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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 09, 2013 03:50 PM |
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I changed how the random hatred is applied too, as previous code did not make much sense, it ran from imps to archdevils (ID:42-55) and applied hatred while we never had not upgraded creatures in battle.
Now it runs only through upgraded creatures but added sharps + Hell barons (43,45,47,49,51,53, 55,153,171), so the chance of meeting hatred against devils/demons is now slightly bigger, also MoD will see hatred against hell barons as well. Now 1/9 chance for every creature, was 1/13 before and excluded sharps and hell barons.
Updated, fought Aine and her supreme had hatred against Demons. 7 supreme left killed about 60 demons on hit, launch curse/weakness, 20 turns later they do 1 damage with hatred on. heh.
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Era II mods and utilities
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OvidiuG
Known Hero
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posted April 09, 2013 04:50 PM |
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Edited by OvidiuG at 16:51, 09 Apr 2013.
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I support this decision
Though heroes like Synca or Alkin , Ajit, the hydra ones (Merist and that witch) maybe more might be impossible if hatred vs ADs and will require a different week.
Maybe not
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master_learn
Legendary Hero
walking to the library
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posted April 09, 2013 05:15 PM |
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The heroes,who have the same type of creatures can't have hatred for both demons and devils.
Beware the ones,who have different creatures(with different hatred) in their army!
Also,we in fact have devils,which hate angels and efreet,which hate genies.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 09, 2013 05:31 PM |
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To say the truth, hatred never stopped me even for a day, but maybe I was lucky. They always hate imps or gogs when I come. Maybe now I will finally see it.
Looks like I will be done with final test this evening. This was an awful month, need fresh air.
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Era II mods and utilities
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OvidiuG
Known Hero
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posted April 09, 2013 05:36 PM |
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You can't tank creatures with Demons , you can with ADs . I am not worried about creatures who have hatred vs demons, but if your AD's are wiped in 1 turn though shield then your demons won't do anything.
Demons are kindergarten lvl 90% of the fights, when you protect em with AD's / efreets.
Try , if you can simulate Alkin having manticores with hatred vs AD's, or Ajit / Synca with black dragons hating devils, Try also Astral with his Supreme AA with additional hatred vs ADs or Piquerdam , He might wipe 800 ADs in 1 turn with hatred Phoenixes
maybe there is no issue whatsoever.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 09, 2013 05:41 PM |
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The only one I fear with hatred is Ajit, as we don't have rebirth yet. For others there is always a strategy to hypnotize manticores then block, Astral usually falls in 2 turns at that point, so does merist. If really turns bad, is a matter of days, you come back later. It was initially designed to make some battles really hard if rush.
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Era II mods and utilities
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OvidiuG
Known Hero
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posted April 09, 2013 05:45 PM |
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ye could just end turn and do dragons cave till next week
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master_learn
Legendary Hero
walking to the library
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posted April 09, 2013 05:50 PM |
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For now I only win against Gerwulf,if I have with me enough army(not tactic)and I have enough army if not rushing.
Talking as a decent(not expert) player.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 09, 2013 07:48 PM |
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Ah finally, got devils hatred on Alkin's dragons, and spent 2 hours to try to avoid their breath. It hurts, here are devils, one sec later no more devils. Hypnotize poisoned manticores got rid of him in the end, he kept launch antimagic on them but I had the speed for me.
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Era II mods and utilities
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OvidiuG
Known Hero
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posted April 10, 2013 09:54 AM |
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Edited by OvidiuG at 09:55, 10 Apr 2013.
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Ah, I remember something I noticed in my MoS game but I forgot to write in here.
When using the "Get directions" button, like seer huts and border guards, there are a few not working properly. For instance there used to be a seer hut requiring something in the water near Gabriel quest and the seer got removed in later map versions. The link is still there in the Menu. Same with a seer hut near Arlach.
Maybe there are more. If you want you could check that.
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alisapa1211
Famous Hero
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posted April 10, 2013 10:20 AM |
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Eh Sal, I finally get the Blind bonus but the Devil Camp doesn't give any scrolls, can you give me the script part where to check if it functions properly or not?!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 10, 2013 11:40 AM |
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Damnt, forgot to close if/en for MoE when I added check for admiral hat equipped (for MoS, lol)
Check inside this phrase:
!!IF&y1<1/y2<1/y3<1/y4<1/y5<1/y6<1:M^You have nothing of interest for me.^;
And add after only this, then F12:
!!en:;
Sorry
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alisapa1211
Famous Hero
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posted April 10, 2013 11:56 AM |
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Oh hey it works now, so simple .
Test and Blind is so crazy, literally lock down the entire Fafner army in 2 turns, oh my god .
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 10, 2013 11:59 AM |
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Yeah, got stuck at him now with MoS. Think I was too fast, he wipe me, no matter how many morals I have.
Quote:
When using the "Get directions" button, like seer huts and border guards, there are a few not working properly.
Yes, I removed in late tests seer huts giving crap for crap but forgot to update dialog. Fixed, thanks.
Not available for MoW, leaving more than 1 devil does not change the income, works for every mine.
Month 6, I have 60 mines flagged (not all because I didn't care before). If you can spare 60 devils, +60k gold day. There are 138 mines in tew4.
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master_learn
Legendary Hero
walking to the library
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posted April 10, 2013 08:13 PM |
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Looks very interesting as a new flavour to the game!
I am not sure I would spare a Hell baron,but a devil why not.
The point is-we just buy them from infernos and send them in mines.
That may get players more interested in their journey to visit often the devil dwellings.
It could boost the initial income as well.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 10, 2013 08:17 PM |
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I am going to make your life really easy, I hated when I have to reload to find how many they can:
The manual says:
One Pit Lord raises 50 HP, which equals 10/7 Demons (1.42857). The number of Demons raised is rounded down.
Calculation (give me better if you have, I suck at maths): pit lords number *51 (after test it shows so) /36.
Of course, the number of raised creatures can not exceed the initial stack number.
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master_learn
Legendary Hero
walking to the library
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posted April 10, 2013 08:48 PM |
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Now with the removed options in the magic shop,having emissary of mana becomes more important.
I did get few emissaries in my MoW and MoS games in the old version.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted April 10, 2013 08:52 PM |
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From manual:
Pit lords clones will be able to raise demons as well.
I didn't know that, means that in one single battle we can convert everyone now, just kill the clone, make another, voila.
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Era II mods and utilities
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master_learn
Legendary Hero
walking to the library
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posted April 10, 2013 09:04 PM |
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BTW,is the ratio the same with basic pit lord and pit lord at ace level?I haven't checked.
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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alisapa1211
Famous Hero
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posted April 11, 2013 12:42 AM |
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Good good, I'm very lazy to train Demons right now because of such reason, also doesn't know the Clone tricks. The only things left is that Emissaries of Mana should have Reduce Mana like before, don't know why Sal removed it...
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