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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 23, 2013 08:53 PM |
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Argh, full backpack. I can fix it in a save, but you need to upload also your commodus.erm file with the save, as mine is different now.
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Era II mods and utilities
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master_learn
Legendary Hero
walking to the library
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posted March 23, 2013 08:56 PM |
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My first job when I get artifacts is to sell them at the merchant.
I can't imagine to leave that many artifacts in my backpack when I can sell them and receive mithril.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 23, 2013 08:58 PM |
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Well, late game we don't need anymore to visit the market for every centaur axe we got, so backpack grows. The problem is that there is no way right now in erm to check if backpack is full or not, so quest is dead for him, mermaids gave the leaf, it did not fit, over. I only can give it via erm now.
New growth example from month 5 to 6, before month 6 it goes +15%, from month 6 +25% and 1 speed:
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Era II mods and utilities
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Warmonger
Promising
Legendary Hero
fallen artist
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posted March 23, 2013 10:08 PM |
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But early months are already harder, it gets easy only later on. Few examples:
Farming Dragon Cave with Armageddon
Lots for upgrades!
Army before Pyre. Yes, there are 2 million skellies!
You are being overpowered
Another funy screenshot of epic Demon army
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The future of Heroes 3 is here!
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master_learn
Legendary Hero
walking to the library
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posted March 23, 2013 10:15 PM |
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So now Piquedram would be real chalenge,because the speed of his sacred phoenixes would be over 30.
Warmonger,congratulations about making Commodus really the commander of the thousand legions!
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 23, 2013 10:38 PM |
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Depends, +1 speed is given only starting with 5th month so Mos can still get Piquedram without additional speed.
I had to remove dispel beneficial spells and replace by bless enchanted, it invalidated cast poison, both can't work, I felt it the hard way when getting but spanked by Gundula.
Bless will be good for demons.
Funny screens Warmonger, the 1 demon alive must be Chuck Norris.
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Era II mods and utilities
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master_learn
Legendary Hero
walking to the library
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posted March 23, 2013 10:45 PM |
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Bless enchanted might proove really elegant-no need to cast it on the stack and if dispelled,it automatically is applied in the next round.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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alisapa1211
Famous Hero
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posted March 24, 2013 12:21 AM |
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Bless enchanted is fine I guess, but didn't we can upgrade Mass Bless at Magic Shop later (IIRC?) so it would fit better for AD? Still probably takes awhile for it to get the same bonus damage as champion (yes you can get higher after that but it takes like forever). Also it depends on your current research right? For example if your Bless bonus is at 2% then Enchanted Bless will give 2% bonus damage. If that is the case then it is too low and can't be used early game, which matter the most (later you already have Mass Bless + Sphere + Double Cast, or just outright slaughter them right at the begin if play right and have lucky bonuses), so I hope Enchanted Bless works differently and has 5% bonus damage as default.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 24, 2013 03:31 AM |
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I am not magician, I can't make automatic bless act at 5% and manual one at what you upgraded
I think there is no problem: early game you don't use demons, in fact you will not have enough mithril to make them effective until >middle game. By that time your bless is quite good, or you can't win most battles.
It is still possible to upgrade bless to mass spell in magic shop, late game, use it when you split stacks, in arena will shine.
I am pleased with new growth, I spent about one hour to reload until I kicked Alkin but. That battle is terrible, no double cast.
Who wants to try
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alisapa1211
Famous Hero
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posted March 24, 2013 04:03 AM |
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Since all of the Special Abilities are useful now this is really the final update then. Though I still have some griefs against Cast Implosion, it's like forcing the player to have it and saying "Yes, you actually only have 7 slots of ability since Implosion is nearly entirely useless aside from the Tazar fight".
And since we are talking about this, is there any way to make offensive spells on Cast before/after attack' damage scales with number of the stack, like Fairie Dragons? Not for this map, but I want to try this in my normal map. Kinda silly to see the spell damage being the same all the time even when we have 10k ADs.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 24, 2013 07:35 AM |
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Actually I find implosion very useful early game, when I go fishing with heroes carrying 3 devils. Those cyclops banks are much easier, and it allows you to keep main forces on main.
Did some cosmetic changes: right-click on surface/underworld icon now shows special levels status for the 8 active heroes. Unfortunately there is no way to have those clearly aligned, it depends only on hero name lenght. Should I keep it this way?
The script you ask is much beyond my knowledge, abilities are hardcoded, you need to dig in the exe, disable them then rebuild. Or at least I think so.
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master_learn
Legendary Hero
walking to the library
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posted March 24, 2013 08:48 AM |
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Is the last screen from Master of Speed or other faction?
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Warmonger
Promising
Legendary Hero
fallen artist
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posted March 24, 2013 09:11 AM |
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master_learn
Legendary Hero
walking to the library
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posted March 24, 2013 09:30 AM |
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alisapa,you remember the MoD faction?
Imagine petrify without implosion to tweak it.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 24, 2013 09:36 AM |
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Umm, what's wrong with Mephala there? It should give the income by her level, can't be zero.
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Warmonger
Promising
Legendary Hero
fallen artist
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posted March 24, 2013 10:05 AM |
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I used Dragons Cave to level Mephala to 108. Looks like your scripts don't recognize it correctly, she also got 10 Devils for doing 50 battles.
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The future of Heroes 3 is here!
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alisapa1211
Famous Hero
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posted March 24, 2013 10:14 AM |
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Maybe Mephala level is 100 or over (108) so it gets bugged? Probably need more info.
Edit: Looks like my guess is right then .
Oh Sal do you still have any progession about that Hatred faction?! Or just dropped it already ?!
Also for some reason I pop out an idea that is Master of Illusions faction with lots of interesting mechanics which already exist: Like Master of Illusions is so strong in illusions, their clones (first turn with lower number) literally becomes reality (basically just normal summon once), or can self clone, or clones can has all the ACE abilities, or stronger Clone spell, or Disable Castle shots (so that clones don't die to cheap shots), and all creatures of MoI have Magic Mirror Enchanted/ Summon Clone at start, etc. Probably takes quite some time to test though so feel free to do it whenever you want. Don't know about out of combat bonus though...
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted March 24, 2013 10:22 AM |
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Interesting, the command checking level is erm standard (level and experience points), looks like those extra levels beyond 88 screw, I will do a test.
New faction: oh no, was just saying it could work, I am testing MoE after MoS and I am done with this map, can't have all in one.
Boragus now drops armor of wonder, so angelic alliance is available.
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master_learn
Legendary Hero
walking to the library
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posted March 24, 2013 10:46 AM |
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Still 10% possibility to get component in Dragon Cave?
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Maciek
Known Hero
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posted March 24, 2013 11:57 AM |
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Quote: Since all of the Special Abilities are useful now this is really the final update then. Though I still have some griefs against Cast Implosion, it's like forcing the player to have it and saying "Yes, you actually only have 7 slots of ability since Implosion is nearly entirely useless aside from the Tazar fight".
And since we are talking about this, is there any way to make offensive spells on Cast before/after attack' damage scales with number of the stack, like Fairie Dragons? Not for this map, but I want to try this in my normal map. Kinda silly to see the spell damage being the same all the time even when we have 10k ADs.
Quote: The script you ask is much beyond my knowledge, abilities are hardcoded, you need to dig in the exe, disable them then rebuild. Or at least I think so.
Isn't that more or less how Rust Dragons' Acid and Thunderbirds' Lightning work? I think they are weaker than Implosion when you have few creatures, though.
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