'll do a great job, so the wait will be worth it.
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Noli offendere Patriam Agathae quia ultrix iniuriarum est.

ANTUDO

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orzie
orzie


Responsible
Supreme Hero
posted January 20, 2018 08:09 PM bonus applied by Maurice on 21 Jan 2018.
Edited by orzie at 20:21, 20 Jan 2018.

Midas said:
The roster looks great. Of course people will always find a way to one-up or fix them, and even if they were applied, that fix would then always be subject to yet another suggestion, ad. infinitum.

Although I'm interested to know since I noticed that some creatures don't get upgrades. On the one hand I see why since H2 was like that also, and some concepts for creatures are hard to stretch to 2 creatures (in addition to the workload of designing an extra upgrade? Or is workload never a problem?)
On the other hand I appreciate how the version before were able to provide upgrades for all. Even if at the cost of quality.

Question: How many of the roster would be one-and-done non upgradeable? 20%?

(Almost) the same as in H2 for the upcoming beta. New creatures mostly don't have upgrades, too.

This is due to the simple conceptual fact that not all of H2 creatures are in fact designed as upgradeable. So, simple animals/relatively unconscious beasts, level 1 creatures, and neutrals don't have it, while all others do. The exception is made for Dragons, but perhaps they were seen as 'conscious enough' by the original game developers. Anyways, the feature with double dragon upgrade was cool.

We in fact broke this rule once for the Rogues (Dervish level 1), but there was a good reason behind it: an adjustment to the faction lineup to provide a better fitting common gamma without touching the original Heroes 2 creatures. Perhaps, we will slightly go beyond the latter rule too, if necessary. Another upgradeable creature is the Lizardman (to its Warrior counterpart). Looks cool.
In future, there might appear a little more upgrades, because Genies seem a nice enough candidate for this and I even have a design idea for Master Genies.

P.S. a teaser teaser for now. (I forgot to put Medusa Queens there, too).



Neraus said:
orzie said:
Well, it's only been 5 years. I even study in the same university as before. Yet, as a PhD student this time.


ONLY!?

Well, to be fair, it's been 7 years and I still haven't completed any of my projects.

Keep up the good work, I trust you'll do a great job, so the wait will be worth it.


That was with a little bit of irony anyway. Still, thanks to these years, the upcoming version might even feel as a complete game for some people rather than a raw beta.
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the_green_drag
the_green_drag


Supreme Hero
posted January 20, 2018 11:13 PM

This stuff takes a while but omg its so worth it. That town looks gorgeous and the line up fits so well. I Especially like the Anubis and the manticore. Great work as always. Looking forward to next version.

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