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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: EMPIRE of the WORLD IV, play
Thread: EMPIRE of the WORLD IV, play This thread is 97 pages long: 1 10 20 30 40 50 ... 57 58 59 60 61 ... 70 80 90 97 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 18, 2013 07:57 PM

Phoenix, hell barons are limited to 300 damage, long way to go.

@Warmonger: no idea, it always worked. Which faction you try?

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alisapa1211
alisapa1211


Famous Hero
posted February 19, 2013 02:34 AM

It's probably the same when I restart TEW3 and gets wrecked because all creatures have ACE experiences right of the bat. Just delete TEW 4 (keep the saves if needed) and reinstall it, I think it will work fine.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 19, 2013 04:05 PM
Edited by Salamandre at 18:50, 19 Feb 2013.

Hell, no.

I never had this issue and restarted tens of times tew3 to get that purse of gold and logistic expert first day, but even if it was something about restarting, closing game and restart would be sufficient. No need to delete/reinstall the mod.

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Era II mods and utilities

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phoenix0109
phoenix0109

Tavern Dweller
posted February 21, 2013 09:02 PM

After defeat Malekith, where shall I go... couldn't find the way..

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phoenix0109
phoenix0109

Tavern Dweller
posted February 23, 2013 01:15 AM

Quote:
After defeat Malekith, where shall I go... couldn't find the way..

Defeated Malekith. Got the 1000 mithril...couldn't find what is next...

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 23, 2013 02:27 AM
Edited by Salamandre at 09:17, 23 Feb 2013.

No idea. You have dialogs showing:

a) quest guards
b) border guards
c) tents
d) seer huts

So after defeating one hero, look if any ask for his death, or if stopped by a border gate, look where is the tent.

______________________________________

Added 3 adventure map mini buttons, find CB already visited which respawned, not visited Caves of Gods and open Magic Nodes.



Will update with other helpful tweaks when I finish it.


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 27, 2013 08:57 PM

Almost near end of update test, changed a lot of little things to make game more fluent. At this point I can't add anything in the editor because map becomes very unstable with +1 object/decoration, so I had to use what I had.

Added special levels, random bonuses based on level after battles.






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alisapa1211
alisapa1211


Famous Hero
posted February 28, 2013 04:25 AM

Great work Sal, thanks for your efforts to keep improving this map, however I'm still interested in the Creature Dwelling bug fix most, I hope you have already done with it now. And can you give more details about the Special Level bonus/blessings?

Also since are deciding to update things here are some of my suggestions (to make it more convenient before you release an official patch), feel free to ignore if you don't like them:
_ I hope each different class receives different bonuses from Special Level (though this may require too much work for you).

_ Add WoG boosts to some skills like Mysticism, Sorcery, Estates,... etc to make it become less frustrated when they keep popping up when you heroes (Commodus) level up (especially Mysticism and Estate). Sure there are markets of time but when you are high level it will requires a lot of time to erase and learn/level up the skill you want.

_ How about adding Expert Logistic and Expert Wisdom to secondary Heroes right at the bat? It's painful to move them into the nearest town and level up them when CBs are already full because they move so slowly and don't have any magic.

_ Some little bonuses to Master of Speed to make it less boring like you can pick up resources, visit objects without wasting movements, or gain a small amount of movements after every battle (Sagamosa mod for Barbarian Class).

_ Add some more Special Abilities to upgrade, Fearless instantly comes to mind because it is really annoying when you have to reload multiple times to deal as much damage as possible in the first or two turns without suffering any Fear penalty. Other abilities can be for fun: Enchanted (Mass), Summon, Additional Retaliation, Reduce Casting Cost (very good for Efreets since almost all Secondary Heroes you them to farm), etc. You may as well make these abilities cost extremely high (like 1000 Mithrils per upgrade) so balance them out.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 28, 2013 08:07 AM
Edited by Salamandre at 08:18, 28 Feb 2013.

From playing, the only bonus I would really need is extra movement, so this is given by battle rewards. I can't think at any other bonus, as we already have access to spells and creature mechanics, money/resources are not an issue neither. They get +1 movement every 50 battles, and every 100 a random bonus based on level, could be stats increase, mithril or creatures. As example, playing with MoW now in month 10 (near the end), several secondary heroes have about 12 extra tiles movement, which finally allows planning those all utopias in one day, which was not possible before (except MoS).

I could imagine some other amazing bonuses, but there is the generating a random value the problem, as the player will always use this to reload until he gets the uber bonus, as Tevez did with dragon caves then destroyed game balance. And if I fix a strict pattern, people will complain about.

For secondary skills boost, I don't think there is need of. We have mana refilling combos, estates has already its faction, and in general the map is already too easy if played well. I would prefer adding objects and quests to the map, but I reached the maximum of objects allowed for this size, removing/adding destroys the map. I increased the hidden skills limit to 18 (16 before) but frankly skills are already superfluous in this kind of game, where creatures or spells deal millions of damage.

One interesting idea would have been to set every inferno creature to have hated targets and weaknesses, therefore we have to use them all, not only going devils + efreets. For example, demons would deal 1/4 damage to dragons but sharpshooters +1000%. Too bad I did not make it from the start, now would require planning everything from scratch.

And I recommend Turbo wog mod for this map, it halved my playing time by much more than half (was about 2 weeks, now is 4-5 days)
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Era II mods and utilities

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alisapa1211
alisapa1211


Famous Hero
posted February 28, 2013 08:25 AM
Edited by alisapa1211 at 08:27, 28 Feb 2013.

Yeah movement is definitely the most needed thing later, so I'm fine with it. Maybe you can get some cool ideas from Sagamosa, for example having the 8th creature slot(= more Efreets to block and stall time), irresistible magic for Sorcery faction (maybe I'm just bored of using Demons and ADs to kill and want to nuke them in the faces instead, also faster farm in Arena), Hatred Damage, etc.

One thing I hate after playing TEW 3 is that Commodus' Specialty is completely the same with other secondary heroes, this make it possible to finish almost all the battles with SHs if you train them well aside from a few battles where only Commodus can enter (or when we have the full Combo).

Still hope that you add Fearless to the Special Skills upgrade, nothing really imbalance or game changing about it, just save you a lot of time from reloading.

May I ask but what does Turbo mod do?!


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 28, 2013 08:30 AM
Edited by Salamandre at 08:31, 28 Feb 2013.

Yeah Sagamosa abilities are definitely amazing but not serious for challenge. I mean, who would play/replay a map where you can fly if have only flying units in army, or have random chance to defeat an enemy hero by attacking his sprite on the battlefield?

Fearless: ok, I will add it once, you will have to choose between demons and devils to get.

Turbo wog increases the speed of slow game animations/sounds by 10.
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Era II mods and utilities

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alisapa1211
alisapa1211


Famous Hero
posted February 28, 2013 08:37 AM
Edited by alisapa1211 at 08:41, 28 Feb 2013.

Quote:
Yeah Sagamosa abilities are definitely amazing but not serious for challenge. I mean, who would play/replay a map where you can fly if have only flying units in army, or have random chance to defeat an enemy hero by attacking his sprite on the battlefield?

Fearless: ok, I will add it once, you will have to choose between demons and devils to get.

Turbo wog increases the speed of slow game animations/sounds by 10.

Of course not all abilities, just some that adds the fun factor to the game. Like the skills that the higher number that stack is you will deal higher bonus damage neglect the stats, or more money = more damage, or choose your Hatred target (maybe once per week), increase growth etc. Not those abilities that allow you to create spells (cough mass blind/berserk + Irresistible Magic lol) and such.

Sound nice, though I couldn't find it in the Era mods/maps thread.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 28, 2013 08:42 AM

Turbo wog

Disable fast animations mod if playing with it.

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master_learn
master_learn


Legendary Hero
walking to the library
posted February 28, 2013 08:54 AM

Quote:
Fearless: ok, I will add it once, you will have to choose between demons and devils to get.


I suppose adding it in the pool of the other abilities will be very hard?
I mean will be good if the player chooses the inferno creature and the moment of getting it.

I would choose devils,having in mind reload is mostly needed in the begining,where the speed difference from devils and demons is still big and the battles are fought with smaller force and one fear could spoil the battle(especially against the darkness dragons in Piquedram area).
Then again I suppose it would make the 4th mod even easier(HBs fearless)and having in mind the reloads in the later phase,when speed of demons and devils is almost equal,I would choose demons.

I finished the MoS faction without the death blow ability for devils,thats why I think about fearless in its place for devils.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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alisapa1211
alisapa1211


Famous Hero
posted February 28, 2013 08:58 AM

Quote:

I finished the MoS faction without the death blow ability for devils,thats why I think about fearless in its place for devils.

Nah there are some other useless skills to throw away like Caster: Slow (have never ever used it) or Shoot Adjacent Unit (because again we rarely ever used Lava Shooters, and even when we do the skill is not needed). Champion Distance Bonus also seems to not work correctly, though I haven't tested for awhile now.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 28, 2013 09:37 AM

Champion distance works ok, play with Yona mod enabled and will see.
Fearless will replace shoot adjacent.

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alisapa1211
alisapa1211


Famous Hero
posted February 28, 2013 09:56 AM

One more thing that I learn from the Time of Prophecy (Death chamber), the "Resurrection" mode. Basically activating this mode will enchant your monsters with Age status, reducing their HP by half, and thus double the resurrection speed. Obviously this can't be used in the middle of battles because that's suicidal, but rather at the end when they only have one stack left and is already Hypnotized and such. Though this will probably not needed when I test the Turbo mod.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 28, 2013 10:19 AM

I thought of that, I know a SoD player who even berseks his own wiverns to poison then the target before resurrect. But with resurrect being upgradable, this is not much of an issue in tew. Sometimes it evens helps to lose a lot of time resurrecting, because it invites to redo battle and try to not get hit this time.

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alisapa1211
alisapa1211


Famous Hero
posted February 28, 2013 10:36 AM

Yeah it can be quite dangerous sometime, however even with the Resurrection upgrade trying to resurrect a stack of 40k Demons from 0 is still quite time consuming, compared to TEW 3 where you can resurrect any stack to full in a few turn by Cloning a stack of 2000 Arch Angels or more, luckily there is Turbo mod now so never mind.

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alisapa1211
alisapa1211


Famous Hero
posted February 28, 2013 04:40 PM

Crazy idea (don't know which words to use to describe this): For example you have 100 Spell Power, Armageddon deals 1000 base damage and 1 mil damage with 100 SP. Now create something (or just use the Magic Shop) that erases all of your SP when you agree, however in turn your Armageddon now 1 mil base damage right at the bat without any SP at all, and still scale with SP normally like before. This pretty much erases the 125 stats cap (at least for SP) problem (however I don't know if it's possible for you do this ). This also means that you can never have too much resources (exchange resources => Mithrils => Upgrade stats and then convert). You can add some limits like you can only convert 2 or 3 times for balance purpose.
-----------------
Off topic (since I can't find the Alexander thread): So I decide to play this map while waiting for Sal's upgrades, and the level of difficult makes TEW looks like a joke. Any particular tips (I don't find those tips in Help that much helpful)?! Is it possible (and what is the proper time) to finish this map with all Hard options on? Can you fight until the end with absolute (or really little casualties)?!

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