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Sanyu
Known Hero
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posted April 27, 2007 06:03 PM |
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Quote: In my opininon I think Dungeon is the weakest, with inferno being the best.
The succubus mistress's with the right hero and amount can kill tons of the army off. And if you choose the hero Deleb with the iron maiden ability, she rocks.
I just beat a 8 player game yesterday, with just one hero. THat hero was Deleb
While I agree with you (yeah Inferno rocks), be careful with what you say. Dungeon can't be the worst. Another faction has already taken that slot. And you don't want Doomforge to hunt you down, do you?
Deleb, of course, rocks. And yes, succubus mistresses are very powerful if you know how to use them.
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Sanyu
Known Hero
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posted April 27, 2007 06:16 PM |
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Quote: Lol , Dud, Sylvan is one of THE BEST factions in the whole game ( I had played it at first, but then I decided to try another factions, and now came back to da rootz ).
Sylvan Dudus Just rulz same as Hunterz...
Try attacking Dudus, even alone- when u creep, and see what I mean .
Sprites- maybe not the best, but they have great init. and no retalation, and Spray Attack abilities, that make 'em very nice unites to strike and return with simply no casualities ...
Master Hunterz- They can nearly all the time Stun ur enemies with Wardin' Arrowz if u have Soldier's Luck, that makes 'em very nice tactical unite...
Silver Unicorn?
Great Offensive unite with Magic Ressistance Aura. If u place it in good position, all of ur troops will have chance to resist ANY magic attack :], also Blinding Attack is very usefull, cuz' if U have soldier's luck u usually get no retalation and hostile unite, U attacked have some problems with his seeing ...
Anicent Treant ( My fav )
strong defenisive unite, which also has some great special abilities (go to the Age Of Heroes and read 'bout it, cuz' I will bore u with writing 'bout that how he is fantastic)
Emerald Dragon...
That is funny, dud, if u don't find this unite usefull...
War Dancer
The one unite which has less use than otherz, but it is NOT useless. If u have a good situation u can use his combo, that allows him to attack everything what is close to him. That makes War Dancer great tactical unite...
And about racial ability? If u say it is crap- that means u just don't know how to use it so U are a newbie, not the otherz
The weakest faction 4 me?
Inferno. I have played it some time ago, but this town is kinda joke. It isn't difficult to play, but unites are so weird, that it is just hard to make interesting startegy with 'em and have real fun...
I have just got bored after two games won with Inferno...
You seem to jump to conclusions without much evaluation. All those you stated about Sylvan's creatures is very superficial and I think everyone knows it. Also, are you sure you can't find interesting strategies with Inferno? I think you are very wrong.
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Lesij
Famous Hero
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posted April 27, 2007 06:44 PM |
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Edited by Lesij at 18:45, 27 Apr 2007.
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Quote:
You seem to jump to conclusions without much evaluation. All those you stated about Sylvan's creatures is very superficial and I think everyone knows it. Also, are you sure you can't find interesting strategies with Inferno? I think you are very wrong.
1. I have written it 4 Fortessfan, who said, that Sylvan is the worst, so I thought he didin't even try to play it, so I have written that, what simply everyone know...
2. Maybe I am, not very, but a bit, wrong. Some time ago I have played Inferno, just to try another faction. At first, it was quite interesting. Gating, Succubi, etc., but I got bored very quickly...
Notice that I got bored. And, as Latin proverb says:
De gustibus non est disputandum...
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lazarus000
Tavern Dweller
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posted April 27, 2007 07:47 PM |
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Haven,inferno,necropolis - top
Dungeon, academy(good higher lvls) - middle
sylvan - bottom
sylvan, good range ... just doesn't have a decent tank unless you have a ton of emerald dragons imo.
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ChaosDragon
Famous Hero
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posted April 27, 2007 09:25 PM |
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Quote: i chose c) but take a look at what chaosdragon said. usually the AI wait for the perfect moment.
Umm, i'm not saying about the AI, i'm saying about human player in more than 2 player map, the AI never strike in perfect moment, they strike when they have enough units, and they can't backstab a human player, a human player must strike at perfect moment in more than 2 player maps, why? the reason is: do you want to be backstabed by two player at once and instantly lost the game, of course with logistic, a good player can sneak up and get another town (in 7 days), fight backstab with backstab.
Only haven that is imba in late game, inferno, necro, sylvan, fortress, academy is ok, dungeon is a little behind, but dungeon rush can make it the winner.
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Homer171
Promising
Supreme Hero
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posted April 27, 2007 10:43 PM |
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There arent really weakeast fanction in the game but Academy and Sylvan are the weakest one for me. I don't want to risk everythin and go nuts whit magic like good Academy players do.
Haven and Dungeon are my kinda tactics whit pure power of Might or Magic no funny games. Necros in early game and Fortress for late games but can't think of Sylvans advantage. I used to think Sylvan is the greatest town defenders in the game but they aren't nothing compared to Fortress Guard Post!
Inferno is also good but not one of the greatest. Can you think of them whitout Deleb? Didn't think so...
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ChaosDragon
Famous Hero
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posted April 27, 2007 11:00 PM |
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What's wrong with inferno without deleb, nothing different, only slightly slower creeping, nothing more nothing less. For late game, dark magic is the only problem.
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Homer171
Promising
Supreme Hero
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posted April 27, 2007 11:33 PM |
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Edited by Homer171 at 23:34, 27 Apr 2007.
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Sure there are other good Demon Lords but best tactics is often to rush whit Deleb and end the game quickly here. In longer games other heroes are better than Deleb but she is most enjoyable Demon Lord to play whit when Imps and Demons aren't exactly great creepers.
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PhoenixReborn
Promising
Legendary Hero
Unicorn
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posted April 27, 2007 11:42 PM |
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Quote:
Only haven that is imba in late game, inferno, necro, sylvan, fortress, academy is ok, dungeon is a little behind, but dungeon rush can make it the winner.
I would argue that fortress is imbalanced in late game, with the powerful runes. You don't think that dungeon multiple castle altar of elements compensates for low growth? The higher level monsters can do some serious extra damage.
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Bask in the light of my glorious shining unicorn.
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ChaosDragon
Famous Hero
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posted April 28, 2007 12:30 AM |
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Quote: Sure there are other good Demon Lords but best tactics is often to rush whit Deleb and end the game quickly here. In longer games other heroes are better than Deleb but she is most enjoyable Demon Lord to play whit when Imps and Demons aren't exactly great creepers.
Imps do very nice damage, no other lv 1 that can match their damage, and they're great creeper except vs ranged units or caster units.
For caster and ranged, use demons and war machine, it's not deleb's war machine, but nothing different.
Quote: I would argue that fortress is imbalanced in late game, with the powerful runes. You don't think that dungeon multiple castle altar of elements compensates for low growth? The higher level monsters can do some serious extra damage.
Nope, altar of elements bonus damage to their troops doesn't make any difference, why? because it depends on enemy unit element, and what if your units with opposite element of the enemy unit cannot target their target. Indeed, in paper, altar compensate dungeon might power, but, like dwarf rune, they are hard in practice.
About dwarven rune, only few (about 3 runes) that's good in practice, and the best of them is rune of charge, rune of thunderclap and rune of resurrection,; battle rage? nice but againts fast faction, it rarely work, because they will both spread out and attack quickly and block your way; dragonform? good to compensate their loss number againts first attack of fast and deadly faction; elemental immunity? if you're unlucky you'll get nothing; beserking? same as dragonform, to compensate their loss number againts first attack of fast and deadly faction; the rest? rarely useful.
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lazarus000
Tavern Dweller
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posted April 28, 2007 12:51 AM |
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Quote:
Quote: Imps do very nice damage, no other lv 1 that can match their damage, and they're great creeper except vs ranged units or caster units
imps are well worth one spot .... they are cheap and if you have a big stack they can sucked the mana right out of the opposing Hero which can basically change the entire battle.
just keep them in back until you need to take out some smaller guys or use them to attack after a stack as already used it's retaliation.
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nickkkk
Known Hero
Necro fan since 1988
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posted April 28, 2007 07:59 AM |
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Like I said before there aren't weaker factions.
Sylvan: Master Hunters, Unicorns and emerald
Necro: Leech, vampire, wraight
Dungeon: dark raiders, shadow matriarch, black dragon
Academy: Titan, Raksha Rani(large numbers you are dead), Mage + the ability of gremlins to repair golemns
Fortress: Blackbear riders, Warlord, Magma and rune patriarch
Inferno: Pit lord and I am a fan Devil(I mean look at it's appearence) and the succubi
Haven: Paladin, Archangels, Imperial Griffins
As you can see the same level armies are the best in each town, the choice is with whom you play.
<to ChaosDragon> nobody challenged me to a duel, you know 1v1?>
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Homer171
Promising
Supreme Hero
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posted April 28, 2007 09:21 AM |
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Quote: Pit lord
What so great about them? Apperance or Teleport Assault? No way among the greatest. Nightmares and Mistress
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ChaosDragon
Famous Hero
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posted April 28, 2007 10:12 AM |
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True, but strangely, pitlord always become the most surviving units of all inferno army, therefore they are a finisher units, and it's a big mistake that many people underestimate pitlords, because pit lords damage is equal with archdevils, especially on very high level tier, like level 7 creatures, i mean not the spell damage, but the melee power, imo it's second best dmg after jousting paladins, if it's not jousting paladins, then pit lords is the best damage dealer (i consider the demon lord attack), the only downfall of pitlords is their initiative and speed, TA can cover that, but never use it on them in first turn, demon lord should cast dark magic first, while the pitlord use one of their great advantage, gating and spells.
Teleport assault is better used on horned overseer, let the pit lords gate then cast their spells first, after that, you can finish the rest with pit lords + teleport assault (they usually become the last stacks to fall, therefore make them the finisher units).
All inferno units is never impressive on paper, but in practice i'm impressed with them, because in paper they are so far behind the rest but they can match the rest in practice.
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Lesij
Famous Hero
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posted April 28, 2007 10:47 AM |
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Edited by Lesij at 10:59, 28 Apr 2007.
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Quote:
sylvan, good range ... just doesn't have a decent tank unless you have a ton of emerald dragons imo.
What 'bout Unicorns and Enraged Treants?
Quote: I used to think Sylvan is the greatest town defenders in the game but they aren't nothing compared to Fortress Guard Post!
Guardpost isn't so good. Two Imbues with Implosion and all the Shieldguards are deaaad ...
When u play Sylvan on the one side u get fair creatures and on the other- very good heroes. IMHO, Sylvan is the most balanced faction in the whole game.
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sdfx
Famous Hero
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posted April 28, 2007 11:48 AM |
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Quote: True, but strangely, pitlord always become the most surviving units of all inferno army
It's just because fear attack, summon pitlords, chain shot, 3-headed attack are much bigger threats than some 8 initiative wussies. Pit lords just sit there, hidden somewhere away from battlefield, and do nothing but cast their resistable wuss spells with their sucky wuss spellpower. That means that the best way to use them is to TA them asap into the heart of battle right after mass haste/slow.
For example, it's especially useful against magmas because of the huge pit lords' damage and the fact that 9 initiative magmas can't fly. There is a chance that after TA there is no escape for magmas if they are blocked by ally stacks like priests, bears..
Of course at some point, when pit lords suffered losses, it's better to use spells than to attack.
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Sanyu
Known Hero
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posted April 28, 2007 11:57 AM |
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Quote:
Quote:
sylvan, good range ... just doesn't have a decent tank unless you have a ton of emerald dragons imo.
What 'bout Unicorns and Enraged Treants?
Quote: I used to think Sylvan is the greatest town defenders in the game but they aren't nothing compared to Fortress Guard Post!
Guardpost isn't so good. Two Imbues with Implosion and all the Shieldguards are deaaad ...
When u play Sylvan on the one side u get fair creatures and on the other- very good heroes. IMHO, Sylvan is the most balanced faction in the whole game.
Are you sure 2000+ shieldguards can be killed so easily? Even if you have a super 8000 damage implosion, only 666 shieldguards will be killed.
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nickkkk
Known Hero
Necro fan since 1988
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posted April 28, 2007 03:14 PM |
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Quote:
Quote: Pit lord
What so great about them? Apperance or Teleport Assault? No way among the greatest. Nightmares and Mistress
Than how do you explain that with a pit lord I killed an Archangel?
1 one 1. huh?
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dschingi
Famous Hero
the guy with the dragon golem
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posted April 28, 2007 03:14 PM |
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Edited by dschingi at 15:23, 28 Apr 2007.
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Of course the Guardpost is good... these dwarfs are responsible for my loss my last game
It was about 460 of them in week 4
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open source for an open mind
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted April 28, 2007 03:16 PM |
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Quote:
Than how do you explain that with a pit lord I killed an Archangel?
1 one 1. huh?
I guess you haven't heard of vorpal blade.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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