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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: EMPIRE of the WORLD IV, play
Thread: EMPIRE of the WORLD IV, play This thread is 97 pages long: 1 10 20 30 40 50 ... 59 60 61 62 63 ... 70 80 90 97 · «PREV / NEXT»
master_learn
master_learn


Legendary Hero
walking to the library
posted March 07, 2013 07:48 PM

It may have something to do with the other mods you using together with TEW4.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 07, 2013 07:55 PM

No, I think you just canceled wogify when asked. Map must be wogified.

DOWNLOAD the last update, many things changed, mainly caves of gods rewards and new feature swap troops added.
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alisapa1211
alisapa1211


Famous Hero
posted March 08, 2013 01:45 AM
Edited by alisapa1211 at 01:46, 08 Mar 2013.

Quote:
No, I think you just canceled wogify when asked. Map must be wogified.

DOWNLOAD the last update, many things changed, mainly caves of gods rewards and new feature swap troops added.

Can you bother to lost the changes as usual? Thank you.

Also what happens if I already played the map in the older version? Simply press F12? What happens to those special level bonus that I have received in the old version?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 08, 2013 06:49 AM

It depends if you are in early game or not. Battle bonuses come now every 50 battles (both of them) then cave of gods give only resources until "cast twice" was upgraded. Several heroes prisons were swapped to give more rangers early instead of clerics. If you did not yet visit cave of gods or did already 50 battles with one hero, you can press F12 and continue game from that point.
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alisapa1211
alisapa1211


Famous Hero
posted March 08, 2013 07:22 AM

And the special level bonuses are these right?
Quote:
a) permanent movement increase by 5 tiles
b) Devils joiners  (=hero level)
c) Orb of fire
d) Stats increase
e) A new secondary skill (ignores hidden skills limit so you can get them all)
f) Mithril (hero level*10)

Do you think that permanent movement + 5 tiles a bit much?! For example if a Hero has fought 400 battles and reach level 8, does that mean he can have + 40 tiles if everytime he has the movement bonus?!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 08, 2013 07:34 AM

This would mean he had VERY extreme luck to have the random variable set to same value every time. +40 tiles would equal the bonus of MOS at higher levels, so is not like you can cross all map in one turn. Besides this, 400 battles is almost all you can do, so this bonus will be effective only at the end, why not.
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alisapa1211
alisapa1211


Famous Hero
posted March 08, 2013 07:42 AM

Well there are ways to reduce the options like having stats that are already > 120 or already has Orb of Fire (swap from other Heroes).

Though the secondary skills feel a bit weak, what happens if I already all the needed secondary skills and get something like... Estates?! Simply just wait until next week to have the bonus?!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 08, 2013 07:49 AM
Edited by Salamandre at 07:51, 08 Mar 2013.

Well, there are ways to use exploits in a map, as Tevez did by spending 2 real time weeks to harvest cave of dragons and get 5000 mithril month 3 for a speed run. Or you can just play it and take the bonuses as they come. If I remove any randomness to prevent exploits then it will look very linear too. If you don't like bonus, give troops to other hero, park the one near 50 battles in garrison then use him again next week, for a better dice.
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master_learn
master_learn


Legendary Hero
walking to the library
posted March 08, 2013 11:20 AM
Edited by master_learn at 11:23, 08 Mar 2013.

I think alisapa is right,not that I would explore the glitches when I know I can finish the map in the normal way.

What I mean is:

1.Citadel where you get emissaries you can fight many times just with dismising the God.(I don't remember if there was any daily rule for it)(number of battles unlimited)

2.The Dragon Cave you can fight always-no restrictions on the number of battles.

I got some rest from playing the map,so I can't remember more than these two(Arena has daily rule).

Salamandre,congrats about the 1 year passed from uploading the map!(a little belated)
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 08, 2013 11:45 AM
Edited by Salamandre at 11:49, 08 Mar 2013.

Once you got a god in citadel, it is closed for that hero, no matter if he dismiss the god, this was updated long time ago. As for dragon caves, you can fight them endlessly but fight is long, takes a lot of mana, takes 500 movement points, so it goes tedious after a while, yet one can choose to spend his time that way. Beside, it gives a lot of experience and hero will level up too fast if he does 100 dc fights/week, then he will have big problems later.

ML, thanks.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 11, 2013 03:04 AM

Just finished the map with MoS on 9.1.1. With all bonuses I could get, Comodus had 11000 movement points (2000 from  special levels bonuses)

Now I rebuilt Master of elements, allowing him to cast twice from start. Several tweaks, as the labyrinth opening view once the orbs are equipped, a few annoying map adventure obstacles removed, caves of gods, and the citadel is decreasing the battles counter. Seer huts changed to give familiars, demons and pit lords, no more efreets.

Once my first hero got mithril bonus from special levels, it was interesting because I had to hurry the others to get their 50 battles before week ends. Once one got it, I disabled him. At the end of the week I got about 1500 mithrils from only this (month 4).

What I wanted was to connect all water areas once specific quests are done, but placing additional whirlpools on surface corrupts the map.

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alisapa1211
alisapa1211


Famous Hero
posted March 11, 2013 03:15 AM

Quote:
Just finished the map with MoS on 9.1.1. With all bonuses I could get, Comodus had 11000 movement points (2000 from  special levels bonuses)

Isn't 9.1.1 a bit slow for MoS?! I think with other factions (like MoD) you can complete the map with the same time, maybe a bit later.

Quote:
Now I rebuilt Master of elements, allowing him to cast twice from start.

You meant MoE can cast twice right at begin without the Fire Magic upgrade bonus?! Then what is Fire bonus for MoE at this point? Penetrate and Ignore all Resistance? If so then I would be very happy, MoE faction is also on the weaker side compared to MoD and MoW, I also thought that he has the ability to cast twice right at the begin before I started the map.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 11, 2013 03:24 AM

I don't know if 9 months is slow, had to test all quests and visit every location. It is not about how fast you move, but how one is able to defeat wystan before month 5, and without frenzy at 50%. Then it comes zydar with 14k cyclopes, brute force. So far I have no solution for wystan before month 5, I had to bring demons in and this costs a lot of mithril.

MOE: yep, will cast twice from start. No penetrate resistances, this would require redo all abilities from scratch, but then battles will be way too easy, with slow at -9.

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alisapa1211
alisapa1211


Famous Hero
posted March 11, 2013 03:38 AM

Quote:

MOE: yep, will cast twice from start. No penetrate resistances, this would require redo all abilities from scratch, but then battles will be way too easy, with slow at -9.

But we still need another bonus because MoE already has double cast at begin now right?! How about ignoring resistances, but only for destructive spells? That is the only bonus that fits MoE style I can think of. Oh and since Mana is extremely redundant late game (125 Knowledge + Intel + Double Mana Spring = 5000?), maybe the bonus can be something like being able to convert mana into something else, like x3 Mana Cost to double spell damage, or movement speed, etc etc.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 11, 2013 10:47 AM

I will test once MOE with "get blind spell" instead of cast twice upgrade, where blind is level 5 and has mind spell flag removed, thus will be usable vs every mob, including titans.

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alisapa1211
alisapa1211


Famous Hero
posted March 11, 2013 11:01 AM

Quote:
I will test once MOE with "get blind spell" instead of cast twice upgrade, where blind is level 5 and has mind spell flag removed, thus will be usable vs every mob, including titans.

Cool. However I think we may need some caps like only able to cast one time per battle or sometime (add ignore resistance if needed) to avoid blinding the entire army. Being Level 5 also has some draw back like can't be casted on Curse Ground, but I can live with this.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 11, 2013 11:18 AM
Edited by Salamandre at 11:21, 11 Mar 2013.

Stop bringing resistances, there are not resistances in tew4

There are immunities given with EA receiver, if I remove them, AI will be a toy with your Armageddon at 10 millions damage.

Blind can't be cast on cursed ground anyway. I can limit its usage per battle by giving it a high mana cost, I will test and see, maybe the cost is dependent of hero level, dunno yet.

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alisapa1211
alisapa1211


Famous Hero
posted March 11, 2013 11:31 AM

Quote:
Stop bringing resistances, there are not resistances in tew4

There are immunities given with EA receiver, if I remove them, AI will be a toy with your Armageddon at 10 millions damage.

Blind can't be cast on cursed ground anyway. I can limit its usage per battle by giving it a high mana cost, I will test and see, maybe the cost is dependent of hero level, dunno yet.

But, but I love ignoring resistance .

Fine I understand your point. However the increasing mana cost part is a bit funny. Late game it is possible to have 4-5000 mana, unless Blind now costs like 1k mana per cast I don't see any problems in spamming it.

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master_learn
master_learn


Legendary Hero
walking to the library
posted March 11, 2013 02:30 PM

Sometimes the artefact that summons creatures,summon dracoliches.
With blind available,we can use berserk and blind in the same battle!
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 12, 2013 02:03 AM
Edited by Salamandre at 02:26, 12 Mar 2013.

ok, script is done, now need to test once.

Changes:

Master of elements is so strong in magic that no enemy hero can cast dispel. But still can cast cure, so use blind as improved hypnotize when there is one big stack left.

Master of elements can cast twice in any battle from start, which will surely tweak a lot the early/middle game hard battles.
Once he upgrades fire bonus, he can get for free scrolls of blind in devil's camp, once a day.

Each time he casts blind in battle, one scroll is removed (from 5 maximum in miscellaneous slots). If there is no scroll left, blind is removed from spell book.

Blind is now level 5 and mind immunity flag was removed, which means you can blind any creature in the game (including titans) except those immune to level 5, as dragons, enchanters and sorceresses and those immune to fire spells, as sylvain centaurs. Yet some have magic mirror enhancement, so you will probably blind yourself.

Now I have to find possible exploits and ban them.

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