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Thread: Dungeon Strategy | This thread is pages long: 1 2 3 4 5 6 7 8 9 · NEXT» |
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Shae_Trielle
Honorable
Famous Hero
of Heroes
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posted July 04, 2001 04:56 AM |
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Edited By: Hexa on 26 Jan 2002
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Dungeon Strategy
Considering that this is a town I like, I was wondering if any of you out there have any really inventive strategies that you like to use with Dungeon. One problem that I sometimes have is choosing whether to upgrade my reds to blacks when my main hero has resurrection spell.
A lot of dungeon players seem to like having Earth Magic specialty for the purposes of 'slow', resurrection, implosion, etc, but has anyone tried using Fire Magic? Or Water? I had an awesome game not long ago where I used Frenzy spell on my 100 harpies and was amazed at how they went from 'useful' to absolutely awesome.
Does anyone know how to put Manticores/Serpicores to good use? I find that as level 6 creatures, they die very easily in battle and I've yet to figure out a way to make them formiddable.
Oh, and that dragon fire sucks! I've lost count how many times they've 'accidentally' destroyed half of my army. I like to keep them close to other units, but that seems suicide and I sure as hell dare not stick them out in the middle with no protection. Any ideas?
*smile*
Edit: revived!@
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Coldfyrius
Promising
Famous Hero
Vice-God for Marketing
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posted July 04, 2001 05:56 AM |
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Quote: Considering that this is a town I like, I was wondering if any of you out there have any really inventive strategies that you like to use with Dungeon. One problem that I sometimes have is choosing whether to upgrade my reds to blacks when my main hero has resurrection spell.
Resurrection is level 4 and won't affect Reds in the first place.
Quote: A lot of dungeon players seem to like having Earth Magic specialty for the purposes of 'slow', resurrection, implosion, etc, but has anyone tried using Fire Magic? Or Water? I had an awesome game not long ago where I used Frenzy spell on my 100 harpies and was amazed at how they went from 'useful' to absolutely awesome.
I still say that Earth Magic is the best, and it was also the one Dungeon was designed around. You're free to experiment, but I'm gonna stick with the classics.
Quote: Does anyone know how to put Manticores/Serpicores to good use? I find that as level 6 creatures, they die very easily in battle and I've yet to figure out a way to make them formiddable.
I leave them at home in case of a raid by an enemy. The free slot lets me pick up creatures from another town that complement my forces well.
Quote: And that dragon fire sucks! I've lost count how many times they've 'accidentally' destroyed half of my army. I like to keep them close to other units, but that seems suicide and I sure as hell dare not stick them out in the middle with no protection. Any ideas?
*smile*
Use a Dragon stack to attack something that none of your other stacks are attacking. Here's an ideal situation:
R D C O
R D:Red Dragon
C:Cyclops
Ogre
That way you hit two stacks with a lot, but only the Cyclopes get to retaliate, and they have a hand-to-hand penalty.
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"All the punks are gonna scream, 'yippee!'/ 'Cuz it's the thing that only eats hippies."
-The Dead Milkmen
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rychenroller
Promising
Supreme Hero
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posted July 04, 2001 08:30 AM |
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You can ressurect red dragons
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Shae_Trielle
Honorable
Famous Hero
of Heroes
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posted July 04, 2001 10:22 AM |
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Thank you!
I was feeling kinda like an idiot there for a while. I was certain that resurrection could be cast on reds....
Now, I would never dare leave my entire 6th level garrison at home, no matter how useless. I'd rather use an empty slot in place of trogs instead of Manticores. Your logic is very strange Coldfyrius, I wonder how good you are with Dungeon...
The problem with strategies is that I don't believe that any one town is 'designed' for use with a particular school of magic, I think that people who take time to use and even specialize in different schools may surprise opponents who are rather certain that you have Expert Slow when in fact you have Expert Haste or Expert Curse. Tradition leads to predictability I say and a predictable opponent never won a battle.
*smile*
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Mystery
Famous Hero
Hatebreeder
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posted July 04, 2001 05:11 PM |
bonus applied. |
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I think fire magic is best 4 dungeon. U take malekith as ur main, give him 10-15 BD's (by the time u have 10 bd's, ull have expert fire magic, expert sorcery + 120% bonus, and spell power of 10+ with arts), then u come in, cast armageddon, and clean up the leftovers with your dragons. and the rest give to ur other hero or leaven in town. Manticores/Scorpicores I like to use best a cleanup to get rid of those little stacks which might give the opponent a chance to retreat later, or to clean up whats left aftter being burned up by dragons.
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D3@th t0 Fals3 m3Tal!
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CraigHack
Known Hero
Have fantasies, will travel...
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posted July 04, 2001 08:16 PM |
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Quote: Considering that this is a town I like, I was wondering if any of you out there have any really inventive strategies that you like to use with Dungeon. One problem that I sometimes have is choosing whether to upgrade my reds to blacks when my main hero has resurrection spell.
An excellent way to decide on upgrading Reds to Blacks is:
If your opponent is a heavy magic user.... UPGRADE!!!!
He will find it impossible to fight the Blacks with low Attack Defense numbers.
If he is a strong might hero and you have Resurrection spell....
DONT UPGRADE!!!
The opposite works here! He can kill them but so what!!!
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The Gods have brought us together... I can't imagine why.
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Coldfyrius
Promising
Famous Hero
Vice-God for Marketing
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posted July 04, 2001 09:55 PM |
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Quote: You can ressurect red dragons
You CAN? Now I'M felling stupid. I thought they had resistance up to level 4.
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"All the punks are gonna scream, 'yippee!'/ 'Cuz it's the thing that only eats hippies."
-The Dead Milkmen
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Kuma
Promising
Supreme Hero
u can type so much text in her
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posted July 05, 2001 12:27 AM |
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Red drags have resistance until lvl 3
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People used to call me crazy, but now that I'm rich I am excentric.
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Cheesus
Known Hero
The Untouchable
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posted July 05, 2001 09:19 AM |
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HE!
Kuma, i claimed that avatar!
Go find yourself a new one!!
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Win or lose, it doesn't matter. The way it happens is what is important
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TheLegend
Tavern Dweller
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posted July 05, 2001 09:56 AM |
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I would say upgrade!!
First Earth Magic is the best among all schools.
If I was playing with dungeon and my heroes are those of Magic (warlock), then I would try to achieve an expert in Fire Magic and I would definately Upgrade. This way you can cast armageddon and later on use blind if you want to save spell power.
The bad thing about it, is that you should not have any other armies, or they would be affected as well, but a good amount of blacks with armageddon is the perfect combination in Heroes since h1.
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Shae_Trielle
Honorable
Famous Hero
of Heroes
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posted July 05, 2001 12:09 PM |
bonus applied. |
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This is all starting to make a great deal of sense.
NOT!
LOL, one person says earth magic this and try and get expert fire magic that and cast armageddon etc etc.
Does armageddon not damage ALL units on the battlefield including your own? It makes no sense at all to cast this spell unless you're a kamikaze nutter who goes into every fight with one troglodyte and a kick ass spell...LOL
Fire magic seems to be a useful tool to use with dungeon, and to Craig Hack, your ideas about upgrading solve very little of my problems because 90 percent of the battles I come across, the enemy has a fairly even spread of stats (most would agree that it is best to build a might AND magic hero rather than one or the other).
I recently fought a guy who had rather ridiculous magic stats and attack/defence scores of 2/3 respectively. I thought he would have awesome spells on him (I was rather the opposite with higher attack and defence and poor magic skills) and when our mains met, he was rather horrified to discover that he hadn't bothered to learn expert wisdom, LOL and therefore, his best spells were useless.
For those of you who are too slow, the above is an example of the idiocy of building a magic hero, LMAO!
It doesn't matter what level of magic the opposition has in the end. If you have reds and he implodes your dragons to death, then you always have resurrection as a counter. The hard choice is deciding DO I have the ability to resurrect my dragons several times over regardless of his spells. Because at the end of the day, if he can't implode your dragons, he'll do it to your other units and throw all of his army at your blacks (kill them by strength instead of magic).
Oh, and at what point is it wise to build the resource silo? I find this very important and rather pivotal to building dragons quickly, especially on random maps. I usually won't build a resource silo until I have Reds, my Capitol, Mage Guild 3 and the all important mana vortex and (debatable) town portal. Does anyone place higher importance on the silo? Do people even bother with it at all?
Another question I have is I generally like to upgrade my harpies as soon as possible, perhaps not in the first week, but most certainly in the second. I have contemplated doing this on the second day after I build Mage Guild, but I'd prefer to have Beholders first rather than Harpy Hags. I believe that the harpy hag upgrade is a very important one in the early stages of a game. Would I be considered an idiot to upgrade them on day two?
Please! Tell me all your secrets so that I may hold enough wisdom to frazzle ya ass next time we meet!
*smile*
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Coldfyrius
Promising
Famous Hero
Vice-God for Marketing
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posted July 05, 2001 03:40 PM |
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I go for the Harpy Hags on day 1 or 2, depending on whether I start ith thee Harpy Loft. I also always upgrade Reds to Blacks for the greatly increased HP and 5th level immunity. Get Blacks and 'Geddon will not damage them, so Fire Magic can be a good idea with Dungeon after all.
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"All the punks are gonna scream, 'yippee!'/ 'Cuz it's the thing that only eats hippies."
-The Dead Milkmen
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pluvious
Promising
Adventuring Hero
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posted July 06, 2001 07:24 AM |
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Personally I think the strength of the dungeon is its heroes, which are easily the best in the game. Jeddite, Alamar, Gunnar, and Deemer! Wow!
So obviously using resurrection and magic is the key...otherwise you tend to be at a disadvantage with week 6th level creatures and 7th level creatures that are great primarily because of magic ressitance.
Using this town I like upgrading to minotaur kings and black dragons, and possibly harpy hags simply because it is cheap to do so. Then use the dragons and magic to win. The m-kings are very tough also though. I personally would take all spell power and knowledge with my hero if possible...but it depends on the size of the map of course. Without recanters you should have the advantage against other towns more than not.
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...Pluvious...
-The Storm Before the Calm-
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TheLegend
Tavern Dweller
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posted July 09, 2001 12:44 AM |
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Quote: The bad thing about it, is that you should not have any other armies, or they would be affected as well, but a good amount of blacks with armageddon is the perfect combination in Heroes since h1.
It was an idea and not for your best heroes, I also said "you should not have any other armies".
I thought comments were welcome, it appeared to be the opposite!!!
Note: whatever your defence skill is, the spell will still do the damage it claims to do and defence will not help against Armageddon or Implosion!!
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CraigHack
Known Hero
Have fantasies, will travel...
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posted July 09, 2001 05:41 PM |
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Quote: Please! Tell me all your secrets so that I may hold enough wisdom to frazzle ya ass next time we meet!
This is all starting to make a great deal of sense.
NOT!
For those of you who are too slow, the above is an example of the idiocy of building a magic hero, LMAO!
*smile*
Geez Shae_ are we having a bad day or what? You asked for discussion on the Dungeon and then jump all over someone for posting. On top of that, you didnt frazzle anybodys ass that I can see. Your logic is full of holes and your attitude is pretentious.
To: TheLegend
Post on Dude!!
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The Gods have brought us together... I can't imagine why.
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Shae_Trielle
Honorable
Famous Hero
of Heroes
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posted July 12, 2001 02:49 PM |
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Thank you for that Craig
Well if something doesn't make sense to me, then please explain it a little further, armageddon spell NEVER made any sense to me.
When I talk about frazzling ya ass, I'm talking about PLAYING the game, not frazzling you on the board! Sheesh.
My logic is of course full of holes, and my attitude is pretentious. LOL, well why don't you tell me how I can fix my holey logic and just in case you didn't know, my pretentious attitude is all done in good humour, it's a shame that you can't quite see it. Just because I don't heap praise upon people who make sense doesn't mean that I have learned nothing so far. Let me set the record straight for you.
Coldfyrius, your method of upgrading hags and reds to blacks was a helpful one, thank you. I still don't see why just because one unit is immune to armageddon there is a need to cast a spell like this. It should be a last resort spell, used by a secondary hero with very few units left to damage as much as possible of the enemy before dying, not something that you would use with a close main vs main battle unless you're absolutely desperate.
Pluvious, it's good to know that minotaurs are one of the units worth upgrading early on. Thank you for that. Just a question, do you ever upgrade trogs/beholders/medusas/manticores?
Hope you liked that Craig Hack, I was actually nice to someone (my mouth tastes all funny now, LOL). Now please tell me where my logic is full of holes because as far as I'm concerned I make perfect sense.
MatronBaenre
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pluvious
Promising
Adventuring Hero
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posted July 12, 2001 08:49 PM |
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I upgreade manticores too often times...its not that expensive to do so. but I rarely use archery units in games myself. Its not like homm2 where archery units could get two shots on most units in a game before they were on top of you. generally speaking archers are fine but don't waste your money upgrading them (they are weak in hit points and attack). There are exceptions of course (when you have plenty of gold, for defense, titans, etc).
I personally find it is best to use mostly higher level creatures in battle combined with magic...unless resources are ubundant.
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...Pluvious...
-The Storm Before the Calm-
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Galahad
Adventuring Hero
Seeker of the Grail
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posted July 12, 2001 09:01 PM |
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Eh?
Shae, Either your logic IS a bit strange or I have missed something. Who said anything about killing your own units with armageddon? The Black Dragons won´t get hurt and the rest of the population is not on your main hero, right?
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Shae_Trielle
Honorable
Famous Hero
of Heroes
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posted July 18, 2001 03:22 AM |
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Now there's an idea...
Okay, so someone has suggested a different way of using Armageddon. It would be useful if you had a main with armageddon and a few black dragons. Where abouts would you keep the rest of your army? On a close scout or back at the castle?
This method of using armageddon makes sense, I'm wondering how such a battle would be resolved though. I presume that eventually you would have to retreat or else lose the black dragons (unless you manage to kill the entire army with 'geddon and the blacks first). Would that be classified as a sort of hit and run?
One less hole in my logic, thank you galahad, I'll have to try that approach sometime.
*smile*
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Oldtimer
Honorable
Supreme Hero
Please leave a message after..
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posted July 18, 2001 03:38 AM |
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You don't have to leave your army if you have the right spell mix. Need expert fire magic, protection from fire and armageddon. You can protect your army and burn away.
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<PLEASE DO NOT WAKE THE OLD MAN!>
"Zzzz...Zzzz...Zzzz..."
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