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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: EMPIRE of the WORLD IV, play
Thread: EMPIRE of the WORLD IV, play This thread is 97 pages long: 1 10 ... 16 17 18 19 20 ... 30 40 50 60 70 80 90 97 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 09, 2012 07:49 PM
Edited by Salamandre at 20:05, 09 Mar 2012.

That's normal, mithril does not exist in Heroes as icon, but it is flagged as resource, so you will see piles of gold when mithril. A good idea for VCMI guys to add additional slots for possible new resources.


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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted March 09, 2012 08:33 PM

There are some pros and cons of this idea:

+ It's very easy.
- Someone has to do it.


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 09, 2012 08:41 PM

Well, maybe at least one additional should be enough. Then just change icon/design to mithril, iron, steel, plutonium, whatever it suits the mod maker.  As it is, is not big deal, we can still use mithril quite well, but master_of_learn is right when he tells mithril smelters can not be identified. They are not really mines, just scripted empty objects.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted March 09, 2012 08:52 PM
Edited by Warmonger at 20:59, 09 Mar 2012.

Quote:
They are not really mines, just scripted empty objects.

This is example of why it's necessary to allow object-oriented programming to moders. So everything will be on the right place and not simulated with workarounds.

The plans are ambitious, but unfortunatelly not many people to do the job :/

BTW, you can always have a look here or here and tell what you need and what you want. It's better to have an opinion of someone that will actually use it that guesses made by software engineering freaks
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 09, 2012 09:01 PM
Edited by Salamandre at 22:24, 09 Mar 2012.

I am reading each day (almost) VCMI forums. I have no proposals because I am noob at programming, you guys know better. Just some game playing experience, as most of veterans.

@Edit: good news guys, JimV offered a precious gift for all of us:




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master_learn
master_learn


Legendary Hero
walking to the library
posted March 09, 2012 11:09 PM
Edited by master_learn at 23:16, 09 Mar 2012.

:)

Thank you,JimV!You rule again!

Salamandre,thank you for fixing and working to make the process of playing faster!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 10, 2012 12:36 AM
Edited by Salamandre at 01:03, 10 Mar 2012.

Wystan defeated. I think that we can not win this fight if devils can't kill one titans stack turn 1, therefore we need at least 40% frenzy, which means about 10k mercury to have, I had to use market:


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master_learn
master_learn


Legendary Hero
walking to the library
posted March 10, 2012 08:16 AM

At the bottom

Valeska at the bottom of the list,not among the first 5...
Maybe she is on secret mission(or is she in the lab?)
You have already somebody in the lab?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted March 10, 2012 09:12 AM

Well, I'd rather see a script which allows training stacks to max rank. It's quite pointless to give them any rank lower than 10.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 10, 2012 12:04 PM

I know would be nice, but to quote someone's previous message, who's gonna do it. Such complex calculations are over my head.
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alisapa1211
alisapa1211


Famous Hero
posted March 10, 2012 12:32 PM

Quote:
Well, I'd rather see a script which allows training stacks to max rank. It's quite pointless to give them any rank lower than 10.

This.

Also that was so mean Salamandre , I was trying to help!!

Anyway, is it possible to make quests and seer huts that you have completed disappear from the mission list because there are so many of them, not to mention there are multiple quests for only one mission too!!!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 10, 2012 12:35 PM

No, ERM does not allow tracking regular seer huts quests.

It may be possible to track if quest guards are still up but that's a lot of work, and I don't see much the purpose. Just think at all other XL maps out there where to find one you have to scroll for hours both surfaces. Now just pick in the list.
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BlueOrb
BlueOrb


Adventuring Hero
posted March 10, 2012 04:39 PM

I found first Cave of gods(near town Vesontio) not changing creature types inside it. Is that normal? Cuz if it works in that way I'm affraid
that means bad luck for me(Ghost Behemots) there are about 300 of them inside. At end of M3 they are pretty much non-stopable.

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master_learn
master_learn


Legendary Hero
walking to the library
posted March 10, 2012 04:49 PM
Edited by master_learn at 16:52, 10 Mar 2012.

3 times

Blue orb,seems to me that Cave of gods have random type of creatures for every two weeks.For how many weeks you face ghost behemots?

I had 3 times in a row(3 days)castle alignment to fight in the Arena and I was ready to ask here if for the arena that is normal,but in the 4th time other alignment appeared.

Maybe a coincidence.And for the record,I doubt that any 8 level creature is stopable in the 3rd month!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 10, 2012 05:11 PM
Edited by Salamandre at 17:15, 10 Mar 2012.

Ghost behes are very hard to defeat, I recall I had to take them month 4, but bring a lot of efreets. Wait for titans, you will see they are even harder than behes, or even archangels. When titans, couldn't take the cave until month 6. Monsters inside are supposed to change every month, but again there is 1/8 chance they remain same. Only 8th level available, so there is no much choice to pick from. And then, after defeating 300 titans after very long battle, I got 50 efreets as reward, which means 50 demons, talk about bad luck...
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BlueOrb
BlueOrb


Adventuring Hero
posted March 10, 2012 05:16 PM

master_learn,
Thanks for your help. I try a week or so to stay in front of cave, try end of M3, start of M4, old saves M2-same result, BUT after you told me about 2 weeks started the tests again and now can confirm that creatures are changed for my old save from GB to HB, not a big deal but it means that I'm not bugged
You may be quite right about level 8 monsters are too strong for me at the moment but atleast I have a chance.
Wish you good luck
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 10, 2012 05:19 PM
Edited by Salamandre at 17:20, 10 Mar 2012.

It is every month, not two weeks. You will get a message in chat box when cave of gods changed creatures.
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BlueOrb
BlueOrb


Adventuring Hero
posted March 10, 2012 05:25 PM

OK, thanks Salamandre I got it.
Lords of thunder are my favourites also
Ghost behemots may be stopped only by protecting from efreets, sure.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 10, 2012 05:27 PM
Edited by Salamandre at 17:30, 10 Mar 2012.

I take rebirth for efreets as soon as I can, it will be VERY handy in many situations, caves of gods specially. I think we have access to 5/5 caves at 3/5 of game length approx, and then it becomes interesting to visit them all.
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master_learn
master_learn


Legendary Hero
walking to the library
posted March 10, 2012 07:47 PM

Another question

Salamandre,what periods do you call beginning game,middle game and late game?
For example-is until armagedon begining game,after armagedon before chestgard of triumph middle game and after the chestgard late game?

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