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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Beta Discussions ~
Thread: ~ Heroes 7 - Beta Discussions ~ This thread is 64 pages long: 1 10 20 ... 23 24 25 26 27 ... 30 40 50 60 64 · «PREV / NEXT»
verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted June 09, 2015 10:41 PM

Storm-Giant said:
Ten heroes per faction feels like a lot of them?


back in the day Heroes 4 had around 50 heroes per faction, but hey I guess standards change lol
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted June 09, 2015 10:49 PM

Indeed, 18 would spread nicely towards the not-so-nice hero class system, guaranteeing 3 heroes per class. I mean, surely the cost of implementing a 6-class system is in no way worthy if some classes are left with only 1 hero, wtf.
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keldaur
keldaur


Adventuring Hero
posted June 09, 2015 11:23 PM
Edited by keldaur at 23:31, 09 Jun 2015.

Storm-Giant said:
keldaur said:
Specially since there are a lot of them (which is good imo!)

Ten heroes per faction feels like a lot of them?

Hmm MM5 had 8 and they didn't have the different subclasses on it, so yeah? Maybe change the adjective to "good enough" instead if that helps you.

And guys, standards don't change, i just didn't play the old ones aside from being a kid to really share "your standards".

The more the merrier, sure.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted June 09, 2015 11:31 PM

I'm sure I'm not the only one who believes H5 had a rather low number of heroes. Not too low, mind you, since it worked with the one-class system.

But in H7? 10 is just not enough, IMO.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted June 09, 2015 11:39 PM

The class system is a complete and utter joke anyway.
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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted June 09, 2015 11:50 PM
Edited by Wellplay at 23:58, 09 Jun 2015.

verriker said:
Storm-Giant said:
Ten heroes per faction feels like a lot of them?


back in the day Heroes 4 had around 50 heroes per faction, but hey I guess standards change lol


50 heroes for 2 classes per faction with 2 starting abilities. Only diffrence was backstory.

Edit: But hey standards have changed

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted June 10, 2015 12:03 AM

I believe 10 (or 12 which would be much more natural with 6 classes) would be enough, provided 90% of them weren't joined by uninspiring specialisation which in turn means I. will ignore most of them as main heroes.

All creature specialists are equally effective on main as on cannon fodder hero - i will end up avoiding those.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted June 10, 2015 12:10 AM

Wellplay said:
verriker said:
Storm-Giant said:
Ten heroes per faction feels like a lot of them?


back in the day Heroes 4 had around 50 heroes per faction, but hey I guess standards change lol


50 heroes for 2 classes per faction with 2 starting abilities. Only diffrence was backstory.

Edit: But hey standards have changed

Because H7 heroes have complex, well thought specializations, right?
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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted June 10, 2015 12:11 AM

Wellplay said:
50 heroes for 2 classes per faction with 2 starting abilities. Only diffrence was backstory.

Edit: But hey standards have changed


yeah well let's put it like this, I would much rather have the H4 specialty system than the H7 one lol
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cleglaw
cleglaw


Famous Hero
posted June 10, 2015 12:22 AM
Edited by cleglaw at 00:32, 10 Jun 2015.

Stevie said:
The class system is a complete and utter joke anyway.


dont agree, i really like it... expecting fix to bugs and balance issues to make it even better. there some known issues that breaks the game, other then that, i would be prefering h7 one over h5 one thousand times

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Stevie
Stevie


Responsible
Undefeatable Hero
posted June 10, 2015 01:45 AM
Edited by Stevie at 03:15, 10 Jun 2015.

What the hell is this? - Link
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The Young Traveler

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted June 10, 2015 01:49 AM
Edited by Storm-Giant at 01:50, 10 Jun 2015.

Ubi policy - first batch of eager fans pre-order the game at full price, 1 week later they offer the game at 75% discout to everybody else.

Can't argue with that, it is after all coherent with the game lol
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TD
TD


Promising
Famous Hero
posted June 10, 2015 02:16 AM
Edited by TD at 02:20, 10 Jun 2015.

As I've said before, I dislike the h7 class-system. I think all skills should be available to everybody. Classes should only determine how stats grow allowing player to pick which skills they have as main skills. GMs should be the only ones that are limited/excluded to certain factions IMO. I do think that haven for example should have access to dark magic, just not get GM to it. I mean they made haven much darker(in my eyes at least) than before, but this time they can't even learn dark magic at all(they could still exclude it from guild for example so you could only learn the spells elsewhere).
For me the best skill system was in h5. All I would've hoped to be added was more "classes" for each faction so all heroes wouldn't have same stat growth within the faction. I never liked the pure divide between might and magic which was solved with h5 hybrid system. Another system which I liked very much and best on ideological level was h4-system where you created your own classes as you played. The problems were really regarding balancing since a lot of classes were rather useless, but I do believe it had the greatest potential. Both systems were rather lenient IMO while h7 with the 6 different classes locks player since start on how to play the hero.(And it really is essentially 6 classes since it uses same main mold between factions)

PS quite interesting to see h7 was included in the 75% heroes franchise discount. With that price even I could buy it as I valued the game roughly to be worth 20-30€. You can be sure they will take that discount off though as soon as they notice it. They definitely didn't put that on purpose.

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Hermes
Hermes


Famous Hero
posted June 10, 2015 04:06 AM

What?? Lol. 20$ for Digital Deluxe??

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cleglaw
cleglaw


Famous Hero
posted June 10, 2015 04:23 AM

is this a joke? if anyone can show me how to take back my pre-order, please help me with hc messenger. this is the biggest disgrace i have ever seen. that low price, makes mee feel like a one big fool.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted June 10, 2015 08:27 AM

That's what preorders are all about I'm afraid, to cash in on optimism and hype.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted June 10, 2015 09:11 AM

Hmm, when I check that page, I see the following:

Quote:
Might & Magic® Heroes® VII - Collector’s Edition

PC

Vanaf: 99,99€


"Vanaf" means "from" or "starting from".

Looking at the regular version, I see this:



So, for the Dutch people, they still seem to charge full price .

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Steyn
Steyn


Supreme Hero
posted June 10, 2015 09:12 AM
Edited by Steyn at 09:13, 10 Jun 2015.

Stevie said:
What the hell is this? - Link

Thanks for the tip Stevie. For 15 euro I'm willing to preorder even after the H6 fiasco. I hope you guys will manage to get some money back though.
Maurice said:
Hmm, when I check that page, I see the following:

Quote:
Might & Magic® Heroes® VII - Collector’s Edition

PC

Vanaf: 99,99€


"Vanaf" means "from" or "starting from".

Looking at the regular version, I see this:



So, for the Dutch people, they still seem to charge full price .

You are right that the regular version is still 50 euro, but the digital deluxe is only 15!

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dark-whisperer
dark-whisperer


Famous Hero
Darkness feels no mercy
posted June 10, 2015 09:18 AM


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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted June 10, 2015 09:18 AM

Man, the disrespect is killing me!

...yeah, you guys should totally cancel now, right?
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