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cleglaw
Famous Hero
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posted June 08, 2015 06:03 PM |
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Athos said:
cleglaw said:
Athos said: I've enjoyed playing with the beta, even with numerous glitches which hopefully get fixed before release. I'm a little surprised with the adventure map AI though, as some others have mentioned. I played the small map twice, once as Haven and once as Academy, and both times the AI side did essentially nothing. When I got into the AI side of the map, in both games there were two weak heroes sitting in exactly the same spot waiting to be fought (and easily beaten). Not sure what to make of this except that adventure AI just isn't implemented yet. I guess that although I like as much of the game as I've seen I don't see how this can be released in September. Only two factions shown with a lot of bugs and only partial AI is going to take a bit longer. I hope they don't release the game in abominable shape.
i experimented with a different difficulty, in options i raised ai treasure by +1, and suprisingly, it worked! it acts much more logical, collects things, raises a proper army, gains levels. still not good to make me suffer but it is much more healthy then a normal ai. i advise you to create a new game and in custom difficulty set treasure of theirs to be like +1, or +2. im curious about the +2 one, didnt experimented it yet, bu t+1 one gives me some hope.
Thanks. I will try this! Although I remain surprised that normal should be such a nonstarter...
yeah i agree its a nonstarter and it suprised me too. its more like "very easy"
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icefield
Adventuring Hero
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posted June 08, 2015 06:42 PM |
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A question to the beta testers: any comments about spells and magic system? I read just a few ... Do spells matter (magic vs. might hero)?
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Kalah
Hired Hero
Celestial Heavens admin
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posted June 08, 2015 07:08 PM |
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CH PREVIEW
Celestial Heavens CH Preview here.
http://www.celestialheavens.com/viewpage.php?id=849
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More tea, anyone?
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cleglaw
Famous Hero
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posted June 08, 2015 07:11 PM |
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Edited by cleglaw at 19:12, 08 Jun 2015.
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spells are powerful, effective but there are problems, i think some of them are not practically good like in theory. some are not having good use, or very hard to use properly. some air magic spells and water magic spells are in need of fix. blizzard spell for instence, not effective, it either needs more area,, or it needs to effect creature even after it moves out of it. another spell, lightnng burst can even hurt only your own creatures if you are not carefull with it. maybe it needs to be triggered AFTER you cast it, instead of current turn.. things like that, creating some problems and i didnt tested it all yet. maybe there are more to write...
but also there are very good and satisfying things to tell: spells have secondary effects even if you cant read from their texts, fireball for instence can apply "burning effect" which comes very handy, and adds even more damage. light magic "sun beam" applies not only single target damage, but also a chance of blindness. ah by the mean of chance, i should tell you that most spells, even the damage spells have a random factor in it, values are changing between 70 to 130, for example. thats an another good innovation..
level 4 magic guild is a pain in the ass when you are not playing with academy faction, you may end up getting unrelated unlearnable different spell from level 4 magic guild, because, lol, it only gaves one spell and it has a chance to not be from your spell school/schools chosen... but dont be paniced lower spell levels dont have that issue, lucky or unlucky you will be still getting a new spell you can cast. problem i spoken is only related to level 4.
sooo.. in the end, i am very satisfied with the general picture, but some details are making me angry.
if ubi makes proper fixes/balances about spells and adds 1 more spell to level 4 magic guild, everything about spells gonna be good.
even now, theres no current winner between "might or magic" if its what you are curious about.
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Stevie
Responsible
Undefeatable Hero
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posted June 08, 2015 07:33 PM |
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Edited by Stevie at 19:34, 08 Jun 2015.
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Kalah said: Celestial Heavens CH Preview here.
http://www.celestialheavens.com/viewpage.php?id=849
CH said: "The first - Heroes V - had many interesting features, such as an innovative skill system and quite good campaigns..."
No offense, but I stopped reading after that one, lol
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted June 08, 2015 07:53 PM |
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Stevie said:
Kalah said: Celestial Heavens CH Preview here.
http://www.celestialheavens.com/viewpage.php?id=849
CH said: "The first - Heroes V - had many interesting features, such as an innovative skill system and quite good campaigns..."
No offense, but I stopped reading after that one, lol
WTF? What was Khalah on when writing this... Nobody liked H5 vanila campaigns! :-D
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properkheldar
Famous Hero
Keeper of books
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posted June 08, 2015 07:59 PM |
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Dave_Jame said: WTF? What was Khalah on when writing this... Nobody liked H5 vanila campaigns! :-D
Not to get on the Ubi hate train, but....namtaru venom perhaps?
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"Man spends his life in reasoning on the past, in complaining of the present, in fearing future."
- Antoine Rivarol
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verriker
Honorable
Legendary Hero
We don't need another 'eroes
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posted June 08, 2015 08:00 PM |
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Kalah said: There's also something less serious for the casual gamer and more serious for those who want to play competitively. A comment on my video reminded me of this. I didn't play this beta with the aim of doing well - I just rode around, collected stuff, built my town and fought creatures. I didn't plan what to do first and what would be the most effective route to a bigger town. I just played to see what it was like. That means I don't have much to say about the balance and the skill system yet. I don't know what a serious player would think about it. Guess they'll have to find out themselves. After all: if they're that serious about it, they have probably tested the beta too.
what am I supposed to make of this? why would you have to be a serious player to even start previewing the skill system?
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icefield
Adventuring Hero
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posted June 08, 2015 09:40 PM |
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Dave_Jame said:
Stevie said:
Kalah said: Celestial Heavens CH Preview here.
http://www.celestialheavens.com/viewpage.php?id=849
CH said: "The first - Heroes V - had many interesting features, such as an innovative skill system and quite good campaigns..."
No offense, but I stopped reading after that one, lol
WTF? What was Khalah on when writing this... Nobody liked H5 vanila campaigns! :-D
Not necessarily - campaign story and dialogue were abysmal but technically, the campaign maps had variety in many respects that made them interesting to play. I take it for granted that Kalah was referring to gameplay only
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted June 08, 2015 10:10 PM |
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icefield said: Not necessarily - campaign story and dialogue were abysmal but technically, the campaign maps had variety in many respects that made them interesting to play. I take it for granted that Kalah was referring to gameplay only
Sadly the story is a freakningly large part of a campaigne. Their tortures linearity killed any options of replaying them, and we should not forget the major bugs.
Really this was the worst campaigne ever in a heroes game, Even H6 had better, if less chalanging, campaignes, despite having just a bit less abysmal characters.
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gourley4p
Adventuring Hero
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posted June 08, 2015 10:11 PM |
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icefield said: A question to the beta testers: any comments about spells and magic system? I read just a few ... Do spells matter (magic vs. might hero)?
First, I was excited when my Mage Guild came up with Armageddon. That was fun, but I never got to test it.
My first Academy play through, I used Firebolt on Wilhelm like a madman. Magic felt powerful--and I feared too powerful.
My second Academy play through, I chose a might hero and war cries. War cries felt like tactical choices. Although they function just like spells, it felt slightly different. I had to choose between buffing initiative, defense, melee damage or ranged damage.
My first Haven play through, I used fire and light damage spells with success. I will try to play through with buffs and debuffs soon.
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted June 08, 2015 10:23 PM |
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Dies_Irae said: You can see your learned skills on the left. Hovering the cursor over each one shows you the level at which the skill currently is (Novice, Expert etc). You also have access to the wheel so you can see what you have so far, and what you can learn.
I missed this post, my bad :S
Do you have access to the wheel while leveling up? I don't see it there, and it would be nice to see what may interest you more to pursue, given the choices. (Of course the most important part is to have access to the wheel ingame, and not from an external, fan made application like in H5)
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Malax83
Famous Hero
Game ranger, HotA Player
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posted June 08, 2015 11:29 PM |
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So now there is 7 school, there is 7 way to learn a level 4 spell.
This is absolutely stupid, i like the fact there s so many school, and how the spells has been set - it s already said >> the chance to learn his level 4 spell is low, do i miss something or understand wrong ? I hope so...
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted June 09, 2015 12:05 AM |
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Technically you can influence in the random choice with the prefered school thingy, but yeah, having 7 spells fighting for one single spot is really dumb.
I'd had loved to see 4 Schools with a 5/4/3/2 spell distribution per level, and Magic Guilds offering 4/3/2/2 spells.
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draco
Promising
Famous Hero
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posted June 09, 2015 12:22 AM |
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Storm-Giant said: but yeah, having 7 spells fighting for one single spot is really dumb.
I've only built a level 4 guild once but my understanding is that you will get the level 4 spell associated to the chosen preferred spell school. Or perhaps 50/50 with the default school.
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TD
Promising
Famous Hero
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posted June 09, 2015 02:21 AM |
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I only have experience from academy with magic guilds, but at least there you always get your favourite school at 4th level which makes the system fairly boring since it's sure thing(not to mention with the extra spells you often get almost all your magic schools spells). Another notice I made is that it feels dumb IMO that you only get single 4th level spell normally. That means if I make secondary heroes they should also use same magic school as main hero which creates lack of diversity. I think devs should add for the 4th level to give two spell-schools as default at least (favourite + racial preference) if not even 3rd random too to allow variety in spells available.
The game also desperately needs another 4th level spell for each magic school to prevent you from knowing what exactly you will get. That's my take on it anyway. Also some spells should be moved around in and between schools to prevent them from being so similar.
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gourley4p
Adventuring Hero
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posted June 09, 2015 02:59 AM |
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TD said: I only have experience from academy with magic guilds, but at least there you always get your favourite school at 4th level which makes the system fairly boring since it's sure thing.
My second play through as Academy I chose to specialize in Earth. I did not have the extra spells structure. My level 4 spell was from Prime. I was mad.
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TD
Promising
Famous Hero
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posted June 09, 2015 03:15 AM |
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I guess I got pretty lucky then. I got 5/5 times the spell-school for 4th level I chose. The 2nd spell being random, I got 4 times resurrection from light and once the dark magic-school buff-spell.
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Hermes
Famous Hero
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posted June 09, 2015 04:02 AM |
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Yes TD that is not my experience as well.
I played 4 games as Academy so far and none had the spells I wanted in the extra column. Even though can't keep everyone happy anyways - you don't get what you wanted - start shouting it's totally broken and has to be fixed. You do get what you wanted - start saying the game is boring. Lol.
Overall I find the magic to be spot on, and the skill system is the best I seen so far in Heroes. So many skills with the abilities you want each game, on one hand it's hard to specialise in one but on other - some master and GM abilities are so good it pushes you to specialise.
The skills and abilitities you pick in this game are dictated not only by your preferences but by the conditions of the map, your faction synergies and your magic guild. So you have to adapt and I find it really refreshing.
The game feels like true Heroes to me and is really addictive with its classic one more turn dilemma.
However the beta Itself although playable and fun - more like an Alpha. If it is truly the state of the game at the moment - then I'm 100% sure it's going to be delayed severely.
There are just too many little bugs and glitches. Although none of them is a big deal, the sheer number of them, plus memory leaks and crashes, PLUS content we don't have the opportunity to see(4 races, most neutrals, campaigns) - all of these combined means the game if still far, far from the release.
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted June 09, 2015 07:51 AM |
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Hermes said: Overall I find the magic to be spot on, and the skill system is the best I seen so far in Heroes.
I am going to quote this about half year after H7 release - we wil see, what you will say then.
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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